The Saga of Chondath

Game Master EltonJ

The PCs are involved with unifying Chondath once again. Starting with Arrabar, and on to convincing the other city states: either through Diplomacy or War. Takes place in 1369 DR.


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CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous swallows hard as the blade just misses him and swings his mace at the set of bones once more, losing his flank as the foe turns towards him directly!

Mace Attack - 1d20 + 4 ⇒ (7) + 4 = 11- Damage 1d8 + 3 ⇒ (3) + 3 = 6


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

" Look here Bonehead! Your time has past, and you look tired so howabout you go back to bed!" He says as he takes another punch.

Cestus: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

Lizbit finally gets in a solid jab.

Spear: 1d20 + 4 ⇒ (15) + 4 = 19
P Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"This is getting a bit boring now, time to end it perhaps..."

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Crit? 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d8 + 6 ⇒ (2, 1) + 6 = 9


Male Human Psion 10/Atlanteologist 10

That does it, Ruhk's attack destroys the skeleton. And yes all of you helped wonderfully!

All the skeletons are destroyed. END COMBAT!


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"Well, that was an adventure, heh."

"Is everyone alright?"


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grimaces, "That was much harder than it should have been eh.

Damned dead. Odd that the family crypt has undead right at the entrance, did they purposefully set the dead to roam to stop looters?"

Look like anything on these foes worth taking? Just straight ahead or any other direction to move in?


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

" Probably mad the grandkids havent come around and they got restless." Anton says with a chuckle.


Male Human Psion 10/Atlanteologist 10
Igneous Slag wrote:
Look like anything on these foes worth taking? Just straight ahead or any other direction to move in?

Their swords are rusty. So you can get tetanus if you get hurt from them. There is a chest that you can look at to see about opening. However, just straight ahead.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"Hmm, I somewhat doubt this was intentional.
They WANT us to succeed after all, if so, they'd have warned us about this right?
...
Hmmm...
Assuming this isn't a plot, and we've been tricked into going into a crypt for some nefarious reason of course."


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

"Ugh! Stupid skeletons!" Lizbit pants, her shoulders dropping. Her spear hadn't been of much use against the poor souls, but miraculously none of them had managed to hit her in return. "Well, let's keep going. We hafta at least find something I can use to un-paralize Handsome. Poor bird." She moves onward, towards the chest, spear at the ready. She casts a couple useful exploratory spells.

Cast Light and Detect Magic.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Psion 10/Atlanteologist 10

Lizbit's Perception:

You see a chest on a dais. There is a lock on it that does not look rusty. it's made of wood and iron. It has a crest on it that matches the crest of the man who sent you here. One of a black eagle.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Anyone handy with traps? If not, perhaps we can throw a rope over it and drag it to us..."


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

"No sadly I am not. Though I have fallen into a lady's trap now and then."


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

"Maybe that old guy's ring is in there!"


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Lizbit Freewind wrote:
"Maybe that old guy's ring is in there!"

"Oh I agree.

But I am wary of traps..." Igneous wrinkles his nose as he insects the area, wishing for the first time that he was a thief...


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

"I could throw something at it?" Anton says, throwing a spike in his hand.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Anton Black wrote:
"I could throw something at it?" Anton says, throwing a spike in his hand.

Igneous shrugs, "Sure, try that, let's see if it triggers any traps or such".


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

Lizbit pokes the chest and the floor around it with her longspear.

10' reach.


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

Anton was ready to throw and then sees Lizbit poke it and sighs.

"I'll heal you if you get zapped"


Male Human Psion 10/Atlanteologist 10

A green gas (chlorine) begins to come out of the chest and fill the room. You all have to make reflex saves in order to get out!


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Reflex save: 1d20 + 2 ⇒ (20) + 2 = 22

"Whoa! Not good..."


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

I knew it!

Reflex save 1d20 + 4 ⇒ (17) + 4 = 21 - If this is poison gas, add +2 to that save.


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

Ref: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Psion 10/Atlanteologist 10

Ruhk and Igneous managed to escape the Chlorine gas cloud. Lizbit and Anton were overcome. There is time to get them out, but they are succumbing to the poison.

Lizbit and Anton, take 4 points of damage.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grabs Anton motioning for Rhuk to grab Lizbit!


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

Anton groans and coughs as he steps back and coughs some more.

" who...who farted" He says with a weak smile.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Needing no further prompting, Ruhk grabs Lizbit and pulls her along with him.


Male Human Psion 10/Atlanteologist 10

You managed to get everyone out of the Mausoleum. As everyone catches their breath, it takes a while for the gas to dissipate.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Was there anything past the chest down the hallway or was that at the end of the hallway?

"Maybe we should rope and drag that sucker out now...."

Would that be a survival roll to lasso the chest with a rope?


Male Human Psion 10/Atlanteologist 10
Igneous Slag wrote:

Was there anything past the chest down the hallway or was that at the end of the hallway?

"Maybe we should rope and drag that sucker out now...."

Would that be a survival roll to lasso the chest with a rope?

Yes, it would be.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous attempts to lasso the chest.

Survival 1d20 + 10 ⇒ (12) + 10 = 22


Male Human Psion 10/Atlanteologist 10
Igneous Slag wrote:

Igneous attempts to lasso the chest.

Survival 1d20 + 10 ⇒ (12) + 10 = 22

Success! You did lasso the chest. Pulling it is another matter, though. As it is very hard to pull.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"I'll pull, help me lads and lass!"

Strength 1d20 + 3 ⇒ (8) + 3 = 11


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

Stength: 1d20 + 2 ⇒ (1) + 2 = 3

*Coughs* He takes up some slack to help.

*Coughs*


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"From your mouth to my ears."

Strength: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human Psion 10/Atlanteologist 10

You managed to get the chest. It's made of ordinary pine wood. The trap has already been breached. So you just need to get it open.


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

If no one can demonstrate skill to open the lock Igneous will smash it off with his mace.

I don't recall having a key and cannot find reference to a key earlier.


Male Human Psion 10/Atlanteologist 10
Igneous Slag wrote:

If no one can demonstrate skill to open the lock Igneous will smash it off with his mace.

I don't recall having a key and cannot find reference to a key earlier.

You don't have the right key.

Igneous does indeed, open the chest. Inside are about 2,000 silver pieces, a necklace made of rubies and gold, and the signet ring.


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

"Check to see if any decernable marks or names are on the jewelry" Anton says curious and cautious.


Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Spells:
0th: Create Water, Detect Magic, Light, Read Magic | 1st (2/2): Bless, CLW

"So's that the ring that old guy was lookin' for?"


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"I'd say that's the ring, but we should leave the rest and lock up, I'm not here to steal the clients treasure after all, just what he paid us to take".


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"Awfully decent of you, old chum.
...
Alright alright, I do agree with you...in principle."


CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grins at Ruhk, "Look, if the rest of you believe you should, you should, I just don't want to take any of it".

Igneous will palm the ring for their employer. He turns to Lizbit, "I've been injured a bit, any way you can heal me my friend?"


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

"No, I don't think it would be wise right now. We're still not quite at a point where I fully trust our employer..."


Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|

" Healing can be done. Though It will use up my spells' Anton says with a smile

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