Posting this here and not in the general thread:Scenario page 19 wrote:
SCALING THE BIDDINGMake the following changes to accommodate a group of four PCs.
All Subtiers: Reduce the number of influence checks required for all NPCs by 1. Also, reduce the number of influence checks required to champion the Luminous Wharf district by 1.
To achieve the primary success condition, Myrosype must win no more than 2 sections of the city. She'll win at least one out of spite, regardless of how many successes the group gets. Again, when I ran this for a party of 4 (with a pregen no less) in tier 1-2, they actually succeeded in convincing everyone to purchase a territory, but Myrosype pooled her resources and bought the Worker's End out from under Passad, leaving him with the Luminous Wharf. I thought it would be cruel to take that away from him without the PCs having a chance to defend it, since it was the secondary prestige point.
Without adjustment, each participant needs the following:
Passad: 2 Influence Points
Irith: 3 Influence Points
Cyran: 4 Influence Points
Petronax: 4 Influence Points
The Luminous Wharf: 3 Influence Points on the same person. This can be someone who is also purchasing another territory.
So as you can see, your numbers are off even for the 6-player requirements. You don't need 4 points on three different people. There are only 2 people that need 4 points in the first place, and you can achieve success without ever talking to them.
With the adjustment, it's:
Passad:1 Influence Point
Irith: 2 Influence Points
Cyran: 3 Influence Points
Petronax: 3 Influence Points
The Luminous Wharf: 2 Influence Points on the same person
Myrosype also bribes one of the participants to take away 1 Influence Point (I had her bribe Passad, since he has no love for the Society and at that point he controlled the Worker's End and the Luminous Wharf).
One of the things I applaud about this scenario is that the 4-player adjustment lowers the required successes. That was not the...
I played this at a 5 player table that was just barely pushed into high tier. While we almost succeeded, completely failing a mission due to missed skill rolls wasn't fun for anyone at the table. In fact, to me, this is now one of the worst PFS scenarios I have ever played from an actual "how fun was it" perspective.
I flat out lost a character in Bonekeep 1, but I was relatively new to Pathfinder at the time and I enjoyed the challenge. It encouraged me to create a new, better and more prepared character. Failure in this scenario encourages me to find out what scenarios use the intrigue system (before playing them) and avoid ever playing the ones that do. Call that metagaming or whatever, I just have no intention of wasting my time again.