15000 Cr.
2d4x 500 Cr worth of other stuff
Tool Kit
NGS2 Survival Pack with
Climbing Kit (+1 Athletics – Climbing)
Inertial Mapper with a mirrored back (+1 Survival – Navigation)
Emergency Kit – Survival Knife, Signal Flares, 1 Week of Rations)
Flint Sparker
First Aid Kit (3 uses – ea 100 cr)
Flashlight
Radio (5 mile Range) Crank and Solar Powered.
Hunting and fishing kit (+1 Survival for food)
Sanitation Kit
Water Filter
Canteen
Mess Kit
Soap
Sterile Cloth
2 Person Insulated Tent with Water Collector (+2 vs cold or hot environmental hazards)
Insulated Sleeping Bag
Huntsman Medium Personal Armour
Armour +5; Tough +2; Min Str d6; Weight 16; Rarity +1; Cost 24000 Cr
NG-X9 Samson Power Armour
Size 3 (Normal); Armour +11 MDC; Toughness +6; Pace+Run 14+2d8 (150 MPH) Weight 460; Rarity -1; Cost 900000 Cr
Nimble; Jet Boosters (Jump +12 Horizontal, +6 Vertical;
Weapons:
Light Rail Gun
Range 100, 200, 400; Damage 2d12+2; AP 10; ROF 3; Shots 45; Mods2; Rarity -3; Cost 200000
2x Forearm Mini Missles (ROF 2, 2 Shots Ea)
Mini Missiles (HE)
Range 100/200/400; Damage 5d6/ AP 8; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
Mini Missile (AP)
Range 100/200/400; Damage 4d6/ AP 20; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
Mini Missile (Plasma)
Range 100/200/400; Damage 7d6/ AP 0; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
(Plasma) On a Raise, Targets catch fire. 3d8 Damage / round and Distracted until doused.
Survival Knife
Damage Str+d4; Min Str D4; Weight 1; Cost 50 Cr
Vibro-Longsword
Damage STR+d10+1; AP 8; Min Str D8(Ignored due to soldier); Weight 4; Rarity 0; Cost 11000 Cr
Wilks 227 Pulse Pistol w 2 E Clips
Range 15/30/60; Damage 3d6; ROF 3; AP 2; Shots 24; Min Str d6; Weight 3; Rarity -1; Cost 18000 Cr
NG-LG6 Laser Rifle and Launcher
Multi-Optics Scope
Range 24/48/96; Damage 4d6; ROF 1; AP 2; Shots 20; Min Str d6; Weight 15; Rareity -1; Cost 20000 Cr
Integral Grenade Launcher
Range 18/36/ 72; Damage by Grenade; Shots 5; Reload 2