
DrOcellus |

Urtar re magic stone, if we end up getting a lot of situations like this where only one or two people can get to melee that could be a good plan!
I mostly designed Dr Ocellus as a melee fighter but lets see how the campaign progresses.

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This may be meta gaming, but I think the true reason we're still in rounds is because there may be a trigger for those gargoyles on the cavern wall.

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Just trying to understand. When describing the scene should we not move our tokens? I was standing next to the warrior when the round started so if he took a 5' step I should have been able to take a 5' step and attack and then flatten him before moving to constrain the priest. Did I confuse the issue by moving to my assumed position? Should we draw lines with our intent?

GMMichael |

Always look at the initiative order. The Deathwalker's turn was before Gideons. So he backed up to better defend the priest when he had noone to help him defend the doorway.
Ill always resolve the round in initiative order. That may cause slight hiccups in the situation, such as this. However its better than spending a week or a week and a half on combat, waiting for each to post in order.
You can still move your tokens. Lines will help.
When I start doing my summary. I move any tokens that moved back to where they were before they moved them.
then I start with the highest in the initiative order. read what he posted and summarize it. then move to the next. etc
so in your case.
Dr. Ocellus swung and missed.
Deathwalker was up. He attacked and 5' stepped
Gideon was next. He could no longer 5' step and attack. so I had him move to where he could still kick the deathwalker and still threaten the priest where he stood.
others moved etc
deathwalker priest 5' stepped back and cast.
does that help?
It does help if you look at the initiative order and if you see the one youre attacking goes before you...plan accordingly and put a conditional in
or if you look and think it may be down before your turn say something like...
If Dr. Ocellus kills the deathwalker, this is what Gideon will do instead.
does this help?
Sorry to cause confusion.

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I’ll get the hang of it. Put in a few what-ifs. With this latest one i marked my starting position. Just want to be able to give you the info you need and execute the tactic in my head. It’s grand so far.

Rabbit Jack |

Apologies for the delay, everyone.
Barring any RL stuff, I should be ready to join gameplay after this weekend.

Jenna Wilde |

I'm sorry to say I'm going to be dropping out. Jenna is really not doing anything for me and I'm finding playing her a chore rather than a pleasure.
Since we're in a break in combat lets just say Jenna decides it isn't a place she wants to explore and leaves.

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Sorry to see you go Jenna.
On the other hand, I'd like to take this opportunity for an appreciation post.
This game is exactly what I signed up for. A mega dungeon. I've had to use all my character's resources, and they've all been relevant, from spells, domain spells, domain powers, feats, melee attack and the mystery is very cool.
So, thanks, I'm loving it!

GMMichael |

Hey Arronus, I just realized something. Sorry I havent caught it earlier.
Your puppet cannot aid you in combat like youve been doing.
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action.
Because hes a tiny creature, that means hed have to be in the same square with the enemy.
Unless theres something Im missing.

Arronus Triari |
1 person marked this as a favorite. |

Yep, you're missing the Loyal Bodyguard feature under the
protector archetype.
"If the familiar is sharing its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe, though it still needs line of effect to its master and the attacker."

DrOcellus |

Do we all need to make will save? Or is this an aura with a radius or something?

Rabbit Jack |

Moonwing's ability score rolls
first roll: 4d6 ⇒ (1, 3, 5, 4) = 13 drop the 1, total 12
second roll: 4d6 ⇒ (5, 5, 4, 3) = 17 drop the 3, total 14
third roll: 4d6 ⇒ (6, 6, 2, 4) = 18 drop the 2, total 16
fourth roll: 4d6 ⇒ (5, 5, 3, 3) = 16 drop a 3, total 13
fifth roll: 4d6 ⇒ (3, 3, 3, 2) = 11 drop the 2, total 9
Sunwing's ability score rolls
first roll: 4d6 ⇒ (6, 2, 1, 5) = 14 drop the 1, total 13
second roll: 4d6 ⇒ (4, 5, 5, 5) = 19 drop the 4, total 15
third roll: 4d6 ⇒ (5, 1, 1, 4) = 11 drop a 1, total 10
fourth roll: 4d6 ⇒ (6, 1, 5, 3) = 15 drop the 1, total 14
fifth roll: 4d6 ⇒ (3, 6, 3, 2) = 14 drop the 2, total 12

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The guy who's stunned for one... That said, I am not sure that messing with said statue is a good idea. At very least, the statue and the citrines aren't going anywhere, so I'd say clear the rest of the area, and then come back...
Discussing here may be better.
So, it may be true that the statue isn't going anywhere, but we could weaponize the citrines. It's not bad to have a stun on demand. Just saying.

Arronus Triari |

Agree the discussion should be here.
What makes you think the effect is:
a) tied to the citrines, not the statue as a whole?
b) Controllable?

Rabbit Jack |
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I updated Jack's HeroForge mini to include the falconry gauntlet and also created a Heroforge mini for what he looks like when his nanites become visible (when his Repairing Nanites racial trait activates). None of the group have seen his nanites yet, and probably assume he is a Zenj (Mwangi) scout. None of the group has seen Sparkwing's primal transformation yet.
HeroForge mini of Jack with Sparkwing. The 'kneepads' are the faces of Sparkwing's parents, Moonwing (mother; left 'kneepad') and Sunwing (father, right 'kneepad') and his falconry guantlet was crafted to include feathers of Moonwing and Sunwing. If anyone asked Jack about his 'kneepads' while he was your guide, he told them that Sparkwing did not want to leave his parents behind, so Jack had someone in Nantambu use the corpses of Sparkwing's parents to make his gauntlet and 'kneepads'. When Jack kneels, the 'kneepads' are facing forward (not pressed against the ground underneath Jack).
HerForge mini of Jack with his nanites activated
The appearance of Sparkwing in the HeroForge mini is a not an accurate depiction of him.
Here is a picture of Sparkwing in flight (without his primal transformation evolutions manifested).
When his primal transformation evolutions are manifested, his wing feathers spark with electricity.
Jack is 5'4" tall and weighs 145 lbs (without his gear) and weighs 189 lbs with his gear.
Sparkwing is 18" tall, weighs 2 lbs and has a wingspan of 41".
Sparkwing's father, Sunwing, has the same physical dimensions as Sparkwing.
Sparkwing's mother, Moonwing, is 23" tall, weighs 4 lbs and has a wingspan of 47".
None of the group has seen Sunwing yet, but have seen Moonwing. Jack summoned her while the group was making camp each evening while making their way through the jungle, and Sparkwing flew in the sky with his mother for about 18 seconds before his mother vanished (and returned to the outer plane she and Sunwing ascended to after their deaths).
When Jack summons Moonwing (and Sunwing) their spirits emerge from the 'kneepads' and fly to where their spirit forms shift to their corporeal forms (covering the thematics of them starting to appear and the crunch of where they 'appear' within range of the Summon Nature's Ally spell Jack used to summon them).