| Julian Jamieson |
Well, its not like you had a lot to do. I was the one walking with the cart.
He checks the Lazy boy, to see if there were any maps of the area in and around the mountains.
He just plods along at the same speed as the party while he is driving Lazy Boy.
| EltonJ |
Well, its not like you had a lot to do. I was the one walking with the cart.
He checks the Lazy boy, to see if there were any maps of the area in and around the mountains.
He just plods along at the same speed as the party while he is driving Lazy Boy.
| EltonJ |
How many days will it take to get to the location? Does anything interesting happen along the way there?
If you are on horseback, about two to three days.
Yes, you see a monster. A mutant panthera atrox, also known as a North American lion. (Armor 30).
| Kara Swiftblade |
Kara concentrates, and a sword appears in her hand, and armor appears around her body.
"Hey, guys, looks like I'm going to need some help here!"
Fighting & Wild,+2: 1d12 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (2) + 2 = 4 = 6
If that hits :
Damage: 1d6 + 1d10 + 1d10 ⇒ (5) + (3) + (1) = 9
Fighting & Wild,+2: 1d12 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (5) + 2 = 7 = 11
If that hits :
Damage: 1d6 + 1d10 + 1d10 ⇒ (1) + (10) + (3) = 14
ACE!: 1d10 ⇒ 1 = 15
| Julian Jamieson |
+++ On it+++
Julian a bit shocked by the actions of the critter, runs over to the right, to clear his line of fire.
As he runs, he unlimbers his autocannon, and switches the fire rate to full automatic.
Bad Kitty, leave her alone. . .
He yells on the external speakers, in an attempt to distract it.
All I think I can do in this round - move to location, - Draw weapon, - get ready to shoot
| Julian Jamieson |
Not 100$ sure of movement and shooting sometimes. :) so if 2 of you say that I can shoot, I will shoot.
Julian clamps down on the trigger, firing a larger burst than normal, sending 5 rounds downrange at the critter.
shooting: 1d10 - 2 ⇒ (10) - 2 = 8
wild: 1d6 - 2 ⇒ (5) - 2 = 3
shooting Explode: 1d10 ⇒ 2 = 10, 1 raise
damage 1: 2d12 + 2 ⇒ (11, 2) + 2 = 15
wild 1: 1d6 ⇒ 4
damage 2: 2d12 + 2 ⇒ (3, 5) + 2 = 10
wild 2: 1d6 ⇒ 2
damage 3: 2d12 + 2 ⇒ (8, 10) + 2 = 20
wild 3: 1d6 ⇒ 6
wild 3 Explode: 1d6 ⇒ 5
damage 4: 2d12 + 2 ⇒ (5, 2) + 2 = 9
wild 4: 1d6 ⇒ 4
damage 5: 2d12 + 2 ⇒ (6, 8) + 2 = 16
wild 5: 1d6 ⇒ 1
All shots AP 10
| EltonJ |
Not 100$ sure of movement and shooting sometimes. :) so if 2 of you say that I can shoot, I will shoot.
Julian clamps down on the trigger, firing a larger burst than normal, sending 5 rounds downrange at the critter.
shooting: 1d10 - 2 ⇒ (10) - 2 = 8
wild: 1d6 - 2 ⇒ (5) - 2 = 3
shooting Explode: 1d10 ⇒ 2 = 10, 1 raisedamage 1: 2d12 + 2 ⇒ (11, 2) + 2 = 15
wild 1: 1d6 ⇒ 4
damage 2: 2d12 + 2 ⇒ (3, 5) + 2 = 10
wild 2: 1d6 ⇒ 2
damage 3: 2d12 + 2 ⇒ (8, 10) + 2 = 20
wild 3: 1d6 ⇒ 6
wild 3 Explode: 1d6 ⇒ 5
damage 4: 2d12 + 2 ⇒ (5, 2) + 2 = 9
wild 4: 1d6 ⇒ 4
damage 5: 2d12 + 2 ⇒ (6, 8) + 2 = 16
wild 5: 1d6 ⇒ 1
All shots AP 10
Your third shot penetrated the toughness of the lion. He's hurt now, the rest did not.
| Kara Swiftblade |
The third shot did 20 points of damage on the roll, and the Wild die did 11 with its Ace, for a total of 31. Against a Toughness of 20, that's [20 21 22 23]=Success, [24 25 26 27]=Raise, [28 29 30 31]=Raise#2.
The first 4 points (the "Success") only Shaken a creature, and only Raises are counted as Wounds. So Julian's third shot did 2 Wounds. Please see Discussion...
| Kara Swiftblade |
Frankie - in this post HERE, EltonJ indicated that the lion had taken some Wounds, but was still alive, so it'd be a good idea for you to shoot the thing in this Round before we start the next one.