Source Books all Dark Heresy (2e). If there is something in a DH 1e book, or something from one of the sister games (Rogue Trader, Only War, etc) that does not exist in 2e, speak with me and we can consider some kind of update.
I have also included this Handy Character Creation Reference Sheet to assist.
Similarly, this Character Creation tool can be helpful to quickly review starting options.
Characteristics We will be rolling for characteristics per the Core Rulebook.
* to reflect being experienced veterans, four Characteristics will start with a base of 25, and the remaining six with a base of 20.
* you may reroll three d10 (these could either be used split between three different characteristics, or applied two for one characteristic and one for another).
* you may perform 2 swaps of characteristic rolls.
* You may move 3 points around amongst your characteristics. You can take all three from one, and give to another, or divide it up as you choose.
How to Roll Your Characteristics:
Base Rolls (delete the space before each ']')
[Dice=WS]2d10+20[/dice ]
[Dice=BS]2d10+20[/dice ]
[Dice=Str]2d10+20[/dice ]
[Dice=Tou]2d10+20[/dice ]
[Dice=Agi]2d10+20[/dice ]
[Dice=Int]2d10+20[/dice ]
[Dice=Per]2d10+20[/dice ]
[Dice=Wil]2d10+20[/dice ]
[Dice=Fel]2d10+20[/dice ]
[Dice=Ifl]2d10+20[/dice ]
Campaign Adjustments
4 characteristics start at +25 (instead of +20)
May reroll 3 individual d10
May swap the rolls from two characteristics with two others
Wounds gain 1 bonus wound.
Experience you will start with 2500 experience to spend on Character Advancements.
Skills
You gain one from each of the following
1 - your choice of Awareness, Inquiry, or Scrutiny
2 - your choice of Charm, Deceive, Interrogate, or Intimidate
3 - your choice of one Common Lore
4 - Linguistics in one language of your choice
Starting Talents all Backgrounds grant 3 talents:
* weapon training (choose two: low tech, las, solid projectile). In addition, if your background granted another weapon training (flame, chain, etc), you may take this in lieu of one of those listed above, or in addition to as your third starting talent. Please note that 'chain' and 'shock' both require proficiency in 'low tech' to take.
* a 'thematically-appropriate' talent. Many backgrounds already have one, it can be this or something else if you find something that legitimately falls in line with your character background (mechadendrite use for mechanicum for example)
* EXCEPTION: if you take the 'Astra Telepathica' background AND the character gains the 'Psyker' elite advance (which triggers the addition of the Sanctioned trait), you only get 2 Talents from their background.
Aptitudeseach character will gain their Homeworld and Role aptitudes per normal. They will gain both aptitudes offered by their Background (rather than choosing one). Finally, you may chose 1 free Aptitude - this reflects your character's own unique nature.UPDATE!! Aptitudes have been removed from this game. All advances of any kind (skills, characteristics, talents) will be purchased with the assumption you have "2 aptitudes".
Equipment there will be some modifications to starting equipment, as some build are wildly unbalanced. I also have cobbled together an expanded armory from resources found online and from much of the older 1e material.
CHARACTER BACKGROUND
I ask that each applicant develop a Character Background that includes the character's origin and past life, how they came to serve the Inquisitor, and a few personality traits. It does not have to be a book, but enough flavor to flesh out the character beyond the numbers.
Recruitment Timeline As 40k and Dark Heresy are not the primary focus of the Paizo website, I am not entirely sure how many interested applicants I will get. As of right now, I am going to tentatively say Recruitment will end at 11:59 pm EST on Friday, February 23rd. This will allow for the weekend to finalize any last adjustments to characters, and hopefully announce a retinue on Monday, February 26th.