[ACO] PF2e - Q17: Escorting a Mirage (P5) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Please dot (add a post) in here and then delete your post to add yourself to this campaign.

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8) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

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You arrive at the Merabian docks via the barge Powerful Hector, captained by one Eduard Tabrin, who waves as you descend the gangplank. Merab’s docks are busy, crowded with merchants, goods, and beasts of burden. Your instructions only say that someone will meet you at the docks.

As you step onto the dock, you recognize familiar faces and some new ones.

Go ahead and introduce yourselves/catch up

You're not left waiting as an imp soon flies up, hands over a written message, then disappears in a puff of smoke.

Missive:

Darling Pathfinders,

I have some errands that I need you to run for me before you go off on your next assignment. Please find me in the Flowing Market, where I am in search of more reference materials. If you peruse the establishments that provide such materials, I am sure that you will be able to find me.

Your assistance is appreciated,

Chief Archivist Zarta Dralneen

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

A dwarf with a mug and a shield that looks like it came from a wooden beer barrel waves.

"Name's Kargoth. Priest of the brew and here to look for spirits of different kinds. Pleased to meet you all. I'll keep you healed and inspired!" he says.

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

"We meet again, Kargoth. Banjo has been pining to adventure with you," says a stout dwarven woman with a ridiculous puppet on her hand.

Horizon Hunters

Female Nagaji Guardian 2 HP 38/38 Hero Points 1/1 AC 20 (22 Shield) Saves F+8 R+4 W+4 Perc +4 Exploration Raise Shield Active Conditions: n/a Reactions: Shield Block, Intercept Attack Speed 20 feet,

From the top half, Mogok is a beautiful Tien woman, dressed in a delicate sampot, but instead of legs, she slithers around on a long green snake's body. She is accompanied by a ghostly Tengu, who seems agitated, and seems to be constantly worried about something, but only speaks in a strange foreign tongue.

If you happen to speak the language Tang:
The ghostly remnant of a priest of Hei Feng, Pai the Thunder Priest is warning of some upcoming cataclysm. Mogok doesn't seem to give him much mind

"Is there any mention of who will meet us here?" Mogok asks, "Oh, I am Mogok, this is my protector, the Thunder Priest. I came from Huaburi, and have only just finished my Confirmation not that long ago."

Envoy's Alliance

[R] Male Dark Fields Kitsune Medium Animist 3 | Willing Host | HP 35/35, AC 19 w Niyahaat (20 w Shield raised), Fortitude** +7, Reflex* +6, Will** +11, Perception* +9 (LLV), apparition sight (imprecise sense) Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

A fox-like humanoid strolls toward the dock. As he does, a few spirits appear and drift around him, whispering things too soft to hear. He nods, like he was expecting them, and a missive appears in his hand. He reads it, lets out a breath, and gets ready to head to the Flowing Market. When he meets up with the others, he gives a small nod and introduces himself.

"Name’s Delta Variant. Glad to be part of this mission with you all."

"Sounds like we’re supposed to track down the Chief Archivist."

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

A catfolk checks his rifles and re-slings it over his shoulder. He nods to Kargoth and Ramona. "Good to see you all again." His voice is a silky purr.

Glancing at the two newcomers, he takes a moment to notice them. "I'm Savan. Pleasure to have you with us. Zarta shouldn't be too hard to find, yeah?" He winks and one of his eyes shifts color to a fiery orange.

Envoy's Alliance

Male Human (Varisian) Swashbuckler 2 | HP 32/32 | AC 19 | F +5 R +10 W +6 | Perc +6 | Stealth +8 | 25 ft | Hero 0/3 | ◆ ◇ ↺ | Active Conditions: toughness

Sebasti is an older man--older than your typical human who has not devoted his career to the study of eldritch forces--in well-worn leather armor. His clothes and accentuations are an eclectic collection of fabrics, patterns, and artistry from around the world. He walks with a grace that belies his age and does not bow overly much under the weight of his pack.

"Nice to work with you all," he says with an inviting smile. "My name's Sebasti."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You each need to attempt two checks to navigate the streets of Merab: one to find the Flowing Market and one to find Zarta within.
You earn Zarta Search Points (ZSP) as follows: +2/+1/0/-1 for CS/S/F/CF respectively

To find the Flowing Market:
DC 16 Deception to Lie / Diplomacy to Gather Info / Intimidation to coerce
DC 13 Survival to Sense Direction
DC 11 Thuvia-related Lore to RK

To find Zarta w/in the Flowing Market:
DC 18 Athletics to Shove through the crowd
DC 16 Diplomacy to Gather Info
DC 18 Performance to Perform
DC 13 Society to RK
DC 11 Library or Book-related Lore to RK

Envoy's Alliance

[R] Male Dark Fields Kitsune Medium Animist 3 | Willing Host | HP 35/35, AC 19 w Niyahaat (20 w Shield raised), Fortitude** +7, Reflex* +6, Will** +11, Perception* +9 (LLV), apparition sight (imprecise sense) Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Delta begins navigating the area, searching for the Flowing Market. He follows some people who are carrying flowers with them.
DC 13 Survival to Sense Direction: 1d20 + 4 ⇒ (18) + 4 = 22

Once he arrives at the Flowing Market, he finds it bustling with many people.

"I know you're there. I need your help." Delta whispers to no one. He then closes his eyes, takes a deep breath, and calls upon a nearby spirit to guide him.
◆ Host Spirit – DC 11 Library Lore to RK: 1d20 + 4 ⇒ (6) + 4 = 10

Moments later, he opens his eyes that now looks distant, and begins pointing as if giving directions. He mutters softly, naming streets and turns as though in conversation. Eventually, he falls silent again and closes his eyes once more.

"Yes, yes. Meet me again later and you will have your request," he murmurs before opening his eyes again, having learned what he needed from the possessing spirit.

He follows the path revealed to him, only to find that the spirit has led him elsewhere.

Host Spirit:
Frequency once per day; Effect You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled. PFS Note: If you select the Willing Host background, use the following clarifications to streamline play. For organized play purposes, the spirit doesn't ask for things that are beyond your means or that would be disruptive to the flow of the adventure (for example, they don't require you to provide a gourmet meal while your group is on the road). Since organized play games typically do not track the costs of every meal that characters eat, you do not need to pay additional money to procure sensory experiences for the spirits. You can choose to spend money on the spirits' requests for roleplaying reasons if you wish.

Envoy's Alliance

Male Human (Varisian) Swashbuckler 2 | HP 32/32 | AC 19 | F +5 R +10 W +6 | Perc +6 | Stealth +8 | 25 ft | Hero 0/3 | ◆ ◇ ↺ | Active Conditions: toughness

Diplomacy (T): 1d20 + 7 ⇒ (8) + 7 = 15
Hero Point: Diplomacy, Vestments (T): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Diplomacy (T): 1d20 + 7 ⇒ (13) + 7 = 20

The old gambler asks around for directions through Merab. "It's been a while, and the streets don't look like I remember. Would you mind pointing me toward the Flowing Market?"

Later he asks around the market. "Could you help me find my daughter? She told me to meet her outside a bookstore, but I forgot which one. Pretty girl. Long, dark hair. Paints her fingernails black. That drives her mother batty. Probably why she does it."

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Gather Information: 1d20 + 5 ⇒ (19) + 5 = 24
Society: 1d20 + 6 ⇒ (10) + 6 = 16

Savan does what any normal person would do: he goes and asks for directions to the Flowing Market. The first person he asks is actually headed that way themselves and is happy to lead the group there. Once inside the market, the Catfolk tries to remember what Zarta looks like, so he can describe her to the others.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

"Let's find this place.. there must be some nice brews there.." Kargoth says.

"And where could he be..."
Survival: 1d20 + 9 ⇒ (11) + 9 = 20
Society: 1d20 + 6 ⇒ (16) + 6 = 22

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Deception: 1d20 + 11 ⇒ (3) + 11 = 14

Ramona unsuccessfully lies to people to try to get information out of them

Performance: 1d20 + 10 ⇒ (17) + 10 = 27

But, Banjo helps her find Zarta when she puts on a show.

Radiant Oath

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You need 1 more success for the optimal outcome. Waiting for Mogok (unless someone else wants to use a hero point)

Horizon Hunters

Female Nagaji Guardian 2 HP 38/38 Hero Points 1/1 AC 20 (22 Shield) Saves F+8 R+4 W+4 Perc +4 Exploration Raise Shield Active Conditions: n/a Reactions: Shield Block, Intercept Attack Speed 20 feet,

Mogok tries to find someone willing to take pity on someone like her, an alchemically infused fleshwarp who's part snake, and point her to the the Flowing Market, where she's heard someone might be able to help.

Deception, Level Bump: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

And once there, she tries to honestly find a lead on the Lead Archivist. Diplomacy, Level Bump: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Radiant Oath

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Everyone except Ramona:

There’s a basilisk game going on today between the Merab Vultures and their rivals, the Riddleport Rollers, and the fans are agitated.

Everyone except Delta Variant:
You learn that Zarta is at a tea parlor and bookstore named Leaves and Bindings.

You locate Zarta after a short stroll through the market, taking under an hour.

Nestled among the market stalls is a tea parlor and bookstore named Leaves and Bindings. A small cart holding several crates sits outside the shop. Zarta is sitting at a table with a dwarf, whom she introduces as Pallomar Gladhammer, a freelance correspondent for Golarion's Finest books and travelogues.

Zarta gestures at Pallomar. "Pallomar here is in a spot of bother, and he will be writing an article about his adventures with Pathfinders. Deliver him and the books back to the Powerful Hector safely and you will receive the normal remuneration. It's not exploring old ruins or something equally exciting, but even dry history books can be a gateway to experiencing new and wonderful things."

Zarta smiles and drinks another sip of tea. "Do you have any questions for me or Pallomar, or do you wish to get this simple errand over with?"

Radiant Oath

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GM Dice:

Sun Orchid
Savan Genieshot's Arcana (T): 1d20 + 6 ⇒ (13) + 6 = 19
Mogok's Crafting (U): 1d20 + 9 ⇒ (14) + 9 = 23
Kargoth Thunderbrew's Crafting (T): 1d20 + 7 ⇒ (15) + 7 = 22
Sebasti's Diplomacy (T): 1d20 + 7 ⇒ (5) + 7 = 12
Ramona's Underworld Lore): 1d20 + 7 ⇒ (19) + 7 = 26

Basilisk
Mogok's Diplomacy (T): 1d20 + 7 ⇒ (9) + 7 = 16
Savan Genieshot's Society (T): 1d20 + 6 ⇒ (5) + 6 = 11
Sebasti's Diplomacy (T): 1d20 + 7 ⇒ (7) + 7 = 14
Kargoth Thunderbrew's Diplomacy (T): 1d20 + 7 ⇒ (15) + 7 = 22
Ramona's Underworld Lore): 1d20 + 7 ⇒ (8) + 7 = 15

Savan/Mogok/Ramona:
Anyone who drinks sun orchid elixir immediately physically transforms to a youthful age of their own choosing. The supply of the elixir is rigorously controlled. The vials are then transported to one of the five Thuvian city-states for auction. Right now is not the correct season, nor is Merab the hosting city this year.

Kargoth:

- Anyone who drinks sun orchid elixir immediately physically transforms to a youthful age of their own choosing. The supply of the elixir is rigorously controlled. The vials are then transported to one of the five Thuvian city-states for auction. Right now is not the correct season, nor is Merab the hosting city this year.

- The local basilisk team is named the Merab Vultures, and their colors are black and red. The team logo is a stylized vulture.

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

"What kind of books? And, why do you need protection? Is someone after the books? Or you?"

Envoy's Alliance

Male Human (Varisian) Swashbuckler 2 | HP 32/32 | AC 19 | F +5 R +10 W +6 | Perc +6 | Stealth +8 | 25 ft | Hero 0/3 | ◆ ◇ ↺ | Active Conditions: toughness

”Books are treasures,” Sebasti comments. ”And I hear the local basilisk fans are agitated. Could riot at any moment depending on the game.”

Horizon Hunters

Female Nagaji Guardian 2 HP 38/38 Hero Points 1/1 AC 20 (22 Shield) Saves F+8 R+4 W+4 Perc +4 Exploration Raise Shield Active Conditions: n/a Reactions: Shield Block, Intercept Attack Speed 20 feet,

"Well, they are playing Riddleport. The Rollers must have sailed for months to arrive here to play."

Riddleport's in Varisia! How on Golarion does that pencil out? Did they hire a couple 15th level wizards to teleport the team across the globe?

"What is the nature of this bother?"

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

Savan nods. "I'd be curious to see these books myself. And Pallomar, have you been studying these? Any recent travels?"

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

[b]"Well, I've learned these things from drinking with some folks."

- Anyone who drinks sun orchid elixir immediately physically transforms to a youthful age of their own choosing. The supply of the elixir is rigorously controlled. The vials are then transported to one of the five Thuvian city-states for auction. Right now is not the correct season, nor is Merab the hosting city this year.
- The local basilisk team is named the Merab Vultures, and their colors are black and red. The team logo is a stylized vulture.

Kargoth lets the others question Pallomar.

Radiant Oath

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Palomar sighs. "I wrote a small article for Golarion’s Finest last year detailing my experiences in Merab. It seems that some of the local Merab Vultures fans objected to my article, saying that it brought bad luck to the team and made the Vultures lose the Avistan Basilisk League Championship. They still haven't forgiven me..."

Zarta smiles at the gathered Pathfinders. "Maybe if you can get them to the Powerful Hector unharmed I can let you see some of them. But they're really just mundane tomes that I found here."

Envoy's Alliance

[R] Male Dark Fields Kitsune Medium Animist 3 | Willing Host | HP 35/35, AC 19 w Niyahaat (20 w Shield raised), Fortitude** +7, Reflex* +6, Will** +11, Perception* +9 (LLV), apparition sight (imprecise sense) Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

"I learned from somebody that there’s a basilisk game going on today between the Merab Vultures and their rivals, the Riddleport Rollers, and the fans are agitated. Perhaps it is because of you." Delta tells Pallomar nonchalantly after finally arriving at the shop where they find Zarta, thanks to his allies after he got lost.

"I wonder what you wrote in that article..."

Radiant Oath

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Kargoth:

Is Ghardak joining us for 06-05?

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

"Hmm, can we make Pallomar not look like himself? Might be easier if no one recognizes him."

Savan is not trained in Deception unfortunately.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"It's just an article about basilisk and basilisk fans. We can discuss this further on the Powerful Hector if you like. And there's not enough time to buy a disguise..."

Disguise? You're the hired muscle. You mean you can't handle it?! :)

Any further questions go ahead and add it. I'll retcon the responses

You are provided with a cart already loaded with 4 crates of heavy books, stacked 2 deep. Pallomar gets up into the driver's seat and you begin your return to the ship.

As you start to leave the marketplace, enraged hermits surround the cart, chanting "Sezruth demands we destroy your cart." They prep oil and alchemist's fire to lob at the wagon. Pallomar snaps the reins and keeps driving, trying to escape the violence.

Init:

Mogok's Initiative using Defend: 1d20 + 4 ⇒ (7) + 4 = 11
Delta Variant's Initiative using Defend: 1d20 + 9 ⇒ (19) + 9 = 28
Savan Genieshot's Initiative using Search: 1d20 + 7 ⇒ (11) + 7 = 18
Sebasti's Initiative using Scout: 1d20 + 7 ⇒ (5) + 7 = 12
Kargoth Thunderbrew's Initiative using Search: 1d20 + 11 ⇒ (12) + 11 = 23
Ramona's Initiative using Detect Magic: 1d20 + 15 ⇒ (5) + 15 = 20
Red: 1d20 + 6 ⇒ (20) + 6 = 26
Yellow: 1d20 + 6 ⇒ (11) + 6 = 17
Blue: 1d20 + 6 ⇒ (14) + 6 = 20

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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Delta Variant - AC 18 (19 w/shield) 24/24
Red
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue
Ramona - AC 20 (22 w/shield) 44/44 (Shield - H5, 40/40)
Savan Genieshot - AC 19 28/28
Yellow
Sebasti - AC 19 (20 w/buckler) 32/32
Mogok - AC 15 (17 w/shield) 21/21 (Shield - H5, 40/40)

Envoy's Alliance

[R] Male Dark Fields Kitsune Medium Animist 3 | Willing Host | HP 35/35, AC 19 w Niyahaat (20 w Shield raised), Fortitude** +7, Reflex* +6, Will** +11, Perception* +9 (LLV), apparition sight (imprecise sense) Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Delta sighs. Whatever Pallomar wrote must have really hit the nerves of those who were offended by the article. He silently draws his greataxe and moves closer. He then threatens Red.

"If I were you, you better leave." he tells Red while flaunting his greataxe.
Intimidation to Demoralize: 1d20 + 6 ⇒ (20) + 6 = 26 vs Red’s Will DC
↺ Invigorating Fear: If the target gains Frightened condition, Delta gains temp HP equal to the creature's level or 3, whichever is higher which lasts 1 minute.

"Ah, yes! I like it when I see knees shaking!"

◆ Interact to draw weapon
◆ Stride
◆ Demoralize
↺ Invigorating Fear

Radiant Oath

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Delta pulls out a large axe and moves to where the hermits can see him. Brandishing the axe, he terrifies the cultist with a red stain on his robe.

Red moves up and chucks a sizzling red bottle at the cart.

Alchemist's Fire vs Cart, AC 10: 1d20 + 3 ⇒ (20) + 3 = 23 for Fire: 1d8 ⇒ 3 plus 1 persistent fire plus 1 fire splash

The fire bomb hits one of the crates and sets it on fire! The cultist cackles with glee as the crate starts to burn. Meanwhile burning embers also singe the Pathfinders around the crate.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Cargo:
Crate #1 - on fire
Crate #2 - ok
Crate #3 - ok
Crate #4 - ok

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action

------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 24/24 (temp hp - 3/3)
Red (F2)
**Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue
Ramona - AC 20 (22 w/shield) 43/44 (Shield - H5, 40/40)
Savan Genieshot - AC 19 27/28
Yellow
Sebasti - AC 19 (20 w/buckler) 31/32
Mogok - AC 18 (20 w/shield) 20/21 (Shield - H5, 40/40); Thunder Priest AC 18

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

"I think I'm a wee bit too close!" Kargoth says.

Can't tell which is the crate on fire. Will try to put it out either way.

He moves back and then casts guidance on Ramona.

+ Stride
+ Interact to put out fire
+ Guidance on Ramona

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Kargoth moves and dumps the contents of his tankard on the flames, putting them out. He then gives Ramona some divine guidance.

Blue runs forward and fumbles with another bomb. Lighting it, he chucks it at the cart!

Lesser Alchemist Fire, 30' range vs Cart AC 10: 1d20 + 3 ⇒ (7) + 3 = 10 for Fire: 1d8 ⇒ 3 plus 1 persistent fire plus 1 fire splash

Which Crate: 1d4 ⇒ 2

Fortunately, although the bomb hits the crate, it bounces off and goes right into the fountain. Crate has hardness. The damage wasn't enough!

However, burning embers still singe those around the cart.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - ok

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action

------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 24/24 (temp hp - 3/3)
Red (F2)
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue
**Ramona - AC 20 (22 w/shield) 42/44 (Shield - H5, 40/40; Guidance)
**Savan Genieshot - AC 19 26/28
Yellow
Sebasti - AC 19 (20 w/buckler) 30/32
Mogok - AC 18 (20 w/shield) 19/21 (Shield - H5, 40/40); Thunder Priest AC 18

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

"What are you doing with that fire?!" As everything broke out, Savan unshouldered his rifle and he levels it at the nearest one at point blank range. As they throw the latest bomb, he just shakes his head and fires. His fur gains some frosty tips as he does so.

He reloads and tries to fire again, eyeing the arsonists as he does so.

Attack vs Blue: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 1d4 ⇒ (1) + (1) = 2 +1 cold
Crit Damage if needed: 1d12 + 1d4 ⇒ (8) + (1) = 9 +1 cold Fatal Die: 1d12 ⇒ 8

Attack vs Blue: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
Damage: 1d8 + 1d4 ⇒ (1) + (2) = 3 +1 cold

◇ Energy Shot
◆ Strike vs Blue
◆ Thoughtful Reload (RK Society +6)
◆ Strike vs Blue/Red

Radiant Oath

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GM Dice:

Soc: 1d20 + 6 ⇒ (2) + 6 = 8

Savan:
Apart from being grimy and in need of a bath, you don't really know much about the people attacking you

Savan levels his weapon at the bum and fires, hitting him right in the chest. "We need ta destroy the books! Sezruth demands it!" Blue howls at Savan, giving Savan a faceful of garlic breath (and other things!). The eye-watering stench of the man's breath causes Savan miss his second shot.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - ok

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action

------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 24/24 (temp hp - 3/3)
Red (F2; 9 < AC <= 19)
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue (-28; 9 < AC <= 19)
**Ramona - AC 20 (22 w/shield) 43/44 (Shield - H5, 40/40; Guidance)
Savan Genieshot - AC 19 27/28
Yellow (9 < AC <= 19)
Sebasti - AC 19 (20 w/buckler) 31/32
Mogok - AC 18 (20 w/shield) 20/21 (Shield - H5, 40/40); Thunder Priest AC 18

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

* Courageouus Anthem

** Needle Darts vs Red: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22for: 4d4 + 1 ⇒ (2, 1, 1, 4) + 1 = 9 damage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ramona starts chanting a battle anthem. She then shoots needles at Red and connects. Seeing his partners crowd around the cart, Yellow instead draws his sword and charges at Delta. "Sezuth demands your death, heathen!" he howls, his breath smelling like an open grave.

Longsword vs Delta Variant AC 18: 1d20 + 8 ⇒ (13) + 8 = 21 for Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - ok

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

-2-
**Delta Variant - AC 18 (19 w/shield) 22/24
Red (-9; F2; 9 < AC <= 19)
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue (-28; 9 < AC <= 19)
Ramona - AC 20 (22 w/shield) 43/44 (Shield - H5, 40/40; Guidance)
Savan Genieshot - AC 19 27/28
Yellow (9 < AC <= 19)

-1-
**Sebasti - AC 19 (20 w/buckler) 31/32
**Mogok - AC 18 (20 w/shield) 20/21 (Shield - H5, 40/40); Thunder Priest AC 18

Envoy's Alliance

[R] Male Dark Fields Kitsune Medium Animist 3 | Willing Host | HP 35/35, AC 19 w Niyahaat (20 w Shield raised), Fortitude** +7, Reflex* +6, Will** +11, Perception* +9 (LLV), apparition sight (imprecise sense) Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Delta's vulpine face crumples when the enemy's breath seems to punch and jab him. He almost gagged at the rotten smell. Nevertheless, he remains combat-ready. "About time..." he says with a wicked smile after being hurt by the enemy. Suddenly, his eyes roll back and turn white as one of his apparitions takes control of him.

Once taken over, his eyes glow white. His warrior apparition allows him to wield and attack skillfully with the weapon currently in his hands.

"Receive the fury of the embattled warrior! Tell Sezuth that he takes your death as payment instead!" he shouts, retaliating against Yellow with his axe.
+1 Greataxe Attack, Embodiment of Battle: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 vs Yellow AC
Damage + Embodiment of Battle: 1d12 + 2 + 1 ⇒ (3) + 2 + 1 = 6 S damage

He then raises a magical shield that shimmers in gold around him for protection

◇ Relinquish Control – +4 status bonus on saves against spells and effects that impose the controlled condition or attempt to influence your actions (such as charm, command, or a nosoi’s haunting melody). However, the only actions you can take are: Recall Knowledge, Step, Strike, Cast an apparition Spell, Cast a vessel Spell, Sustain a vessel spell, or use an action that has the apparition trait. You also gain a +2 circumstance bonus on all Recall Knowledge checks made using Lore skills granted by your attuned apparitions.
Embodiment of BattleDelta becomes trained in martial weapons, gains ↺ Reactive Strike, and –2 status penalty to spell attack modifiers and spell DCs
◆ Strike
◆ Shield (apparition) - +1 circumstance to AC
↺ Reactive Strike (apparition) - Trigger: a creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Reactive Strike:
"You are not doing that right in front of me!" Delta attacks the triggering enemy!
+1 Greataxe Attack, Embodiment of Battle: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 vs target AC
Damage, Embodiment of Battle: 1d12 + 2 + 1 ⇒ (1) + 2 + 1 = 4 S damage

----------

Resource Tracking:
Innate Cantrip (Rank 1) fr Kitsune Spell Familiarity: Daze
Prepared Cantrips (Rank 1): Needle Darts, Rousing Splash
Prepared Spells (Rank 1): [] Animate Dead, [] Necromancer’s Generosity
Witness to Ancient Battles (primary), Custodian of Groves and Gardens
Lores: Battlegrounds Lore, Heraldry Lore, Farming Lore, Herbalism Lore
Known Cantrips (Rank 1): Shield, Tangle Vine
Known Spells (Rank 1) []: Sure Strike, Protector Tree
Focus Spell [X]: Embodiment of Battle
Background Feature: [X] Host Spirit
Invested Items (1/10): Wayfinder
Worn Items: +1 Greataxe, Niyahaat, Cold Iron Chunk, Silver Chunk, Healer’s Toolkit, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Delta clobbers Yellow before casting a Shield spell.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - ok

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

-2-
Delta Variant - AC 18 (19 w/shield) 22/24 (AC 19)
Red (-9; F2; 9 < AC <= 19)
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
Blue (-28; 9 < AC <= 19)
Ramona - AC 20 (22 w/shield) 43/44 (Shield - H5, 40/40; Guidance)
Savan Genieshot - AC 19 27/28
Yellow (-6; 9 < AC <= 19)

-1-
**Sebasti - AC 19 (20 w/buckler) 31/32
**Mogok - AC 18 (20 w/shield) 20/21 (Shield - H5, 40/40); Thunder Priest AC 18

Horizon Hunters

Female Nagaji Guardian 2 HP 38/38 Hero Points 1/1 AC 20 (22 Shield) Saves F+8 R+4 W+4 Perc +4 Exploration Raise Shield Active Conditions: n/a Reactions: Shield Block, Intercept Attack Speed 20 feet,

Mogok slithers around as the Thunder Priest slashes out at one of the thugs!

Thunderpriest Sword vs Blue, Level Bump: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Crit Damage, Electricity, Level Bump: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Doubled plus Fatal damage: 1d10 ⇒ 7

She then opens up a bit of void on another thug.

Fortitude Save from Yellow, DC 18, Void Damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6

◆ Act Together, Strike and Stride ◆◆cast Void Warp

Envoy's Alliance

Male Human (Varisian) Swashbuckler 2 | HP 32/32 | AC 19 | F +5 R +10 W +6 | Perc +6 | Stealth +8 | 25 ft | Hero 0/3 | ◆ ◇ ↺ | Active Conditions: toughness

Sebasti grimaces as the cultists start throwing alchemist fire at the books. "These folk have lost their wits," he remarks before legging it around the tent beside him with a swiftness that belies his age.

He swipes at the blue-shirted cultist's belt with one hand before trying to stab the man with his rapier in the other. "Bah! I can do better!"

◆ Stride
◆ Dirty Trick: Thievery (T) vs. Blue's Reflex DC: 1d20 + 8 ⇒ (3) + 8 = 11
◆ Strike vs Blue: Rapier (T), MAP: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15 (flanking)
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 + Precision: 2 = 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:
Y Fort: 1d20 + 9 ⇒ (16) + 9 = 25

Thunderpriest removes Blue's head while Mogok introduces Yellow to the void. Fortunately for Yellow, he manages to withstand the cold.

Sebasti tries to cut the Red cultist's belt but the hermit twists out of the way. Sebasti is also unable to poke the man with his sword.

Red again hurls a fire bomb at the cart.

Lesser Alchemist Fire vs Cart AC 10, 30' range: 1d20 + 3 ⇒ (15) + 3 = 18 for Fire: 1d8 ⇒ 7 plus 1 persistent fire plus 1 fire splash

Which Crate: 1d4 ⇒ 4

The bomb hits the top of the cart and sets another crate on fire. Sparks fly and singe Ramona, Thunderpriest and Savan.

He then turns and punches Sebasti.

Fist vs Sebasti AC 19, MAP, Agile, F2: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - 17/10 (on fire)

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 22/24 (AC 19)
Red (-9; F2; 15 < AC <= 19)
**Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
**Ramona - AC 20 (22 w/shield) 42/44 (Shield - H5, 40/40; Guidance)
**Savan Genieshot - AC 19 26/28
Yellow (-9; 15 < AC <= 19)
Sebasti - AC 19 (20 w/buckler) 31/32
Mogok - AC 18 (20 w/shield) 19/21 (Shield - H5, 40/40); Thunder Priest AC 18

Vigilant Seal

male suli-catfolk gunslinger 3 | HP 38/38 | AC 20 | F +9 R +11 W +7 | Perc +7 (darkvision) | Stealth +9 | speed 25 |◆ | ◇ | ↺

"Stop hurling fire!" Savan yells at the man in red as he reloads his rifle. He aims it and him and fires.

Attack vs Red: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 1d4 ⇒ (4) + (2) = 6 +1 cold

◆ Reload
◆ Strike vs Red
◆ Reload

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Red grimaces in pain as Savan hits him but he still manages to shout "Make me!" and gives Sebasti a faceful of disgusting sewer-breath...

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - 17/10 (on fire)

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 22/24 (AC 19)
Red (-16; F1; 15 < AC <= 19)
**Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 40/40)
**Ramona - AC 20 (22 w/shield) 42/44 (Shield - H5, 40/40; Guidance)
Savan Genieshot - AC 19 26/28
Yellow (-9; 15 < AC <= 19)
Sebasti - AC 19 (20 w/buckler) 31/32
Mogok - AC 18 (20 w/shield) 19/21 (Shield - H5, 40/40); Thunder Priest AC 18

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

◆ Single action to put out the fire.

◆ Single action to continue the Anthem

◆ Single action to Raise Shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ramona beats out the fire, continues to sing and raises her shield.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - 17/20

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

Delta Variant - AC 18 (19 w/shield) 22/24 (AC 19)
Red (-16; F1; 15 < AC <= 19)
**Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 20/20)
Ramona - AC 20 (22 w/shield) 42/44 (AC 22; Shield - H3, 12/12)
Savan Genieshot - AC 19 26/28
Yellow (-9; 15 < AC <= 19)
Sebasti - AC 19 (20 w/buckler) 31/32
Mogok - AC 18 (20 w/shield) 19/21 (Shield - H5, 20/20); Thunder Priest AC 18

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

"Come on lads. Let's discuss this. There's some nice books in those crates," he says.

He casts Calm on the remaining two.

++ Calm (Will DC 20)
+ Cast Guidance on Savan

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Will: 1d20 + 6 ⇒ (7) + 6 = 13
R Will: 1d20 + 6 ⇒ (15) + 6 = 21

Kargoth, I dropped a 10' burst template onto the map. Please show how you're going to get both of them without getting Delta as well :)

Otherwise, Delta will need to make a save as well :)

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

See if that works.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Yellow stops attacking for whatever reason. He immediately starts a conversation with Delta about the books...

You have Yellow for sure -- the burst isn't big enough to get Red as well, though

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map

Special Cargo:
Crate #1 - 17/20
Crate #2 - ok
Crate #3 - ok
Crate #4 - 17/20

Special Conditions:
* If a crate burns up, the book inside is destroyed
* Adjacent Pathfinders can put the fire out with a single interact action
------------------
Those with ** may go

-3-
**Delta Variant - AC 18 (19 w/shield) 22/24 (AC 19)
Red (-16; F1; 15 < AC <= 19)
Kargoth Thunderbrew - AC 16 (18 w/shield) 50/50 (Shield - H5, 20/20)
Ramona - AC 20 (22 w/shield) 42/44 (AC 22; Shield - H3, 12/12)
Savan Genieshot - AC 19 26/28
Yellow (-9; 15 < AC <= 19; Calmed)

-2-
**Sebasti - AC 19 (20 w/buckler) 31/32
**Mogok - AC 18 (20 w/shield) 19/21 (Shield - H5, 20/20); Thunder Priest AC 18

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