Preston Hudson Venture-Captain, Washington—Spokane |
Kevin Hanley |
The new season looks pretty cool! I am so glad that the story puts the players in the position of Pathfinders. That, and having the story of the season play out alongside the current story arc of the RPG campaign helps bring the Roleplaying Guild and the Adventure Card Guild closer together. Now players can experience crossover story elements between the RPG and the card game; This is fantastic! I hope that we get another end of season RPG special scenario with an Adventure Card Guild component.
Keith Richmond Lone Shark Games |
It's definitely a tough choice early on, though bumping from a Basic to an AD1 chase boon can be more than worth it mathematically. Scary things are still scary.
At higher tier, I'm more worried that burying cards will let you streamline your deck for too much awesome, not that it's costing too much. But we shall see, since you need to have good enough cards to trade out.
ryric RPG Superstar 2011 Top 32 |
I think it will be very situational - does one of the offered cards look like it will be a big help in the upcoming scenario? It would have to be a pretty big swing to play down one card, at least early on. We also don't really know what the later traders look like, they may offer more tempting things.
Mark Seifter Designer |
1 person marked this as a favorite. |
The new season looks pretty cool! I am so glad that the story puts the players in the position of Pathfinders. That, and having the story of the season play out alongside the current story arc of the RPG campaign helps bring the Roleplaying Guild and the Adventure Card Guild closer together. Now players can experience crossover story elements between the RPG and the card game; This is fantastic! I hope that we get another end of season RPG special scenario with an Adventure Card Guild component.
If you've seen the first few bits so far, you'll see crossover mentions about YotSS. Another fun thing about writing Serpents in the Deep with Pathfinders in mind is that I wanted to get a different feel for the second person narrator, of explorers and archaeologists with plenty of knowledge and lore, as opposed to the more gung ho seat-of-their-pants treasure-seeking adventurers from last season.
Vic Wertz Chief Technical Officer |
We give you access to the trader Sunburst Market at the end of the first scenario: "When you draw cards from the box to display on Sunburst Market, instead of the usual method, each character that is visiting Sunburst Market chooses a non-loot boon that has the Basic trait. Cost: 1 boon."
I think that particular trader is actually more useful for PluTo players than those playing the MM AP... and I bet a *lot* of tables are going to use it to add a Remove Curse to the mix.
ryric RPG Superstar 2011 Top 32 |
isaic16 |
1 person marked this as a favorite. |
Just to clarify, since I wasn't entirely sure:
When you pay for a trader, you put one card aside, back in the box, and bury the rest. Then, at the end of the scenario, you get rid of the card you bought (meaning you can't use it for upgrades), your buried cards go back in your deck as usual, and then the card you set aside in the box gets returned as well?
If this is the case, it seems a bit convoluted to have exactly one card set aside. Is it that big a difference between that and either burying all or setting aside all of them? I had to read it 3 times before I was confident enough in the interpretation to even ask.
Keith Richmond Lone Shark Games |
Vic and Keith, what about in AD3 where Basics in the set are removed from the game (except blessings)? Can we have errata in the Guide to allow us to keep things like Remove Curse in the game box when we remove all Basics in AD3 (for the optional rule)
Basic boon removal is an entirely voluntary option, so you should just choose which ones you don't want to remove. (Basic _bane_ removal is not voluntary!)
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
1970Zombie |
Just to clarify, since I wasn't entirely sure:
When you pay for a trader, you put one card aside, back in the box, and bury the rest. Then, at the end of the scenario, you get rid of the card you bought (meaning you can't use it for upgrades), your buried cards go back in your deck as usual, and then the card you set aside in the box gets returned as well?
If this is the case, it seems a bit convoluted to have exactly one card set aside. Is it that big a difference between that and either burying all or setting aside all of them? I had to read it 3 times before I was confident enough in the interpretation to even ask.
I believe that the card returned to you class deck box forces you to add a basic card back to your deck when reconstructing your deck. So if it was a card with the basic trait, I agree it does not hurt but if it was something else, you will end up with a less valuable card in your deck.
cartmanbeck RPG Superstar 2014 Top 16 |
isaic16 wrote:I believe that the card returned to you class deck box forces you to add a basic card back to your deck when reconstructing your deck. So if it was a card with the basic trait, I agree it does not hurt but if it was something else, you will end up with a less valuable card in your deck.Just to clarify, since I wasn't entirely sure:
When you pay for a trader, you put one card aside, back in the box, and bury the rest. Then, at the end of the scenario, you get rid of the card you bought (meaning you can't use it for upgrades), your buried cards go back in your deck as usual, and then the card you set aside in the box gets returned as well?
If this is the case, it seems a bit convoluted to have exactly one card set aside. Is it that big a difference between that and either burying all or setting aside all of them? I had to read it 3 times before I was confident enough in the interpretation to even ask.
Note that you put the card from your box back into your deck at the end of the game. So basically it's just to ensure that you can't heal back all the buried cards and have absolutely zero negative to using traders.
Rebel Song |
(looks at the artwork for NeftiTheBard)
...
...
...BENEDICT CUMBERBATCH? o_O
Looks more like Paul Dano to me.
Shinae |
Now that ACG is more related to PFS and pathfinders I hope to see more PFS boons in ACG and vice versa. This would encourage PFS players to play ACG as well and ACG players to try some PFS rpg.
Also it's going to be nice spring 2017 for us. We are starting tier 6 Runelords now and plan to do some goblins afterwards and then I start running Mummy's Mask at our local store. Can't wait for my base set to arrive.
I'm going to wear my Scarab Sages faction pin for this season of acg!
Mark Seifter Designer |
Now that ACG is more related to PFS and pathfinders I hope to see more PFS boons in ACG and vice versa. This would encourage PFS players to play ACG as well and ACG players to try some PFS rpg.
Also it's going to be nice spring 2017 for us. We are starting tier 6 Runelords now and plan to do some goblins afterwards and then I start running Mummy's Mask at our local store. Can't wait for my base set to arrive.
I'm going to wear my Scarab Sages faction pin for this season of acg!
A solid choice; I think in my head canon, my character for SoPT is going to be Scarab Sages faction. The title of Adventure 3 seems pretty tantalizing in that regard, eh? ;)
Vic Wertz Chief Technical Officer |
There are occasionally ways to retrieve buried cards.
Spells like Raise Dead give you a deck made from buried cards, so if you spent so many cards at the trader that you couldn't survive the scenario, you might find your resurrected self playing with the cards you traded away! Think of it as a kind of rebate. But you know—the kind where you have to die to get it.
Vic Wertz Chief Technical Officer |
(looks at the artwork for NeftiTheBard)
...
...
...BENEDICT CUMBERBATCH? o_O
More of a Bucket Crunderdunder, I'd say.
Vic Wertz Chief Technical Officer |
We give you access to the trader Sunburst Market at the end of the first scenario: "When you draw cards from the box to display on Sunburst Market, instead of the usual method, each character that is visiting Sunburst Market chooses a non-loot boon that has the Basic trait. Cost: 1 boon."
I think that particular trader is actually more useful for PluTo players than those playing the MM AP... and I bet a *lot* of tables are going to use it to add a Remove Curse to the mix.
Early access to Sunburst Market in PFSACG does a couple other interesting things.
Because "normal" traders offer cards only of a specific type, and those traders are doled out over time, you may not get a trader who deals in your favored card type for a while. In the regular MM AP, that's fine, because the people who haven't earned their "favored traders" yet can still contribute their cards to help party members who *do* have favored traders get the cards they want. In PFSACG, that system seems less fair to me. So giving out Sunburst Market right away means that every player can immediately participate in trading in a way that directly benefits them as well as their party.
But when you *do* earn you favored trader in PluTo, something interesting happens. Say I've gotten used to trading with the Sunburst Market for that Remove Curse every game. It's guaranteed: as long as I want that card, I can get it (at least, as long as nobody else in my party is able to get it first). But once my favored trader appears, there's suddenly *risk* involved in trading. My new trader *might* get me a card that I want a lot more than Remove Curse... or he might turn up a bunch of cards I couldn't care less about. And since I have to choose my trader before I see what cards he's got, that means I have to give up my guaranteed Remove Curse for just a *chance* at something better.
ryric RPG Superstar 2011 Top 32 |
Hawkmoon269 |
The Sunburst Market is different it says:
When you draw cards from the box to display on Sunburst Market, instead of the usual method, each character that is visiting Sunburt Market chooses a non-loot boon that has the Basic trait. Cost: 1 boon.
Usual method: # of cards = characters visiting +1
Sunburst: # of cards = 1 per character visitingUsual method: random cards
Sunburst: particular card
Usual method: adventure deck number >= scenario -1
Sunburst: Basic trait instead of deck number
So, Remove Curse is always available.
Hawkmoon269 |
Vic is saying, if you spent 4 cards to trade for one card at the trader, 3 of those cards are buried. If you die and some uses Raise Dead, there is a change those 3 cards are back in your deck and no longer buried.
Since cost is listed on the traders, we shouldn't assume that all traders will have a cost of 2 cards.
Keith Richmond Lone Shark Games |
Iammars |
Shinae wrote:A solid choice; I think in my head canon, my character for SoPT is going to be Scarab Sages faction. The title of Adventure 3 seems pretty tantalizing in that regard, eh? ;)Now that ACG is more related to PFS and pathfinders I hope to see more PFS boons in ACG and vice versa. This would encourage PFS players to play ACG as well and ACG players to try some PFS rpg.
Also it's going to be nice spring 2017 for us. We are starting tier 6 Runelords now and plan to do some goblins afterwards and then I start running Mummy's Mask at our local store. Can't wait for my base set to arrive.
I'm going to wear my Scarab Sages faction pin for this season of acg!
The Adventure 3 title was the first thing I noticed on opening the pdf. It's quite intriguing.
Hannibal_pjv |
1970Zombie wrote:Note that you put the card from your box back into your deck at the end of the game. So basically it's just to ensure that you can't heal back all the buried cards and have absolutely zero negative to using traders.isaic16 wrote:I believe that the card returned to you class deck box forces you to add a basic card back to your deck when reconstructing your deck. So if it was a card with the basic trait, I agree it does not hurt but if it was something else, you will end up with a less valuable card in your deck.Just to clarify, since I wasn't entirely sure:
When you pay for a trader, you put one card aside, back in the box, and bury the rest. Then, at the end of the scenario, you get rid of the card you bought (meaning you can't use it for upgrades), your buried cards go back in your deck as usual, and then the card you set aside in the box gets returned as well?
If this is the case, it seems a bit convoluted to have exactly one card set aside. Is it that big a difference between that and either burying all or setting aside all of them? I had to read it 3 times before I was confident enough in the interpretation to even ask.
Lets say that you buy level 5 card by using two level 4 cards.
You lose one and bury one.Normally when you lost the card that you put in the box for good, so it is easy to predict that you lost that card for good.
I would prefer that the rule would say.
Put one card out of the play and bury the rest, then it would not interfere normal banish the card (it goes to the box) rule.