
Freehold DM |

I am super excited for space combat. I hate naval combat, but you give me naval combat in space and I am hooked, so I was excited to read about the ship roles and ship customization.
then you made a Wash joke, and I now I'm sad.
Thanks for the emotional rollercoaster, stupid Paizo!
*tongueincheek*
continues to impale thread to put audience in anguish

McBugman |

Piloting looks great, and gunning is always fun, but can we get any sort of preview of what a turn looks like for an engineer or science officer?
I'm sure they'll be helpful members of the crew, but I'm hoping they'll have meaningful decisions to make every turn, or at least every fight.
I'm sure anyone who enjoys playing a Bard, Cleric, a caster with glitterdust or haste, or whatever else you can think of will devour those roles. These the ones I'm most excited about personally.
Do we know if there will be rules for one person ships? Like an x-wing?
Ditto, in the demo they have solo goblin flyers so odds are that's how it'll go. A mixture out pilot and gunner. The flexibility to choose pilot + another role would be huge though.

Vrog Skyreaver |

Maybe we should be watching some Space Opera so we can get some ideas. Anyone for some Firefly? Or the Serenity Movie? Maybe even Gene Roddenberry's Andromeda?
For me, space opera can best be summed up with two words: Captain. Harlock. Arcadia of my youth is, quite frankly, a masterpiece.

Freehold DM |
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EltonJ wrote:For me, space opera can best be summed up with two words: Captain. Harlock. Arcadia of my youth is, quite frankly, a masterpiece.Maybe we should be watching some Space Opera so we can get some ideas. Anyone for some Firefly? Or the Serenity Movie? Maybe even Gene Roddenberry's Andromeda?
do you like harlock?
Do you have a 3ds?
Then play INFINITE SPACE!

thecursor |
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My problem is with the fact that presumablely space combat would take place in three dimensions. There appears to be no consideration for attacking from above or below. Space combat in two dimensions feels like it loses something important.
They apparently do have rules for that.
Also..."If you're wondering how he eats and breathes and other science facts, just repeat to yourself it's just a show, I should really just relax."

Malik Doom |
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I'm losing my mind with anticipation. It's like I'm 14 and Kelly LeBrock is planning to take a shower in my house while my parents are away... but not until August.
Oh I loved that movie.
Weird Science ftw

Fardragon |
My problem is with the fact that presumablely space combat would take place in three dimensions. There appears to be no consideration for attacking from above or below. Space combat in two dimensions feels like it loses something important.
Pretty much every PnP game with space combat I have played (Traveller, Star Trek, Star Wars D6/Star Warriors) uses one or two dimensions only.
Without a computer it's pretty much impossible to keep track of a 3rd dimension.
The "Flyby" manoeuvre appears to represent attacking from above or below.

Cole Deschain |
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Jason Keeley wrote:Turn in Place: Firing up maneuvering thrusters, the pilot alters the direction the ship is facing without moving it from its hex, possibly allowing a specific weapon to make an all-important shot.I am somewhat disappointed that this isn't called a Crazy Ivan.
I expect having your pilot come up with their own names for these maneuvers is going to be part of the fun...

Fardragon |
Jason Keeley wrote:Turn in Place: Firing up maneuvering thrusters, the pilot alters the direction the ship is facing without moving it from its hex, possibly allowing a specific weapon to make an all-important shot.I am somewhat disappointed that this isn't called a Crazy Ivan.
And "Flip and Burn" isn't called Immelmann, but they have clearly chosen generic rarther than culturally specific names for manoeuvres. It will probably make localisation easier.

potus98 |
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Kelly LeBrock...
...Royal N-1 starfighters... Zentraedi vibes...
I just like that I can be in a thread with these references and there's no need to say the source material cause we all know it.
But if someone didn't know the reference and asked, they would not be ridiculed. What a great community!
Torbyne |
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This is so exciting! So is adventuring in Starfinder getting off the ship and exploring new worlds?
Or politicking and exploring the seedy underbelly of Absalom Sation or exploring ruins on Akiton or Eox or scouting for a hidden pirate base in an asteroid field. Think of all the locations you could set on adventure in on Golarion, now add just as many places on each planet in the system plus their moons and larger asteroids and then multiply that number by the amount of stars your GM wants to have in reach of your Drift drive. Plus plain old adventurers in open space or inside of the Drift.
I am already putting together a rough plan for a game set around a hover bike racing league that is helping return some investment to Akiton but the sponsors of the race are building mini drift drives that are biased towards the lower planes and their continued use is starting to pull more and more evil towards Akiton.

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Captain = Bard
Science Officer = Rogue
Engineer = Cleric
Gunner = Fighter
Pilot = WizardI understand better now :-)
I think you have the wizard and rogue backwards. Wizards are the brainy know it alls, like the science officers. Rogues are the ones doing the tricky acrobatic stuff, but in this case, pilots do that with an entire ship.

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Jason Keeley wrote:Turn in Place: Firing up maneuvering thrusters, the pilot alters the direction the ship is facing without moving it from its hex, possibly allowing a specific weapon to make an all-important shot.I am somewhat disappointed that this isn't called a Crazy Ivan.
I'm not saying we don't have a Crazy Ivan maneuver, but didn't want to hit that particular nail on the head too hard.
Especially talented pilots can also attempt an "audacious gambit," flying the ship in ways never intended by those who built it. But you'd have to be crazy to try something like that!
WINK. WINK.

Torbyne |
Goddity wrote:Jason Keeley wrote:Turn in Place: Firing up maneuvering thrusters, the pilot alters the direction the ship is facing without moving it from its hex, possibly allowing a specific weapon to make an all-important shot.I am somewhat disappointed that this isn't called a Crazy Ivan.I'm not saying we don't have a Crazy Ivan maneuver, but didn't want to hit that particular nail on the head too hard.
Jason Keeley wrote:Especially talented pilots can also attempt an "audacious gambit," flying the ship in ways never intended by those who built it. But you'd have to be crazy to try something like that!WINK. WINK.
Darn, i feel like he is trying to tell us something with this post... but i just... can't... quite... understand it.

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The Raven Black wrote:I think you have the wizard and rogue backwards. Wizards are the brainy know it alls, like the science officers. Rogues are the ones doing the tricky acrobatic stuff, but in this case, pilots do that with an entire ship.Captain = Bard
Science Officer = Rogue
Engineer = Cleric
Gunner = Fighter
Pilot = WizardI understand better now :-)
Indeed I had these two the other way around at first because of that same brainy trope. Until I read the stunts and realized that they deal with changing the conditions of the fight to something that will benefit your team aka Controller Wizard.
With this in mind, I was more comfortable with the skillful and sneaky Rogue being the one that target specific systems aka Sneak Attack

Cole Deschain |

I'm not saying we don't have a Crazy Ivan maneuver, but didn't want to hit that particular nail on the head too hard.
My first pilot is going to call his version of it a "Bootlegger" anyhow. ;)