Savage Rifts: Tales of the New West (Inactive)

Game Master EltonJ

Adventure in Utah, Nevada, Colorado, Idaho and other places deemed to be in the New West. The campaign is set on the Idaho-Utah border.

Original map of North America


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Quickflex Gunslinger

"Ugh," is all Frankie says as the team's handler gives them another mission.

Sure, let's do this.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Well, its not like you had a lot to do. I was the one walking with the cart.

He checks the Lazy boy, to see if there were any maps of the area in and around the mountains.

He just plods along at the same speed as the party while he is driving Lazy Boy.


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:

Well, its not like you had a lot to do. I was the one walking with the cart.

He checks the Lazy boy, to see if there were any maps of the area in and around the mountains.

He just plods along at the same speed as the party while he is driving Lazy Boy.

You get this map of the old state of Utah.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

How many days will it take to get to the location? Does anything interesting happen along the way there?


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
How many days will it take to get to the location? Does anything interesting happen along the way there?

If you are on horseback, about two to three days.

Yes, you see a monster. A mutant panthera atrox, also known as a North American lion. (Armor 30).


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

does it do anything not interesting, like run away, hide or otherwise. or does it do a simple pounce on the party. and if so whom does it land on.


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:
does it do anything not interesting, like run away, hide or otherwise. or does it do a simple pounce on the party. and if so whom does it land on.

It takes a look at the party, and it roars. It starts running after Kara.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Kara concentrates, and a sword appears in her hand, and armor appears around her body.

"Hey, guys, looks like I'm going to need some help here!"

Fighting & Wild,+2: 1d12 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (2) + 2 = 4 = 6

If that hits :

Damage: 1d6 + 1d10 + 1d10 ⇒ (5) + (3) + (1) = 9

Fighting & Wild,+2: 1d12 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (5) + 2 = 7 = 11

If that hits :

Damage: 1d6 + 1d10 + 1d10 ⇒ (1) + (10) + (3) = 14
ACE!: 1d10 ⇒ 1 = 15


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

+++ On it+++
Julian a bit shocked by the actions of the critter, runs over to the right, to clear his line of fire.
As he runs, he unlimbers his autocannon, and switches the fire rate to full automatic.

Bad Kitty, leave her alone. . .
He yells on the external speakers, in an attempt to distract it.

All I think I can do in this round - move to location, - Draw weapon, - get ready to shoot


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Moving no more than 6" (36 feet) is a Free Action, and drawing an easily accessible weapon is also a Free Action, so you get to make one Shooting roll as an Action - go for it!


Male Human Psion 10/Atlanteologist 10

Kara is right!


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Not 100$ sure of movement and shooting sometimes. :) so if 2 of you say that I can shoot, I will shoot.

Julian clamps down on the trigger, firing a larger burst than normal, sending 5 rounds downrange at the critter.

shooting: 1d10 - 2 ⇒ (10) - 2 = 8
wild: 1d6 - 2 ⇒ (5) - 2 = 3
shooting Explode: 1d10 ⇒ 2 = 10, 1 raise

damage 1: 2d12 + 2 ⇒ (11, 2) + 2 = 15
wild 1: 1d6 ⇒ 4
damage 2: 2d12 + 2 ⇒ (3, 5) + 2 = 10
wild 2: 1d6 ⇒ 2
damage 3: 2d12 + 2 ⇒ (8, 10) + 2 = 20
wild 3: 1d6 ⇒ 6
wild 3 Explode: 1d6 ⇒ 5
damage 4: 2d12 + 2 ⇒ (5, 2) + 2 = 9
wild 4: 1d6 ⇒ 4
damage 5: 2d12 + 2 ⇒ (6, 8) + 2 = 16
wild 5: 1d6 ⇒ 1

All shots AP 10


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:

Not 100$ sure of movement and shooting sometimes. :) so if 2 of you say that I can shoot, I will shoot.

Julian clamps down on the trigger, firing a larger burst than normal, sending 5 rounds downrange at the critter.

shooting: 1d10 - 2 ⇒ (10) - 2 = 8
wild: 1d6 - 2 ⇒ (5) - 2 = 3
shooting Explode: 1d10 ⇒ 2 = 10, 1 raise

damage 1: 2d12 + 2 ⇒ (11, 2) + 2 = 15
wild 1: 1d6 ⇒ 4
damage 2: 2d12 + 2 ⇒ (3, 5) + 2 = 10
wild 2: 1d6 ⇒ 2
damage 3: 2d12 + 2 ⇒ (8, 10) + 2 = 20
wild 3: 1d6 ⇒ 6
wild 3 Explode: 1d6 ⇒ 5
damage 4: 2d12 + 2 ⇒ (5, 2) + 2 = 9
wild 4: 1d6 ⇒ 4
damage 5: 2d12 + 2 ⇒ (6, 8) + 2 = 16
wild 5: 1d6 ⇒ 1
All shots AP 10

Your third shot penetrated the toughness of the lion. He's hurt now, the rest did not.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Just curious, how many Wounds did the third shot inflict?


Male Human Psion 10/Atlanteologist 10

3 wounds.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

The third shot did 20 points of damage on the roll, and the Wild die did 11 with its Ace, for a total of 31. Against a Toughness of 20, that's [20 21 22 23]=Success, [24 25 26 27]=Raise, [28 29 30 31]=Raise#2.
The first 4 points (the "Success") only Shaken a creature, and only Raises are counted as Wounds. So Julian's third shot did 2 Wounds. Please see Discussion...


Quickflex Gunslinger

Frankie just sits his horse, trusting that the power armor jock can take down a lion. He lights a cigarette as he watches, nodding once the thing is dead. "Gettin' so you can't hardly take a walk outside a town these days," he comments to no one in particular.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Frankie - in this post HERE, EltonJ indicated that the lion had taken some Wounds, but was still alive, so it'd be a good idea for you to shoot the thing in this Round before we start the next one.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Really need to get a power armoured sized chain sword, that should help with the wild life.


Male Human Psion 10/Atlanteologist 10

Yep, Kara is right. The beast has taken three wounds.


Male Human Psion 10/Atlanteologist 10

Okay guys, I'm having problems with this system. It's not as intuitive as I like.

So, I'll be closing this game.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

This is not information that I wanted to read. but you are the GM, and the choice is yours.

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