Agents of the Holy Ordos

Game Master TheLastGhost

A Dark Heresy 2e game.

Campaign Resources


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For posterity though, Dark Heresy does have rules for xenos in the Enemies Beyond supplement. I believe they had rules for Aeldari, Kroot, and Ork mercenaries.

If this game takes place in the "modern day" (post Rowboat Resurrection) an Aeldar wouldn't be out of place for an Ordo Xenos Inquisitor's retinue, though that would of course vary. It looks like our GM wants us to be working for more of a hardliner or traditionalist.


On second thought, not really feeling the connection to the character. Gonna withdraw, happy gaming to the rest of you!


I will by no means claim to be the foremost authority on 40k lore, which itself is a convoluted mess of inconsistencies. From my understanding, Yes, a rogue Aeldari helped to resurrect Guilliman, but even he doesn't trust them. Most of the Aeldari are still at odds with the Imperium, just as most of the Imperium think all xenos should die. But comparing them to pretty much everything else out there, they can be an ally of convenience.

Of course the meme-verse has Guilliman and Yvraine madly in love, making hybrid eldar-marine babies!!!!

As I mentioned before, you serve an Inquisitor who is neither a hardliner, nor a wild radical. A couple psykers, some others who dance in the grey, sure. But Xenos and Daemonhosts might be across his line...


Ah yes! There has been oh so much fanart that can not be shown here of Guilliman/Yvraine smut


TheLastGhost wrote:

I will by no means claim to be the foremost authority on 40k lore, which itself is a convoluted mess of inconsistencies. From my understanding, Yes, a rogue Aeldari helped to resurrect Guilliman, but even he doesn't trust them. Most of the Aeldari are still at odds with the Imperium, just as most of the Imperium think all xenos should die. But comparing them to pretty much everything else out there, they can be an ally of convenience.

Of course the meme-verse has Guilliman and Yvraine madly in love, making hybrid eldar-marine babies!!!!

As I mentioned before, you serve an Inquisitor who is neither a hardliner, nor a wild radical. A couple psykers, some others who dance in the grey, sure. But Xenos and Daemonhosts might be across his line...

People who work outside of the Imperium's normal rules (Rogue Traders and Inquisitors primarily) often have xenos in their retinue just as a matter of convenience. Kroot, Orks, Aeldar, and Sslyth are probably the most common. And that was before the new stuff with Yvraine etc.

The new 40k RPG, Wrath and Glory, explains a bit more about the Ynnari (Yvraine's splinter faction). They're sort of like an Aeldar version of the Farsight Enclaves, and pretty explicitly allied with the Imperium at least when it comes to combating shared threats.


Well now, looks like SoB is back on the menu! I'll have to get to work!


You could have always felt free to make a SoB! Didn't mean to take away inspiration or claim the Sister.

Also, notably I did have a bit of inspiration myself so I'm going to finish the work I started and see how I feel about her. Sorry for being so indecisive!


bigrig107 wrote:

You could have always felt free to make a SoB! Didn't mean to take away inspiration or claim the Sister.

Also, notably I did have a bit of inspiration myself so I'm going to finish the work I started and see how I feel about her. Sorry for being so indecisive!

I don't think we need any SoB character's in the game. I've been called one enough in real life, I prefer to keep my role playing separate from life. :)

For any non english speakers, SoB also stands for Son of a B!tch


Any word on elite advancements, if we meet the criteria? Thinking of making her an actual Sister of Battle, power armor and bolter included.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ontzlake Goldenlight wrote:

Archpaladin Zousha here, rolling stats:

What's my next step with the rerolls and switches? I'm angling for a "battle-astropath" kind of character, if that helps, the kind of guy who says "I never bought into the notion that my body needs to be weak for my mind to be strong."

Rerolling as per the suggestions that were offered:

WS: 1d10 ⇒ 4
Agi: 1d10 ⇒ 7
Fel: 1d10 ⇒ 8

Okay, that upgrades WS to 12, Agi to 17 and Fel 17!

WS(+) 12
BS 15
Str 9
Agi 17
Tou 17
Int(-) 12
Per(+) 17
Wil 13
Fel 17
Inf 13

Switching Perception with Willpower as suggested. I'm thinking of plugging the BS into Str, since I can get away with a little lower WS as my homeworld bonus can compensate for it a bit. So that means:

WS 12+25=37
BS 9+20=29
Str 15+25=40
Agi 17+20=37
Tou 17+25=42
Int 12+20=32
Per 13+20=33
Wil 17+25=42
Fel 17+20=37
Inf 13+20=33


Now to roll the other stuff:

Fate Threshold 3(6+): 1d10 ⇒ 10
Wounds: 1d5 + 9 ⇒ (2) + 9 = 11
Divination: 1d100 ⇒ 28

Truth is subjective.

Increase this character's Perception characteristic by 3. The first time he would gain 1 or more Corruption points each session, he gains that amount plus 1 instead.


Gonna get in the Cliff Notes for my story-related stuff, I'm still chewing through talents.

Dynarius-382 (name may change) is an Electro-Priest from the Forge World Luminex. After sabotage by foul gene-warped reprobates, the planet's reactor was rendered inoperable, and nobody could figure out how to fix it.

Dynarius set out on a holy quest to find the means to re-awaken the reactor's Motive Force generators alongside many others from his order. [Insert Inquisitor's Name Here] offered a piece of archeotech that would do the trick, but at a price; the reactor would be moved onto his ship and used to power its engines.

Luminex fell dark, but the priesthood lives on and happily tends the reactor to this day. Dynarius is one of several priests who offered their services to the Inquisitor in a more direct sense, in gratitude for saving their object of worship.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Got another question: do we start with any Corruption points by default or is that just unique to unsanctioned psykers?


Ho boy...this is taking longer than I expected. Worried I might not have Ontzlake ready in time. >_<

Sczarni

The big day!

Archpaladin, Re: the corruption, yes, the one I rolled was due to being unsanctioned. I think some backgrounds also start with Corruption, too, but you should be good as a sanctioned astropath.

I think there's a few more days to finalise the work, when the GM makes the picks, but if there's any help you'd need in particular with, I'd be happy to lend my (inconsiderably experienced) hand, and I'm sure others would as well! You've got the thematics down already and I personally find it easier to figure out what I want once I'm done with them.

I'd suggest going for the gen version of the sheet first, pre-XP, picking up your extra aptitude, and then figuring out where the XP goes (2500 is surprisingly easy to spend!), probably starting with Psykery stuff, skills and talents you can't live without (such as Parry, Dodge, or Blademaster), then plugging the gaps.


Is there not a way to raise your Influence score? Need 50 for the Sororitas Elite Advance, which is impossible with the rolling rules I think?


Nearly have my backstory/personality done, just need to see if I can handwave/fix the influence requirements for the Soroitas. Seeing as how we're supposed to be seasoned agents and all.


Having a lot of trouble figuring things out, but getting as much done as I can before the deadline.

Hela Decima is what I have so far. Going with a SoB soldier rather than crusader. I did it for aptitudes and skills and such. Does it make a huge difference progressing? I am realizing I have no idea what I am doing.

Looking at other people they bought some advancements with an aptitude of two, but the builder says you can only benefit from one aptitude? Never mind, figured it out.


I'm not going to be able to get this done today. I don't seem to know the system enough to know what I want to purchase, and I think I will need to spend some time reading through a pdf properly to understand combat and things well enough to play.

Sczarni

From my loose-ish memory, I had to check the Lexicanum and after a quick check, Adepta Sororitas and the Sisters of Battle aren't exactly one and the same. Sororitas have different orders, Militant and Non-Militant, and only the former is called Sister of Battle.

A Sororita can be a Sister Famulous (Jane Austen meets Machiavelli), Dialogus (Arrival meets The Imitation Game) or a Hospitalier (Hacksaw Ridge meets House M.D.), or a member of the most important of all orders, the Order Fenestrus.

I think the inquisitorial retinue gathers influence as it wins friends and influences enemies, so the Sister of Battle is probably meant to denote a full-blown Sister (the Rank, which is one above Novitiate, which is apparently when Adeptas get more independence and get assigned to the Ordo Hereticus).

As to why a Sister (the whole organisation) is different from a Sister (a colloquial name for the Sisters of Battle) is different from a Sister (the fifth out of eleven ranks in the Sisters of Battle), I blame the Administratum.


The Lion Cleric wrote:

From my loose-ish memory, I had to check the Lexicanum and after a quick check, Adepta Sororitas and the Sisters of Battle aren't exactly one and the same. Sororitas have different orders, Militant and Non-Militant, and only the former is called Sister of Battle.

A Sororita can be a Sister Famulous (Jane Austen meets Machiavelli), Dialogus (Arrival meets The Imitation Game) or a Hospitalier (Hacksaw Ridge meets House M.D.), or a member of the most important of all orders, the Order Fenestrus.

I think the inquisitorial retinue gathers influence as it wins friends and influences enemies, so the Sister of Battle is probably meant to denote a full-blown Sister (the Rank, which is one above Novitiate, which is apparently when Adeptas get more independence and get assigned to the Ordo Hereticus).

As to why a Sister (the whole organisation) is different from a Sister (a colloquial name for the Sisters of Battle) is different from a Sister (the fifth out of eleven ranks in the Sisters of Battle), I blame the Administratum.

Yeah I know about the Non-Militant Ordos, I am wanting to make a Militant Ordo Sister, and take the elite advancement found on page 38 of Enemies Within in order to gain access to the Sororitas power armor and talents the advancement gives.

If I can't skip the Influence requirement, that's fine, just need to know which way to go cause it influences my build and XP spending.

Edit: novitiates are frequently picked up by Inquisitors out of the ranks of the more capable prospects. I was planning on having her have a record of serving with Inquisitor Bouchon and having earned her power armor while on campaign in his service.


On second thought it's probably not a good idea to dump that much XP into an elite advance. I'll stick with a novitiate and work my way to getting the iconic power armor later.


Sister Famulous would be perfect for an animish setting where they need to marry the only son of a noble house to ensure the line is continued. Cue harem antics as various other waifus pop up.


BigRig I sent you a PM with some character creation notes. Hope they help.


Okay, good news and bad news time:

I have made more progress, and have a large portion of Ontzlake's fluff written, but I've got work in the morning so I have to get some sleep and it's not fully finished. Here's what I've got so far:

Background:
Hrax is a desert Feudal World located in the Askellon Sector, where the clans of ancient Bastias battle fierce wildlife, feral orks and one another to gain the favor of their great god, the Battle Lord, known to the rest of the galaxy as The Emperor. All men and women of the world can kill with a knife from the time they are children, and the best of their best are tithed to the Astra Militarum, where they serve as the Hraxian Bloodknives. It was into this world that Ontzlake was born, in the Bastia of the Golden Light; the closest thing Hrax has to a planetary capital.

Ontzlake's childhood was much like that of any other on Hrax, eager to prove himself to his clan and his High Marshal. He would sometimes climb above the valley the Bastia rests in, to watch the dawning sun strike the great Imperial Altar atop it, refract through and around its many golden decorations and artwork, illuminating the whole valley in the Battle Lord's holy light. But at night, however, he'd look up and see the Great Eye...known to the wider Askellon Sector as the Pandaemonium warp storm...staring down at him and his sleep was haunted by dark and disturbing dreams of the future. When telling his family and clan of these dreams, the older and wiser among them recognized these as signs of psychic sensitivity. They instructed Ontzlake to remain strong and wait, for the Battle Lord's servants would come to the planet and bring him with them, to serve among the stars. Ontzlake was excited for this news, assuming he would become a Bloodknife as many of his kin had in the past. This assumption was cruelly shattered when the Blackship arrived.

TO BE CONTINUED...


Appearance:
Ontzlake is a man on the tall side of average, thin like many psykers and especially astropaths are, but with a wiry strength that wouldn't look out of place on a Guardsman. His skin is an ashen bronze, a sign of a healthy upbringing on one of the Emperor's worlds changed by the deprivation and trials of the Blackships, bearing numerous scars, some self-inflicted marks to show loyalty to his High Marshal and the God Emperor, some the lasting remnants of battles worn proudly, and two sunbursts of burn scars spider out from around his pale, useless eyes, framing an aquiline nose. His hair, bleached white from the trauma of his Soul Binding, is long, worn in a high braid with a long tail that almost seems to blend in with the psycables attached to his temples and forehead. He dresses in the green robes of the Adeptus Astra Telepathica, with a white flak vest worn over it. He wears a sturdy necklace holding a sheathed knife, flanked by preserved teeth he has taken from old enemies.

Personality:
While large fragments of his past and identity were changed by being Soul Bound to the God Emperor, Ontzlake prides himself on never forgetting that he is a son of Hrax, having learned how to kill the Battle Lord's enemies since he was old enough to hold a knife and keeping his physical health and swordsmanship strong. He scoffs at the popular stereotype of astropaths (and psykers in general) as weedy, brittle folk. He considers himself a herald of the Emperor, a grave and serious duty and his new duty as an acolyte to the Inquisition is merely an evolution of that role into a dispenser of his justice. However, he is also fully aware that his status is precarious and contingent on his usefulness to his many masters, and the need to balance their various conflicting needs. He strongly wishes to maintain that status, because to a certain degree he is jealous of those not bound by the same duties his life demanded of him: because of his psychic powers, he was denied the chance to fight in service of his clan on Hrax, and because he was deemed suitable to be an Astropath rather than as a Primaris or Sanctioned Psyker, he was further denied the honor of serving in the Astra Militarum as a Primaris or Sanctioned Psyker for the Hraxian Bloodknives. And when Ontzlake first encountered Space Marines, particularly Librarians, he became even MORE envious at not being considered worthy of them, both as a psyker AND a son of Hrax. He takes comfort in the fact that such psykers cannot claim the honor of having knelt before the Battle Lord Himself on Holy Terra, and while he would never speak ill of any branch of His Imperium's servants, and serves them in his capacity as an Astropath dutifully, he maintains an air of cool dignity when interacting with such figures.

I still have to finish the rest of the background (but have a general outline of where it's going to go), and continue with the construction of his sheet, which is still a bit of a mess as I copy-pasted Lion Cleric's sheet for the formatting and have been swapping in Ontzlake's stats, and I still have to get the advancements and equipment purchased.

I'm very sorry, but it looks increasingly like I won't make the deadline. Would it be possible for an extension so I can get the rest of this hammered out?


Bigrig here, reporting in with completed backstory and personality. Still figuring out the details of how crunch works, will finish up the rest tomorrow morning. The PM did help, but still need to iron out final details.

Let me know if anything so far needs work!

Sczarni

bigrig107 wrote:

Yeah I know about the Non-Militant Ordos, I am wanting to make a Militant Ordo Sister, and take the elite advancement found on page 38 of Enemies Within in order to gain access to the Sororitas power armor and talents the advancement gives.

If I can't skip the Influence requirement, that's fine, just need to know which way to go cause it influences my build and XP spending.

Edit: novitiates are frequently picked up by Inquisitors out of the ranks of the more capable prospects. I was planning on having her have a record of serving with Inquisitor Bouchon and having earned her power armor while on campaign in his service.

That makes sense, I misunderstood. I apologise - I didn't mean to suggest you don't know the lore, it was more that I got to reading and got excited to share the pure madness that is 40k lore!


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My apologies, I typed this last night then promptly fell asleep

Good morning gamers, and happy Saturday. There are a lot of applicants who I think are ~75% done. Knowing this rules system is very crunchy and most players are not as proficient as we other with other systems (say 5e or pathfinder 1e), I am EXTENDING this recruitment through NEXT FRIDAY night, March 1st.

Please keep working on your characters, there is a lot of great concepts coming together. I am posting the list below with updated current status of applicants:

APPLICANTS (FINISHED)
The Lion Cleric - Venatalia Rey'a'Nor - Quarantine - Rogue Trader - Mystic OR Seeker
Trawets71 - Bachu - Voidborn - Astra Telepathica - Mystic

APPLICANTS (In Development)
Simeon - Ptah 7-Kappa - Forge - Mechanicus - Sage
Tara Ravenheart - Keira Tarrix - Frontier - Outcast - Desperado
Archpaladin Zousha - Ontzlake - Feudal (Hrax) - Telepathica - Mystic or Crusader??
Storm Dragon - Dynarius-382- Forge - Mechanicus - Warrior
BigRig107 - Helena Bellatora - Feudal - Sororitas - Crusader
SqueezeMeNow - Hela Decima -Feral - Sororitas - Warrior

APPLICANTS (Concept)
Wanderer82 - Feudal - Arbites or Ministorum - ???
Spazmodeus - Voidborn - Administratum - Heirophant
Veegees - Highborn - Ministorum - Seeker

If you need help with your character, please PM me, I am happy to assist. In addition, here are some tips:
1 - please go to the Campaign tab and look over the compiled Character Creation guidelines. There are several house rules that will help you / give you more options.
2 - there is definitely an investigative component to this game, so skills can be very helpful. Do not overlook picking up several, even to just the basic Trained level (not all skills can be used untrained, and when they can it is with a -20 penalty).
3 - you are experienced veterans, but by no means master agents - you should not be able to get everything you want right now. But guess what, that's okay! Don't overthink it. You will earn more Experience and be able to buy that next talent/skill/etc soon enough.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thank the God Emperor and thank you! T_T

Also, I'm confirming Crusader as Ontzlake's archetype.


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Okay, some notes for the various applicants that are still In Progress.

Simeon I am not seeing an explanation of your expenditure of Experience. Could you add this to your character? Also, please double check over your Aptitudes, it looks like you have 1 extra. With house rules, you should have: Homeworld (1) + Background (2) +Role (5) + General (1) + Bonus (1) = for a total of 10

Tara Ravenheart your crunch appears complete, just looking for a backstory.

Archpaladin Souza Could you please add your Homeworld, Background, and Role to your stat block? From your history, any consideration for how he went from the Black Ships to serving the Inquisitor?

Storm Dragon What Role did you finalize on using for your build? Continue to flesh out both crunch and backstory (I like the cliff notes).

BigRig107 Continue working on your character. Please review the Character Creation guidelines for this game (on the Campaign page). You get a couple more aptitudes, which will be beneficial. I thought you had mentioned going towards Heavy Weapons, but now you are listing yourself a duelist - are you planning to go more melee instead?

SqueezeMeNow Continue working on your character. Please review the Character Creation guidelines for this game (on the Campaign page). You get a couple more aptitudes, which will be beneficial. To your earlier question, your starting Role grants many of your Aptitudes, which in turn determine the XP cost to take advancements (attribute increases, skill training, and talents). It looks like Warrior (i think you listed 'soldier') probably gives you a better overall spread of Aptitudes for being a martial character, so I would say it makes sense.

Wanderer82, Spazmodeus, VeeGees hope you are all still hanging around. Any update on a potential character submission?


Yes, sorry. I am still working on a character. I have been running myself in circles as I build, rebuild, change direction, then build again. Because it is freeform, there are so many options.

I am going to try and take your advice, and commit to one concept - just need to figure out which.


Wanderer82 Perhaps I can help, what are you debating between?


TheLastGhost wrote:
BigRig107 Continue working on your character. Please review the Character Creation guidelines for this game (on the Campaign page). You get a couple more aptitudes, which will be beneficial. I thought you had mentioned going towards Heavy Weapons, but now you are listing yourself a duelist - are you planning to go more melee instead?

I plan on focusing on heavy weapons, but don't plan on being a slouch in melee combat either. Just a bit of her background.

I am also extremely sick and have been having problems focusing, so I think I'll take a bit off to think and get started again in a day or two. Thanks for extending the deadline!


Still working on it ..was going to push hard this weekend, but the extension is welcome!


VeeGees here with my character mostly complete. Just need to finish up the fluff.


TheLastGhost wrote:
Simeon I am not seeing an explanation of your expenditure of Experience. Could you add this to your character? Also, please double check over your Aptitudes, it looks like you have 1 extra. With house rules, you should have: Homeworld (1) + Background (2) +Role (5) + General (1) + Bonus (1) = for a total of 10

Yep, I'll add the XP expenditure. As far as aptitudes, I realized I accidentally duplicated Willpower, but even with that in mind I'm only counting 9 on my sheet. Are there aptitudes that count as double?

XP:

Common Lore (Imperium): 100
Common Lore (Tech): 100
Scholarly Lore (Numerology): 100
Scholarly Lore (Tech): 100
Scholarly Lore (Adeptus Mechanicus): 100
Scholarly Lore (Imperium): 100
Forbidden Lore (Archeotech): 100
Forbidden Lore (Xenos): 100
Forbidden Lore (Adeptus Mechanicus): 100
Forbidden Lore (Imperium): 100
1000 XP on Lore
Tech: Trained, 200 xp
1200XP total
Dodge: Known, 300XP
1500XP total
Ballistic Skill: Simple, 250 XP
Intelligence: Simple, 100 XP
1850 XP total
Weapon Mechadendrite Usage: 300 XP
2150 Total

Looking through my XP expenditure, it seems I miscounted, I'm 350 XP short. I think. My Dark Heresy skills are rusty.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TheLastGhost wrote:
Archpaladin Souza Could you please add your Homeworld, Background, and Role to your stat block? From your history, any consideration for how he went from the Black Ships to serving the Inquisitor?

Oh, absolutely! The backstory portion is only maybe about a third of the way through at this point, I figured Ontzlake would have to do something pretty exceptional for Bouchon to decide "This guy's talent/skill is wasted in some Astropathic Choir, I need him in my warband!" you know?


Okay, here it goes...:

My initial concept was for kind of a classic arbite, who was raised on a feudal world before being shipped off to a schola progenium. I was debating what role to pursue, as I could see many that could make a good officer.

Feudal - Arbites
** Assassin
** Heirophant
** Seeker
** Warrior

I was leaving towards either the warrior, built as a tough-as-nails enforcer, or the assassin, spun as a special situation's operator. But then it seemed like a lot of applicants were going for the combat heavy direction, so I thought maybe I should be considering more of a support role.

At which point I started looking at the Chirurgeon. I still am planning feudal world as the starting point, with each different background taking the character in a very different direction.
** Arbites - enforcer Field medic
** Ministorum - feudal knight hospitaler / preacher
** Imperial Guard - archaic PDF "physik"
** Mutant - plagueborn mad healer

I think either the Ministorum or Mutant concepts are the most interesting, but Ministorum is rubbish as far as both Skills and Aptitudes are concerned (for the concept), and Mutant I am not sure how radical you want the party to be.

Then I considered if I really need to switch role, or could I still consider Warrior or Assassin, and pick up most of what I would need to be a healing type through good aptitude selection.

So there it is. Thoughts?


Just a quick update, my wife and kids have been sick last few days, so I have been heavy Dad duty. Will have updates for everyone shortly.


No worries at all, I am sure many of us understand the chaos of family life. Hope everyone is ok the mend.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Tis cool, I've asked TheLionCleric for some suggestions and feel I should complete the work of Ontzlake's hard stats to have a handle on what capabilities he has when writing the rest of his backstory.


So is there a flow chart or something to determine how I should make my experience purchases? Is it mostly a case of what I want to make the character better at, or should I check some specific boxes? Sister or Arbite I have it pretty much figured out outside what to do with my xp. Also, what is class advancement and what does it get you?


It's pretty much what you wanna be better at. Think of it like any other RPG's level up system, except instead of getting +1 skill point every level and a Feat every other level you can get those things in any configuration or proportion you want.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Question, everyone speaks Low Gothic, right? That's the Imperium's "Common" in DH?


Yeah. The languages are basically Low Gothic (English), High Gothic (mangled pseudo-Latin), Binharic (Tech-Priest machine speech; not always actually binary, could be any programming language), and "Xenos".

Most characters would not know specific Xenos/alien languages, but some might.


I believe Ork includes lots of face punching.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Indeed, but my question was more along the lines of "Low Gothic is the language we start with and if we wanted to learn something like High Gothic or Binharic, it'd have to be bought with XP?"


@GM: Do you remember what general stats the game expects us to have at this stage? Like is a 45 in Weapon Skill considered good at our "level", bad, or average?


Okay, after some help from TheLionCleric, Ontzlake's sheet is now complete apart from the gear selection, which they told me will be discussed once the final group is selected!

And now, for his completed background!:
Hrax is a desert Feudal World located in the Askellon Sector, where the clans of ancient Bastias battle fierce wildlife, feral orks and one another to gain the favor of their great god, the Battle Lord, known to the rest of the galaxy as The Emperor. All men and women of the world can kill with a knife from the time they are children, and the best of their best are tithed to the Astra Militarum, where they serve as the Hraxian Bloodknives. It was into this world that Ontzlake was born, in the Bastia of the Golden Light; the closest thing Hrax has to a planetary capital.

Ontzlake's childhood was much like that of any other on Hrax, eager to prove himself to his clan and his High Marshal. He would sometimes climb above the valley the Bastia rests in, to watch the dawning sun strike the great Imperial Altar atop it, refract through and around its many golden decorations and artwork, illuminating the whole valley in the Battle Lord's holy light. But at night, however, he'd look up and see the Great Eye...known to the wider Askellon Sector as the Pandaemonium warp storm...staring down at him and his sleep was haunted by dark and disturbing dreams of the future. When telling his family and clan of these dreams, the older and wiser among them recognized these as signs of psychic sensitivity. They instructed Ontzlake to remain strong and wait, for the Battle Lord's servants would come to the planet and bring him with them, to serve among the stars. Ontzlake was excited for this news, assuming he would become a Bloodknife as many of his kin had in the past. This assumption was cruelly shattered when the Blackship arrived.

Ontzlake and the other nascent psykers he had been gathered with were herded aboard the vessel, as if they were mere beasts, and separated into cells by strange women who did not speak, but whose presence Ontzlake could feel as a terrifying absence. The journey was terrifying, and Ontzlake is actually grateful that what happened next messed with his memory to the point that it is largely forgotten, but it ended with him arriving on the Throneworld, and bearing witness to its golden glory. It made the Bastia of Golden Light seem small and insignificant, as Onztlake and those others that had survived the journey from Hrax were ushered into the Schola Psykana.

Once again, Ontzlake took to his training as a psyker with the grit and honor of a Hraxian, believing this was his final test before being sent out as a Sanctioned Psyker to fight alongside the Astra Militarum. But yet again, his expectations were shattered, when he was instead told he was being given an even greater honor: he was to be brought before the Emperor himself, his soul being bound to the Master of Mankind. Ontzlake could scarcely believe it. The Battle Lord himself...the great god-king all Hraxians strive to honor...he could barely contain his excitement as he was brought to Eternity Gate and ascended the steps, feeling the immense psychic pressure even before he could see the titanic figure of the Emperor himself, and kneeling before it.

As the ritual began, Ontzlake seized at the intense pain and stared wild-eyed upon the silent form of the Battle Lord, golden light reflecting off the walls all around him and illuminating him just as the Bastia of Golden Light's altar illuminated its valley. It was said that the Bastia's warriors, when fighting under that light, were invincible, and to Onztlake's battered and fevered mind, here in the holy of holies, this light shining down on him would similarly make him invincible. He took in the light and wept for joy as it became the last thing he would see with his own eyes. His world went black, and his mind's eye could see far clearer than it had during his training. He was ready to serve...before learning his new status as an Astropath was not that of a warrior, but a messenger.

Ontzlake served dutifully, but bristled under the demands placed upon him now. Surely the God-Emperor, the Battle Lord, hadn't had Ontzlake brought into his presence to be a glorified herald? A man who'd spent his entire youth learning to fight and eager to strike against his enemies, and then stow him away on a remote station, forever singing alongside the Choir he'd been assigned to day in and day out, relaying mundane messages of troop movements, merchant fleet shipments and tawdry propaganda seemed a cruel joke of fate. He craved action, and began subtly neglecting his Astropathic powers in favor of the discipline of Biomancy. His body had been ravaged by his Soul-Binding, but he refused to let it remain so, even if he never wielded a blade in battle again. This made him unpopular among his fellow Astropaths, thinking him an ungrateful, savage bully who didn't understand the glorious purpose they fulfilled. Ontzlake ignored their chiding, as he knew his will was strong and his sword-arm just as strong. The fact that he survived the formation of the Cicatrix Maledictum when other Astropaths' died in spectacularly gory fashion filled him with no small sense of pride. But it also meant he was needed in his duty now more than ever, with so few astropaths left and the Indomitus Crusade beginning to re-establish contact with those now cut off from the Battle Lord's light.

Yet fate seemed to have other plans in mind for Ontzlake. The Choral Relay station he called home received a strange collection of visitors, almost seemingly around the same time Ontzlake had begun feeling strange psychic vibrations around it. There seemed discordant notes in the Choir's song, and even he, with his relatively basic Astrotelepathic skill could sense it. The strangers' arrival could be no coincidence, especially when they began asking questions of all the Astropaths, Ontzlake included. His curiousity piqued, Ontzlake began observing the movements of his fellow Astropaths and the guards of his station. He heard dark mutterings in his mind, as he was not the only one forming suspicions...but he began hearing a repeated chord of thought among one of his colleagues and many service-men and -women aboard the station, as if their minds were in agreement on something, but it was hard for him to pick out what.

He relayed his suspicions to the group of new arrivals, sensing they weren't going to leave until they had learned what they came here to find, and one of them, a man named Bouchon, encouraged him to follow this "chord" further, let the Astropath who seemed at the core of it all know he'd "heard" it and wanted in. Ontzlake had enough memories of hunting to know he was being used as bait, but he accepted Bouchon's suggestion and spoke to his colleague. The Astropath was surprised at Ontzlake's turn towards friendliness, but admitted he needed all the help he could get. A ritual was about to be performed, one that would avenge years of unfair treatment at the hands of their masters, and declare their allegiance to a different, more powerful Throne. Ontzlake was offended at this declaration of heresy, but he held his mental tongue, knowing he couldn't give the game away too early.

The day of the ritual came, and the treacherous Astropath revealed his true nature, bony spikes emerging from his ribs and shoulders, and a pervasive feeling of rage overwhelming the minds of the rest of the Choir, except for Ontzlake, who stood firm. He waited for the right moment, and drew his mercy blade and struck. He slashed the traitor's throat, preventing him from finishing the blasphemous words of the ritual. He then began stabbing the foul ritualist over and over, to make sure he could not do any more harm. When he stood from the bloody deed, he suddenly found himself in darkness. A different darkness than he was used to, for his psychic powers enabled him to see without eyes, like the Warp was obscuring the universe from him. And then the Eye opened.

He recognized it immediately as the Great Eye, that he had looked up and seen in Hrax's sky as a child, and in the nightmares before his Soul-Binding. But this time, instead of swirling and shifting from far away, it rushed towards Ontzlake, trying to swallow him whole! In the angry red clouds and sparks, he saw the Throne his enemy had spoken of, and two pinpoints of baleful light, eyes within the Eye, observing him. A name came to him unbidden, one he had heard used as a bogeyman to scare Hraxian children and inspire Hraxian warriors: Charnagal, the lord of Skreiga, the god of the underworld. The golden light of the Battle Lord formed around him, shielding him from the horrific entity's gaze, and then in his mind he heard it speak. It was like the grinding of steel against steel, the rasping buzz of a chainsword, the wet punch of a blade meeting flesh and the sickening drip of blood, a thousand upon a thousand battle cries and screamed pleas for mercy! It said "YOU MAY PROVE WORTHY YET." And then he snapped back to reality, as Bouchon's men and those members of the Station's security who'd remained loyal gunned down the last heretics. The Station had been saved.

Bouchon commended Ontzlake for his bravery and cunning, and noted he himself was in need of an Astropath of exceptional quality. Ontzlake accepted without question, and it was only upon departing the station that Bouchon revealed his true identity: an Inquisitor, and that Onztlake would not just be serving as a mere Astropath, but as part of his warband: he had witnessed Onztlake's ferocity in slaying the ringleader of the cult that had infiltrated the station, and sensed his unique skills would serve Bouchon well in hunting and rooting out the Emperor's enemies hiding in plain sight. Ontzlake could barely contain his joy: he was now going to serve the Battle Lord as a true son of Hrax should, not just as a herald of his word, but a blade of his justice. But the memory of that terrifying blood-stained vision haunts him to this day. He fears that Charnagal watches him even now, and feels he will need all the protection his Soul-Bond to the Battle Lord can muster, if he is to learn what the dark god intends for him and how to stop it from coming to pass.


Dynarius is now mostly finished; just waiting on a response from GM because I really don't remember the number breakpoints you're trying to shoot for in this system, so unsure whether I should cut some Talents for more Characteristics.

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