Caverns of Azlantia

Game Master Dread

Hidden away in the jungles of the Mwangi Expanse, the crumbling ruins of the ancient Azlanti people, known as Azlantia, has remained unknown....until now. An Explorer dying from a strange disease has surfaced in Bloodcove. His fevered ramblings of treasure, Beast-Men serving a Minotaur King, Lizard-Folk in direct rebellion to the King, a Death Cult trying to find secrets long buried, rumors of an ancient evil waiting release and more perk the attention of those who are intrepid enough to face these dangers to find the secrets of the Caverns of Azlantia.

Are you brave enough?

Experience: Current- 6,090 Next Level- 9,000

Roll20 link


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Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Oh no. I hope you recover fast.


Arronus Triari wrote:
@GM Michael, looking at your rolls on Roll20, did Artorius get hit for 13 or only 6? The 25 hits (for 6), but the 20 (for 7 damage) should miss (due to a successful bodyguard by my temporary familiar)

Remember going in Initiative order. The deathwalkers went before arronus. So you have to look at the previous turns rolls for the familiar...the rolls this round were for next round affects.

So the previous turn had 3 failures and 1 success. So the 4th attack was against 22. The other three vs 20.


Urtar Rockburst wrote:
Oh no. I hope you recover fast.

Ty me too


Human LN Investigator (Gravedigger) 3 | HP 17 / 22 | AC 17 Tch 13 FF 15 | CMB +5 CMD +11 | Init +2 | Fort +3 Ref +5 Will +3; +2 bonus vs. death effects and energy drain
Skills:
Appraise +8 C:Alchemy +8 DDevice +9* Kn: Arcarna/Dungeon/History/Local/Nature/Planes/Religion +8 Perception +6 Spellcraft +8 UMD +8

I don't fancy our chances against that bear, I figure if DocOcc is going to die, he might as well take one of the Deathwalkers out with him.


oh ye of little faith. I have faith in your ability to take down the bear.


I will advance things tonight.


In my experience GMMichael is very good at running tense combats.


Human LN Investigator (Gravedigger) 3 | HP 17 / 22 | AC 17 Tch 13 FF 15 | CMB +5 CMD +11 | Init +2 | Fort +3 Ref +5 Will +3; +2 bonus vs. death effects and energy drain
Skills:
Appraise +8 C:Alchemy +8 DDevice +9* Kn: Arcarna/Dungeon/History/Local/Nature/Planes/Religion +8 Perception +6 Spellcraft +8 UMD +8

DocOcc has a potion of CLW. If the bear move away he'll try and revive (or at least stabilize) Gideon.


M 1/2 Elf| HP 24/24 | AC: 20, T: 12, FF:18 | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

I am travelling until Tues, Sept 2nd. Posting may be sparse. Bot me if need be...


M 1/2 Elf| HP 24/24 | AC: 20, T: 12, FF:18 | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

Well, I am home again. It's been 10 days; who are we waiting on?


androgynous (N male soul) android Primal Companion Hunter 3;HP***30/30;AC*19(21*)(T:15(17*);FF:14(16*);CMD:18(20*);F+5(+9**);R+7;W+2( +6**);Init+4;Darkvision60';Low-Light Vision;Per+9;***Repairing Nanites & Nanite Revival;Sparkwing's Defend Trick & Escape Route teamwork feat
**Constructed (Ex):
count as humanoids & construct.+4 racial bonus on saving throws against mind-affecting effects,paralysis,poison,stun effects.Not subject to fatigue/exhaustion;immune to sleep effects & disease.
**Emotionless:Never gain morale bonuses.Immune to fear/emotion effects.
skills:
Climb+7;HA+5 (+9);Heal +7;K (g)+5;K(na)+7;Ling+2;Per+9;P(guide)+5;SM+0;St+10;Sur+9(+10);Swim+7
Spell Slots 4/4;-/-;-/-;-/-;-/-;-/-

The GM.

I am guessing he had a setback in his recovery from his fall, as the last day he posted was the day he last posted in this campaign.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Man, I miss this game.


androgynous (N male soul) android Primal Companion Hunter 3;HP***30/30;AC*19(21*)(T:15(17*);FF:14(16*);CMD:18(20*);F+5(+9**);R+7;W+2( +6**);Init+4;Darkvision60';Low-Light Vision;Per+9;***Repairing Nanites & Nanite Revival;Sparkwing's Defend Trick & Escape Route teamwork feat
**Constructed (Ex):
count as humanoids & construct.+4 racial bonus on saving throws against mind-affecting effects,paralysis,poison,stun effects.Not subject to fatigue/exhaustion;immune to sleep effects & disease.
**Emotionless:Never gain morale bonuses.Immune to fear/emotion effects.
skills:
Climb+7;HA+5 (+9);Heal +7;K (g)+5;K(na)+7;Ling+2;Per+9;P(guide)+5;SM+0;St+10;Sur+9(+10);Swim+7
Spell Slots 4/4;-/-;-/-;-/-;-/-;-/-

I hope Michael is feeling better.


M 1/2 Elf| HP 24/24 | AC: 20, T: 12, FF:18 | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

I doubt this matters, but, I am travelling from 5 Feb to 12 Feb. I hope to be able to keep up with posting, but if not, feel free to bot me...


androgynous (N male soul) android Primal Companion Hunter 3;HP***30/30;AC*19(21*)(T:15(17*);FF:14(16*);CMD:18(20*);F+5(+9**);R+7;W+2( +6**);Init+4;Darkvision60';Low-Light Vision;Per+9;***Repairing Nanites & Nanite Revival;Sparkwing's Defend Trick & Escape Route teamwork feat
**Constructed (Ex):
count as humanoids & construct.+4 racial bonus on saving throws against mind-affecting effects,paralysis,poison,stun effects.Not subject to fatigue/exhaustion;immune to sleep effects & disease.
**Emotionless:Never gain morale bonuses.Immune to fear/emotion effects.
skills:
Climb+7;HA+5 (+9);Heal +7;K (g)+5;K(na)+7;Ling+2;Per+9;P(guide)+5;SM+0;St+10;Sur+9(+10);Swim+7
Spell Slots 4/4;-/-;-/-;-/-;-/-;-/-

I am good to continue when Michael returns.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Same. Hopefully they're ok.

Grand Lodge

Skills:
Acrobatics 2 Climb 3 C: Carpentry 6 Heal 6 Know: Engineering 1 Know: Local 0 Know: Dungeon 5 Prcptn 6 Prof Sailor 5 Survival 1 Swim 7
Half-elf Male NG Fighter 1 | HP 13/13 | AC17 T12 FF15 | F+4 R+2 W+1 | CMD 16 | Init+2 Percep+6 Lowlight vision, Darkvision 60'| Current effects: none

I agree, i hope he is well. I tend to retread characters as new games become available. If Gideon is still setup for this game I’d be good for continuing.

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