Telandia Edasseril

Angoldil Luithoriel's page

34 posts. Alias of FairyGM.


Full Name

Angoldil Luithoriel

Race

Sun Elf

Classes/Levels

Wizard 1 Female | HP: 13/13 | AC 13/T 13/FF 10 |BAB +0 CMB +0/CMD: 13 |F +0/R +3/W[b] +2|[b] Init +5 | Speed 30 ft.| | Perc +5; Low Light Vision

Gender

Female NG Elf

Size

Medium

Age

120

Special Abilities

Elven Immunities, Keen Senses, Elven Magic, Arcane Focus, Shift, Spells

Alignment

Neutral Good

Deity

Corellon Larethian

Location

Chondath, Arrabar

Languages

Elven, Auran, Common (Chondathan), Celestial, Draconic and Sylvan

Occupation

Wizard

Strength 10
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Angoldil Luithoriel

Statistics:
Angoldil Luithoriel
Female Sun Elf Wizard 1
N Medium Humanoid (Elf)
Init +5; Senses Low Light Vision; Perception +5
------------------------------
DEFENSE
------------------------------
AC 13, touch 13, flat-footed 10 (+0 armor, +3 dex, +0 shield)
hp 6 (1d6)
Fort +0, Ref +3, Will +2
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee
Dagger +0 (1d4, 19-20x2)

Ranged
Crossbow, Light +3 (1d8, 19-20/x2, 80 ft.)
Dagger +3 (1d4, 19-20x2,10ft)
------------------------------
STATISTICS
------------------------------
Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Traits Warrior of Old, Focus Mind
Feats Scribe Scroll, Spell Focus (Conjuation), Alertness

Skills:

Skills(7 points; 2 class, 5 INT)

Acrobatics:3
Appraise:5
Autohypnosis*0
Bluff:0
Climb:0
Craft:5
Diplomacy:0
Disable Device:
Disguise:0
Escape Artist:5
Fly:5
Handle Animal:
Heal:0
Intimidate:0
Knowledge (arcana):9
Knowledge (dungeoneering):9
Knowledge (engineering):9
Knowledge (geography):9
Knowledge (history):
Knowledge (local):
Knowledge (nature):
Knowledge (nobility):
Knowledge (planes):9
Knowledge (psionics)*
Knowledge (religion):9
Linguistics:0
Perception:5
Perform:3
Profession:0
Ride:3
Sense Motive:2
Sleight of Hand:
Spellcraft:9
Stealth:3
Survival:0
Swim:0
Use Magic Device:1
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Elven, Auran, Common (Chondathan), Celestial, Draconic and Sylvan

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Shift(Su):5 ft. 8 Times/Day

Spells:

------------------------------
Spells
------------------------------
CL1
0th (at will, DC 15,3 Spells)
Dancing Lights
Detect Magic
Prestidigitation

1st (0/day) (DC 16,3 Spells+1)
Grease
Mage Armor
Protection from Evil
Summon Monster I

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 33 lb.

Crossbow, Light 4 lbs.
Bolt(s), crossbow (10) 1 lbs.
Dagger 1 lbs.
Outfit, Explorer’s
Outfit, Traveler’s 5 lbs.
Backpack, common 2 lbs.
Bedroll 5 lbs.
Flint and Steel
Mess kit 1 lb.
Soap .5 lbs.
Spellbook 3lbs.
Spell component pouch 2 lbs.
Torches 5 lbs.
Trail rations(3 days) 3 lbs.
Waterskin 4 lbs.

Money 0 GP 0 SP 1 CP 5

Spellbook:

0lvl (30 pages)
Resistance
Acid Splash
Drench
Detect Fiendish Presence
Detect Magic
Detect Poison
Grasp
Read Magic
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Oath of Anonymity
Vacuous Vessel
Chameleon Scales
Jolt
Mage Hand
Mending
Message
Open/Close
Root
Scrivener’s Chant
Arcane Mark
Prestidigitation

1st (8 pages)
Grease
Mage Armor
Magic Missle
Mount
Obscuring Mist
Protection from Evil
Shield
Summon Monster I

Familiar:

[spoiler=Statistics] Rook
Female Owl (Figment)
N Tiny animal
Init +3; Senses Low-light Vision; Perception +10
------------------------------
DEFENSE
------------------------------
AC 15, touch 15, flat-footed 12 (+0 armor, +3 dex, +0 shield, +2 Size, +1 Natual)
hp 2 (1d8)
Fort +2, Ref +5, Will +2
------------------------------
OFFENSE
------------------------------
Speed 10 ft., fly 60 ft. (average)

Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
------------------------------
STATISTICS
------------------------------
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse

Skills(0 points; 0 class, 0 INT)

Acrobatics:3
Appraise:0
Autohypnosis*0
Bluff:0
Climb:0
Craft:0
Diplomacy:0
Disable Device:0
Disguise:0
Escape Artist:3
Fly:7
Handle Animal:0
Heal:0
Intimidate:0
Knowledge (arcana):0
Knowledge (dungeoneering):0
Knowledge (engineering):0
Knowledge (geography):0
Knowledge (history):0
Knowledge (local):0
Knowledge (nature):0
Knowledge (nobility):0
Knowledge (planes):0
Knowledge (psionics)*0
Knowledge (religion):0
Linguistics:0
Perception:10
Perform:0
Profession:0
Ride:0
Sense Motive:0
Sleight of Hand:0
Spellcraft:0
Stealth:15
Survival:0
Swim:0
Use Magic Device:0

ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses
Racial Modifiers +4 Perception, +8 Stealth

------------------------------
SPECIAL ABILITIES
------------------------------
Alertness, share spells, empathic link,

Recurring Dream (Su)
A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.

This replaces improved evasion.

Description:

Character Name: Angoldil Luithoriel (Lover of Magic Daughter of Enchanter, introduces her self as Rowan)
Player Name: Me
Alignment: Neutral Good
Deity: Corellon Larethian
Homeland: Chondalwood, City of Rucien-Xan
Race: Sun Elf
Gender: Female
Size: Medium
Age: 120
Height: 5 ft. 1 in.
Weight: 117

She has bronze-colored skin. Her hair is two feet in lenght which she keeps loose except for a single braid next to her right ear. Her eyes are hazel which she highlights with green eye shadow. She wears greens and light browns to blend in better with her surroundings. She is well groomed and she tries to remain clean, but often looks a little dirty.

Personality:
In a word mothering. She is constantly inquiring as to the groups well-being. Are they tired? Are they hurt? You should do that this way. She sees the group as her children. She is ever mindful, always there. It's hard to gain her trust, but once earned she will easily forgive any fault. She finds value in things that allow her to protect. .She is unlikely to enter into a romantic relationship. She wants to earn acceptance into a new group or family. She is desperate to prove her worth to the group. She is self-conscious about her social flaws and breaches of etiquette. Rejection is among her greatest fears.

Background:
What she remembers? She remembers waking up at the edge of the Chondalwood, near Fort Arran. Awakening with few supplies she wandered out of the wood to the fort looking for answers. Not finding any answers and hoping to find work she walked along what the caravaners called the Golden Road to Arrabar. As she traveled she remembered some of her life. Just bits and pieces at first, she then regained massive parts in her revelry.

She remembered she was born into a noble family, her mother was the duchess of the area she lived in. They were servents only to the queen. They were also well know for wizardry of the highest caliber. In fact her mother was known as Luithor, or The Enchanter in the common tongue. Her father was a knight of the realm named Roquen, both brave and virtuous. she grew up with her younger brother Bainion, "the Fair Son". They ruled an area in the Chondalwood, maybe even the City of Rucien-Xan, but she can't remember where.

She was a lonely girl as most other girls were prettier or more charming than her. Not to mention no one wanted to play with the daughter of the local rulers. But her teachers noticed her intelligence at a young age and they pushed her to turn her unending curiosity to the Art. She took to it with ease. So talented was she that she was taken in as an apprentice by a great wizard, a mentor unmatched in the Art, who taught her about magic and the complexities of life. If only she could remember his name, or even his face.

One night she remembered why she left her forest home. When she became a full wizard she returned home and was exploring when she found and iron flask inlaid with runes of silver and stoppered by a brass plug. Wanting to she what was inside she pulled out the plug just as her mother bust into the room. Within moments black smoke poured out of the flask and surrounded her mother. Laughing madly her mother struck her knocking her unconscious. When she came to she ran to find her father. She found her parents locked in combat with each other. Her father fought with all his strength but he was losing. After knocking him to the ground with a Lighting Bolt her mother stopped to laugh maniacally. Having seen her mother attacking her father she moved behind her mother and plunged a dagger into her back killing her. Later as her father recovered she explained what happened. Her father screamed at her, blaming her for what happened. He condemned her and exiled her from his home.

The last thing she remembered of her birthplace was her mentor casting a spell that would modify her memory.