
EltonJ |

So not to bog down the game with this question, what does uncanny reflexes do for me??
I'm checking the resource materials (Savage Worlds Adventure Edition, and Savage Rifts) so I can answer your question with a ruling. :)
Note: Others who are looking in the rules where they are mentioned can happily suggest a page number.

EltonJ |

Uncanny Reflexes: A Crazy’s reflexes are superhuman, granting them −2 to be hit by any attack they are aware of as well as +2 on Evasion rolls.
Savage Rifts: Tomorrow Legion's Player's Guide, page 23.
Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
Savage Rifts: Tomorrow Legion's Player's Guide, page 42.
So, your PA is nimble, so you get a -2 to be hit by any attack, as well as +2 on Evasion rolls.

EltonJ |

Posting the quickflex gunslinger's new profile.
Elton, do you care how I fluff the appearance of his guns? It seems fair to assume manufacturers could put western-looking cowlings on their guns to compete with Bandito Arms.
As long as they work, and fulfill a certain Western aesthetic, you have free reign to fluff the appearance of your guns.

Agate Copperdyne |

FYI: I've based the characters of Agate and Malachi loosely on the main character in the Girl Genius graphic narrative series and someone who became her chief minion. The Girl Genius books take place in a version of Europe that could well fit with the RIFTs game world, including various heads of state who are mostly in the line of the old European system of nobility. In that series, Agatha Heterodyne starts out as an unknown young woman working in the lab of a spark, which is roughly what in the SW RIFTs world is a techno-wizard. Sparks are highly valued by the leaders of the various nations because of the technology they can develop and maintain. Minions are like lab assistants who have a fair degree of know-how but lack the 'spark' to take that knowledge to the next level.
Agatha is eventually discovered to be a spark and her adventures begin as she gets fought over by various people. It is eventually revealed that she is the daughter of a team of Sparks who have since disappeared. This gives her leadership of a powerful city run by sparks.
Anyway, I am not interested in doing some kind of blow-for-blow parallel, but I figure she could have started in one of the baronies and then ended up fleeing the situation. Malachi, as an android, will have a different backstory than anyone in the Girl Genius world. I figured Agate discovers him in a state of disfunction and she brings him back to life and smuggles him out to give him a chance to live free of some state owning him and treating him like property.
Let me know anything that might fit the campaign in any of these regards. If you give me permission, I'll invent something if you don't have something in mind already and don't want to go to the trouble of working it out. Thanks.
If there is a source book with information, I'd be willing to purchase it. A search of the Internet turned up the idea that the Colorado Baronies (one at least) has a connection to techno-wizards. But there is not much detail.

EltonJ |

Looking at the map, I'm thinking of working up a background for Agate and Malachi that has them originally in the area of the map marked as the Colorado Baronies. Agate's Narrative hook result was relating to Alistair Dunscon’s “True Federation.” Since this campaign takes place well west of the Federation, is there something equivalent from the Colorado Baronies that could serve?
One of the Baronies is run by a Mexican vampire. I don't remember which one exactly.
FYI: I've based the characters of Agate and Malachi loosely on the main character in the Girl Genius graphic narrative series and someone who became her chief minion. The Girl Genius books take place in a version of Europe that could well fit with the RIFTs game world, including various heads of state who are mostly in the line of the old European system of nobility. In that series, Agatha Heterodyne starts out as an unknown young woman working in the lab of a spark, which is roughly what in the SW RIFTs world is a techno-wizard. Sparks are highly valued by the leaders of the various nations because of the technology they can develop and maintain. Minions are like lab assistants who have a fair degree of know-how but lack the 'spark' to take that knowledge to the next level.
Agatha is eventually discovered to be a spark and her adventures begin as she gets fought over by various people. It is eventually revealed that she is the daughter of a team of Sparks who have since disappeared. This gives her leadership of a powerful city run by sparks.
Anyway, I am not interested in doing some kind of blow-for-blow parallel, but I figure she could have started in one of the baronies and then ended up fleeing the situation. Malachi, as an android, will have a different backstory than anyone in the Girl Genius world. I figured Agate discovers him in a state of disfunction and she brings him back to life and smuggles him out to give him a chance to live free of some state owning him and treating him like property.
Let me know anything that might fit the campaign in any of these regards. If you give me permission, I'll invent something if you don't have something in mind already and don't want to go to the trouble of working it out. Thanks.
If there is a source book with information, I'd be willing to purchase it. A search of the Internet turned up the idea that the Colorado Baronies (one at least) has a connection to techno-wizards. But there is not much detail.
The best book to buy is RIFTS World Book 14: New West. In my earlier work on a New West campaign is having some refugees from Tolkeen establish a city west of the Coalition. I can say that some refugees establish a town in one of the Baronies. Aurora CO seems to be the best place.

Frankie Faro |

It's been a while since I last read the books, but I think the American southwest- Arizona, New Mexico- is the Pecos Empire? Which is to say, a mostly lawless area of independent small towns and bands of raiders. In my admittedly old memory of the New West book, the southwest north of the Rio Grande is basically an open book for GMs to set New West stories in.
Though I think one of the weapon manufacturers- Wilks or Bandito?- is based in Area 51 and that's where they get their tech from, but that's a setting secret.
The Vampire Kingdom is a nightmare and I don't think any PC would want to be from there. What I remember reading in that book is it's basically a free-fire zone for PCs because there are just roving packs of feral vampires hunting the countryside outside the cities and the cities are tightly controlled by civilized vampires. Also in Rifts vampires are ultimately controlled by alien intelligences because they love alien intelligences.
I don't think I ever read the Federation of Magic book but isn't Alistair Dunscon positioned in the game as an evil version of Emperor Prosek? Like he's a 'to fight evil you must embrace evil' kind of guy. Or is that Coalition propaganda?
It's been so long since I read these books, this is making me want to go open up that box and read. :)

EltonJ |

It's been a while since I last read the books, but I think the American southwest- Arizona, New Mexico- is the Pecos Empire? Which is to say, a mostly lawless area of independent small towns and bands of raiders. In my admittedly old memory of the New West book, the southwest north of the Rio Grande is basically an open book for GMs to set New West stories in.
Though I think one of the weapon manufacturers- Wilks or Bandito?- is based in Area 51 and that's where they get their tech from, but that's a setting secret.
The Vampire Kingdom is a nightmare and I don't think any PC would want to be from there. What I remember reading in that book is it's basically a free-fire zone for PCs because there are just roving packs of feral vampires hunting the countryside outside the cities and the cities are tightly controlled by civilized vampires. Also in Rifts vampires are ultimately controlled by alien intelligences because they love alien intelligences.
I don't think I ever read the Federation of Magic book but isn't Alistair Dunscon positioned in the game as an evil version of Emperor Prosek? Like he's a 'to fight evil you must embrace evil' kind of guy. Or is that Coalition propaganda?
It's been so long since I read these books, this is making me want to go open up that box and read. :)
I don't think I have Federation of Magic, but you summed him up beautifully.

Agate Copperdyne |

I picked up the New West Rifts World Book 14, which has the information I was looking for on the Colorado Baronies.
This book has some weapons and armor descriptions, but I have no easy way to share that, except maybe a Google doc.
I'm working on some notes on all the powers that my Techno-Wizard can use in creating short term gadgets per the Arcane machinist rules. In the SWADE power descriptions, some of the ranges are listed as a Cone Template. The cone template is described as 18 yards long and can affect up to 3 targets, which suggests the wide area is similar to the Medium blast template, which is 8 yards wide.
I think SW has had some variation in template descriptions. On the Internet I can find descriptions of things like a small, medium, and large cone. Were these part of earlier editions eliminated in favor of a single cone template in SWADE? I just want to know the extend to the power when the range is listed as a cone template.

Kara Swiftblade |

The web pages I found that referenced small cones all seem to be third-party materials. I don't think "standard" SWADE has smaller cone sizes.
But, along the way I did find some alternatives to the SWADE constant "number of people affected by templates" when using theater-of-the-mind :
SBT: d3
Cone/MBT: 2d4
LBT: 2d6
Which makes more sense to me than the small constants in SWADE. I mean, an LBT covers 113 square inches, and it can hit at most 4 people???