
GMMichael |

Here are my entries. Claiming the wand (if that's ok)
750 Wand of Cure Light Wounds
350 Mwk Breast Plate
305 Mwk Longspear
300 Potion of Invisibility
200 Holy Water x4, Antitoxin x2
200 Healer's kit x2; Magnifying glass
100 Self filling water jug (Create water)
45gp 6sp Morningstar, Large Steel Shield, Dagger x2, Backpack, Bedroll, Belt pouch, Crowbar, Fling & Steel, Hammer, Trail rations x10, Hemp rope, Sewing needle, Soap, WaterskinMoney left: 749gp 4sp
Name Urtar Rockburst AC:16 (T:10/FF:16) CMD:15 HP: 24/24 SAVES: FO:3 RE:1 WL:6
3rd level cleric M Oread
init:+2 perception:+10 Senses: Darkvision 60ft
Specials:Aura (NG) Defenses: More AC given active spells or if wearing shield
note: Looking at others purchases, I know at least 2 (Gideon and Arronus) pitched in for the cure light wand...and as thats not over the '1000 gp, you can still purchase either a wand 1000 or over or a piece of jewelry over...and you have 749+250 = 999 4sp. If others kick in anything, youll be over the 1000 needed. or you could get a misc magic item under the 1000gold

GMMichael |

Apologies on the delay. I'm not ignoring this or losing interest. Just got hit with a couple days of mandatory overtime at work. Crunch and combat summary for Rhaeodlaf coming in the next day or so.
I understand.
while we wait, Ill need everyone to roll one of these three.
1. A Knowledge History Check
2. A Gather Information Roll (diplomacy)
3. A Knowledge Local check
or if you have none of those you can roll
a single d20

DrOcellus |

Guess I'll go first, lets see if dice bot is kind.
Kn: Local: 1d20 + 8 ⇒ (6) + 8 = 14
Ahh well.

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K Local: 1d20 + 5 ⇒ (12) + 5 = 17

Arronus Triari |

Ok, I am assuming this is gathering information during downtime, so I will spend mental focus... (also, it makes a nice demonstration of the kind of skill games I can play.)
1) Arronus Uses Soulbound Puppet to summon a temporary familiar...
a thrush with the sage and figment archetypes.
Int 8,
3 skills ranks (K local 2, K Hist 1),
+1 on all knowledge checks from Sage's Knowledge,
1 Evolution point (skilled, K Local +8 racial)
K Local, Aid Another, take 10, Arronus: 10 + 2 = 12 vs dc 10
+2 int
K Local, Familiar A: 1d20 + 2 - 1 + 1 + 8 + 2 ⇒ (9) + 2 - 1 + 1 + 8 + 2 = 21
2 ranks -1 int +1 sage's knowledge +8 racial +2 aid another
K History, Aid Another, take 10, Familiar A: 10 + 1 - 1 + 1 = 11 vs dc 10
1 rank -1 int +1 sage's knowledge
K Hist, Arronus: 1d20 + 3 + 3 + 2 + 2 ⇒ (1) + 3 + 3 + 2 + 2 = 11
3 ranks +3 trained +2 int +2 aid another
2) Arronus uses Soulbound Puppet to summon a familiar.
a thrush with the ambassador and figment archetypes.
Cha 8,
Speaks common (thrush special ability)
+3 bonus to master's diplomacy checks.
Persuasive Feat,
1 Evolution point (skilled, diplomacy +8 racial)
Diplomacy, Aid Another, take 10, Arronus: 10 - 1 + 3 = 12 vs dc 10
-1 cha +3 familiar bonus
Diplomacy, Gather information, Familiar B: 1d20 - 1 + 2 + 2 + 8 ⇒ (8) - 1 + 2 + 2 + 8 = 19
-1 cha + 2 persuasive +2 aid another+8 racial

Tessai |

So…. Your thrushes are better than any of us on those skills? :P
And the Soulbound Puppet, when you summon it, it can come with any skill? Say… Any Knowledge skill for a thrush? Diplomacy? Intimidate? Any ‘social’ skill? Or also other skills?
And let me see if I am understanding correctly - you are aiding the thrush, and then the thrush is aiding you? Is that it?
Are you planning on leaving any skills for the rest of us? Just curious :D

GMMichael |

Ok, I am assuming this is gathering information during downtime, so I will spend mental focus... (also, it makes a nice demonstration of the kind of skill games I can play.)
1) Arronus Uses Soulbound Puppet to summon a temporary familiar...
** spoiler omitted **
[dice=K Local, Aid Another, take 10, Arronus]10+2 vs dc 10
+2 int[dice=K Local, Familiar A]1d20+2-1+1+8+2
2 ranks -1 int +1 sage's knowledge +8 racial +2 aid another[dice=K History, Aid Another, take 10, Familiar A]10+1-1+1 vs dc 10
1 rank -1 int +1 sage's knowledge[dice=K Hist, Arronus]1d20+3+3+2+2
3 ranks +3 trained +2 int +2 aid another2) Arronus uses Soulbound Puppet to summon a familiar.
** spoiler omitted **
[dice=Diplomacy, Aid Another, take 10, Arronus]10-1+3 vs dc 10
-1 cha +3 familiar bonus[dice=Diplomacy, Gather information, Familiar B]1d20-1+2+2+8
-1 cha + 2 persuasive +2 aid another+8 racial
Arronus has heard

GMMichael |

Need Arronus and Urktar to let me know about a major magic item. Did anyone else kick in any money for the cure light wand? or Urktar did you want t0 choose a lesser magic item?
Major Magic items:
1 character can have a magic weapon- Gideon
1 character can have magical armor- Tessai
1 character can have a magical ring or bracers- Dr. Ocellus
1 character can have a magic wand ?
1 character can have a magical piece of clothing- Rhaeodlaf
1 character can have a magical piece of jewelry (necklace etc) ?
I have Combat Summaries from
Need them for Rhaeodlaf, Urktar, and Arronus
1. Iron Perenti: Gideon Stormborn (Half-Elf Fighter 2 Brawler 1)
2. Mr. Nevets: Rhaeodlaf (Dwarf Conjuror 3)
3. Veniir: Urkar Rockburst (Oread Cleric of The Green 3)
4. Fangdragon: Dr. Ocellus (Human Investigator 3)
5. Albion, The Eye: Tessai (Tiefling Paladin 2 Oracle 1)
6. pad300: Arronus Triari (Half-Elf Occultist 3)
Name AC:?? (T:??/FF:??) CMD:?? HP: ??/?? SAVES: FO:?? RE:?? WL:??
level Class (qualifier/archetype) sex race [qualifier]
init:?? perception:?? Senses: ??
Specials:?? Defenses:??
Urktar and Rhaeodlaf can still roll for rumors.
and finally each of you get to choose your Motivation.
Theres a room associated with your motivation. Arriving in the room, will trigger a mythic tier advancement as a perk.
Theres a room at least on each level. some have multiple. and because theres so many ups and downs and twists and turns, with only 1 exception, you guys can run into any room at any time.
There are 8 motivations for coming to Caverns of Azlantia. Each player will choose 1. Tied to each will be a location within the 'dungeon' that helps satisfy the motivation. Arriving at that location will award a mythic tier for that character. Only the DM will know the location. Some characters will gain it earlier than others. But each has the capability of gaining it.
The Agent: whether The Pathfinders, The Aspis Consortium, A church, a pirate ship or any organization or nation, you are tasked to enter the caverns ffor something specific. The Oracular Skull. Find it. If possible bring it back.[Rm77]
The Bandit: you are on the run and seeking enough treasure to change your future. [Rm90]
The Explorer: you've stumbled on information regarding the location of an ancient city of The Azlanti. You just need proof. [Rm63]
The Expert: it is rumored the Azlanti had discoveted technologies far beyond what is currently known, oh what could be done bringing some of that out to the world[RM135]
The Guide: you've lead many a group into the jungles but this time there's something personal in it for you. [RM31]
The Hunter: there's rumors that there are things older than anyone has ever seen in the depths of Azlantia, oh to see it. [RM106]
The Historian: improving your knowledge of the past is all that truly matters.[RM52]
The Mercenary: Opportunities arise how can this foray be exploited? [RM28]
Once everyone has completed each of these, Im ready to roll.

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Gideon is pretty much Mercenary. His motto is "Fortune and Glory".

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Here are my entries. Claiming the wand (if that's ok)
750 Wand of Cure Light Wounds
350 Mwk Breast Plate
305 Mwk Longspear
300 Potion of Invisibility
200 Holy Water x4, Antitoxin x2
200 Healer's kit x2; Magnifying glass
100 Self filling water jug (Create water)
45gp 6sp Morningstar, Large Steel Shield, Dagger x2, Backpack, Bedroll, Belt pouch, Crowbar, Fling & Steel, Hammer, Trail rations x10, Hemp rope, Sewing needle, Soap, WaterskinMoney left: 749gp 4sp
Name Urtar Rockburst AC:16 (T:10/FF:16) CMD:15 HP: 24/24 SAVES: FO:3 RE:1 WL:6
3rd level cleric M Oread
init:+2 perception:+10 Senses: Darkvision 60ft
Specials:Aura (NG) Defenses: More AC given active spells or if wearing shield
Hi GM, you find my choices and summary here.
don't have those skills: 1d20 ⇒ 8
Urtar is definitely the Hunter.