It Came from Hollow Mountain

Game Master DEREK LANE 127

Magnimar Stuff | Roll20 Map


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M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Putting on ghost touch was the round earlier as his standard action. These actions below became moot when Nasir's attack destroyed the other creature. I also refunded the mental focus from the mind barrier that never happened.

Frantino Kaddren wrote:

Frantino will put up another mind barrier as a swift action, then use acrobatics to try to get to the far side of Ayita without provoking. This will leave a spot for Yazhi or Nasir to easily move to.

[dice=Acrobatics]1d20 + 5 - 2

Ah well, I guess he'll draw the AOO so Ayita can safely pull back and heal herself. That works, too.

[dice=+3 ghost touch halberd w/ PA]1d20 + 13 - 2, [dice=damage]1d10 + 16


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Putting on ghost touch was the round earlier as his standard action. These actions below became moot when Nasir's attack destroyed the other creature. I also refunded the mental focus from the mind barrier that never happened.

Frantino Kaddren wrote:

Frantino will put up another mind barrier as a swift action, then use acrobatics to try to get to the far side of Ayita without provoking. This will leave a spot for Yazhi or Nasir to easily move to.

[dice=Acrobatics]1d20 + 5 - 2

Ah well, I guess he'll draw the AOO so Ayita can safely pull back and heal herself. That works, too.

[dice=+3 ghost touch halberd w/ PA]1d20 + 13 - 2, [dice=damage]1d10 + 16

OK, gotcha.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

[dice=Ayita attack]1d20+8 plus 2 if Ezranadir threatens

[dice=Ayita damage]2d6+5
[dice=Ayita sneak attack damage if applicable]1d6

Miss!


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TEN
—------------------------------------------------
Yazhi:
Ezranadir: saves, finally!
Ayita: readied action goes off; miss
Frantino: readied attack hits
UNDEAD SCRIBE 2: reforms and attacks Ezranadir, hits x2
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (31/42hp) || -19+8+9-9 = -11hp
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir moves up and strikes the expelled ghost.

Scimitar - shaken, legendary: 1d20 + 13 - 2 + 1 ⇒ (20) + 13 - 2 + 1 = 32 CRIT THREAT!
Scimitar - shaken, legendary CRIT CONFIRM: 1d20 + 13 - 2 + 1 ⇒ (10) + 13 - 2 + 1 = 22
Legendary Ghost touch slashing damage: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Legendary Ghost touch slashing CRIT damage: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:

Nasir moves up and strikes the expelled ghost.

[dice=Scimitar - shaken, legendary]1d20+13-2+1 CRIT THREAT!
[dice=Scimitar - shaken, legendary CRIT CONFIRM]1d20+13-2+1
[dice=Legendary Ghost touch slashing damage]1d6+7+1
[dice=Legendary Ghost touch slashing CRIT damage]1d6+7+1

HIT! and a CRIT!

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Yazhi moves up and attacks.

Yazhi attack: 1d20 + 8 + 1 + 1 - 2 ⇒ (15) + 8 + 1 + 1 - 2 = 23
Yazhi damage: 1d6 + 6 + 1 + 1 - 2 ⇒ (2) + 6 + 1 + 1 - 2 = 8


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Yazhi moves up and attacks.

[dice=Yazhi attack]1d20+8+1+1-2
[dice=Yazhi damage]1d6+6+1+1-2

[Since Yazhi's turn is before the ghostly scribe was attackable, we'll call that a "move and then ready an attack." This will move Yazhi in the init order to just before the scribe.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TEN
—------------------------------------------------
Ezranadir: saves, finally!
Yazhi: moves; readies attack, attack hits!
Ayita: readied action goes off; miss
Frantino: readied attack hits
UNDEAD SCRIBE 2: reforms and attacks Ezranadir, hits x2
Nasir: hits!
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (31/42hp) || -19+8+9-9 = -11hp
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND ELEVEN
—------------------------------------------------
Ezranadir:
Yazhi:
Ayita:
Frantino:

UNDEAD SCRIBE 2:
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (31/42hp) || -19+8+9-9 = -11hp
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will full attack the creature. Since Ezranadir goes earlier and I assume he'll step back before blasting the ghost with a spell, Frantino will step over before attacking so that Ayita still has a flank partner and these attacks all get +2, effectively negating the shaken penalty. He also wants to block the creature from attacking Ezranadir again.

+3 ghost touch halberd w/ PA: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23, damage: 1d10 + 16 ⇒ (9) + 16 = 25
+3 ghost touch halberd w/ PA: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13, damage: 1d10 + 16 ⇒ (7) + 16 = 23

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 21/21(42) | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir Withdraws to behind Nasir & Frantino.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

ROUND TEN

• Life Link: Ayita heals 5; Hatfield takes 5

• Move Action: Move to Ezranadir

• Standard Action: clw on Ezranadir: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13

(spell slot decremented)


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Since Ezranadir withdrew behind him and Nasir, Frantino will hold his position for his full attack so that the creature can't 5' step and full attack Exranadir again. No flanking bonus.


Hollow Mountain Roll20 |Magnimar Pics

The scribe is distracted from Ezranadir by the multitude of targets.

Clockwise Ayita1Yazhi2Nasir3Frantino4: 1d4 ⇒ 3

It attacks Nasir, hating his ugly face!

@NASIR Incorporeal Touch+Desperation: 1d20 + 9 ⇒ (11) + 9 = 20 Neg Energy Dmg: 2d6 ⇒ (4, 2) = 6 HIT
@NASIR Incorporeal Touch+Desperation: 1d20 + 9 ⇒ (8) + 9 = 17 Neg Energy Dmg: 2d6 ⇒ (4, 2) = 6 HIT

@NASIR Will DC17 vs. Desperation: 1d20 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 6 FAIL remains shaken
@NASIR Will DC17 vs. Desperation: 1d20 + 4 + 1 - 2 ⇒ (6) + 4 + 1 - 2 = 9 FAIL remains shaken

The thing's own horrible face smiles and then it descends into the floor, vanishing.

5ft step


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND ELEVEN
—------------------------------------------------
Ezranadir: withdraws
Yazhi: attacks, hits!
Ayita:
Frantino: full attacks; hit x1
UNDEAD SCRIBE 2: touches Nasir x2; 5ft steps into floor
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (42/42hp) || -19+8+9-9+13 = FULLhp
Ayita (58/58hp) || -2-11-13+5-17+5-12+5-10+5+42+5 = FULLhp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (51/61hp) || -5-5+4-5+4-5+13-5-5 = -10hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

ROUND TEN

• Life Link: Ayita heals 5; Hatfield takes 5

• Move Action: Move to Ezranadir

• Standard Action: [dice=clw on Ezranadir]1d8+5+1

(spell slot decremented)

ok. Gotcha. Recall that in Round Ten Ezranadir was adjacent to the scribe. I've moved your token adjacent to that square, per your above action of Move to Ezranadir.

What is your Round 11 action?


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir will delay until he sees the ghost again.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND ELEVEN
—------------------------------------------------
Ezranadir: withdraws
Yazhi: attacks, hits!
Ayita:
Frantino: full attacks; hit x1
UNDEAD SCRIBE 2: touches Nasir x2; 5ft steps into floor
Nasir: DELAY until scribe reappears
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (42/42hp) || -19+8+9-9+13 = FULLhp
Ayita (58/58hp) || -2-11-13+5-17+5-12+5-10+5+42+5 = FULLhp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (51/61hp) || -5-5+4-5+4-5+13-5-5 = -10hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

ROUND ELEVEN

• Move Action: Move to Yazhi

• Standard Action: clw on Yahzi: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

• Free Action: "There's a good pup!"

(spell slot decremented)

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

It looks like Ayita would have gone before the scribe; she attacks or moves and attacks (I can no longer see the scribe.) Not a hit anyway.

Ayita attacks: 1d20 + 8 ⇒ (6) + 8 = 14

Ayita damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND ELEVEN
—------------------------------------------------
Ezranadir: withdraws
Yazhi: attacks, hits!
Ayita: attacks, misses
Frantino: full attacks; hit x1
UNDEAD SCRIBE 2: touches Nasir x2; 5ft steps into floor
Nasir: DELAY until scribe reappears
Doc Hatfield: moves; heals Yazhi

FINAL

STATUS
-----------------------
Ezranadir (42/42hp) || -19+8+9-9+13 = FULLhp
Ayita (58/58hp) || -2-11-13+5-17+5-12+5-10+5+42+5 = FULLhp ** Poisoned: -1 dex penalty **
Yazhi (49/51hp) || -9+7 = -2hp ** Shaken **
Doc (51/61hp) || -5-5+4-5+4-5+13-5-5 = -10hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TWELVE
—------------------------------------------------
Ezranadir:
Yazhi:
Ayita:
Frantino:

UNDEAD SCRIBE 2:
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (42/42hp) || -19+8+9-9+13 = FULLhp
Ayita (58/58hp) || -2-11-13+5-17+5-12+5-10+5+42+5 = FULLhp ** Poisoned: -1 dex penalty **
Yazhi (49/51hp) || -9+7 = -2hp ** Shaken **
Doc (51/61hp) || -5-5+4-5+4-5+13-5-5 = -10hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino delays until the scribe reappears.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Ayita and Yazhi move to cover more areas adjacent to Doc (and hope for flanks), and ready attacks.

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 21/21(42) | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir calls out to everyone, "Hold your breath so as to not breath in any grave dust if it appears again." He then holds his breath and draws his rapier with his other hand readying to swing if the undead scribe appears.


Hollow Mountain Roll20 |Magnimar Pics

The undead scribe reappears behind the nearest pillar, rising out of the floor, and reaches out to touch Doc! @EZRANADIR readied attack now, please.

@DOC Incorporeal Touch+Desperation: 1d20 + 9 ⇒ (4) + 9 = 13 Neg Energy Dmg: 2d6 ⇒ (5, 6) = 11 hit!

@DOC Will DC17 vs. Desperation: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 FAIL remains shaken


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TWELVE
—------------------------------------------------
Ezranadir: draws, readies; readied attack pending
Yazhi: moves; readies attack
Ayita: moves; readies attack
UNDEAD SCRIBE 2: moves; attacks doc; hits
Frantino:
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (42/42hp) ||
Ayita (58/58hp) || ** Poisoned: -1 dex penalty **
Yazhi (49/51hp) || -9+7 = -2hp ** Shaken **
Doc (40/61hp) || -5-5+4-5+4-5+13-5-5-11 = -21hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

• Free Action: Startled by the creature's touch, Hatfield exclaims: "Aw, shucks, that was freaky! And... surprisingly greasy..." He shudders involuntarily.

• Non-action: 5-foot-step

• Standard Action: cmw on self: 2d8 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16

(spell slot decremented)

• Free Action: As Hatfield tries to brush off the "ectoplasmic grease" from his shirt with the back of his hand he grumbles: "Aw, shucks! I'm a healer, not a dry cleaner."

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 21/21(42) | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Readied +1 Magical Rapier strike: 1d20 + 4 ⇒ (9) + 4 = 13
Rapier P Dmg: 1d6 + 1 ⇒ (6) + 1 = 7


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir comes out of delay, moves around the pillar, and attacks the ghost.

Scimitar - shaken, legendary: 1d20 + 13 - 2 + 1 ⇒ (16) + 13 - 2 + 1 = 28
Legendary Ghost touch slashing Dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

[dice=Readied +1 Magical Rapier strike]1d20+4

[dice=Rapier P Dmg]1d6+1

MISS


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:

Nasir comes out of delay, moves around the pillar, and attacks the ghost.

[dice=Scimitar - shaken, legendary]1d20+13-2+1
[dice=Legendary Ghost touch slashing Dmg]1d6+7+1

HIT!


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TWELVE
—------------------------------------------------
Ezranadir: draws, readied attack misses
Yazhi: moves; readies attack
Ayita: moves; readies attack
UNDEAD SCRIBE 2: moves; attacks doc; hits
Frantino:
Nasir: moves, attacks, hits!
Doc Hatfield: 5ft, cmw on himself

BOLD may go!

STATUS
-----------------------
Ezranadir (42/42hp) ||
Ayita (58/58hp) || ** Poisoned: -1 dex penalty **
Yazhi (49/51hp) || -9+7 = -2hp ** Shaken **
Doc (56/61hp) || -5-5+4-5+4-5+13-5-5-11+16 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino swings around to a position giving him flanking with Nasir.

+3 ghost touch halberd w/ PA: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24, damage: 1d10 + 16 ⇒ (10) + 16 = 26


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino swings around to a position giving him flanking with Nasir.

[dice=+3 ghost touch halberd w/ PA]1d20 + 13 - 2 + 2, [dice=damage]1d10 + 16

Frantino's ghost touch halberd strikes true and tears the ghostly scribe apart.

COMBAT OVER


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4
GM Derek wrote:

INSIDE THE READING ROOM

Frantino steps carefully into the reading room, backed up by Ayita.

The small room holds a grisly tableau—a pair of ancient skeletons with leather cords around their bony necks.

A brief chill passes through Frantino and he swears he smells grave dust.

After making sure everyone has a moment to recover and Ezranadir has a chance to rinse the gravedust from his mouth, Frantino shows everyone the second reading room with the two skeletons with leather straps around their necks.

"Those two creatures must be the ghosts of these two poor fellows, given that the ghosts kept grabbing at their own necks. Doc and Ezranadir, do you think those creatures are truly gone or could they reform after a period? Should we take care of these bodies to ensure they're at rest?"

Frantino will cast detect magic again to search the room, since the combat interrupted his search before he'd even started. He'll then examine the bodies and confer with the party to see how we might ensure their eternal rest.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36 +1 vs traps

Knowledge Religion: 1d20 + 10 + 1d6 ⇒ (10) + 10 + (2) = 22

"Is it too obvious to start by removing the straps from their necks?"

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hatfield ponders Frantino's query and considers the scribes:

kn.religion: 1d20 + 11 ⇒ (20) + 11 = 31


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino will cast detect magic again to search the room, since the combat interrupted his search before he'd even started. He'll then examine the bodies and confer with the party to see how we might ensure their eternal rest.

[dice=Perception]1d20 + 16 +1 vs traps

[dice=Knowledge Religion]1d20 + 10 + 1d6

"Is it too obvious to start by removing the straps from their necks?"

The remains are delicate and at the first movement, any remaining bit slough off and turn to dust, leaving behind only two strangled skeletons.

The small reading room is devoid of magical auras that Frantino can see.


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

Hatfield ponders Frantino's query and considers the scribes:

[dice=kn.religion]1d20+11

Doc guesses that the source of a creatures death can be related to their undeath, as well. Removing the leather cords couldn't hurt.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will try to carefully remove the strap from one of the necks and asks Ayita to do the same for the other.

Disable device: 1d20 + 10 ⇒ (2) + 10 = 12

He hopes the skeleton doesn't mind his clumsy fingers!

Did the shaken condition go away when the second ghost was killed?

Frantino will also search the room for non-magical treasures and historical artifacts.

Perception: 1d20 + 16 ⇒ (9) + 16 = 25


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino will try to carefully remove the strap from one of the necks and asks Ayita to do the same for the other.

[dice=Disable device]1d20 + 10

He hopes the skeleton doesn't mind his clumsy fingers!

Did the shaken condition go away when the second ghost was killed?

Frantino will also search the room for non-magical treasures and historical artifacts.

[dice=Perception]1d20 + 16

The skeleton turns to dust, as soon as the leather strap is removed. Frantino watches the dust settle on the empty room. He coughs slightly as some of the skeleton-dust gets into his mouth.

Nothing else in here, other than the skeletons.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will spare Ayita the taste of skeleton dust and remove the second leather strap. "Doc, these skeletons collapsed into dust as soon as the straps were removed, is there anything else we should do?"

Once everyone has recovered, Frantino will point out the obvious. "It seems that we've explored every room on this level. Maybe we should double check that our prisoner is still confined and then we can see where these stairs go. Clearly Hira and her group made multiple trips so I'm guessing that this was how they came in from the outside with their supplies, hopefully we can now carry all of these invaluable books back to the ship before we look for the overgrown stone archway that Runelord Sorshen showed us in our dreams. Or we can go through that other portal that activated down in the Gauntlet level when an abyssal runestone came near it, see where it goes. What options am I missing?"

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 21/21(42) | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir casts Prestidigitation on his mouth to remove the grave dust and drinks some water. He sheaths his rapier but holds onto his bow.

"Doc, perhaps you'd like to say a word over these departed spirits to set them to rest. If the stairs do lead up and out then it may be a better way to leave than going back the way we came. The other portal is the only remaining way forward that I can recall."

Do we know if this grave dust would be a good component or reagent for spells or can be taken back to a temple for them to talk to the dead?
Knowledge: Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28

The Exchange

Father 10 / Geek 8
Ezranadir wrote:

Ezranadir casts Prestidigitation on his mouth to remove the grave dust and drinks some water. He sheaths his rapier but holds onto his bow.

"Doc, perhaps you'd like to say a word over these departed spirits to set them to rest. If the stairs do lead up and out then it may be a better way to leave than going back the way we came. The other portal is the only remaining way forward that I can recall."

Do we know if this grave dust would be a good component or reagent for spells or can be taken back to a temple for them to talk to the dead?
[dice=Knowledge: Spellcraft]1d20+15

Ezranadir thinks it could be used for a resurrection spell, but not for a speak with dead.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Noticing that Nasir is injured, Hatfield treats his wounds: Healers Way on Nasir: 3d6 + 1 ⇒ (4, 3, 2) + 1 = 10. (Thanks to Reward of Life, Hatfield also heals 4 HP.)

Frantino Kaddren wrote:
Frantino will spare Ayita the taste of skeleton dust and remove the second leather strap. "Doc, these skeletons collapsed into dust as soon as the straps were removed, is there anything else we should do?"

"I don' think so. To be sure, tho". Hatfield does his best to sweep up their ashes for interment when the party gets outside. He says a quiet prayer while he sweeps: "Eternal rest grant unto them..."


Hollow Mountain Roll20 |Magnimar Pics

STATUS
-----------------------
Ezranadir (42/42hp) ||
Ayita (58/58hp) || ** Poisoned: -1 dex penalty **
Yazhi (49/51hp) || -9+7 = -2hp
Doc (60/61hp) || -5-5+4-5+4-5+13-5-5-11+16+4 = -1hp
Frantino (59/59hp) ||
Nasir (60/60hp) || -6+5+10 = FULLhp ** Poisoned: -1 dex penalty **


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino will ask Nasir to accompany him while he goes back to check on Damil. He wants to make sure Damil hasn't tried to bust through the doorway that he sealed when he used wood shape on the door.

"I think we should leave him in there a little longer. Once we have confirmed that the stairs lead back to the outside and we have a route back to the beach where we left the ship's boat, we can reopen the door and take him as a prisoner when we bring all these magnificent Thassilonian books to the ship. I'm sure the Sihedron Council will want to know what the Peacock cultists are up to, and it's not like Hira or Viralane can answer their questions, not without speak with dead."

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

If Frantino and Nasir are popping outside, Hatfield will follow to (respectfully) deal with the ashes.


M Half-elf Occultist 6/Investigator 1 | HP 59/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 3/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 4/4

Frantino does not go up the stairs yet, he's going back to where we left our injured prisoner contained. He asks Nasir to join him just in case Damil is trying to break down the door, even though it was wood shaped. If everyone agrees and is ready, then we'll go up the stairs to see where they go. There's a chance they don't lead outside, at least not immediately. Frantino would prefer if we all went up together, just in case.

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