![]()
About Igneous SlagIgneous Slag: Male Dwarf (Spirit) Ranger
Ranged
------------------------------
Skills: Background (2 Per Level):
Adventuring: (6 points; 6 class)
Languages: Dwarven & Common (Chondathan) ------------------------------------------------------------------
1x Day – Create Water, Detect Poison, Resistance, Entangle --------------------------------------------------
Hardy - +2 Saves vs. Poison, Spells, & Spell Like Abilities Fey Magic: The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. This trait replaces greed and stonecunning.
Slag Child: Dwarves from dishonored families must append “-slag,” “-slagsun,” or “-slagdam” to their surnames to indicate their shameful status. These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas. They gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces defensive training and hatred. Iron Citizen: Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability. Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves can take this trait in place of weapon familiarity.
Weapon and Armor Proficiencies - A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Favored Enemy - At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. First Favored Enemy – Humans At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. Track - A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. TRACK +11 Wild Empathy - A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. WILD EMPATHY +1 To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Spirit Ranger - Some rangers nurture a connection with the spirits that reside in all things. By communing with these spirits, the spirit Ranger can gain glimpses of things to come. Spirit Bond (Ex) - At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit Ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the Ranger can cast augury as a spell-like ability with a caster level equal to his Ranger level. In addition, he can call upon these spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way. Replaces Hunter’s Bond. Wisdom of the Spirits (Sp) - At 12th level, the spirit Ranger can use his augury spell-like ability even when he is not in one of his favored terrains. If he is within one of his favored terrains, the Ranger can cast divination instead. Like augury, the caster level of the divination is equal to the Ranger’s level. Replaces Camoflouge. ------------------------------
N/A – Yet ------------------------------
N/A – Yet ------------------------------
Lamellar Cuirass - This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt. Armor check penalty 0. Weight 8 lbs. Arrows & Quiver 3 lbs.
Description: Alignment: Chaotic Good
Background: Igneous has been Slag as long as he can remember, unfortunately, he cannot remember how or why that happened. Were his memories altered, is it too painful and he pushed it down so hard so long it’s gone, or is he just so old he cannot remember? But he can’t be too old as his bones and ligaments are pretty spry still! Regardless, his earliest memories are of being a slave. A slave to the horrors known as the Yuan Ti. House Extaminos, the ruling house of Hlondeth saw Igneous’ unusual array of abilities as useful and kept him for projects rather than a prospective meal. Whether these were characteristics from birth or adapted by his treatment by the Yuan Ti Igneous does not know. He was used to hunt human slaves in the forests, slay the damned souls in their underchambers who decided to haunt their great house rather than pass on peacefully, and on occasion go to market to haggle for goods. Igneous knew naught of the Gods except for Sseth who he was not allowed to worship due to his base nature, i.e. not being Yuan Ti. But the dwarf on occasion would see the moon and so he would pray to it, perhaps he would have prayed to the sun but he saw it so rarely… A decade ago, Igneous was sent outside of the city on a trading run to haggle for goods in a foreign port, an unusual occurrence, but the Yuan Ti had so badly broken the dwarf they figured he would not try to escape even if given the opportunity. The ship got caught in a storm in the reach and Igneous washed ashore, barely alive. He was found by a Human Ranger, perhaps not so coincidentally worshipped Selune. The Ranger was named Forier, named after the Turmish Ranger instrumental in the blue dragon Anaglathos becoming the ruler of Turmish. Despite or perhaps because of his odd name choice, he frequented the woods at the tip of the peninsula between Hlath and Reth. Nursed to health in mind, body and soul, Forier taught Igneous some knowledge of the Gods and specifically of Seulne and most importantly, how to take his rudimentary abilities and hone them into the skill set of the Ranger. After four long years Igneous parted ways with his mentor and moved south along the Emerald Way. After two years, Igneous arrived in the largest city he had seen since his times as a slave, Arrabar. The dwarf had not money and no direction without his mentor’s direct hand, the spectre of his own slavery still haunted him, but luckily he was recruited into the League of Lightning Mercenary Company serving 4 years to attain "citizenship" to the city, after all, if the youth of the city had to serve four years to belong, why shouldn't he? Compared to the horrors as a slave to the Yuan Ti, the work was easy. He patrolled the streets of the city and on occasion the forests around the city. While involved in a few skirmishes he was never involved in any massive combat scenarios. The one unusual thing he noticed was that his fellow dwarves shunned him. Whether his time as a slave or his last name of Slag, he had little luck mixing among the few of his own kind he encountered. Perhaps whoever his family was, was disgraced in some manner.
Today, gameplay starts! |