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Mark Seifter wrote:Protoman wrote:I'm loving the fact that the feyspeaker is a spontaneous caster. Prepared casting always throw me into indecision paralysis so I've haven't played a prepared caster since a witch in 2011.It's actually a prepared Charisma caster, which is even a bit more special because that makes it the only prepared 9-level Charisma caster I can think of at the moment (paladin is prepared but 4th)!Cruel Illusion wrote:Mark Seifter wrote:And to say I had so many hopes for this archetype...*Cries*Protoman wrote:I'm loving the fact that the feyspeaker is a spontaneous caster. Prepared casting always throw me into indecision paralysis so I've haven't played a prepared caster since a witch in 2011.It's actually a prepared Charisma caster, which is even a bit more special because that makes it the only prepared 9-level Charisma caster I can think of at the moment (paladin is prepared but 4th)!Dragon78 wrote:Well I have lost all interest in the feyspeaker since it isn't a spontaneous caster. I am very disappointed with this news.Cruel Illusion wrote:Hmm wrote:I don't care which ability is used for spellcasting but if I have to choose between memorized casting and spontaneous casting, I'll choose spontaneous almost everytime.I like the whole Nature Bond ability that druids get, and I like wildshape too, but oh... a charisma based druid is like a dream come true for me. I tend to play charisma based classes but I've always wanted to play a druid. Well,,, this shall be interesting to see how this one is built.
Hmm
All of these.
Add me to the "so very disappointed with this reveal" list. I'll be houseruling that away immediately, or just sticking to Kobold Press's Shaman.
Using Kobold Press's spontaneous casting, Shaman class sounds like a great idea to me! :)

Quandary |

Is Feyspeaker Druid compatable with Menhir Savant Archetype?
(which replaces/modifies nature sense, wild empathy, woodland stride, trackless step, thousand faces)
Does it gain a new kind of Spontaneous Casting in place of SNA? (e.g. Domain Spontaneous Casting)
Or other abilities which modify/augment spellcasting? (which seems the point of the class, which I'm happy with)

Luthorne |
Is Feyspeaker Druid compatable with Menhir Savant Archetype?
(which replaces/modifies nature sense, wild empathy, woodland stride, trackless step, thousand faces)Does it gain a new kind of Spontaneous Casting in place of SNA? (e.g. Domain Spontaneous Casting)
Or other abilities which modify/augment spellcasting? (which seems the point of the class, which I'm happy with)
Unfortunately, feyspeaker druids replace nature sense, so it's not compatible.
It doesn't gain a new kind of spontaneous casting, but can select enchantment/illusion sorcerer/wizard spells as they level up to be added as druid spells of one level higher.

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I was already planning on getting this book, as while I think playing Batman is a stupid idea in PFS, the only place I really play Pathfinder, I still want to play d20 Batman so very badly. However, at this point, I think I'm actually going to end up getting a physical copy.
These archetypes sound amazing. So many more options,
The brute has a hulking out-of control vigilante identity
Hulk
Cabalists make blood pacts with dark patrons, gaining witch spells, blood powers, and a familiar
I don't know, John Constantine?
Gunmasters bring justice with firearms
The lone ranger
The magical child archetype covers the "magical girl" trope, with a transformation sequence ability (faster switch between identities, but with flashy lights and music), summoner spells, and an otherworldly buddy
Yes. All of my yes.
Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity.
this also sounds cool. I'm not sure if this or the magical child archetype will be better used to play He-Man.
Psychometrists are gadgetmasters and tinkerers who create personal occult gadgets to do things like fly (basically creating gadgets that each perform a single occultist focus power)
Actually batman
Warlocks, are arcane casters from the magus list, with elemental options and mystic bolts of energy.
Wildsouls are vigilantes who gain animalistic features in their vigilante identity
Animal man?
Finally, zealots are secret champions of their faiths, often because their religion is outlawed or persecuted, who cast from the inquisitor list and smite foes of one opposing alignment
Um........Ragman?
The other archetypes are less superhero themed (at least to me), but also quite cool.
cardinal (a politics-heavy cleric with 6 skill points per level)
Even more Spanish inquisition jokes than usual
fey caller (unchained summoner that summons a fey eidolon)
All of my yes. Here's hoping it's PFS legal.
zeitgeist binder (spiritualist that calls in a local zeitgeist based on a settlement statistic like corruption or society)
This one sounds weird and awesome. Spirit of Absalom, here we go!
battle scion (Celt/King Arthur blend skald that can call others to a quest and go into a deathlike sleep to return some day)
Man, playing "King Arthur" sounds awesome.
feyspeaker (feyish druid, 6 skills/level casts using Charisma!)
Also sounds very cool

Luthorne |
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Indeed. The full archetype list is:
Alchemist: alchemical sapper, interrogator, metamorph
Antipaladin: tyrant
Bard: impervious messenger, masked performer, ringleader, sorrowsoul, wit
Cavalier: courtly knight, daring general, hussar
Cleric: cardinal
Druid: feyspeaker, skinshaper, urushiol
Gunslinger: maverick
Hunter: courtly hunter, roof runner
Inquisitor: cloaked wolf, faith hunter, secret seeker, tactical leader, traceless operative, umbral stalker, vigilant defender
Investigator: cipher, conspirator, forensic physician, hallucinist, majordomo
Mesmerist: enigma, eyebiter, fey trickster, thought eater, vizier, vox
Monk: black asp, sage counselor
Occultist: ancestral aspirant, secret broker
Paladin: grey paladin
Ranger: code runner, dandy, guildbreaker, sentinel, transporter
Rogue: consigliere, guild agent, heister, master of disguise, phantom thief, sharper, snoop
Skald: battle scion, bold schemer, instigator, warlord
Slayer: velvet blade
Spiritualist: shadow caller, zeitgeist binder
Summoner: fey caller
Swashbuckler: guiding blade, noble fencer, veiled blade
Vigilante: brute, cabalist, gunmaster, magical child, mounted fury, psychometrist, warlock, wildsoul, zealot

David knott 242 |

How does the gunmaster vigilante compare to the gunslinger? Do they have starting firearm? Eventual Dexterity modifier to damage? Nifty gun tricks?
1) The Gunmaster Vigilante is much simpler in mechanics. He has no grit but instead has deeds as selectable talents usable x/day.
2) Yes.
3) No.
4) Yes, but not as many as the actual Gunslinger gets.

Luthorne |
How does the gunmaster vigilante compare to the gunslinger? Do they have starting firearm? Eventual Dexterity modifier to damage? Nifty gun tricks?
Basically, they:
1) trade out proficiency with martial weapons and medium armor for proficiency with all guns
2) trade out vigilante specialization for getting the gunslinger's gunsmith ability, to allow them to repair their battered firearm as if they were a gunslinger, and getting a scaling bonus to attack and damage with firearms
3) adds five new vigilante talents related to guns (deadeye, death's shot, gunmaster initiative, lightning reload, and quick clear)
4) replaces unshakable with nimble
No Dexterity to damage that I saw.
Edit: Ninja-ed

David knott 242 |

Ah those look nifty. Do all the vigilante archetypes trade out the vigilante specializations. At this point I'm wondering which ones I can take while still being an avenger or stalker for the specific their talents.
Psychometrist does not alter or replace Vigilante Specialization. All of the other Vigilante archetypes do.

Luthorne |
Anyone able/willing to share a little on:
Gunslinger: maverick
Swashbuckler: guiding blade, noble fencer, veiled blade ?
General flavour, summary of what they get and what it replaces?
The maverick is generally some sort of gambler or con artist. They trade the gunslinger's dodge deed for stacked deck, which acts something like derring-do for Bluff, Profession (gambler), or Sleight of Hand, pistol whip deed for fist fighter, which gives them Improved Unarmed Strike as long as they have at least a point of grit left, and gunslinger initiative for gun twirl, which grants them Dazzling Display that they can use with any firearm, even if they don't have Weapon Focus with it.

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Protoman wrote:Ah those look nifty. Do all the vigilante archetypes trade out the vigilante specializations. At this point I'm wondering which ones I can take while still being an avenger or stalker for the specific their talents.Psychometrist does not alter or replace Vigilante Specialization. All of the other Vigilante archetypes do.
Wildsoul doesn't replace specialization, but it does alter it. You can still take Stalker or Avenger, but you loose some talents in exchange for your spider, bird, or bear related abilities at 2nd, 6th, 12th, and 18th level.

Throne |

The maverick is generally some sort of gambler or con artist. They trade the gunslinger's dodge deed for stacked deck, which acts something like derring-do for Bluff, Profession (gambler), or Sleight of Hand, pistol whip deed for fist fighter, which gives them Improved Unarmed Strike as long as they have at least a point of grit left, and gunslinger initiative for gun twirl, which grants them Dazzling Display that they can use with any firearm, even if they don't have Weapon Focus with it.
Cheers!
Maverick and Noble Fencer sound potentially promising.
jedi8187 |
I was expecting to only play my current vigilante and probably not touch the class again. But many of the archetypes seem awesome.
I might just play avenger/psychometrist or avenger/wildsoul at some point. And probably more.
With the rest of the archetypes for various classes sounding interesting, I'm super excited for this book.
Can we get an idea about the animal specialties for the wildsoul? Or the gadgets for the psychometrist?

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Can we get an idea about the animal specialties for the wildsoul? Or the gadgets for the psychometrist?
Wildsoul can choose between arachnid, falconine, and ursine. Arachnid is Spiderman with spider-sense, web shooting, and web-slinging. Falconine is Hawkgirl with perfect fall, bonuses to perception, winged flight, and a diving charge. Ursine is Beorn from tolkien with claws, a bite, natural armor, and the eventual ability to shapechange to bear form.
Psychometrist gadgets are occultist implements that only grant focus powers, no spellcasting. They all follow the same rules as an occultist using implements.

Luthorne |
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Can we get an idea about the animal specialties for the wildsoul? Or the gadgets for the psychometrist?
An arachnid wildsoul gains heightened senses at first, and later on gains the ability to shoot webs at enemies, get a climb speed, can fire strands of sticky webbing that act like rope, and eventually gains the ability to swing from one strand of webbing to another through the air. You might even refer to it as...web-swinging.
A falconine wildsoul can create small wings that allow them to fall safely at first, then gain a large bonus on Perception checks, a fly speed, and eventually gains the ability to dive down on a target from above, dealing extra damage.
An ursine wildsoul can grow a pair of claws to attack with when in his vigilante identity at first, then a bite attack, then a scaling but minor bonus to natural armor, and eventually gains the ability to change into a wild bear at-will.
A psychometrist's gadgets work like an occultist's focus powers, save that they're split up into lots of gadgets instead of all being tied up in the same focus for a given school. An example given is that they might use a scabbard for the legacy weapon focus power, and a pair of boots for the sudden speed focus power.
Edit: Ninja-ed again!

jedi8187 |
I'm really surprised Wildsoul doesn't have a wolf option... also abit confused because when I asked earlier they said wildsoul doesn't have movement abilities....
it seems obvious, even if the bear covers the natural attack angle. Maybe trip oriented, or teamwork (pack) oriented would be easy to develop.
I like both of those, and they get to have avenger bab witch makes me happy.

Milo v3 |
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Hmm, I was thinking myself that it would be interesting if they expanded on the wildsoul in a future book with a few extra natural courses...though I was thinking preying mantis or octopus myself. Wolf sounds like it could be neat, though.
Well I know I'll be making a homebrew that tries to make as many additional animals from the bestiary as possible once it get's to April.

Cruel Illusion |
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Hmm, I was thinking myself that it would be interesting if they expanded on the wildsoul in a future book with a few extra natural courses...though I was thinking preying mantis or octopus myself. Wolf sounds like it could be neat, though.
I'd love an octopus wildsoul. Swimmining speed, water brathing and tentacles would be awesome, though I guess the Metamorph can already have all of this.

Arachnofiend |
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Arachnofiend wrote:Scavion wrote:Losing Divine Grace makes the Gray Paladin a no-go right off from the bat. It sounds like the Paladin is giving up everything that makes the class strong for permission to be a different alignment.master_marshmallow wrote:Tyrant is great. Fixed code and it's good to go. GrAy(Go 'Murica!)Paladin got a bit neutered. Loses all immunities(But still lets you get the +4s the Auras grant) and Divine Grace. Buuuut you can spend two smites to smite an enemy that YOU deem to be an enemy of good whilst still getting normal Smite Evil. Plus party wide nondetectionHow did the Grey Paladin and Tyrant turn out?
Did smite get neutered to 1/2 level?
What do they give up?
Ignoring the errata on ACG fixes that for home games with a feat.
PFS can't have nice things.
If you're thinking of the feat I think you're thinking of then that was an abomination that was rightfully removed from the game.

UnArcaneElection |

It occurred to me that Cardinal (Cleric archetype) is a weird choice of name for something that you can be at character level 1 (rather than being a prestige class), even given its intended political intrigue purpose (and even given that prestige classes have mostly fallen out of favor), since over here on Earth that refers to the highest rank in the Catholic Church short of Pope . . . Uh, maybe they named it after the bird . . . ?

Luthorne |
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It occurred to me that Cardinal (Cleric archetype) is a weird choice of name for something that you can be at character level 1 (rather than being a prestige class), even given its intended political intrigue purpose (and even given that prestige classes have mostly fallen out of favor), since over here on Earth that refers to the highest rank in the Catholic Church short of Pope . . . Uh, maybe they named it after the bird . . . ?
I'm pretty sure it was named after the Richelieu...

Milo v3 |

It occurred to me that Cardinal (Cleric archetype) is a weird choice of name for something that you can be at character level 1 (rather than being a prestige class), even given its intended political intrigue purpose (and even given that prestige classes have mostly fallen out of favor), since over here on Earth that refers to the highest rank in the Catholic Church short of Pope . . . Uh, maybe they named it after the bird . . . ?
It's because cardinal rank high enough that is has a degree of political power. Simple as that. I mean, why find this strange when druids were at the top of their society?

Quandary |
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Don't think that analogy works... Cardinal is a SPECIFIC RANK.
Druid is not, there were novice Druids, and top leadership Druids.
Like Aristocrat or Noble is not a specific rank, you have barely Aristocrats to Dukes and Kings.
I don't know what the alternative to Cardinal would be though, Scheming Cleric?
Then again, they don't seem to get any specific class abilities for that,
they are swapping PC Class Features for NPC Expert Class Features (Skill Ranks).
Which is kind of my issue with it, gaining NPC Class Features is not an even trade for a PC Class.
Having Skill Ranks is what you need to even start the conversation on filling a role,
that isn't remotely enough to fulfill the PATHFINDER standard for Class Ability design.
Adding in some non-combat Inquisitor abilities, and/or non-combat Rogue/Investigator abilities would be logical.
(or Favored Community bonuses ala Urban Ranger? maybe with more social-focused skills it applies to?)

Melkiador |
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Is it just me, or is anyone else bothered by the fact that a vigilante can effectively and actually get more combat feats than a fighter while still you know, having narrative power?
I haven't seen the final class yet, but I do fear it will eclipse the slayer. Hopefully it doesn't.
Fighter is in an ok place with the weapon masters handbook. I assume the armor masters handbook will improve things further.

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Is it just me, or is anyone else bothered by the fact that a vigilante can effectively and actually get more combat feats than a fighter while still you know, having narrative power?
As Melkiador notes, Advanced Weapon Training helps the Fighter a lot, and Advanced Armor Training seems set to help even more. Without those Slayer already basically did this. I mean, it technically got one whole Feat less, but also got Sneak Attack.
I haven't seen the final class yet, but I do fear it will eclipse the slayer. Hopefully it doesn't.
Well, you can't have Full BAB + Sneak Attack as a Vigilante, and wind up with less HP than Slayer. Depending on what they did between the playtest and the book, you hopefully have some compensatory advantages, but it doesn't do all the Slayer stuff only better or anything.
Fighter is in an ok place with the weapon masters handbook. I assume the armor masters handbook will improve things further.
That does seem likely.