Use Semi-Auto projectiles for 1d6 same as most beginning weapons in Pathfinder. Exploit Vesk's heavy weapon and longarm ability out of the gate. Give everyone a handful of grenades. My party did plenty of damage in the AP.
My judgement is still out on Solarians, but they do give you a LOT of options on how to play them. I think they should have been closer to the Paladins (and anti-Paladins) of space.
I have played a dwarf fighter (or sometimes barbarian) with the same name (Njorl) in almost every RPG game I have ever played (tabletop or online). I always hear the Monty Python viking epic theme music in my head when playing him.