JD's Abomination Vaults

Game Master Jack Daniels


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M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Kaz nodded at his cousin’s idea. ”Might as well see what will happen,” he shrugs.


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

"Garidan, you weren't part of the group when we battled the soul in this gem, so maybe it would respond better to you than any of the rest of us?" Jon suggests. Also, his +8 to Diplomacy beats my +6.


Google Slides
Garidan Hemlock wrote:

Garidan wonders again about the strange findings in the tower. Then he checks out the papers and the book.

[dice =RK] 1d20 +8-2

Not sure about the contents he investigates the Goblin corpse.
[dice =RK] 1d20 +8-2

If Garidan opens the tank and gets his arms and armor wet fishing for the goblin, he finds the corpse quite devoid of life.


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

"If you think so, Jon. I just don't know if it's worth the risk? What do we need from it exactly?"


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Jon shrugs, "We need all the information we can get about what's going on in here. We don't have many informants, especially ones that won't attack on sight."


Google Slides

Seeing the vote is at worst is 3-2 in favor, will proceed...

You slot the black soul gem into the back of the incomplete goblin doll and after a few seconds, the doll animates to life. It tilts its head down, as if viewing its "body", its incomplete arms and legs, and begins to sob, speaking under its breath in some unknown language. I do not think anyone speaks Goblin in the party.

I put a pic of the goblin doll in the NPCs tab.

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: wounded

He's cute!

Penflower says "Hello there, can you understand me?"


Google Slides

The goblin doll looks up from his sobbing, but appears not to understand what Pen is saying.


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

"Well, that's a bummer."


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Sakvroth:
"Do you speak Sakvroth?"


Google Slides

The same reaction as before. The goblin does not appear to understand and continues sobbing.


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 1

"Pen or Jon, if Volluk was the raven doll's master and we know he was a drow, maybe try Elven. And please get him to stop sobbing..."


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym couldn’t help but feel bad for voting to animate the massacred doll. He stood by silently and observed.


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Elven:
"Do you understand Elven?"

"We might as well try Dwarven or any other language anyone else can speak," Jon says, clearly uncomfortable with the sobbing. "Otherwise, let's remove the gem. We at least know that the soul in each construct isn't the same one in the gem, since the raven doll could speak and understand Common."


Google Slides

The goblin doll looks up and momentarily stops sobbing and griping in goblin. In elven, he says, "The master's tongue, I hear. The words so sweet...yet that bastard betrayed me...putting me in this pathetic body! He promised me immortality, but not this...I hate you, Master Azrinae! Why you do this to Borbo??" The goblin goes back to sobbing inconsolably.

You must either make a Diplomacy check to get him to stop in a friendly manner or Intimidate check to scare him to get him to stop. Or you can pull the gem out of his back.

Question: The doll has no arms or legs so it cannot move. Is someone holding the doll? Or is it on the floor? On the top of the desk?


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

On top of the desk would make most sense to me.

Elven:
"Thank the gods you speak Elven. We're trying to find out what happened here. I doubt we have the ability to reverse what he did to you, but if you want revenge on him, we're a badass group of warriors who will make sure he faces justice. What can you tell us about your master and what he did to you and anyone else?"

Diplomacy (T): 1d20 + 6 ⇒ (1) + 6 = 7
Geez, I'm hero pointing that.
Hero Point Reroll: 1d20 + 6 ⇒ (1) + 6 = 7
Really?


Google Slides

Due to his sobbing, Borbo only catches brief words that Jon says and fails to understand the gist of the message and he continues sobbing even louder.

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: wounded

Penflower tries to speak in Elven.

Elven:

"Look, little guy. You have two possibilities. Either be useless to us and go back to being dead, or be useful to us and get to live. It's not the life you wanted, but you'll be alive. So what's it gonna be?"

Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6

Elven social skills at their best. I don't think I have a HP to reroll.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym didn’t speak elven so he didn’t have any way to help the others try to talk the doll down.

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: wounded

After a minute walking back and forth, Penflower grinds his teeth and speaks again in Elven.

Elven:

"So what's it gonna be little guy?"

Intimidate: 1d20 + 4 ⇒ (17) + 4 = 21


Google Slides

Seeing the seriousness and steel gaze of Pen's eyes, Borbo stops sobbing immediately, looking downright scared. He looks around at the other party members. Stammering, he says in Common, "Uh...I do speak your language though I prefer Elven. I'm sorry for deceiving you...it..it's just that...I mean, look at me! This is not what Master Azrinae promised me. That dung feeder!" He holds out the stubs of his arms and legs. After a few seconds, he continues in Common, "Uh...by the way, how do you all happen to be in the Master's workshop? Does he know you're here? Are you guests of his? He does not like guests....no, that, he does not like."


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

"Aha! He does speak our language! What's your name? We're trying to find out what happened here. I doubt we have the ability to reverse what your master did to you, but if you want revenge on him, we will make sure he faces justice. What can you tell us about your master and what he did to you and anyone else?" Garidan repeats what Jon tried to say before, yet much more friendly.

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25


Google Slides

The doll speaks, more calmly, reassured by Garidan's soft tone, thankful that the party is not angry with it. "I am Borbo. Master? He is a....". Borbo pauses, as if recalling something he was forced to rehearse and say, "A powerful mastermind drow occultist artist craftsman." Borbo seems happy with himself that he remembered. He continues, "I know he had a relation with a book lady down below and that he worked for...." Borbo pauses and looks around and whispers, "Mistress Belcorra, who is very frightening and absolutely none of my business. I remember that he did research for the Mistress on some lenses in room up above, but he never shared details about it with me. Said it was very secret. He also experimented on transferring of souls...he said he wanted to live forever. He liked to torture any who displeased the Mistress before he killed them."


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 1

Mac snorts, "This Master of yours does not seem like a nice fella. Was he at least nice to you, Borbo? You know, we met a brownie on the level above who shared secrets with us. Would you happen to know any secrets that could help us?"


Google Slides

Borbo nods his head, "Master Azrinae was not nice. e was mean and cruel to all. And vain, extremely vain. He thought he was the most beautiful elf that ever was. There was a portrait of him before on the level above in the Hall. It was titled "Artist at Work". He could not stop talking about it. Did you see it? His vanity was his weak point. He would get really mad and lose his composure when I would call him ugly or imperfect. He once got so mad at me when I told him about ugly he would look if he transferred his soul to vermin. He could not handle that. Said that he had to do it because his lifespan would end soon. Is Master still around?"

Borbo pauses to consider Mac's other question. "Well you all have treated me so nicely. There is a secret door in the SW alcove that leads downstairs. Also, in my old room, down the hallway, to the north, there is a loose brick that has treasures you may enjoy. Do those count as secrets?"


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

”Thise sound like pretty good secrets to me,” Hagrym snorts.


Google Slides

Borbo looks over at the party and notices the floating goblin corpse in the tank. He says in a somber voice, "If there are no more questions, I would appreciate you destroying my gem and letting me rest eternally. I do not want to remain in this condition. Please."


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 1

To move things along...

Mac grabs his hammer. "Thank you, Borbo for the information. I am sorry for your lot in life and hope your soul finds the peace and rest it so richly deserves." Mac pulls the gem out of the doll and then smashes it with his hammer.

After a second, he puts away his hammer, grabs his pick, and moves to the secret door in the room. "Okay, let's move on."

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: wounded

Penflower sighs a little sad for the goblin, then continues.

What else do we have to explore on this floor?


Google Slides

For Mac:
As you smash the gem, freeing Borbo's trapped soul, you experience a momentary glimpse of gratitude from a divine source, as Pharasma grants you a prophetic glimpse of your fate. In game terms, you gain +2 status bonus to a single check, which can apply after the result is determined. You have 1 month to use this boon or it is lost forever.

Mac opens the secret door in this room to find:
This room shares features of a bedroom and a study, although the decor is devoid of any touches of personality, as if anything of sentimental value had been removed.

A search of the room reveals a scrap of paper listing the book titles: What the Worm Knows, Grave Feasts, and Secrets of the Grave, along with a note at the bottom indicating that: "Transcription will take months, but I'll try to have these books back to you as soon as possible, my love!"

From this room, you move back west and north, to Borbo's room and the loose brick in the wall, where you find:

A shard of jade worth 15 gp
Silver statuette of two succubi worth 15 gp
Oily-looking Slick armor rune

The only area left to explore is south.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

”To the south then? It looks we have almost explored everything on this level. We finish this and we can run to town and get some proper dinner.”


Google Slides

You head south through a door to find:

A large metal table fitted with leather straps and iron bands sits in the center of this room. A strange contraption that seems to be part spyglass and part mechanical drill sits near the head of the table. A sparkling black gemstone glitters in a metal framework built into this machine’s side.

As you move forward to examine the machine more closely, a 6' long leech with sharp teeth sprouting from its mouth, rises up to attack the party!

Initiative:
Leech: 1d20 + 10 ⇒ (2) + 10 = 12
Garidan: 1d20 + 6 ⇒ (19) + 6 = 25
Hagrym: 1d20 + 8 ⇒ (12) + 8 = 20
Jon: 1d20 + 6 ⇒ (4) + 6 = 10
Mac: 1d20 + 8 ⇒ (15) + 8 = 23
Pen: 1d20 + 4 ⇒ (20) + 4 = 24
Order: Everyone but Jon, the leech, and Jon.

Garidan's Exploit Vulnerability EV: 1d20 + 8 ⇒ (14) + 8 = 22 vs standard DC for its level and vs Recall Knowledge DC (+1 from lantern)

Garidan spends an action and learns the creature is known as a Bloodsiphon, is undead and it is weak 5 to slashing weapons. He has 2 actions left on his turn.

Everyone but Jon is up.


M Thaumaturge 2 / Ghost Hunter | Perc +6 (low-light) | Speed: 25' | HP: 26/26 | AC: 19 | Fort: +7 Ref: +5 Will: +6, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

Garidan relays his information and then ◆ moves past the group and past the Bloodsiphon. Then he strikes the leech once, sprinkling some shavings of a recently sharpend blade on his spear tip.

Breaching Pike, 10 ft Reach: 1d20 + 7 ⇒ (10) + 7 = 17
Slashing damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Grand Archive

Elf Magus (Fighter) 2 | AC 19 (21) | HP 20 / 20 | saves +6 +6 +6 (increased with arcane cascade) | Perception +4 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: wounded

Penflower springs into action and says "Good, my sword will be useful.". He moves towards the leech and swings his sword before putting his shield up.

Stride, Strike, Raise shield

Strike: 1d20 + 8 ⇒ (18) + 8 = 26
Slashing damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Dwarf Fighter 2| HP 36/36| AC: 19| Fort: +9; Ref: +7; Will: +6 | Init: +0 | Per +8/+10 | Spd 20 ft. | Hero Points: 1

Previously...
Mac silently thanks Pharasma for the boon.

Round 1: Mac
◆Rage
◆Step
Attack: 1d20 + 11 ⇒ (2) + 11 = 13...use Hero Point
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8
AC: 18
+5 temporary hit points


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym uses Torah’s favorite ranged weapon, Divine Lance to fire a bolt of good energy at the horrid leech.

Spell attack1d20 + 8 ⇒ (6) + 8 = 14

Damage 2d4 ⇒ (3, 4) = 7


Google Slides

Summary of Round so far:
Garidan moved and attacked, but missed.
Pen hit, inflicting 6 damage.
Mac hit, inflicting 8 damage.
Hagrym missed.
14 damage to monster.

Round 1: Bloodsiphon
Seeing that Mac inflicted the most damage, the undead leech focuses its mouth attacks on him! Mac manages to avoid most of the attacks, twisting away at the last possible moment.
Attack: 1d20 + 14 ⇒ (3) + 14 = 17 --- miss!
Attack: 1d20 + 9 ⇒ (3) + 9 = 12 --- miss!
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 --- hit!
Damage: 2d8 + 6 ⇒ (3, 1) + 6 = 10
After temporary hit points, Mac only takes 5 damage.

Jon to end Round 1 and rest of party to start Round 2.


M Gunslinger (Drifter) 2 / Swashbuckler (braggart) | Perc +6 (low-light vision) | Speed: 25' | HP: 24/24 | AC: 19 | Fort: +6 Ref: +10 Will: +4 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Into the Fray Jon draws his pistol and whip.◇

Jon heads towards the commotion◇ (Into the Fray free Stride)

Seeing the undead creature, Jon swaps◆ his whip with his final remaining ghost charge and lobs it◆ at the leech.

Lesser Ghost Charge: 1d20 + 8 ⇒ (5) + 8 = 13
Vitality Damage + Enfeebled 1 on hit + Splash Damage: 1d8 + 1 ⇒ (1) + 1 = 2
As long as that wasn't crit failure, he still takes 1 splash damage at least :P

Then Jon shoots it with his pistol◆.

+1 Double-Barreled Pistol -5 MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Damage if by some miracle that hit. P or B damage, whichever is more favorable against its resistances/immunities: 1d4 + 1d4 ⇒ (1) + (2) = 3

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