JD's Abomination Vaults

Game Master Jack Daniels


1,051 to 1,100 of 1,310 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym has cast his vote to go back to town. He looks at the others awaiting a response.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Mac agrees with his cousin to go back to town, hoping that Garidan can be healed.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Shakingly, Garidan downs the vial of Antiplague and nods on the suggestion to go home.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower says "That's a good idea, going back. Right now, they're getting ready for us. We need to regroup and only come when we're ready for that."

We have many players with high strength. I doubt we can't haul 10 bulk of books.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

"Sounds good. I'm starting to run low on my specialty rounds anyway," Jon agrees.


Google Slides

24 hours later, Garidan roll your Fortitude save.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺
AbominationVaults_DM wrote:
24 hours later, Garidan roll your Fortitude save.

Fort, Antiplague: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 +2 if someone makes a successcul Treat Disease


Google Slides

Garidan is cured of ghoul fever. The party is refreshed at full hps. Do you head back to Level 3?

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower recommends the group let him take the blunt of ghoul attacks, since he's immune to their disease. He also says "I really want to clear that place of ghouls. They've made me angry."


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

”We need to go back loaded for bear….i mean, ghouls. Aw whatever you know what i mean,” Hagrym grumbles as he finishes off a tasty pastry he has bought earlier in the morning.

Please see my OOC post re possible magical gear I might want to buy. Thanks!


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

On their way back home, Garidan tries not to shake. But he was obviously afraid.
He goes straight home and into his bed, tryinto sleep the Ghoul Fever off. Like a common cold. What a stupid thought.
But after a good amount of sleep, he actually felt better. That Antiplague apparently won the fight.

With his newly found optimism, he visits Carman Rajani, where the party had already unloaded their treasures. He found the type of whip he was looking for and tasked the man with a rune transfer once again.

Before rejoining the party, he refreshed his Antiplague stock. You never know...


Google Slides

After curing Garidan's disease and doing some shopping, the party is ready to take another foray into the depths. Map has been updated - many places to go. Let me know where you wish to go.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

My pick would be the first room in the library NW of the hallway that we enter C11.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"That was scary. I hope we're all OK the same page here. If something like that happens again, don't let me become a ghoul. Yah?"

Garidan follows Mac and his pick.


Google Slides

Shelves on the wall here contain iron sorting racks, jars, and all manner of bookbinding tools.

This room contains repair materials for the upkeep of books. All are too old to be useful. Searching this room discovers two 2nd-level
scrolls: Scroll of mending and a scroll of hypercognition. There is nothing else of interest in this room.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Next: NW room from last one.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym fell in line with his mates. He was a bit quieter than usual, between eating the remaining pastries he picked up from town and a bit intimidated by the power of the ghouls the group had encountered already.


Google Slides

The next NW door leads to a 10' passage leading to another door west. Assuming you continue exploring west, you reach the following room:

This office is brightly lit by several glowing lights in a chandelier hanging above a desk and chair. Mirrors hang on the north and south wall, although both of them are badly cracked.

The western door leading from this room is locked, and the lock plate is engraved with a stylized open book.

Continue going west or some other direction? Map has been updated.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺
AbominationVaults_DM wrote:

Shelves on the wall here contain iron sorting racks, jars, and all manner of bookbinding tools.

This room contains repair materials for the upkeep of books. All are too old to be useful. Searching this room discovers two 2nd-level
scrolls: Scroll of mending and a scroll of hypercognition. There is nothing else of interest in this room.

Is this a 2nd set of these scrolls, or did we accidentely visit this room twice?

"Let's head back. There were some rooms just in front of the Scrivener's workshop. And I also believe, there was a door behind his desk."

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower agrees with Garidan and adds "Remember the ghouls are alerted to us and yesterday we killed a high profile member of their group. If we find them again, and can see them before they see us, it'd be nice to have a few rounds for buffs some preparation time."


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

"I think we have the key for this lock," Jon says, holding up a bronze key with a book on it (from the Loot doc). "But if you'd rather check the unsecured doors first, that might be wise."


Google Slides

There is only set of those scrolls. I checked the loot chart and they were not listed. If they were mentioned before, guess you already visited this room. Please amend loot list to reflect that you have find 4 Bulk worth of books thus far.

Jon, in fact, does have a key that seems to fit the lock in the door of C26. However, you decided to investigate the doors in front of the scrivener's workshop.

The first room:

Three plain beds have been awkwardly stacked against the west wall of this room, leaving room for a single low table heaped with foul-smelling chunks of flesh and bone of a dead morlock.

There is nothing else of interest in this room.

The second room is a storeroom for firefighting supplies:

Several buckets of sand and a number of large barrels crowd this cramped storeroom. A simple wooden case with a closed lid is attached to the back of the door.

Inside the case, you find a wand of quench.

Where to next?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym suggests going back and opening the locked door with Jon’s key. ”Be nice to see what is considered worthy enough treasure to be locked away.”

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower says "But before, they seem to be preparing to stop a fire. We might want to ponder as to why. Or at least what type of advantage this could bring us."

He says "It's unlikely the morlocks were trying to burn them or something, as the fire would eventually rise to their level. They could be protecting from something coming from below. In any case, we should hold on to this wand in case... well, in case the danger comes for us as well."

The elf is thinking of something more dangerous than wild fire. Namely, he is scared of fire with intent, such as an elemental.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

"I reckon they gathered firefighting supplies in case they accidentally set a fire in the library with a candle or something," Jon muses, "But you could be right, Pen, that there is something fiery down below, and it never hurts to be on our guard. I mixed up some cold rounds today that could be useful against fire." Jon loads one barrel of his pistol with a cold round and the other with an acid round.

"Now, let's see what's behind the locked door." Jon inserts the key into the lock, turns it, and opens the door.


Google Slides

Jon opens the door to reveal:

This room looks exceptionally comfortable with a thick carpet, bright light from a glowing chandelier, and soothing incense. Two overstuffed chairs sit opposite a low table stacked with books, while more books sit on a set of shelves to the west. A softly gurgling fountain carved to resemble a mossy skull leaking water sits in the northwest corner.

You also see a curious sight: A 2' tall glowing fairy-looking creature with two sets of wings on its back sits awkwardly in one of the oversized (for it) chairs in the room as it focuses on balancing a book a little bit too large for it to handle. The fairy creature periodically cackles and titters over the book as it sems to annotate its text with a colorful quill.

Unfortunately, due to the bright glow emanating from the creature and the light in the room, you cannot make out the creature's exact features. It does not appear to notice any of you standing at the entrance as it appears to be engrossed in the book it is reading.

You are all at the entrance to the room and have not stepped in. What do you do? A door leads north and another door leads south from this room. The slide of the room is #7.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower looks at the creature and exchanges looks with Garidan, trying to figure out what it is.

What Recall Knowledge roll would this be? I have +8 in Arcana and Society, +5 in Nature and Religion.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Lore: Esoteric: 1d20 + 11 ⇒ (12) + 11 = 23
Garidan answers Pen's look with a whisper. "This is a insert by GM. I once met a druid that loved to hit the bottle. He had some weird fetishes and this over there was one of them." He points at the creature.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Mac murmurs quietly, "I don't like its cackle. Is it known for being evil?"


Google Slides

Garidan identifies the small creature as a Lurker in Light, an evil fey who has ties to the First World and is weak to cold iron. It is also has very keen perception, as it looks up at the party, as it appears to hear your whispers. The creature appears annoyed, as it puts the book down and initiates combat!

Initiative:
Lurker in Light: 1d20 + 13 ⇒ (8) + 13 = 21
Garidan: 1d20 + 7 ⇒ (13) + 7 = 20
Hagrym: 1d20 + 9 ⇒ (6) + 9 = 15
Jon: 1d20 + 7 ⇒ (18) + 7 = 25
Mac: 1d20 + 9 ⇒ (11) + 9 = 20
Pen: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative: Jon, Lurker, and then rest of the party.


1 person marked this as a favorite.
M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

Into the Fray◇ Jon draws his whip◇ and pistol◇.

"You've turned your last page," Jon says with a growl...

Demoralize ◆ (auditory, bravado, concentrate, emotion, fear, mental): 1d20 + 7 ⇒ (2) + 7 = 9

...which quickly turns into a hacking cough, ruining his bravado.

Then he activates◆ and fires◆ his acid round.

+1 Double-Barreled Pistol (rng. 30'): 1d20 + 12 ⇒ (10) + 12 = 22
P/Concussive + Precision Damage + 1 acid splash damage: 1d4 + 1d4 + 1 ⇒ (1) + (4) + 1 = 6
Sword & Pistol + Lesser Acid Ammo: If that was a hit, it is off-guard to my next melee attack and takes 1 persistent acid damage.

Grand Archive

2 people marked this as a favorite.
Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

I love the taunt because it can be both cringey or scary depending on the roll. I guess cringey it is.


Google Slides

Round 1: The Lurker in Light

The evil fey winces as Jon's bullet strikes it, causing 6 damage. The creature casts a spell at Jon, causing bright light to burn Jon's retina.
Jon, please roll a DC 22 Fortitude save.

The creature then flies north, using its reaction to blend into the bright light of the area to go invisible.

Party is up. You do not see the fey creature. The room is bathed in bright light from the chandelier as well as Garidan's lantern.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

Fort save: 1d20 + 7 ⇒ (6) + 7 = 13
Hero pt reroll Fort save: 1d20 + 7 ⇒ (3) + 7 = 10
Well phooey


Google Slides

Jon, you are now blind.The evil fey cackles, "Not so funny now, are ya?" He said that before turning invisible.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Garidan wonders about the strange fey creature and how it was able to disappear so quickly, after casting a spell at Jon.

Esoteric Lore: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 2nd Recall Knowledge about the Lurker's special abilities

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower says "Hold on guys, it's about to get dark in here."

He focuses on the chandelier and swings his sword at it. The air that comes out is a lot more than would be expected from a simple sword swing. He then assumes a fighting posture.

Cast Slashing Gust targetting the chandelier. Then Arcane Cascade. I think I have to let go of my sword for this because it has a free hadn pre-req. Let me know if I'm wrong or if you thought me using a sword for the spell focus is so cool that I can ignore the pre-req.

Slashing Gust: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 3d4 ⇒ (3, 3, 2) = 8


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Nice plan, Pen. We just need Garidan now to extinguish his bright lantern or move 20' away to see if we see the little bugger!


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym waits on Garidan to see what happens with spotting their enemy.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

that's what my RK result should tell me


Google Slides

The fey can turn invisible in an area of bright light. It can also cast spells and illuminate targets that it strikes.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

With Garidan's knowledge, Pen acts quickly and accordingly. With a mere thought Garidan steps back, so that only dim light shine into the room. Then he casts Guidance on Mac.


Google Slides

The combination of Pen's spell and Garidan's actions cause the light in the room to lower to dim, revealing the Lurker in Light.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Round 1: Mac

Unhindered by the dim light due to his darkvision, Mac strides toward the creature, buffed by Garidan, and attacks it twice.

Strike: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Strike: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Google Slides

Mac's first attack misses by 1 (AC 22). The second attack lands, inflicting 6 damage. Hagrym is up to end Round 1.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Harry rushes in and flanks the creature with his cousin. He then swings his hammer at it.

Attack with flank 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Damage 1d10 + 2 ⇒ (6) + 2 = 8

Looks like flanking catches the opponent off guard and it loses AC but I just wrote it up this way, so that we don’t have to remember to subtract two from AC off screen. Also, could you move me please, GM.


Google Slides

Hagrym double moves and provides Mac with the flank so both of his attacks land and he then attacks, inflicting damage as well. 25 damage to the fey.

Jon is up, but since he is blind, will post creature's action for this round, so rest of party can follow.

Round 2: Lurker
The fey creature lashes out 3x with its claws at Mac for damaging it.

Strike: 1d20 + 14 ⇒ (17) + 14 = 31 --- critical
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 x2 = 10 damage
Strike: 1d20 + 10 ⇒ (7) + 10 = 17 --- miss!
Strike: 1d20 + 6 ⇒ (1) + 6 = 7 --- miss!

Party is up!


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

"Nasty little bugger, isn't it?" Garidan ◆ sets down the lantern to keep the light dim in the room and ◆ moves in, too. Standing next to the little creature, he decides to simply fetch it with his now free hand.

Grapple: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Penflower moves in to flank with Garidan and swings his sword, making it flame.

Stride, Spellstrike with ignition.

Strike: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Fire damage: 3d6 ⇒ (4, 4, 1) = 9


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◆◇ | Loot Sheet Link | ◆ ◇ ↺

"The bastard blinded me," Jon spits, and fumbles◆ behind the door and takes cover◆ behind the shelf in front of him. Then he drops his whip◇ and reloads◆ with another acid round.

1 to 50 of 1,310 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JD's Abomination Vaults All Messageboards

Want to post a reply? Sign in.