About Malachi Von DarmstadtMale Android MARS Scholar (Seasoned)
Derived Attributes
Attribute Dicebots:
[dice=Agility]1d4[/dice]
[dice=Wild]1d6[/dice] [dice=Smards]1d12[/dice]
[dice=Spirit]1d8[/dice]
[dice=Strength]1d4[/dice]
[dice=Vigor]1d8[/dice]
Core Skills
Other Skills
Skill Dicebots:
[dice=Athletics]1d6[/dice] [dice=Wild]1d6[/dice] [dice=Common Knowledge]1d8[/dice]
[dice=Notice]1d8[/dice]
[dice=Persuasion]1d6[/dice]
[dice=stealth]1d6[/dice]
[dice=Academics]1d8[/dice]
[dice=Electronics]1d10[/dice]
[dice=Fighting]1d4[/dice]
[dice=Hacking]1d8[/dice]
[dice=Healing]1d4[/dice]
[dice=Occult]1d4[/dice]
[dice=Repair]1d12[/dice]
[dice=Research]1d8[/dice]
[dice=Science]1d10[/dice]
[dice=Shooting]1d4[/dice]
[dice=Survival]1d4[/dice]
[dice=Taunt]1d4[/dice]
Hindrances
Gear
Income and Expenses:
Earned 500 for repairing an e-horse. Hindrance Details:
Secret (Major)
Your hero has a secret she keeps to protect herself or others. The Major version would cause severe problems if discovered. If it ever becomes public knowledge, she should trade it for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM. Specific Secret: he is an android, which makes him very valuable to those who would want to enslave him or take him apart to figure out how he is constructed. Some might consider him an abomination for religious reasons or otherwise be an affront to biological beings, particularly humans. From his appearance, it is hard to tell he is an android, as the creators made him look perfectly human. A medical examination would reveal his true nature. Loyal (Minor)
Quirk (Minor)
Edges
MARS Iconics Details:
1. Select a MARS Package from the list below.
2. Roll on the MARS Fortune & Glory Table (page 44) two times, possibly modified by package. Rogue Scholar selected. 3. MARS heroes begin with three rolls on any Hero’s Journey tables you like (though some make more sense than others). 4. Build your character as normal, and when finished, give her four Advances. This means she begins play as a Seasoned Rank character. Rogue Scholar
Begin with +6 skill points. (21 points to spend + 2 from minor hindrances)
Scholar Edge (taken 2 times)
Investigator Edge
Results of rolls (step 2 & 3 above)
Fortune & Glory: 1d20 ⇒ 9
Fortune & Glory: 1d20 ⇒ 16
Beast Master x2
Education: 1d20 ⇒ 6
Experience & Wisdom: 1d20 ⇒ 13
Underworld & Black Ops: 1d20 ⇒ 15
Scrounger edge
credits, k: 4d10 ⇒ (3, 9, 2, 2) = 16 Other Edge & Advance Details:
Mr. Fix It (From Major Hindrance)
REQUIREMENTS: Novice, Repair d8+ The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one-quarter the time with a raise. Beast Bond (Advance 1)
Common Bond (Advance 2)
Android:
Androids
Androids are semi-organic beings created by advanced technology. The example here mimics humans in most ways and can generally pass for them when desired (and not examined by a physician). Their advanced neural network gives them artificial intelligence complete with individual personalities, quirks, and emotions just like any other sapient being. The android version presented here is a generic model. To create more specialized androids, use the custom ancestral abilities starting on page 18. I have constructed this set of qualities on the assumption the android was created to appear completely human and to otherwise serve some function. In this case, his function was to be a scientific and engineering assistant. The limitations on the Spirit attribute and Persuasion skill is based on the idea that these are harder to engineer as they usually develop from normal childhood socialization process. CONSTRUCT: Androids add +2 to recover from being Shaken, don’t breathe, ignore one level of Wound modifiers, and are immune to poison and disease. Constructs cannot heal naturally. Healing one requires the Repair skill, which takes one hour per current Wound level per attempt and is not limited to the “Golden Hour” (see page 96). (+8) VOW (Major): Constructs are designed with a particular purpose. Player character constructs have broad directives such as serving a particular corporation or political faction. This acts as a Major Vow to that particular directive. If this ever causes a conflict of interest, the player and GM must figure out what the construct’s programming requires. (–2) Assist humans with research. Restricted Path: For reasons of biology androids cannot access PPE or ISP. They can't take any Arcane Backgrounds. (–2) Attribute Penalty: One attribute (but not its linked skills) suffers a –1 penalty. For 3 points, it suffers a –2 penalty.[–2 to Spirit Trait] (–3) Reduced Core Skills: This species starts with one less core skill. The skill may be gained normally but does not start at a d4. This may be taken once per core skill affected. [Persuasion not a core skill](–1) Dual Processors: Androids start with a d6 in Smarts. (2) 8 Construct
Björn, Kodiak Bear Companion:
BEAR (Upgrade a few things for Grizzly or Kodiak bear, size 3 (+1 toughness), Boost Str to d12 + 1) This entry covers the larger ursines, such as grizzlies, black bears, and polar bears. A favored tactic of all these bears is to grapple and bite with their fierce fangs. Type: Animal (Neutral) Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12+1, Vigor d10 Skills: Athletics d6, Fighting d8, Intimidation d6, Notice d8, Stealth d6 Pace: 7; Parry: 6; Toughness: 12 (2) Edges: Brute Special Abilities: Special Abilities:
Creation Details:
Starting Attributes Agility d4 default Smarts d6 (android) + 2 (0) + 1 (3) = d12 Spirit d4 default + 2 (0) = d8 Strength d4 default Vigor d6 Fortune and Glory result + 1 (0) = d8 Skills
Other Skills
Gear:
NG-S2 Survival Pack
Popular with adventurers and travelers, this basic survival kit is packed with ultralight gear essential to anyone roaming the vast wilderness and ruins of Rifts Earth. (20 lb, 3000 credits) • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. • Fire starter kit with pocket lighter and flint sparker. • First aid kit with three uses (each refill costs 100 credits). • Flashlight and radio (five-mile range), crank and solar powered. • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game. • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth. • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag. Body Armor Plastic Man Light EBA
Wilk’s 320 “Classic” Laser Pistol
Ammo: two E-clips or magazines for each weapon Communicator: About the size of a 21st Century mobile phone, this device has a five-mile range and multi-channel capacity. (1 oz, 1,500 credits, or 3,500 for one that can sustain minor Mega Damage). Computer, Field[/b]: A rugged operational computer capable of withstanding the shock of running around and trying not to die in a Mega-Damage world. Decks like this are graded I or II, and the grade designates the bonus on opposed Hacking or Thievery rolls. The bonus also applies to any Research rolls for recalling history or similar research. (2 lb, 10,000 credits for Grade I). Dosimeter: L imited n uclear e xchanges from long ago left behind areas still saturated with deadly radiation. What’s more, the effects of some Rifts create radiation threats, making a device like this very useful. It can accurately detect the presence and amount of radiation with a Range of 5/10/20. (1 lb, 200 credits) Trauma Kit: A few steps above a standard first aid kit, this small field pack contains necessary and useful items for saving lives under the worst conditions. It requires a Healing skill of at least d4 to use. The trauma kit grants a +1 on all Healing rolls. Frequent use requires replenishing the supplies, as dictated by the GM
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