Paris Crenshaw Contributor |
TheGoofyGE3K |
I feel like this dude totally outshines the actual iconic,which is weird. As for the two abilities themselves, I think they're very cool. I can't help but wonder if the crush ability is worth it since it's a standard to use, though a well-timed stun can save lives.
Blazing orbit, however, is fricken awesome. Instead of rising misses with a second attack, I can circle my enemy, provoking an AoO that has a 50% miss chance, and he's locked in combat with me unless he wants to risk the 2d6+possibly a 3rd as well as seemingly song him on fire. That's a cool battlefield control ability on a Neoral character. Sweet
Brew Bird |
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Blazing orbit sounds like a really cool tactical ability. Being able to shut down a horde's movement and still make an attack, or running a circle around a foe so it's just you and them in a ring of fire.
I'm curious how the saving throws of these abilities are calculated. I'd heard the Solarion uses Charisma, is this true?
Zero the Nothing |
4 people marked this as a favorite. |
The Solarian's Code
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Cycle!
The Crush revelation is cool, but I feel like that should be Fort save or be stunned for 1 round, and staggered on a successful save. New save on following rounds. I don't like abilities that are essentially the target makes their save and your turn was wasted.
...also, may the Cycle be with you(wow that sounds so weird).
Micheal Smith |
OMG I was loving the Mechanic, but this sounds like so much fun. Most of my play will be society based. So Ill have to pick something an go with it. I hope that this grows to be very popular and we get alot of scenarios ASAP. To many things to play an not enough scenarios.
I joined Pathfinder around season 6. So I had ALOT of scenarios to play.
TheGoofyGE3K |
2 people marked this as a favorite. |
The Solarian's Code
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Cycle!The Crush revelation is cool, but I feel like that should be Fort save or be stunned for 1 round, and staggered on a successful save. New save on following rounds. I don't like abilities that are essentially the target makes their save and your turn was wasted.
...also, may the Cycle be with you(wow that sounds so weird).
"Go forth and observe the Cycle" is my first thought, but it could use work
First World Bard |
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I don't like abilities that are essentially the target makes their save and your turn was wasted.
That's basically what it's like to be a spellcaster that specializes in save-or-suck spells. A 1st level Pathfinder Bard may decide to just spam Daze in encounters against a 3rd/4th level boss. The same is true for Hideous Laughter / Hold Person at higher levels, though casting those now costs resources. Not your playstyle, but I can see it being quite situationally useful.
Damanta |
1 person marked this as a favorite. |
OMG I was loving the Mechanic, but this sounds like so much fun. Most of my play will be society based. So Ill have to pick something an go with it. I hope that this grows to be very popular and we get alot of scenarios ASAP. To many things to play an not enough scenarios.
I joined Pathfinder around season 6. So I had ALOT of scenarios to play.
3 scenarios, a questpack with 5 1-hour adventures and a pregen special scenario on release, and the first season will be 1 scenario / month.
Campaign management also wants the AP to be sanctioned quickly, but it's bimonthly, so the society content will be slow at first. Just get lots of people enthousiastic, get them to bring in friends and we might see more than 1 scenario per month next season :)
Luna Protege |
Its notable that the Latter ability presented, the Gravity Crush one, is basically a case of stun lock. You're less capable of attacking them directly, but anyone else that wants to gang up on them has no problem. Especially if they have a reach weapon, but that's besides the point.
The Blazing orbit on the other hand is about battlefield control. You can either use it as a flame wall to act for attrition, or it can assist going through a crowd of enemies without being hit. Presumably for flanking or to attack a Spellcaster at the other end of the room. Though alternatively you can run rings around a melee specialist enemy and then they can either stay there and be shot or poked with spears, or they can get burned.
Those tactics aside (though normally this would be something spellcasters would do), I have to wonder if the spiritualist theme (similar to the mystic) is going to undermine attempts to create unique characters or not.
I can imagine many wanting to play with the fighting style of a character who uses energy constructs as a weapon like this, but I also imagine many of them also wanting to do it in a more individualist or more empirical sense. The former being more like Green Lanturn, drawing the energy more from within themselves and their own will or personality not unlike how it was with Sorcerers; the latter being closer to a Psionic or Phrenic take, being able to do these things because they have insight into reality, rather than some kind of "kinship" with reality.
Of course, I am probably deeply misunderstanding both this Class as well as Mystic. But the "philosophical" nature of this class seems a bit more than some would want to ask for... Perhaps because there's likely a few people out there that don't have much patience for navel gazing. Mostly pragmatists and the hot blooded free spirits.
Micheal Smith |
Micheal Smith wrote:OMG I was loving the Mechanic, but this sounds like so much fun. Most of my play will be society based. So Ill have to pick something an go with it. I hope that this grows to be very popular and we get alot of scenarios ASAP. To many things to play an not enough scenarios.
I joined Pathfinder around season 6. So I had ALOT of scenarios to play.
3 scenarios, a questpack with 5 1-hour adventures and a pregen special scenario on release, and the first season will be 1 scenario / month.
Campaign management also wants the AP to be sanctioned quickly, but it's bimonthly, so the society content will be slow at first. Just get lots of people enthousiastic, get them to bring in friends and we might see more than 1 scenario per month next season :)
I know I realize all that. I just know that I will much more prefer Starfinder than Pathfinder. The GF on the other hand not so much. I really want to play a mechanic and the Solarian. Basically I told my group. I will play and I will run. Not a fan of first level characters, but this Ill have to really do because I won't know how things play till I play them. I can't wait for Starfinder.
Gilfalas |
I love the idea of this class and it's abilities sound very cool. Having the Jedi/Not Jedi was probably a must. :-)
It does Makes me wonder how long average combats in Starfinder will be though.
I constantly read on the Pathfinder boards people saying how combats never last more than a round or two (which I should add is not my personal experience) but if that is the case for others I wonder if the Solarions focus ability will be popular.
In at least the pathfinder games I am in most combats average about 9-12 rounds so that would be a great for this class but if other accounts are to be believed it may not be a popular class choice for those who are fast kill focused.
I am interested to see how the mechanics in the system play out.
DrSwordopolis |
3 people marked this as a favorite. |
Both of those revelations seem mechanically terrible. I'm really confused by the choice to show them off.
Yeah, especially after the balanced and interesting powers presented for the Operative, Mechanic, and Soldier.
Concerning, but we don't have the whole picture yet, so I'll remain optimistic. Worst case, they're the new rogues*, and you just avoid playing them if at all possible.
*in an "objectively terrible" sense, not a "stealthy, sneak-attacky" sense.
Imbicatus |
1 person marked this as a favorite. |
TheGoofyGE3K wrote:"Go forth and observe the Cycle" is my first thought, but it could use work"All of this has happened before, and all of this will happen again".
"It only ends once. Anything before that is just progress."
"Everything that happens will happen again. Twice."
The Cycle of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. ... There are neither beginnings nor endings to the turning of the Cycle of Time.
Damanta |
I know I realize all that. I just know that I will much more prefer Starfinder than Pathfinder. The GF on the other hand not so much. I really want to play a mechanic and the Solarian. Basically I told my group. I will play and I will run. Not a fan of first level characters, but this Ill have to really do because I won't know how things play till I play them. I can't wait for Starfinder.
I know how it feels man. My wife isn't half as enthousiastic about Starfinder as I am :P.
I'm still going for Soldier and Technomancer first, after that's it's hard deciding between Mechanic and Solarian.
Thankfully I'll have plenty of time to decide, since I'm setting myself up as one of the two primary Starfinder GMs in our society lodge.
Gilfalas |
TheGoofyGE3K wrote:"Go forth and observe the Cycle" is my first thought, but it could use work"All of this has happened before, and all of this will happen again".
"It only ends once. Anything before that is just progress."
"Everything that happens will happen again. Twice."
What is? is. What was? will be. What will be *was*, but will be again.
- Horshack the Delduded
Owen K. C. Stephens Developer, Starfinder Team |
9 people marked this as a favorite. |
I can imagine many wanting to play with the fighting style of a character who uses energy constructs as a weapon like this, but I also imagine many of them also wanting to do it in a more individualist or more empirical sense. The former being more like Green Lanturn, drawing the energy more from within themselves and their own will or personality not unlike how it was with Sorcerers; the latter being closer to a Psionic or Phrenic take, being able to do these things because they have insight into reality, rather than some kind of "kinship" with reality.
One of the reasons the solarian has a 1st level class feature that lets you pick 2 additional class skills is because there are lots of ways you can become a solarian. If you are a monastic warrior who was taught to use violence as a last resort, you might add Bluff and Culture. If you are the result of a genetic engineering experiment and you have studied the process that made you, you might add Medicine and Life Science. If you were an explorer that was exposed to a million-year-old quantum computer of a long-lost civilization and it rewrote your brain to give you these powers before it turned to dust, you might select Computers and Survival.
Similarly, stellar revelations have a fair number of options. You can focus on combat bonus options, utility options, effects with saves options, or a mix, depending on what you want to do with your character.
Owen K. C. Stephens Developer, Starfinder Team |
8 people marked this as a favorite. |
Owen K. C. Stephens wrote:TheGoofyGE3K wrote:"Go forth and observe the Cycle" is my first thought, but it could use work"All of this has happened before, and all of this will happen again".
"It only ends once. Anything before that is just progress."
"Everything that happens will happen again. Twice."
What is? is. What was? will be. What will be *was*, but will be again.
- Horshack the Delduded
"The universe will expand, and it will collapse back on itself, then will expand again."
"I come again, with this Sun, with this Earth, with this Eagle, with this Serpent, not to a new Life, or a better Life, or an akin Life: I come again eternally to this identical and same Life, in the Greatest and also in the Smallest, that I will teach again the Eternal Return of all things that I will again speak the word of the great Midday of Earth and Man"
"The Wheel of Time turns, and ages come and pass, leaving memories that become legend. "
TheLoneCleric |
My only problem is that it's a melee class. I wanna throw around blasts as well, not just use a sword made of light!
This is my worry actually. How good is melee focus when foes can go at you with blasters and grenades? Does the class have ways to counter these advantages?
Robert G. McCreary Senior Developer, Starfinder Team |
IonutRO |
IonutRO wrote:My only problem is that it's a melee class. I wanna throw around blasts as well, not just use a sword made of light!This is my worry actually. How good is melee focus when foes can go at you with blasters and grenades? Does the class have ways to counter these advantages?
I just want to be a superhero that throws around solar plasma.
Imbicatus |
When you're inside a ship, effective range is only the maximum distance of the cabin or corridor. Planetside, range can be a consideration, but melee can still be effective, especially when making a ranged attack in melee provokes. This is where boosts to speed such as the cardiac implant can help. And maybe there is a revelation that boosts speed.
Gilfalas |
Gilfalas wrote:Owen K. C. Stephens wrote:TheGoofyGE3K wrote:"Go forth and observe the Cycle" is my first thought, but it could use work"All of this has happened before, and all of this will happen again".
"It only ends once. Anything before that is just progress."
"Everything that happens will happen again. Twice."
What is? is. What was? will be. What will be *was*, but will be again.
- Horshack the Delduded
"The universe will expand, and it will collapse back on itself, then will expand again."
"I come again, with this Sun, with this Earth, with this Eagle, with this Serpent, not to a new Life, or a better Life, or an akin Life: I come again eternally to this identical and same Life, in the Greatest and also in the Smallest, that I will teach again the Eternal Return of all things that I will again speak the word of the great Midday of Earth and Man"
"The Wheel of Time turns, and ages come and pass, leaving memories that become legend. "
Almost sounds like Solarions are your favorite or that you have played them a lot or something. ;)
TheLoneCleric |
6 people marked this as a favorite. |
J E D I...
Definitely less than 10 words. Still very cool though!
:P
Jedi don't manipulate light and gravity (TK and Telephaty are differently themed powers.) And their lightsabers are not expressly part OF them.
If anything this reminds me more of Tenchi Muyo characters.