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The catfolk also points out, ”And there could be dirty stinky evil fiendish creatures hiding, and we don’t want them ambushing us from behind after we go in. So, whoever is good at finding traps and hazards go up front with big guardian man, and head on in. Unless ya have spells to cast or something first.”
Ready to swarm forward in the middle-ish of the pack!
She adds, ”Let’s work around the courtyard from the left to the right.”

GM Shadow Dragon |

Is anyone going to deal with the demon bile on the gates before you move in or is that for later?

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If his cold iron great sword is useful then Guardian helps.

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The KnowledgeCheeseWeasel Vreekka checks the gates for traps...
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
If the alchemist doesn’t find any, she helps with the cold ironing of the demon bile - with her cold iron dagger.

GM Shadow Dragon |

Vreekka checks the gate but finds no traps. She, Guardian XI, and Cannoli make quick work of the demon bile on the gate - yuck!
As the group approaches the estate havoc breaks out as creatures emerge from their hiding places! The group recognizes four of them as demon-bile infected mites, having just seen a couple of the little mooks, but the other creature doesn't look familiar.
Yes I rolled Perception checks and shockingly no one hit either DC. Don't fear intrepid heroes; I have full confidence in your PC's abilities! Knowledge (Nature) to determine what the unknown Thing is please. Current Slide has been updated and Slide 3 is a better look at the Thing.
Ini Cannoli: 1d20 + 4 ⇒ (14) + 4 = 18
Ini Guardian XI: 1d20 + 1 ⇒ (2) + 1 = 3
Init Vreekka: 1d20 + 3 ⇒ (20) + 3 = 23
Init Daegon: 1d20 + 1 ⇒ (16) + 1 = 17
Init Lucinus: 1d20 + 1 ⇒ (4) + 1 = 5
Init Jakeric: 1d20 - 1 ⇒ (7) - 1 = 6
Init Grizzlebin: 1d20 + 1 ⇒ (5) + 1 = 6
Init Thing: 1d20 + 5 ⇒ (17) + 5 = 22
Init More Mites: 1d20 + 1 ⇒ (8) + 1 = 9
Round 1 – Four Mites and a What???
Vreekka
Thing
Cannoli
Daegon
Mites
Grizzlebin
Jakeric
Lucinus
Guardian XI
Vreekka is UP! Again, Knowledge (Nature) to determine what the unknown Thing is and list what you'd like to know about it.

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Again something with way too many feet? How original...
Knowledge: Nature: 1d20 + 17 ⇒ (13) + 17 = 30
in this order: Resistances, Immunities, Special Attacks, Special Defenses, Special Abilities
Will post actions as soon as I know more about unknown Thing.

GM Shadow Dragon |

Again something with way too many feet? How original...
[dice=Knowledge: Nature]1d20+17
in this order: Resistances, Immunities, Special Attacks, Special Defenses, Special Abilities
Will post actions as soon as I know more about unknown Thing.
It's a fey (so are the mites), no resistances, no immunities. It has two special attacks: It's bite can cause paralysis in its victim and it has a surprising reach for its size. Special defenses: DR 2/cold iron.