
Kara Swiftblade |

FWIW, I usually tell everyone with a higher initiative than the bad guys that they can post their actions in any order.
After they've done that, I post the actions for the bad guys.
Then I tell everyone with a lower initiative than the bad guys that they can post their actions in any order.
It helps speed up the game IRL, but also applies any potential new states (Wounds, Shaken, etc.) to those who come after the bad guys in initiative order.

EltonJ |

FWIW, I usually tell everyone with a higher initiative than the bad guys that they can post their actions in any order.
After they've done that, I post the actions for the bad guys.
Then I tell everyone with a lower initiative than the bad guys that they can post their actions in any order.
It helps speed up the game IRL, but also applies any potential new states (Wounds, Shaken, etc.) to those who come after the bad guys in initiative order.
That is how I usually do it. Thanks!

Kara Swiftblade |

So...Adalphorius and Kara are up!
Activating Boost Trait/Spirit as a Free Action :
Psionics & Wild: 1d10 ⇒ 21d6 ⇒ 5 = Success; Spirit is d10
Attacking : 2 actions (Two-Handed, Ambidextrous) with 2 attacks each (Imp. Frenzy)
Fighting#1 & Wild: 1d12 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (3) + 2 = 5 = 5
Fighting#2 & Wild: 1d12 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (6) + 2 = 8
Wild ACE!: 1d6 ⇒ 6
Wild ACE! ACE!: 1d6 ⇒ 3 = 17
Fighting#3 & Wild: 1d12 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (4) + 2 = 6
Fighting ACE!: 1d12 ⇒ 5 = 19
Fighting#4 & Wild: 1d12 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (5) + 2 = 7 = 11
Doing :
Damage#1: 1d6 + 2d10 ⇒ (5) + (8, 3) = 16
Extra d6 if Fighting#1 is a Raise: 1d6 ⇒ 2
Damage#2: 1d6 + 2d10 ⇒ (3) + (1, 2) = 6
Extra d6 if Fighting#2 is a Raise: 1d6 ⇒ 1
Damage#3: 1d6 + 2d10 ⇒ (1) + (1, 2) = 4
Extra d6 if Fighting#3 is a Raise: 1d6 ⇒ 3
Damage#4: 1d6 + 2d10 ⇒ (2) + (5, 6) = 13
Extra d6 if Fighting#4 is a Raise: 1d6 ⇒ 6
Raise ACE!: 1d6 ⇒ 2 = 8
NOTE : I cannot get the dicebot to roll "2*d10" - that's what I have typed in the above, and it treats it like "2d10". I have posted a question to Paizo's General Discussion asking for help, but for now this will have to do.
9 ISP

EltonJ |

So...Adalphorius and Kara are up!
Activating Boost Trait/Spirit as a Free Action :
[dice=Psionics & Wild]d10; d6 = Success; Spirit is d10Attacking : 2 actions (Two-Handed, Ambidextrous) with 2 attacks each (Imp. Frenzy)
[dice=Fighting#1 & Wild]d12+2; d6+2 = 5
[dice=Fighting#2 & Wild]d12+2; d6+2
[dice=Wild ACE!]d6
[dice=Wild ACE! ACE!]d6 = 17
[dice=Fighting#3 & Wild]d12+2; d6+2
[dice=Fighting ACE!]d12 = 19
[dice=Fighting#4 & Wild]d12+2; d6+2 = 11Doing :
[dice=Damage#1]d6 + 2*d10
[dice=Extra d6 if Fighting#1 is a Raise]d6[dice=Damage#2]d6 + 2*d10
[dice=Extra d6 if Fighting#2 is a Raise]d6[dice=Damage#3]d6 + 2*d10
[dice=Extra d6 if Fighting#3 is a Raise]d6[dice=Damage#4]d6 + 2*d10
[dice=Extra d6 if Fighting#4 is a Raise]d6
[dice=Raise ACE!]d6 = 8NOTE : I cannot get the dicebot to roll "2*d10" - that's what I have typed in the above, and it treats it like "2d10". I have posted a question to Paizo's General Discussion asking for help, but for now this will have to do.
9 ISP
Can you roll 1d10 and multiply the result by 2? The dice roller is limited, I'd say.

EltonJ |

Now that I've thought about it some more, I suppose I could roll a single d10 and add its value in again manually, like :
Damage: 1d6 + 1d10 ⇒ (3) + (5) = 8+5 = 13
It's just going to be tedious with 4 rolls to make each attack.
Well, Savage Worlds isn't a perfect system.
Adalphorius Attack
Shooting: 1d12 ⇒ 3, Wild: 1d6 ⇒ 4
2d6 + 1 ⇒ (3, 4) + 1 = 8 Colt Peacemaker attack.
2d6 + 1 ⇒ (6, 2) + 1 = 9 Colt Peacemaker attack.

Julian Jamieson |

Julian runs to get a clear line of fire on the big pussy cat without Kara in the line of fire.
Once there, he triggers a round.
shooting: 1d10 ⇒ 7
wild: 1d6 ⇒ 3
damage: 2d12 + 2 ⇒ (10, 4) + 2 = 16
Man I hope it don't need more than a couple of single shots.

EltonJ |

Julian runs to get a clear line of fire on the big pussy cat without Kara in the line of fire.
Once there, he triggers a round.
[dice=shooting]d10
[dice=wild]d6[dice=damage]2d12+2
Man I hope it don't need more than a couple of single shots.
Isn't that mega damage?

Julian Jamieson |

Julian Jamieson wrote:Isn't that mega damage?Julian runs to get a clear line of fire on the big pussy cat without Kara in the line of fire.
Once there, he triggers a round.
[dice=shooting]d10
[dice=wild]d6[dice=damage]2d12+2
Man I hope it don't need more than a couple of single shots.
Yes, that is Mega Damage.

EltonJ |

EltonJ wrote:Julian Jamieson wrote:Isn't that mega damage?Julian runs to get a clear line of fire on the big pussy cat without Kara in the line of fire.
Once there, he triggers a round.
[dice=shooting]d10
[dice=wild]d6[dice=damage]2d12+2
Man I hope it don't need more than a couple of single shots.
Yes, that is Mega Damage.
Thank you. The pantheron retreats.

Julian Jamieson |

Julian walks over to Kara as the Pantheron runs off.
He stops Lazy Boy beside her, and pops the hatch to come out, just in time to hear her question.
Nope, I had just rolled into town, and was looking for a place to stay myself. Shall we head back to the hotel and ask for rooms?

Julian Jamieson |

Julian walks Lazy boy over to the Hotel, and gets out.
He then opens a small area, where he pulls out a gear bag, and walks into the hotel.
Do you have rooms, and a table to grab a bite he inquires

EltonJ |

Julian walks Lazy boy over to the Hotel, and gets out.
He then opens a small area, where he pulls out a gear bag, and walks into the hotel.
Do you have rooms, and a table to grab a bite he inquires
"We do, if you like chili and beans," says the steward. "That's what we are serving our guests tonight."

Julian Jamieson |

Chili and Beans, sounds better than what I usually eat on the road. Soon as I get myself settled, I'll wrap myself around a bowl or two.
He then heads up to the room that he is renting for the night to get himself settled.

Kara Swiftblade |

Kara follows Julian and asks the manager how much a single room would cost per night, and if they offer hot baths (and for how much). Overhearing Julian's conversation about the food, she asks if there is a specific serving time or if it's available for the rest of the afternoon.

Julian Jamieson |

Julian drops 10 credits on the counter, and then asks the question before he heads to his rented room.
Do you know where I can get cloths cleaned and dried?
In the room, he will take a bath, dress in clean cloths, shave, and then get dressed back in his personal armour, and holstered pistol. before going back down

Agate Copperdyne |

Anyone on the street outside the New Salt Lake saloon called The Rusty Spur spots something coming in from the north. The heat waves make it hard to tell anything about the nature of what is on the road except that it seems big with rounded edges, maybe a vehicle or large animal.
As it gets closer, an observer can eventually tell it is a large creature with two humanoids walking off to one side. Closer and the creature resolves into a large bear. Closer still and the bear can be seen to have two small leather pouches, like saddlebags, strapped to the bear's torso.
Eventually, the two individuals coming in can be evaluated. One is tall, wearing a broad brimmed hat, with unruly thick blonde hair flowing down to the person's shoulders. The person's eyes are covered with a set of fancy high-tech goggles. Clothing consists of a set of functional bib overalls overlain with lightweight body armor covered in faintly glowing meters that flicker with small red, blue, and yellow lights. From the shape of the slender torso, the figure appears to be a woman. She has a pack with an impressive looking rifle attached, a revolver on her hip holster, and several belts crisscrossing her frame bristling with gadgets of many different shapes, sizes, some emitting faint sounds and/or light. She wears sturdy, well-worn black boots.
The other individual is about a half a head shorter, wearing no hat, with unkempt black hair and a scruffy beard. He wears scuffed up once-white now dirty grey plastic body armor, Wilk's at his hip, and an even more impressive collection of gadgets on his many belts and harnesses. A slight man, he gestures with his hands a lot as he talks to the woman next to him.
The third is a very big bear, likely a grizzly, about eight feet long and four feet tall. It is walking on all fours and seems tame, at least tame enough to accept the saddlebags.
Drawing close to the Dusty Spur, the trio pauses, discussing something and pointing at the saloon and other places. Eventually, the man and bear park themselves in some shade near the mechanical and biological horses. Both help themselves to water from the trough and then sit and rest while the woman strolls confidently into the saloon.
It is probably just a trick of the wind whistling through some drafty windows, but it sounds as if someone begins playing a recorder as someone else sings wordless tones in a minor key as the woman pushes aside the swinging doors and stands a moment, looking at the interior with a slow left to right pan. Her goggles glow a faint orange with glints of green text scrolling at the edges.
Apparently satisfied, the woman lifts her goggles up to rest on her forehead, revealing a set of round eyeglasses, some freckles, and a pretty, if somewhat sunburned and gritty, complexion. She has a small nose and graceful jawline. Green eyes survey the room.
Then she strolls over to the bar. "I'll have a Yenny if you have it." Her accent is subtle but seems faintly European.

Frankie Faro |

Frank has been sitting at the table in the corner for a good long while, as have the other men playing cards. He looks human for the most part, except for his lack of nose. Maybe a little shorter than average, a little on the skinny side, but he's got the same unshaven stubble as the other card players, the same worn-in, rumpled clothes and the ubiquitous cowboy hat- flat on the top and black, if dusty. None of the other gamblers seem to mind playing with a quickflex; Frank has been in town long enough that people know him and he loses as much as he wins.
He looks over the woman as she comes in- though to be honest, his sharp eyes catalogue her weapons more than assess her size or appreciate her face. Frank gives a small nod on seeing the JA-11; his own is up in his room with his armor and other stuff. While unarmored, he's got a pair of heavy, western style guns weighing down the gunbelts crossed low on his hips.
Registering no immediate threat, the gambler focuses back on the cards in front of him.

EltonJ |

Julian drops 10 credits on the counter, and then asks the question before he heads to his rented room.
Do you know where I can get cloths cleaned and dried?In the room, he will take a bath, dress in clean cloths, shave, and then get dressed back in his personal armour, and holstered pistol. before going back down
"There is a laundry mat two doors down the west," he says, preparing a Yenny. "It costs only a credit to wash your clothes there."

Kara Swiftblade |

Meanwhile, in the hotel, Kara has taken her bath and is now eating in the dining room along with Julian.
"So - what's your story? What brought you to New Salt Lake?"
EltonJ - is this a small town, mid-sized town, big town, or big city? Maybe in terms of population?

Julian Jamieson |

Well, my story is I didn't like how things were working out where I was.
I decided to take my luck elsewhere, and see what came about it.
He continues to wrap himself around a good meal, while inquiring about her own story.

EltonJ |

Meanwhile, in the hotel, Kara has taken her bath and is now eating in the dining room along with Julian.
"So - what's your story? What brought you to New Salt Lake?"
EltonJ - is this a small town, mid-sized town, big town, or big city? Maybe in terms of population?
Small town.

EltonJ |

EltonJ wrote:Outside, are some robot horses, their reins tied to a wooden horizontal pole.Heh. Assuming "some" is 4 or more that's a minimum of 10 million credits just sitting outside the saloon. Somebody could make the score of a lifetime walking away with a few horses.
Five robot horses.

Kara Swiftblade |

"Well, I started fighting rift monsters after my entire family was killed by ome. So I vowed to protect as many other families as I possibly could by killing as many monsters as I could.
More recently, I've gotten kind of burned-out working on my own for so long, and thought I'd try to find some like-minded people to work with against these monsters."

Julian Jamieson |

Well, the people where I was didn't like lots of different people.
I was forced to do something that I didn't like, so when I got a chance, I ran, and soon found myself in this area.
Figured I could always work to see if I could help, instead of harming people.

Agate Copperdyne |

Agate moseys over with her drink and listens as Kara tells some of her story. Eventually, she asks if she can sit and talk.
"Name's Agate Copperdyne," when she senses Kara is finished. "Sorry to hear about your loss," she says to Kara. "My parents disappeared while out on a monster hunt. I'm not sure if they're dead or alive. They're a pretty resourceful pair, though, so I like to think they are just on an adventure and will be back some day."
"I guess something like that happened to me, as well," she picks up when no one interrupted or changed the subject. "Malachi and I were working on an experimental flyer of my own design, back in Hope, where I'm from. Malachi is my assistant. Anyway, the flyer was working fine, when we got into a Rift storm and next thing we knew, we had crash landed in a pretty rugged mountain range east of here. The flyer was a complete loss and we could tell we weren't in the baronies any more.
We had to rough it hunting and foraging, trying to figure out where we were. I thought we had bought the farm when the biggest grizzly I ever saw came sniffing toward the roasted rabbits we were cooking. I was ready to blast him, but Malachi has a way with animals, and saw that creature was injured. We tossed the fellow the rabbits and then Malachi made friends. We both helped heal the damage and, well, Björn and Malachi have been inseparable since then. You can see them as they're both outside resting."
"We decided to travel downhill and followed a river that led to this valley. So that's how we got here. I guess we'll hang around here for now until we can figure out a way to get back to Colorado. Both Malachi and I are pretty good with machinery, so I guess we can make ourselves useful if there are any machines that need repairing. And if you are going to do any monster hunts, we could maybe tag along."
Eventually, Agate will order some food and ask where she might purchase some venison for Björn and Malachi. She'll also inquire as to a barn big enough to give some shelter to a bear and rent out some space in it.

EltonJ |

Eventually, Agate will order some food and ask where she might purchase some venison for Björn and Malachi. She'll also inquire as to a barn big enough to give some shelter to a bear and rent out some space in it.
A woman named Shane comes to you. "You could use my barn for your bear. I'll only charge five credits a night," she says.

Malachi Von Darmstadt |

Outside the saloon, a scruffy looking man with black hair and beard (both of which could use a trim), wearing a gaucho-style hat with a broad brim. He munches on some gamey meat Agate brought out to him, a small portion of a much larger steak that Björn, his bear companion is devouring.
Malachi has many tools and gadgets on his pack and various belts. His only weapon is a Wilk’s 320 “Classic” Laser Pistol and he is wearing Plastic Man Light EBA over dirty coveralls.