
Ashanderai |
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I think we are all missing the answer to the most important question about guns in Starfinder, though, and that is... where in the Nine Nova Hells is the Caster Gun!?! My Arcane Assailant Soldier Phrenic Adept Bounty Hunter inspired by "Outlaw Star" wants to know!
... and me.
I want to know, too.
Pretty please?
:)

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It would mean unarmed would need to get damage dice upgrades.
Personally I think that unarmed will be something for the solarian or maybe the soldier, those classes feel like they will have options to increase their unarmed damage dice.

Vidmaster7 |
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It would mean unarmed would need to get damage dice upgrades.
Personally I think that unarmed will be something for the solarian or maybe the soldier, those classes feel like they will have options to increase their unarmed damage dice.
Kind of hoping there will be a unarmed archetype that can be used on all the classes.

Torbyne |
If unarmed scales competively than... robot punchers are a thing?
do you want an actual, viable, really, really no weapons combat style or are you thining more of wearing some kind of high tech glove weapon and maybe getting some cyber implants to boost your weak little meat fists to be competitive with the man portable black hole generator?

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I'm guessing that solarians will be able to strenghten their body (kinda like monks, but then by using their class abilities), and for soldier I image glove weapons (I realized I need a powerfist to complete my fallout weaponry anyway :P)

Vidmaster7 |

If unarmed scales competively than... robot punchers are a thing?
do you want an actual, viable, really, really no weapons combat style or are you thining more of wearing some kind of high tech glove weapon and maybe getting some cyber implants to boost your weak little meat fists to be competitive with the man portable black hole generator?
Yes! but mostly the second thing.

QuidEst |

Vidmaster7 wrote:With guns scaling so high in damage will unarmed be at all viable at higher levels?The level 5 Soldier sheet had 1d3+12 unarmed strikes, which was about competitive with her other melee weapon.
If it was the iconic Vesk, that's likely because her unarmed strikes represent her bite- she has a racial feature to treat her unarmed strikes as non-archaic.

Dead Phoenix |

I'm guessing that solarians will be able to strenghten their body (kinda like monks, but then by using their class abilities), and for soldier I image glove weapons (I realized I need a powerfist to complete my fallout weaponry anyway :P)
In a live stream of a Starfinder adventure, one of the players was using a Solarian, and at one point it was mentioned they use weapon crystals(iirc the name correctly) for their powers... Perhaps those will need to be upgraded just as normal weapons would?

Torbyne |
1 person marked this as a favorite. |
Damanta wrote:I'm guessing that solarians will be able to strenghten their body (kinda like monks, but then by using their class abilities), and for soldier I image glove weapons (I realized I need a powerfist to complete my fallout weaponry anyway :P)In a live stream of a Starfinder adventure, one of the players was using a Solarian, and at one point it was mentioned they use weapon crystals(iirc the name correctly) for their powers... Perhaps those will need to be upgraded just as normal weapons would?
I think the word you are looking for is "Kyber".

Lemartes |
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Dead Phoenix wrote:I think the word you are looking for is "Kyber".Damanta wrote:I'm guessing that solarians will be able to strenghten their body (kinda like monks, but then by using their class abilities), and for soldier I image glove weapons (I realized I need a powerfist to complete my fallout weaponry anyway :P)In a live stream of a Starfinder adventure, one of the players was using a Solarian, and at one point it was mentioned they use weapon crystals(iirc the name correctly) for their powers... Perhaps those will need to be upgraded just as normal weapons would?
I cast detect copyright?

The Sideromancer |
Dead Phoenix wrote:I think the word you are looking for is "Kyber".Damanta wrote:I'm guessing that solarians will be able to strenghten their body (kinda like monks, but then by using their class abilities), and for soldier I image glove weapons (I realized I need a powerfist to complete my fallout weaponry anyway :P)In a live stream of a Starfinder adventure, one of the players was using a Solarian, and at one point it was mentioned they use weapon crystals(iirc the name correctly) for their powers... Perhaps those will need to be upgraded just as normal weapons would?
Only at high levels. You're probably starting with a run-of-the-mill Ilum crystal at level 1.

Torbyne |
So what's everyone's favourite weapon so far?
I still want to know whats up with Navasi's other pistol since it doesnt seem to be on any of her character sheets and its so out of place compared to the other gear we've seen. i am still betting its some kind of magic blaster from her ex-girlfriend or something... Other than that, i am not too taken yet with anything they've officially previewed. has anyone seen anything about SMGs or shotguns yet?

Torbyne |
bugleyman wrote:But I cast it on you! ;)Lemartes wrote:Your spell returns no results. ;-)I was going to cast detect Starwars but I thought detect copyright was funnier.
I cast detect sense of humour... :(
Detect humour never works, by its very nature it explains comedy to you and jokes never work when you have to explain them. Just FAQ the spell and wait for a dev response.

Lemartes |
1 person marked this as a favorite. |

Lemartes wrote:Detect humour never works, by its very nature it explains comedy to you and jokes never work when you have to explain them. Just FAQ the spell and wait for a dev response.bugleyman wrote:But I cast it on you! ;)Lemartes wrote:Your spell returns no results. ;-)I was going to cast detect Starwars but I thought detect copyright was funnier.
I cast detect sense of humour... :(
I cast detect nerf...
(And that was detect sense of humour not detect humour!)

Zwordsman |
I'm really hoping they have elemental blasters.
Some cool poisons. I hope they have good mundane healing as well.
and lastly..
I dearly hope this has an awesome variety of mundane style weapons. variety of neat grenades, traps, tasers..
Since they have that "level" of the items now, that is a great way to have valid neat items. That is one of my saddest details about Pathfinder, alchemical items weren't very useful later.
I dearly want an engineer who is just a mass of tools and items~
Totally excited with the tech weapons.
Really hope I can fight with a rivet gun. or a wielder, or buzz saw sorta thing

Zwordsman |
Quote:That is one of my saddest details about Pathfinder, alchemical items weren't very useful later.Totally understand that and don't even get me started on poisons...
I heard somewehre Starfinder uses Unchained Poisons? I've never used that but I hear they work better in that system.
I'm hoping medkits and such aren't too weird or rare or inefficient like in Pathfinder. As far as I'm aware there are only 2 real casting classes? So I'm assuming items fills in the blanks on various details.?
Eitehr way terribly excited. So much more into Starfinder setting than pathfinder's

Torbyne |
I'm really hoping they have elemental blasters.
Some cool poisons. I hope they have good mundane healing as well.
and lastly..I dearly hope this has an awesome variety of mundane style weapons. variety of neat grenades, traps, tasers..
Since they have that "level" of the items now, that is a great way to have valid neat items. That is one of my saddest details about Pathfinder, alchemical items weren't very useful later.
I dearly want an engineer who is just a mass of tools and items~
Totally excited with the tech weapons.Really hope I can fight with a rivet gun. or a wielder, or buzz saw sorta thing
There are comments on the forums already that seem to confirm elemental blasters. we have seen cold and fire based energy weapons already and the only Tech Guide had electricity so i expect that to make a come back as well. I think it had some Sonic weapons as well. i am curious to see how they work in Acid blasters... maybe some kind of ion disruptor that counts as acidic? Or a payload rifle that fires canisters of powerful acids?
We are also apparently getting ranged weapons that deal slashing, bludgeoning and pieercing damage types. i wonder if they will have over penetrating effects or the like on them. I could see it as a critical effect maybe.

Remy P Gilbeau |

Right, totally forgetting the unchained poisons all the time
the + is they actually work on higher targets
the - is that they become somewhat more generic
To be fair, if you stab a guy and his wound starts burning with poison, he's going to care less about whether it was hemlock or black adder venom and more about what it's actually doing. It's good for ease of play that they streamline it, and it's good for Poison users that the poisons are useful enough that you don't have contort your character like a Kyton to actually make them work.
I'm excited for the possibilities of alchemical items having levels and scaling into the late game.
Lemartes |
1 person marked this as a favorite. |

Lemartes wrote:*head explodes*bugleyman wrote:But I cast it on you! ;)Lemartes wrote:Your spell returns no results. ;-)I was going to cast detect Starwars but I thought detect copyright was funnier.
I cast detect sense of humour... :(
Oops wrong spell. Sorry. :(
*picks up ear*
Can you hear me now?

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4 people marked this as a favorite. |

There are comments on the forums already that seem to confirm elemental blasters. we have seen cold and fire based energy weapons already and the only Tech Guide had electricity so i expect that to make a come back as well. I think it had some Sonic weapons as well. i am curious to see how they work in Acid blasters... maybe some kind of ion disruptor that counts as acidic? Or a payload rifle that fires canisters of powerful acids?
We are also apparently getting ranged weapons that deal slashing, bludgeoning and pieercing damage types. i wonder if they will have over penetrating effects or the like on them. I could see it as a critical effect maybe.
We have something like one of your acid weapon ideas in the core rules, and something like your other acid idea is already in line for inclusion in a back-matter article in the first few issues of the AP.

Zwordsman |
There are comments on the forums already that seem to confirm elemental blasters. we have seen cold and fire based energy weapons already and the only Tech Guide had electricity so i expect that to make a come back as well. I think it had some Sonic weapons as well. i am curious to see how they work in Acid blasters... maybe some kind of ion disruptor that counts as acidic? Or a payload rifle that fires canisters of powerful acids?
I saw some of them. but I was thinking more like Bolt Throwers, and Acid sprayers. bolt throwers ala Saga Frontier kind. and acid sprayers more like thea ctual sprayers they use in the real world.. but like more scifi. Usually used to strip metals for refinishing or precision melting.. but repurposed to melt some pirates intruding~
Zwordsman wrote:{. . .}
I dearly want an engineer who is just a mass of tools and items~
Totally excited with the tech weapons.
{. . .}+1 for wanting R2-D2.
Haha. Wasn't directly meant to the "literally composed of weapons and tools". (Actually I'm not fond of that lil guy. Don't dislike like.. just not my taste). Though that would make a pretty cool android or cyborg character....
Roll Caskett from Megaman Legends, Lucca from Crono Trigger, Jeff from Earthbound and few others.Roll Caskett re-purposed is probably my first go of it. Lucca will come next with a more combat stint to her.
Well, it'll depend on the Engineer class.. I'm hoping there will be a version without the robo helper. I'm not big on summon creature style gameplay. Heard there will be though, with an AI helper.
Well, looking forward to that reveal.
but yeah I went off topic. But those kind of concepts I think.

Torbyne |
Torbyne wrote:If unarmed scales competively than... robot punchers are a thing?The O.G. Robot Puncher
Dude doesnt even have an AMOF going on there. nice.

Torbyne |
Torbyne wrote:There are comments on the forums already that seem to confirm elemental blasters. we have seen cold and fire based energy weapons already and the only Tech Guide had electricity so i expect that to make a come back as well. I think it had some Sonic weapons as well. i am curious to see how they work in Acid blasters... maybe some kind of ion disruptor that counts as acidic? Or a payload rifle that fires canisters of powerful acids?
I might be misunderstanding, we have heard that there will be spray/cone weapons and both plasma and flame weapons seem to also use templates. I cant say for sure there will be acid based template weapons but it seems fairly probable. Or are you looking more for industrial equipment turned into weapons?