Hellknight

Julian Jamieson's page

58 posts. Alias of Mokshai.


Full Name

Julian Jamieson

Race

Human

Classes/Levels

Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Gender

Male

About Julian Jamieson

Julian Jamieson

Attributes:

Agility = D10
Smarts = D8
Spirit = D8
Str = D6
Vigor = D6

Hinderances:

Major - Heroic
Minor – Illiterate
Minor – Mild Mannered

Derived Stats:

Pace=6
Size=0
Parry = 5 + Any Shields
Toughness = 5 + Armour
Strain = 6

skills:

Athletics (Agility) D8
Common Knowledge (Smarts) d4
Notice (Smarts) D6
Persuade (Spirit) D4
Stealth (Agility) D6
Electronics (Smarts) D6
Piloting (Agility) D10
Repair (Smarts) D6
Shooting (Agility) D10 (+1 Rifle only)
Driving (Agility) D6
Fighting (Agility) D12
Healing (Smarts) D6

Edges:

Background Soldier
Dirty Fighter
Rich
Power Armour Jock
Strong Willed
(Nimble – In Power Armour only)
(Uncanny Reflexes – In Nimble Power Armour Only)

Mars Advances:

Novice
Advance 1 – Agility Die from d8 to d10
Advance 2 – Piloting and Shooting from D8 to D10
Advance 3 – Fighting D6 to D8. Heal from D4 to D6

Seasoned
Advance 1 – Smarts D6 to D8

Money and Gear:

15000 Cr.
2d4x 500 Cr worth of other stuff

Tool Kit

NGS2 Survival Pack with
Climbing Kit (+1 Athletics – Climbing)
Inertial Mapper with a mirrored back (+1 Survival – Navigation)
Emergency Kit – Survival Knife, Signal Flares, 1 Week of Rations)
Flint Sparker
First Aid Kit (3 uses – ea 100 cr)
Flashlight
Radio (5 mile Range) Crank and Solar Powered.
Hunting and fishing kit (+1 Survival for food)
Sanitation Kit
Water Filter
Canteen
Mess Kit
Soap
Sterile Cloth
2 Person Insulated Tent with Water Collector (+2 vs cold or hot environmental hazards)
Insulated Sleeping Bag

Huntsman Medium Personal Armour
Armour +5; Tough +2; Min Str d6; Weight 16; Rarity +1; Cost 24000 Cr

NG-X9 Samson Power Armour
Size 3 (Normal); Armour +11 MDC; Toughness +6; Pace+Run 14+2d8 (150 MPH) Weight 460; Rarity -1; Cost 900000 Cr
Nimble; Jet Boosters (Jump +12 Horizontal, +6 Vertical;
Weapons:
Light Rail Gun
Range 100, 200, 400; Damage 2d12+2; AP 10; ROF 3; Shots 45; Mods2; Rarity -3; Cost 200000
2x Forearm Mini Missles (ROF 2, 2 Shots Ea)
Mini Missiles (HE)
Range 100/200/400; Damage 5d6/ AP 8; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
Mini Missile (AP)
Range 100/200/400; Damage 4d6/ AP 20; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
Mini Missile (Plasma)
Range 100/200/400; Damage 7d6/ AP 0; ROF 2; Shots 2; Mods 1; Rarity -2; Cost 1000 / Missile
(Plasma) On a Raise, Targets catch fire. 3d8 Damage / round and Distracted until doused.

Survival Knife
Damage Str+d4; Min Str D4; Weight 1; Cost 50 Cr
Vibro-Longsword
Damage STR+d10+1; AP 8; Min Str D8(Ignored due to soldier); Weight 4; Rarity 0; Cost 11000 Cr

Wilks 227 Pulse Pistol w 2 E Clips
Range 15/30/60; Damage 3d6; ROF 3; AP 2; Shots 24; Min Str d6; Weight 3; Rarity -1; Cost 18000 Cr

NG-LG6 Laser Rifle and Launcher
Multi-Optics Scope
Range 24/48/96; Damage 4d6; ROF 1; AP 2; Shots 20; Min Str d6; Weight 15; Rareity -1; Cost 20000 Cr
Integral Grenade Launcher
Range 18/36/ 72; Damage by Grenade; Shots 5; Reload 2

Background:

Michael was the 2rd son of a large family from Chi-Town. Not seeing any chance of getting a worthwhile inheritance, he decided to join the standing army.
He was deployed with the Deadboys during the siege of Tolkien, and was left for dead.
When he recovered, he decided to desert due to not liking the fact that they were engaging non-combatants.
He ended up selling his Deadboy armour, and purchasing Huntsman body armour to make his break complete.
After Joining up with a merc group, he managed over time to get enough for a samson power armour, as well as a few other things.
He then loaded everything he owned into a wagon, and travelled to New Salt Lake City, where he ended up joining up with the Tomorrow Legion