GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"Well done, Huntsmen! I am honored by among such exceptional company, especially ones who dispatch dragonflies with such facility!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Indeed. It feels good to have such a commanding victory. Come now, let us harvest these wings." Will T10 on Survival if needed.

"We're not done yet. We also needs some big slugs."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Harvesting the wings does not take long, and you spend another couple of days mapping the surrounding areas.

Dawn arrives on 14th Sarenith muggy and hot. Where to?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Southeast West of Hex 119


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Heading southeast, the Huntsmen find themselves leaving the swamps in favor of the westernmost reaches of the Narlmarches forest. Explore & map?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis preps to explore and map the area.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

GM:
4d100 ⇒ (51, 50, 9, 2) = 112

Mapping the area proceeds smoothly enough, bringing you to 17th Sarenith. Where to?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As you begin to head west, you come across a small team of loggers taking a break for a quick meal at the edge of the forest. "Headed for the Swamp Scar, eh?" one calls out to you as you pass. "Beautiful spot, that. A rare sight. Been meanin' to visit again myself soon."

Opportunity to get some info, if you like, or you can keep moving.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Do tell! There is nothing so important as a citizen with a story, and no easier way to grab my attention than to speak of a rare and beautiful sight... or site as the case may be." T10 = 33


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Never been, eh? Keep heading that way an' you'll come across a huge mound of fallen trees, some living, some dead, piled high in a jagged line by the river currents. It's, oh I dunno, fifty feet tall and a quarter mile long, I'd guess. It'd be a logger's paradise, but there's something serene and beautiful about the place, I'd dare not touch a log there. We just call it the Swamp Scar."

DC 25 Sense Motive:
Something about the cadence in the man's voice, and the way that the other's nod along, suggests that this group has been ensorcelled somehow.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24 Bytor, however, can T10 for a 30. Here's where my editions are getting muddled. Do we Dispel Magic? Do we Fascinate and then Suggest?

"Indeed. Tell me more." Does this sound like some Fey magic to Taranis?


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Indeed, Bytor takes 10 on his sense motive!

Sense Motive: 10 + 20 = 30

”Did you meet anyone when you were out visiting the swamp scar? Any creatures or stewards of the land out there?”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Oh, aye," the man grins. "There's a lady that lives out that way. She's very... liberal, if y'know what I mean, an' always enjoys company." He winks.

"Just look for the smoke, you'll see her hut."


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Appearing slightly flustered and a little red in the face, Bytor replies, ”I was not looking for any liberal stewards!”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Anyone have a prepared way of undoing the ensorcellment?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Of course not, of course not," the man throws up his hands, chuckling. "Out here'd be an odd place to look, but she's out there all the same."


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

I have four dispel magic at level three.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Let's try one.


Bytor casts Dispel Magic on the logger with whom Taranis was speaking.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The man immediately becomes suspicious. "Oi! What you doin' there? Some kinda wizard are ya? Don't need you puttin' a spell on me, now. Run off, the lot of you!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

If he knows he's being targeted.... then the spell has been cast. Bytor would still be up to roll, yes?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:
If he knows he's being targeted.... then the spell has been cast. Bytor would still be up to roll, yes?

The spell was cast, and this was the result.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
GMTrex wrote:
Taranis Redleaf wrote:
If he knows he's being targeted.... then the spell has been cast. Bytor would still be up to roll, yes?
The spell was cast, and this was the result.

So no Dispel check, or it's auto-fail, which means.... be on our toes.

Taranis waves the issue away, "Sorry. Standard operating procedure. We'll head there forthwith." Which we do.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The man thumbs his nose at you as you leave. It does not take long to reach the landmark. An immense mound of fallen trees and logs lie in a jagged line here, forming a scar of decaying plant matter created over the course of decades by various river currents. The jagged mound is pockmarked with many dark holes and warrens as the creatures of the Slough have made their homes here. The scene is certainly impressive, and beautiful in its own way, if a little disgusting from all the rot.

You do not see any smoke, however.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis casts a spell of Heightened Awareness, then calls out, "Hullo!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

After a moment, there is a quiet rustling noise as a large, dark shape slithers out of one of the shadowed holes in the towering mound. Curved yellow teeth and a long, forked black tongue protrude from a human-like face at the head of a towering serpentine menace. "Wellll 'hulllo' my ssssssweeeet! Don't you loook tasssssty!"

The creature's eyes shimmer with a dangerous, curious glow.

Initiative:

Augrym: 1d20 + 8 ⇒ (7) + 8 = 15 +2 if Surprise
Augrym: 1d20 + 8 ⇒ (9) + 8 = 17 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (20) + 2 = 22
Taranis: 1d20 + 2 ⇒ (18) + 2 = 20
Unrak: 1d20 + 7 ⇒ (7) + 7 = 14
Hostiles: 1d20 + 11 ⇒ (10) + 11 = 21

Round I
1. Bytor
2. ??? Kn Dungeoneering to ID
3. Taranis, Augrym, Unrak


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

As a standard action, Bytor tries to identify this foe!

Knowledge, Dungeoneering (Loremaster Take 20): 20 + 11 = 31

"I am actually not very tasty. I think you want to go look for a bag of snake kibbles."

Bytor inspires courage in his companions as he draws his bow!

"Let's cut this little menace down to size, brothers!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor:

By the coloration of the scales, you are confident that this is a spirit naga---a deadly and formidable foe. Two questions.

"Shhhhhh, shhhhhh my sssssweeeet. No neeeeed to talk back." The serpentine horror clicks her tongue, and Bytor suddenly feels very drowsy. Will save!

Round I
1. Bytor (Will save!)
2. Ngara
3. Taranis, Augrym, Unrak


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Will Save: 1d20 + 8 ⇒ (2) + 8 = 10 <——- Well Versed gives Bytor an additional +4 on his saves versus sonic, and language dependent effects.

”Do you guys feel like taking a rest right now?”

Bytor is curious if it has any special attacks and/or any special defenses?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor promptly falls into a deep, deep slumber, curled up on a little grassy tussock. His snores, though copious, do not have the same effect on your zeal as his oratory.

Bytor:

As you fall asleep, you remember that spirit nagas are known to bewitch unsuspecting travelers with a mere gaze, sometimes charming whole groups to do their bidding. As with most nagas, their best defenses are usually their sorcerer abilities.

Round I
1. Bytor
2. Ngara
3. Taranis, Augrym, Unrak


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Woth a curse, Taranis steps over to Bytor, casting a spell on Toth to turn the cat into a huge tiger!


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Bigger, stronger, and deadlier, Toth pounces!

Bite 1: 1d20 + 21 ⇒ (16) + 21 = 37 for DMG if hit: 2d6 + 17 ⇒ (5, 1) + 17 = 23
Bite 1: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG if hit: 2d6 + 17 ⇒ (5, 2) + 17 = 24
Left Claw: 1d20 + 20 ⇒ (7) + 20 = 27 for DMG if hit: 1d6 + 14 ⇒ (6) + 14 = 20
Right Claw: 1d20 + 20 ⇒ (16) + 20 = 36 for DMG if hit: 1d6 + 14 ⇒ (4) + 14 = 18
Rake if Applicable: 1d6 + 13 ⇒ (1) + 13 = 14


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Brother!! Slap him awake!!

Unrak does what he does best--scream in primordial rage and charge his foe ("charge" in the colloquial sense--I can move 40' but I'm guessing the terrain will prevent a formal "charge") He trusts his fury will gird his mind against this beastie's magicks...

Attack: 1d20 + 15 ⇒ (11) + 15 = 26 Damage: 2d6 + 18 ⇒ (6, 2) + 18 = 26


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Will: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Full of fury, the mighty tiger leaps into the air, eager to taste snake flesh for the first time in a long while. The naga looks up at her impending doom.

They lock eyes.

And suddenly the snarl on Toth's face disappears. His muscles relax. He lands gently next to the naga. "Goooood kittyyyy, yessssss!" The naga licks the tiger's snout playfully. "Have a sssssseat." Toth curls up by her side, purring contentedly.

It does not matter. Toth's animal instincts, driven by his bond, tell him to kill. He pounces maw-first, ripping away scales with his jaws and burying into the flesh with his claws. The naga screams with horror. One bite, one claw, rest are misses.

Will save from Unrak before resolving the charge.

Round I
1. Bytor (zzzz)
2. Ngara (41 dmg)
3. Taranis, Augrym, Unrak (Will)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

will: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak rushes forward, brow and beard full of rage. The naga gazes in his direction and... smiles? In a friendly way? The big man almost loses his nerve and stops, but the momentum of his fury pushes him onward.

He swings, the blade going well wide---turned as if by magic as much as skill.

Round I
1. Bytor (zzzz)
2. Ngara (41 dmg)
3. Taranis, Augrym, Unrak


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Movie, study the target, and attack.

Attack: 1d20 + 20 ⇒ (14) + 20 = 341d8 + 11 ⇒ (6) + 11 = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save: 1d20 + 12 ⇒ (1) + 12 = 13


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

The instant Augrym reaches for a blade instead of his bow, Taranis shouts, "NO! Stay back! Use your bow!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis's pleas fall on deaf ears, for the half-orc is already rushing forward. Augrym looks into his foe's eyes, studying their intent, and his expression soon registers surprise. This is not a foe---but a friend! A kindly naga, all alone in the wilderness, only in need of an attentive ear in this big, cruel world. Augrym moves closes to his new-found companion.

"Keeeeep the tiiiiiger off meeeee..." she hisses. Augrym steps over to obey.

The naga intones a muttering of arcane power and snaps forward to lick Unrak's face, leaving a potent green slime on his lips.

Concentration DC 23: 1d20 + 17 ⇒ (10) + 17 = 27 SUCCESS
Touch Attack @ Unrak: 1d20 + 13 ⇒ (9) + 13 = 22 HIT FORT save from Unrak

She then slithers back out of Toth's reach and an instant latter fires off a set of magical bolts at Toth.

Quickened Magic Missile @ Toth: 5d4 + 5 ⇒ (4, 3, 3, 3, 3) + 5 = 21

Round 2
1. Bytor (zzzz)
2. Ngara (41 dmg)
3. Taranis (Toth 62/83 hp), Augrym (charmed, must keep Toth away from the naga), Unrak (FORT, WILL)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Fort: 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
Will: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

fakkin hell


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis violently shakes Bytor to wake him up, trusting that Toth will keep up the fire.


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Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth goes nuts:

Full Chapman: 1d20 + 21 ⇒ (7) + 21 = 28 Miss
Full Chapman: 1d20 + 16 ⇒ (16) + 16 = 32 for DMG if hit: 2d6 + 17 ⇒ (3, 1) + 17 = 21
Full Chapman: 1d20 + 20 ⇒ (11) + 20 = 31 for DMG if hit: 2d6 + 17 ⇒ (1, 4) + 17 = 22
Full Chapman: 1d20 + 20 ⇒ (10) + 20 = 30 MISS


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak licks his lips, unbothered by the poison. At the same time, something stirs in him... he would not mind licking those lips again. And those eyes! "Resssstrain the tiiiger!!!" Ngara hisses at him.

The tiger, paying no mind, launches another assault---this time finding his every move foiled by the naga's quick defenses and hardened scales.

Meanwhile, Bytor is startled awake by Taranis's swift kick in the ribs.

Round 2
3. Taranis (Toth 62/83 hp), Augrym (charmed, must attempt to keep Toth away from the naga), Unrak (charmed, must attempt to restrain Toth)

Round 3
1. Bytor (prone)
2. Ngara (41 dmg)


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

”Watch out! Spirit Nagas have a way of ensorceling their victims. Take this thing out before it charms us to death!”

Bytor stands up and immediately casts haste on his companions!


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2
GMTrex wrote:
Unrak licks his lips, unbothered by the poison. At the same time, something stirs in him... he would not mind licking those lips again. And those eyes! "Resssstrain the tiiiger!!!" Ngara hisses at him.

POINT OF ORDER:
The Charm Person spell says this: "Any act by you or your apparent allies that threatens the charmed person breaks the spell." Does Unrak being poisoned (even though he withstood it) count as such, at least for him?

(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Haste on Toth per Slack. In person the GM said Toth is up, but it looks like the Naga is.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Oops, yes, but first Augrym and Unrak are "up".

Re: Unrak's point of order, the failed Poison spell preceded the Charm effect, so it does not break the latter (but a repeat certainly would).


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak, a tad confused about the (to him) shifting situation, turns to Toth and tries to hold him down.

Toth!! No, leave her alone!!

Grapple: 1d20 + 16 ⇒ (9) + 16 = 25

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