Count Lucinean Galdana

Frankie Faro's page

22 posts. Alias of karlprosek.


Full Name

Frankie Faro

Race

Quickflex

Classes/Levels

Gunslinger

About Frankie Faro

Combat
discard any Action Card 5 or below (Quick)
double damage of first attack if Action Card is Joker (Dead Shot)

Pistols (no MAP or off-hand penalty)
TX-26 Semi-Auto d12+1 2d8+4 10/20/40
TX-22 Semi-Auto d12+2 2d6+1 18/36/72
TN to hit at Short Range: 4, Med Range: 4, Long Range: 4, Extreme Range: 8 (Sharpshooting)
if not moving, TN to hit at Short Range: 4, Med Range: 4, Long Range: 4, Extreme Range: 6 (Aim+Marksman)

Rifle
JA-11 Laser d12+1 3d6+1 30/60/120
JA-11 Laser Mega Damage d12+1 3d6+1 MD 30/60/120 (Snapfire; x10 ammo)
JA-11 Ion Beam d12+3 1-3d6+2 12/24/48 (shotgun)
-takes an action to switch between firing modes
TN to hit at Short Range: 4, Med Range: 4, Long Range: 4, Extreme Range: 6 (Sharpshooting+Scope)
if not moving, TN to hit at Short Range: 4, Med Range: 4, Long Range: 4, Extreme Range: 4 (Aim+Marksman+Scope)

Attributes
Agility d12+4 (max d12+4)
Smarts d6
Spirit d8
Strength d6
Vigor d6

Pace 8
Parry 5
Toughness 5 (8/15 in Vaqueros armor, 5/9 in armored clothes)

Skills
Athletics d4
Driving d4
Common Knowledge d6
Fighting d4
Gambling d6
Language (Spanish) d4
Notice d6
Persuasion d6
Riding d6
Running d8
Shooting d12
Stealth d6
Survival d6
Thievery d6

Edges
-Marksman (if doesn't move and only fires 1 RoF per action, may ignore 2 points of Shooting penalties from Called Shots/Cover/Range/Scale/Speed; stacks with Aim, applies to each Shooting action in a turn)
-Sharpshooting (+1 to hit or ignore up to 4 points of penalties from Called Shots/Cover/Range/Scale/Speed when making ranged attack with RoF 1; does not stack with Aim or Marksman)
-Danger Sense (+2 to Notice roll when rolling for Surprise or allows Notice roll at -2 for dangerous situations not covered by Surprise)
-Dead Shot (when action card is Joker double total dmg of 1st successful Shooting roll)
-Quick (discard any action card 5 or lower)
-Ambidextrous (ignores off-hand penalty)
-Strong Willed (+2 to resist Smarts or Spirit-based Tests)
-Luck (+1 Benny)
-Thief (+1 to Thievery/Athletics rolls to climb/Stealth in urban environments)
-Two-Gun Kid (may make second Shooting attack with off hand without multi-action penalty)

Seasoned (rank 4)
1: Agility +1
2: Fighting +1, Persuasion +1
3: Double Tap
4: Agility +1

Gear
NG-S2 Survival Pack
Infrared Distancing Binoculars (1200)
Active Night Vision Goggles (1000, ignores all Illumination penalties)
Lockpicks (200)
Nylon Rope 40 yards (120 feet) (10)
Translator (9600)

Armor
MI "Vaqueros" Heavy Environmental Body Armor +7 Armor, +3 Toughness, min Str d6, 20 lb.
Skein Body Armor Clothing +4 Armor, no Toughness, min Str d4, 4 lb. (reduces damage from Lasers by 4) (300)

Weapons
TX-26 Particle Beam Pistol 10/20/40 2d8+3 1 2 15 5 35,000 Notes: Semi-Auto.
TX-22 Precision 18/36/72 2d6 1 2 50 3 15,000 Notes: Semi-Auto, +1 to Shooting rolls.
JA-11 Energy Rifle 30/60/120 3d6 1 2 60 7 40,000 Notes: As an action, switch to fire ion beam (use stats for NG-57) or have laser do Mega Damage (uses 10 ammo per shot and applies Snapfire penalty). Integrated scope offsets two points of Range and/or Darkness penalties.
-stats for Ion Beam: 12/24/48 1-3d6+1 1 - 10 5 18,000

Vehicles
Horse (2000) w/ Light Cavalry Barding (7500)

40000 credits
=7500 credits remaining

Race: Quick Flex:

Agile d8 Agility (max d12+2)
Edge: Ambidextrous
Hindrance: Overconfident
Distinctive DB
Elusive: +1 to Parry
Fast: +2 to Pace, +1 Running die (usually Pace 8 and d8 Running die)
No Arcane Backgrounds, no PPE
Short Attention Span: -1 to Smarts rolls
Hindrances
Code of Honor (Major: gunslinger/Code of the West type honor)
Enemy (Minor: child of a gunslinger he killed)
Habit (Minor: cigarettes)
Overconfident

Gunslinger:

+2 Agility die types and adjust trait max by same
Shooting d8
Edge: Marksman
Edge: Sharpshooting
Edge: Danger Sense
Edge: Dead Shot
Edge: Quick
The Quick and the Dead: in 1st round of combat can spend a Benny to draw on an opponent (opposed Agility rolls), if the Gunslinger succeeds he immediately attacks and has The Drop
Hindrance: Arrogant, Heroic, Overconfident, or Vengeful (Major)
standard Starting Gear + 2 ranged weapons of choices and NG Maverick body armor