Andura Jakos

Venatalia Rey'a'Nor's page

5 posts. Alias of Evgeni Genadiev.


Full Name

Venatalia Arctura Abarth-Rey'a'Nor

Race

Human

Classes/Levels

WS 27, BS 45, S 25, T 36, Ag 33, Int 35, Per 50, WP 44, Fel 41, Wounds 13/13, FP 3/3

Gender

Female

Size

Tall

Age

38

Special Abilities

Psyker

Deity

The God Emperor

Languages

Low Gothic, Eldar

Occupation

Inquisitorial Acolyte

About Venatalia Rey'a'Nor

Stat Sheet:

Attributes:
Swapped Per for Agi. 1 point from WS in BS, Per and Fel each
WS: 27
-BS: 45
S: 25
T: 36
Ag: 33
I: 35
-Per: 50 (1 Adv)
-Wil: 44
-Fel: 41

Wounds: 13
Fate: 3
Insanity: 0
Corruption: 11

Aptitudes:
I don't know if they matter anymore, but I'm throwing them here for posterity.
Defence, Fieldcraft, Finesse, Social, General, Psyker, Intelligence, Knowledge, Fellowship*, Perception, Willpower.

Skills:
- Acrobatics 13
- Athletics 5
- Awareness 50
- Charm 41
- Command 21
- Commerce 41
- Common Lore 35 (Rogue Traders, Nobility)
- Deceive 41
- Dodge 13
- Forbidden Lore 35 (Warp)
- Inquiry 41
- Interrogation 23
- Intimidate 5
- Linguistics 35 (Low Gothic, High Gothic Eldar)
- Logic 15
- Medicae 15
- Navigate 35
- Operate 33 (Aeronautica)
- Parry 10
- Psyniscience 60 (Invocation, Psyniscience)
- Scholastic Lore X
- Scrutiny 50
- Security 15
- Sleight of Hand 13
- Stealth 13
- Survival 50
- Tech-Use 35
- Trade(Armourer) 35*

Talents and Traits

Talents
Weapon Proficiency(Low-Tech, Las) - Gain Proficiency
Keen Intuition - Re-roll Awareness once at -10
Warp Sense - Instinctively Roll Psyniscience, active as a Free

Traits
Secretive by Nature - Those who manage to leave a quarantine world learn how to keep secrets. Whenever the warband's Subtlety would decrease, it decreases by 2 less (to a minimum of 1)
Inured to the Xenos - A character from a Rogue Trader Fleet gains a +10 bonus to Fear tests caused by aliens and a +20 bonus to Interaction skill tests with alien characters.
Witch-Mark - The character develops some minor physical deformity or easily concealable mutation (vestigial third eye). It is small, but perhaps enough to consign her to death if found out by a fanatical witch hunter.
Night Terrors- The character is plagued by daemonic visions in his sleep. After any stressful day, she must pass a Willpower test in order to not succumb to her terrors while asleep. If she fails, she suffers 1 level of Fatigue.

Psychic Abilities
PR: 2

Divination
Warp Perception - Gain Unnatural Senses (X)
Prescience - PRx2 to BS and WS in a radius around the psyker
Foreboding - As a reaction, Perception test to attempt Evasion.
Scryer's Gaze - See events elsewhere, ritual

Minor Psychic Powers
Word of Beasts - Probe animal's mind for images or control it as if tamed.
Foretelling - Gain a glimpse of an event in a character's immediate future.

Advancement:

2500 XP
Psyker:
PR 2 - 400
Abilities - 900

Attributes
Per +5 - 100

Talents
Keen Intuition 200

Skills
Awareness Free
Common Lore (Navigators/Nobility) Free
Deceive 100
Navigate(Ground) 100
Inquiry 100
Psyniscience +10 300
Survival 100
Scrutiny Free
Tech-Use 100
Trade(Armorer) 100

Gear:

To be determined.
Auspex, Chrono, Mesh Cloak.

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Background:

Centuries ago, the Custos Aureum, a Lunar-Class Cruiser of the Battlefleet Calixis, initiated an emergency warp jump after an overwhelming void ambush by a Freebooter fleet. After the warp's trials and travails, the Custos Aureum reappeared in low orbit of an unknown, verdant world, and underwent involuntary landing. By the Emperor's Mercy, the crew losses were calculated to be merely 73.1%, unfortunately including the majority of the command staff.

The Navigator that initiated the warp jump, one Lady Audacia Rey'a'Nor, survived the crash, alongside the Sanctum Navigatoris. As the ship interred itself at the high peaks of a forested mountain, the chain of command meant that Lady Audacia was now the leader of these lost souls, stranded in unknown territory after the destruction of the Astropath Chorus.

Proving herself to be an exceptional leader, the crashed ship quickly turned into a settlement where macrocannon-loader clans turned to farming barons, troops of guardsmen turning into warlords and generals, techpriests and technomats forging guilds and missionaries keeping the faith in the God-Emperor alive - with the ominous promise that the planet was just a temporary stop.

Alpha-Epsilon-199 was the world, marked as Quarantine due to the presence of Exodites on the planet - kept at a hand away by diplomacy, kept promises of tending to the land, and a shared vision of a common foe to one day arrive. And arrive it did.

A century after the death of Lady Audacia, survived by many children due to political marriages between the now bastardised nobility, the enemy arrived. A Rork landed on the planet, and the locals forged an uneasy alliance to fend off the greenskin scourge, losing ground even with the aid of the united Exodite clans and the barking of the restored macrocannons and lance batteries of the Custos Aureum.

Venatalia was born in the beginning of the Greenskin war, a human-borne child of a Technomat-guilder and an offspring of the Rey'a'Nor. She grew up learning the traditions of the Imperium and the rites of the Rey'a'Nor, the ways of handling a lasrifle and negotiate food, labour and fortifications for the war effort between the divided populace, and plagued by visions both dark and prophetic.

Only by the arrival of the Arcadius Rogue Trader Dynasty, assisted by a few Elder Corsairs, was Alpha-Epsilon-199 saved. As part of the deal, the residents of Aurum Audacien were loaded on the Rogue Trader's ship, with a bountiful haul under the Eldar's watchful eyes. With a well-populated offspring of a Magisterial House, the Navigators with the gift of the Third Eye were accepted as long-lost cousins, and the ones simply claiming blood, and not warp, could enjoy their place in Imperial society. The ones touched by the warp in ways not easily classified, however, were left at an impasse with the Black Fleet's tithe difficult to plan around and with noble blood being uncomfortable to spill.

And thus, came Inquisitor Bouchon's unexpected offer of service to the Throne. A person with valour proven and connections wide is a fine addition to most retinues, and a malady of the flesh can be excused inside the Inquisition and act as a reminder of the forgiveness of the Emperor - or His servants' swift wrath should straying from the path of His light occur. The gift of sight beyond sight, trained by those who have no peer in the Imperium, has been a great aid to the Inquisitor's retinue more than once.

Appearance:

Venatalia is clearly a woman of good stock - tall and thin, as most descendants of those who spend time in the void, but her callouses and tan indicate a lot of time planetside. Dark haired and usually dressed in well-made, but clearly handmade primitive cloak, covering a finely woven suit of Imperial Meshweave, and wearing boots of xenohide and beads. A circlet of finely crafted silver and gold covering her forehead, marked with sigils both High Gothic and unknown, that seems well-artificed by talented crafters. Never removing it while in public, the circlet conceals an undeveloped eyelid, permanently fused closed - a clear mark of mutation.

Personality:

While uneasy with the masses of humanity, Venitalia conceals this with speech easy flowing and well-pronounced. While whispers and sights beyond sight occasionally bother her at inopportune times and often in her dreams, she attempts to focus on the here and now - a task once much easier. She rarely endeavours to use her wytch abilities, though the eldritch gestures and quirks of the Nobilite often shine through. Her rituals - a prognostication bastardised from House Rey'a'Nor's Navigatorial Rites, often fill the building with dread and unease.

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