New Options

Monday, July 14, 2014

The Year of the Sky Key, Season 6 of the Pathfinder Society Organized Play campaign, is approaching, and that means the new Guide to Pathfinder Society Organized Play is on its way. It's still a few weeks before we preview the new guide, but we can share a few new options available at the start of Season 6. In fact, there's something for players and something for GMs and organizers.

I imagine you've already spotted the art and guessed that expanded race access is one announcement—spot on. Just as non-standard race access is a hot topic on the messageboards, it's a common talking point during our meetings. It's tough to balance the lure of race boons for conventions against letting as many people as possible play the types of characters they want. Add to that the heated discussions about whether or not some non-standard races are overpowered and the concerns about the so-called "cantina effect." That's a lot to juggle when making a decision, but we decided that introducing a few new options would be best for the campaign. Beginning August 14th 2014 at Gen Con, three new races will be available for play without requiring a special Chronicle sheet: kitsune, nagaji, and wayang. These races have been in circulation through extra Chronicle sheets for nearly three years now, and even though some players have had an opportunity to create these characters, we want newer players to have new options to enjoy. Like other race options, it is still necessary that a player have a book or watermarked pdf reference for the race, such as from Pathfinder Campaign Setting: Dragon Empires Gazetteer, Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG: Advanced Race Guide, or Pathfinder RPG Bestiary: Bestiary 4.


Illustration by Eva Widermann

So let's see... seven core races plus three Bestiary races plus three Dragon Empires races. That equals 13, right? Well, there's one piece missing from that equation. We're also removing two races.

For several years, aasimar and tieflings have enjoyed a prominent role in the Pathfinder Society, but as the organization concludes its work in Mendev—where numerous pit-born fight for recognition and heaven-blooded warriors wage holy war—it's time for them to step back. Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

Does this mean you can create several new characters, play a scenario with each, and have several native outsiders waiting for when you need them? Well, we debated long and hard whether to require 4 XP per character, as at that point one is past the free rebuilding stage. However, we also recognized this as unnecessarily punitive to casual players who may only be able to play once or twice in the next month. To answer your question, yes, you can make 10 aasimars and play The Confirmation an equal number of times, but we're trusting you'll exercise some good taste and respect a decision made with the larger community in mind.

Now that we've covered the more controversial news, let's wrap things up with something outright awesome.

We (both Mike and John) both have experience as venture-officers and event coordinators, and we understand that sometimes it's tough to convince a new player to commit to a full 4-5 hour experience. Some events just are not conducive to running a full game, whether that's because it's a weeknight with lots of folks who need to get to bed early or because the location is only open for a few hours. What do you do when a scenario just isn't short enough?

For years the answer has been quests, one-hour mini-adventures intended to last an hour or less. They're great little adventures, but they're a little difficult to schedule for a few reasons. First, there's no easy way to tell a bigger story by connecting a few quests together. Second, the quests—though replayable—offer no gold, XP, or Prestige Points, giving them a reputation of risk for little reward. The most difficult hurdle is that there are only two of them in print (not counting the Goblin Attack demos or Beginner's Box Bash demos).

This year at Gen Con, we're debuting six new 1st-level Pathfinder Quests that take place in and around the River Kingdoms. Each one is a standalone adventure, but they are all loosely tied into a common plot thread, allowing a GM to combine anywhere from two to all six to make a larger adventure as suits the needs of the group and event location. Play them in any order—one can even play the finale quest early—and earn a Chronicle sheet with rewards that scale based on the number of adventures you played.

John Compton and Mike Brock
Developer and Global Organized Play Coordinator

More Paizo Blog.
Tags: Eva Widermann Pathfinder Society
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Silver Crusade 4/5

From a mechanics stand point the power level of the player base will be way cut back. The three races being added are in no way shape or form on par with the two being dropped. With that being said I still support the action and commend the powers that be for shaking the Society tree.

Shadow Lodge 4/5

3 people marked this as a favorite.
Redneck GM wrote:
From a mechanics stand point the power level of the player base will be way cut back.

They're banning gunslingers and summoners too?

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

TOZ wrote:
Redneck GM wrote:
From a mechanics stand point the power level of the player base will be way cut back.
They're banning gunslingers and summoners too?

Tease...

Grand Lodge 4/5

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Well it's the only way you're going to get that big of a change...

Sovereign Court 4/5 *

3 people marked this as a favorite.

In what way did the campaign need to be turned around? New things are being tried. More changes have come about because of the great feedback from the members in this Living Campaign than any other. PFS has given more back to its community than any other hands down and things are still moving forward with all kinds of story lines and new places to adventure. John and Mike do not need to turn things around. They need to keep going forward and do what they do. Be innovative explore and report.

Liberty's Edge 5/5

Awesome news. I personally never played a Teifling nor Aasimar, they never spoke to me but have a deep love of the Tian races. So getting these opened up is great news. I hope this also means that we'll see Tian Xia get some long overdo love again!

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

So, if it's 18 choices that we are losing because we count archetypes, then won't the new races have them too, or no?

1/5 *

Mark Stratton wrote:
So, if it's 18 choices that we are losing because we count archetypes, then won't the new races have them too, or no?

Only if Paizo creates and releases PFS legal "Blood of ..." equivalents for the new races.

Dark Archive 1/5

1 person marked this as a favorite.

You know, it figures.

Three new race options, and they're all ugly as Heck.

I'm sorry, but this is a step backwards in addressing the "Pathfinders are a menagerie of freaks" issue. I'm pretty sure that any civilian in Absalom would call the guards and grab their pitchfork if they saw even one of these races. Now, within the year, there are going to be whole parties of them wandering around.

I'm sorry. I know that removing Aasimar and Teifling from the list of legal-without-boons races was important, and a change that many people wanted. I'm not complaining about that.

My complaint is about what those races were replaced with.

Dark Archive

Their Blood of the Elements book didn't include variant heritages like the previous Blood books did. I was a little disapointed, but the book is still really cool.

That being said, I think cycling which exoitic races are allowed is a good idea. But I think I'll need to come up with an asimar concept to apply the GM credit I'm getting this sunday to, that way I'll have one tiefling character and one Assimar character.

The Exchange 4/5

Artemis_Dreamer wrote:
I'm sorry, but this is a step backwards in addressing the "Pathfinders are a menagerie of freaks" issue. I'm pretty sure that any civilian in Absalom would call the guards and grab their pitchfork if they saw even one of these races.

That would be why I make sure they never see me, my dear.

Liberty's Edge 4/5

Sister Ayako wrote:
Artemis_Dreamer wrote:
I'm sorry, but this is a step backwards in addressing the "Pathfinders are a menagerie of freaks" issue. I'm pretty sure that any civilian in Absalom would call the guards and grab their pitchfork if they saw even one of these races.
That would be why I make sure they never see me, my dear.

"Everyone ssseesss me. A nearly ssseven foot tall sssuit of full plate armor walking around town iszz hard to hide. But until I take off my helmet, nobody knowsss I'm a nagaji. I could be Gorum himssself for all they know."

OOC: Had this character over a year with a boon, just hit level 5. I actually really like playing a nagaji. But given their racial bonuses to strength and charisma, I'm expecting a flood of nagaji paladins after GenCon.

The Exchange 5/5 RPG Superstar 2010 Top 16

Artemis, you do realize that a kitsune PC can look just like a human, right? Aasimar and tieflings can't.

3/5

Chris Mortika wrote:
Artemis, you do realize that a kitsune PC can look just like a human, right? Aasimar and tieflings can't.

Aasimars can get scion of humanity and appear human.

Oni-spawn can alter self to look human.

Sovereign Court

Chris Mortika wrote:
Artemis, you do realize that a kitsune PC can look just like a human, right? Aasimar and tieflings can't.

Just an FYI: Aasimar with the Scion of Humanity alternate racial trait from the Advanced Race Guide lets them pass as human without a disguise check. :)

EDIT: Ninja'd! By 32 seconds even! ;)

The Exchange 4/5

Very few of my fellow adventurers have seen me as anything other than a (somewhat lightly-built) human. Certainly none of the general population of Absalom have been that fortunate (apart from one foxy lady I met one evening, but on that matter my lips are sealed).

Scarab Sages 4/5 RPG Superstar 2015 Top 16

Kysune wrote:
Any chance for Gillmen being a playable race as long as they take the "Riverfolk" or "Throwback" alt racial trait? Would really like to play one of these guys just for the flavor.

I would also like to play a gillman. For now I have to settle for undine. *sigh* :P


I'm super happy about this!!! I like these exotic races and hope that it encourages more writers to create fluff around them. I want to experience more stories centered around where they come from and what their society is like!!!

Scarab Sages 4/5 RPG Superstar 2015 Top 16

Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

My Pathfinder Delver not only has the standard 3 year training in his backstory, he also went back to the lodge for "Advanced Delver Training" before taking his first level of the prestige class.

5/5 5/55/55/5

1 person marked this as a favorite.
Artemis Dreamer wrote:
I'm pretty sure that any civilian in Absalom would call the guards and grab their pitchfork if they saw even one of these races.

Ustalav yes.

AHHHH! ITS A RED BABY WEREWOLF! GET THE SILVERWARE!

Absolom no. They've been in contact with tien for a thousand years and you can see ANYTHING walking the streets. Its like new york city, NOTHING is going to get a second look.

5/5 5/55/55/5

Chris Mortika wrote:
Artemis, you do realize that a kitsune PC can look just like a human, right? Aasimar and tieflings can't.

Hehe. That was a plot point for my kitsune. Grew up in opara pretending to be a normal human. Got mad, challenged one of the older boys to a jousting match when he couldn't even lift a lance. Started the charge, went "AHHHHHHHHHHH!!!!!" and "wolfed out". Having never seen that despite knowing him for years, the other guy freaked, got hurt in the crash, and Reynard got sent to the Qadirian border to keep him out of trouble.

Of course he got in trouble down there too by getting a little too friendly with his counter parts on the other side, so they sent him to absolom.

3/5

Mark Stratton wrote:
So, if it's 18 choices that we are losing because we count archetypes, then won't the new races have them too, or no?

It's not an archetype thing. Blood of Angels and Blood of Fiends listed a bunch of 'subraces' that changed the attribute modifiers, skill bonuses, and spell-like abilities of the base race, allowing for a multitude of useful combinations.

Though, as much as the power gamer in me loved that, it made other races poorer choices mechanically many times. It's good to now give others a chance to shine.


Going to be joining PFS over this, actually! It will take a number of books, but I have a fey-fearing sylvan sorcerer coward of a kitsune I've been dying to use.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Humans are always poor choices mechanically, but still my favorites. :)

3/5

Mark Stratton wrote:
Humans are always poor choices mechanically, but still my favorites. :)

Are you serious? That free feat can be game breaking.

Liberty's Edge 5/5

Starfinder Superscriber

Many people have argued otherwise -- that mechanically humans are awesome. Indeed, that extra skill point per level and that extra feat at level 1 are really nice and (of course) extremely versatile.

Edit: I would suggest, however, that "game breaking" is overstating it....

5/5 5/55/55/5

1 person marked this as a favorite.

Why this will cut down on the cantina effect in the long run

Kitsunes, Nagaji, and wayang are only good for certain builds. Aasimar and tieflings were the best at EVERYTHING. So this should send people picking race on mechanical advantage back towards the h.e.d.g.e.h.o.g.s

The Exchange 5/5 RPG Superstar 2010 Top 16

BigNorseWolf wrote:
So this should send people picking race on mechanical advantage back towards the h.e.d.g.e.h.o.g.s

Um ..

half-elf
dwarf
gnome
elf
half-orc
g...?

3/5

rknop wrote:

Many people have argued otherwise -- that mechanically humans are awesome. Indeed, that extra skill point per level and that extra feat at level 1 are really nice and (of course) extremely versatile.

Edit: I would suggest, however, that "game breaking" is overstating it....

only race I could find at level 1 to get a 4d4+8 burning hands.

Allows spirited charge 2 levels earlier.

There are a ton of other options.

5/5 5/55/55/5

Chris Mortika wrote:
BigNorseWolf wrote:
So this should send people picking race on mechanical advantage back towards the h.e.d.g.e.h.o.g.s

Um ..

half-elf
dwarf
gnome
elf
half-orc
g...?

Gnome again, or else it just gets family unfriendly.

Dark Archive 3/5

1 person marked this as a favorite.

gripli is next

Liberty's Edge 5/5

1 person marked this as a favorite.
Starfinder Superscriber
Finlanderboy wrote:
rknop wrote:

Many people have argued otherwise -- that mechanically humans are awesome. Indeed, that extra skill point per level and that extra feat at level 1 are really nice and (of course) extremely versatile.

Edit: I would suggest, however, that "game breaking" is overstating it....

only race I could find at level 1 to get a 4d4+8 burning hands.

Allows spirited charge 2 levels earlier.

There are a ton of other options.

...well, OK, in combination with lots of other options, and in the hands of a remorseless optimizer of a player, I can see it to be game-breaking at level 1.

By level 4, a remorseless optimizer of a player can be game-breaking with a lot of things. By level 9 or 10, even just a regular optimizer capable of occasional remorse can be pretty game breaking.

Most humans I've seen, however, haven't broken out the extreme cheese with their bonus feat. The most optimized thing I've ever done with it myself with my human characters is get "Precise Shot" at first level; I'm really not an optimizer, and have to admit that often (though not always) when playing next to an extreme optimizer, it does dampen my fun a bit.

Liberty's Edge 1/5

Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Shackleborn Tiefling who I actually played at Con of the North this February. I guess that was all my imagination.

3/5

rknop wrote:
Finlanderboy wrote:
rknop wrote:

Many people have argued otherwise -- that mechanically humans are awesome. Indeed, that extra skill point per level and that extra feat at level 1 are really nice and (of course) extremely versatile.

Edit: I would suggest, however, that "game breaking" is overstating it....

only race I could find at level 1 to get a 4d4+8 burning hands.

Allows spirited charge 2 levels earlier.

There are a ton of other options.

...well, OK, in combination with lots of other options, and in the hands of a remorseless optimizer of a player, I can see it to be game-breaking at level 1.

By level 4, a remorseless optimizer of a player can be game-breaking with a lot of things. By level 9 or 10, even just a regular optimizer capable of occasional remorse can be pretty game breaking.

Most humans I've seen, however, haven't broken out the extreme cheese with their bonus feat. The most optimized thing I've ever done with it myself with my human characters is get "Precise Shot" at first level; I'm really not an optimizer, and have to admit that often (though not always) when playing next to an extreme optimizer, it does dampen my fun a bit.

I am an extreme optimizer. Although I know what my characters can do. I do not need to do it every battle.

In battle I often roleplay and makes jokes instead of doing my crazy effects. Although when a player is in trouble, it is nice to bust out something crazy to save that player from death.

Grand Lodge

2 people marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.

I'd be surprised if the total number of PCs who identified themselves as anything other than being field commissioned exceeded the finger count of Thomas Covenant.

Liberty's Edge 1/5

Mark Stratton wrote:
So, if it's 18 choices that we are losing because we count archetypes, then won't the new races have them too, or no?

I don't agree with the count but I believe they are referring to the Alternate Heritages in Blood of Angels and Blood of Fiends, not archetypes.


Finlanderboy wrote:


I am an extreme optimizer.

Which is news to no one :)

1/5 *

graywulfe wrote:
Mark Stratton wrote:
So, if it's 18 choices that we are losing because we count archetypes, then won't the new races have them too, or no?
I don't agree with the count but I believe they are referring to the Alternate Heritages in Blood of Angels and Blood of Fiends, not archetypes.

The actual count is less important than the concept that more is being taken away than gained. The whole presentation appears to be designed to take the emphasis off that and is rather disingenuous (again, in my opinion). However, in the end, it's doesn't really matter. It's just a game and I'll play it as long as I enjoy it. If I ever stop enjoying it, I stop playing it.

Realistically, Blood of Angels and Blood of Fiends should never have been allowed in PFS in the first place. I've played PFS (and Pathfinder itself) for just over 6 months at this point. I knew Aasimar would be the overpowered race as soon as I saw it. I'm surprised that people who have played D&D and Pathfinder for years didn't immediately see it as well.

3/5

Cheapy wrote:
Finlanderboy wrote:


I am an extreme optimizer.

Which is news to no one :)

=D

Maybe to rknop.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

LazarX wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
I'd be surprised if the total number of PCs who identified themselves as anything other than being field commissioned exceeded the finger count of Thomas Covenant.

Erm...I have 11 who would...

Also, there's a thread out there with more.

Grand Lodge 4/5

trik wrote:
I knew Aasimar would be the overpowered race as soon as I saw it. I'm surprised that people who have played D&D and Pathfinder for years didn't immediately see it as well.

Some of us have a much higher bar for what constitutes "overpowered" than other people. Everyone has their own preferred level of power.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Jeff Merola wrote:
trik wrote:
I knew Aasimar would be the overpowered race as soon as I saw it. I'm surprised that people who have played D&D and Pathfinder for years didn't immediately see it as well.
Some of us have a much higher bar for what constitutes "overpowered" than other people. Everyone has their own preferred level of power.

This is an interesting thought, and something that prompts my own thoughts. Chiefly, I immediately thought the following: why would you not want to have your preferred power level match that of the game? Meaning, why would you not want to be evenly matched by what the game puts against you?

Silver Crusade 4/5

Finlanderboy wrote:
Chris Mortika wrote:
Artemis, you do realize that a kitsune PC can look just like a human, right? Aasimar and tieflings can't.

Aasimars can get scion of humanity and appear human.

Oni-spawn can alter self to look human.

I have a friend with a default tiefling made with a GenCon boon more than a year before the Advanced Race Guide or Blood of Fiends were even published. She looks mostly human, but with horns, tail, and hooves, which are easily hidden by her dress, shoes, and hair. It's a disguise skill check to actually pass, but she can do it.

rknop wrote:

Many people have argued otherwise -- that mechanically humans are awesome. Indeed, that extra skill point per level and that extra feat at level 1 are really nice and (of course) extremely versatile.

Agreed. Human is the one race I've used several times for strictly mechanical reasons. That bonus feat and extra skill rank per level are worth their weight in gold pieces. I should note that I don't have any aasimar characters.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

2 people marked this as a favorite.

So my question is... Where are the Kobold Boons?

Grand Lodge 4/5

Drogon wrote:
Jeff Merola wrote:
trik wrote:
I knew Aasimar would be the overpowered race as soon as I saw it. I'm surprised that people who have played D&D and Pathfinder for years didn't immediately see it as well.
Some of us have a much higher bar for what constitutes "overpowered" than other people. Everyone has their own preferred level of power.
This is an interesting thought, and something that prompts my own thoughts. Chiefly, I immediately thought the following: why would you not want to have your preferred power level match that of the game? Meaning, why would you not want to be evenly matched by what the game puts against you?

Any number of possible reasons:

  • Because some people like to feel strong by easily defeating their foes?
  • Because the power level of the game isn't very consistent and they'd rather be too strong sometimes instead of too weak sometimes?
  • Because that's the kind of game they started with.
  • They do want their preferred power level to match that of the game, but they want the game brought up to their level, rather than purposefully weakening their play.
  • Something else I haven't thought of

Look, I'll be honest. I might be horribly misreading things here, in which case I apologize, but a lot of your posts in this thread seem to you be wondering "Why doesn't everyone like what I like?"

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Jeff Merola wrote:
Look, I'll be honest. I might be horribly misreading things here, in which case I apologize, but a lot of your posts in this thread seem to you be wondering "Why doesn't everyone like what I like?"

Nope. Just genuinely curious. Sorry I'm coming off like that.

Edit: What I do for a living depends on knowing how people think about the games the play. Information like the answers you gave is important to me.

Also, after glancing back through my posts in this thread, I'm curious where I'm making statements like that. I'm certainly pointing out people who are complaining for (what I believe is) the sake of complaining. And I'm willing to stand my ground when people pick a fight with me. But I'm not accusing anyone of playing "incorrectly" that I can see.

Grand Lodge 4/5

Drogon wrote:
Jeff Merola wrote:
Look, I'll be honest. I might be horribly misreading things here, in which case I apologize, but a lot of your posts in this thread seem to you be wondering "Why doesn't everyone like what I like?"
Nope. Just genuinely curious. Sorry I'm coming off like that.

It's no big deal. I'm probably the only one who read it like that anyway.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Jeff Merola wrote:
Drogon wrote:
Jeff Merola wrote:
Look, I'll be honest. I might be horribly misreading things here, in which case I apologize, but a lot of your posts in this thread seem to you be wondering "Why doesn't everyone like what I like?"
Nope. Just genuinely curious. Sorry I'm coming off like that.
It's no big deal. I'm probably the only one who read it like that anyway.

Of course, with my edit, I'm probably the one picking a fight with you, now. (-;

PS - I'm not. Just pointing things out. It's a personality flaw, I suppose.

Liberty's Edge 5/5

1 person marked this as a favorite.
Starfinder Superscriber

I totally get what Drogon is saying here. I might state it more bluntly as "if you know that some combination breaks the game, and you even use the term 'breaks', why do you even do that?" Chess is more fun for most of us against a challenging opponent, rather than just sweeping your hands across the board and knocking over the pieces. Badminton is far more fun if you're playing somebody close to your level, rather than somebody you pound with one shot every time. RPGs similarly (although it really depends on the style; for "story-heavy" games, sometimes power level doesn't even matter). BUT... some people really do like things differently. They like to just stomp over everything, not being challenged.

Pathfinder is such a complex game that it's probably impossible for there not to be game-breaking combinations that some people can find. It's then just up to the players not to use them, to keep things reasonable. Personally, that's how I would see it; if something is horribly broken, I just wouldn't do it. And, I wish more people agreed with me, and would just agree not to cheese things up even though it's technically and mechanically legal. But, alas, not everybody agrees. I was in a 10-11 game where a druid with an ankylosaurus was able to get his companion to huge, with a 42 (or higher?) AC, and it could just wade through and destroy everything. It was ridiculous. A freaking CR20 Ancient Gold Dragon only has AC39, and we're down at level 10. It made me, I suspect some other players, and I strongly suspect the GM (based on what he was saying) wonder what the point of any of the combat scenes were for anybody other than this one player. It didn't ruin the game, per se, but it sure felt like half of the purpose of the afternoon's activity was for this one player to show off how broken he could make things, and the other half was the actual RPG that the rest of us were playing.

Finlanderboy gives one reason why one might do this (other than it just being the sort of thing one likes): emergency backup. Jeff gives lots of other reasons. Other people like it. For some people, the fun is in showing off how amazingly broken they can make things. Unfortunately, they can dampen or even ruin the fun for others. It's tough in a social setting and game where different people come in with different expectations and different desires. Ideally, in a home game, you find the people who play the style that you like, and you go with it. But, in organized play, it's tougher. Different people have different styles and different desires. The powergamers are annoyed when other people can't "carry their weight", and the non-optimizers are annoyed when powergamers make them feel completely useless. Ideally, we're all a little sensitive to everybody else and drive towards the middle, but in practice, there's gonna be friction sometimes.

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