Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


501 to 550 of 903 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine smiles.

Is there a Token for Ironman?

Caine hasn't moved since I initial Round into the room. He should be 15' back in front of druid.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa bludgeons armor with water and then sends Guidance to Caine.

◆◆ Spout, DC 18 basic Reflex save vs 2d4 ⇒ (3, 1) = 4 bludgeoning damage (and Off-Guard until the end of Thalassa's next turn on a Crit Fail)
◆ Guidance to Caine

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 2, fight!
Caleb perception: 1d20 + 5 ⇒ (20) + 5 = 25 HEAL!
Peat perception: 1d20 + 7 ⇒ (13) + 7 = 20
Kazmuk perception: 1d20 + 7 ⇒ (13) + 7 = 20 SMASH!
armor perception: 1d20 + 6 ⇒ (9) + 6 = 15 swing!
Caine perception: 1d20 + 4 ⇒ (11) + 4 = 15 dance!
Thalassa perception: 1d20 + 7 ⇒ (7) + 7 = 14 Help!
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14 ready to help!

thought you moved up Caine. I moved you back. Gonna beat up the dwarf then!

The armor turns toward the dwarf again and begins to swing its glaive!
attack and damage 1: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (7) + 2 = 9
attack and damage 2: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 2 ⇒ (3) + 2 = 5
attack and damage 3: 1d20 - 2 ⇒ (15) - 2 = 131d8 + 2 ⇒ (8) + 2 = 10

Round 3, fight!
Caleb perception: 1d20 + 5 ⇒ (20) + 5 = 25
Peat perception: 1d20 + 7 ⇒ (13) + 7 = 20
Kazmuk perception: 1d20 + 7 ⇒ (13) + 7 = 20
armor perception: 1d20 + 6 ⇒ (9) + 6 = 15
Caine perception: 1d20 + 4 ⇒ (11) + 4 = 15
Thalassa perception: 1d20 + 7 ⇒ (7) + 7 = 14 magic!
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14

Thalassa sends a bolt of water at the armor
save: 1d20 + 1 ⇒ (8) + 1 = 9

Post when you can!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Thank goodness for raise shield and trip. None of those strikes hit me and he's still Prone.

Kazmuk continues to pummel the armour into the ground. He then Raises his Shield again.

+1 Gorilla fist: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9

+1 Gorilla fist, MAP1: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 221d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15

◆Strike ◆Strike ◆Raise Shield

Liberty's Edge

Rusthedge dice set up Rusthedge Map

and with that last hit, the armor drops! Its been a hard fight, but the armors lie in a pile of rust on the floor. What happens next?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa checks the rust if she can find anything unusual about it.

"Anyone familiar with metals? Is this normal rusting?" she asks the others.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk sits down to treat his wounds.

DC 15 Medicine Check: 1d20 + 8 ⇒ (3) + 8 = 11

He shrugs and stretches a bit before readying himself to move on. He'll check that wound later. Surely it won't be fatal.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Arcana check or religion check if you want to learn more. Aside from these things and the semi-rusty glaives they have, there is not much here beside the other door.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Arcana: 1d20 + 8 ⇒ (20) + 8 = 28

Caleb turns over the fallen armor with his foot, looking for any tell-tale signs.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine readies to open the next door once everyone is patched up and ready....


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa lays her hand on Kazmuk for 6 HP and then refocuses while treating his wounds.
DC 15 Medicine to Treat Wounds: 1d20 + 8 ⇒ (12) + 8 = 20
Trained Healing: 2d8 ⇒ (1, 4) = 5 HP for Kazmuk

She then waits for Caleb to hear what he knows so far about the fallen armor.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Looking around, you learn that these bare the signs of the spiked horseshoe as the symbol of Xar-Azmak, demon lord of rust and decay. You get the feeling that the group changed from a group of Gorum worshipers to a new cult of a demon....

These are living armors who have been further corrupted by this demons cult.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Caleb conveys the information and adds, "We've got to remove these cultists from the island before their rot spreads."

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Blueberry Peat nods to Caleb. "Yes, this is very bad. We should open the next door, but we need to try to fight smart and surround the enemies. Perhaps we can lure them toward us?"


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk sighs with contentment as Thlassa heals his wounds.
"Aye, I can open the doors and lure them towards you. Whenever you all are ready?"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You open the door and see A soaring domed ceiling, thirty feet tall in the center, gives this massive chamber a sense of majesty. Marble floors and
stairs leading up to a centralized dais, drawing attention to the bloody stone altar at the center of the room. A twisted apparatus of strange metals stands atop the altar. Motifs of a seven-pointed star appear on most doorways, and on all sides of the altar, as do images of spiky horseshoes of rusted iron. The room is brightly lit by over a dozen torches
Upon seeing you all, a man holds his warhammer high in a salute, recognizing them as intruders by saying, Behold our first supplicants to grace the rusted works of Xar-Azmak! He then charges to attack!

Besides the man, there are three initiates and whatever the hell mechanical monstrosity he is praying too!

Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 run and smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6

The ancient apparatus emits beams of rust-colored light at Kazmuk!
rust beam, negative energy: 1d20 + 11 ⇒ (6) + 11 = 172d6 + 5 ⇒ (6, 4) + 5 = 15

The dwarf with a warhammer runs up to Kazmuk screaming My lord needs only to touch the iron god to turn his armor to dust and leave him weak as a babe and swings at you hard!
warhammer swing: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 5 ⇒ (3) + 5 = 8

Post when you can!


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"What is that?" Thalassa tries to recall whatever that apparatus that attacks Kazmuk.

She then slices the dwarf with the Warhammer!
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (13) + 8 = 21 vs Dwarf with Warhammer
Spell Damage: 2d4 ⇒ (2, 2) = 4 slashing damage

◆ Recall Knowledge about Ancient Apparatus
◆◆ Slashing Gust


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

"Who? I don't care about ye lord - where's the Elder!" Kazmuk screams back as he Rages.

Kazmuk punches the Dwarf back.

Monkey Punch: 1d20 + 9 ⇒ (3) + 9 = 12

Bludgeoning: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13

He then defensively positions his Wooden Shield.

◆ Rage, ◆ Strike, ◆ Raise Shield

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 run and smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 learn and spell!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 ANGRY PUNCH!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6

YOu look at the device- A complex device made of multicolored metal that resembles a combination of grinding gears, spider-like legs, and twitching blades, from which emits a constant soft ticking sound. All of the metal in the device appears to be rusted or corroded. This thing has hardness 8, but with a Thievery or religion check, you can disable it. It is part of some complex ritual are don't quite know yet.

But your spell cuts into dwarf and he lets out a grunt.

Kazmuk gets ready and punches, but misses.

post when you can!


1 person marked this as a favorite.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

"Gozrah, blast this contraption!" Caleb approaches the mechanical altar and invokes the god of nature.

Religion: 1d20 + 6 ⇒ (20) + 6 = 26


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine winks at the angry dwarf just prior to Tumbling Through his square!
Acrobatics(E): 1d20 + 10 ⇒ (9) + 10 = 19

Smiling serenely opposite of Kazmuk now, the Swashbuckler winks at the dumbfounded dwarf before delivering a quick quip!
Bon Mot
Diplomacy(T): 1d20 + 7 ⇒ (16) + 7 = 23

Is that beard fake? I won't tell.

The Swashbuckler then introduces him to his Starknife!
Melee(T) Star knife, Panche, Flank: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 4) = 14 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

Caine then bows to Caleb.
He's all yours now!

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 run and smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 learn and spell!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14 Hop skip and a jump!
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 ANGRY PUNCH!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6 Channel faith!

Caine gets up close and gets stabbing with a few quips along the way. All of them hit! the dwarf appears almost dead!

Caleb rushes to the alter and begins to pray. White light illuminates the alter. it is not completely dispelled but one more like that and its done for!

Post your second round action. Im waiting for Peat and then ill do the initiates. and move forward to the second round tomorrow.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk continues to beat up on the Dwarf in front of him.

Monkey Punch: 1d20 + 9 ⇒ (12) + 9 = 21

Bludgeoning Damage, Rage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Monkey Punch, MAP1: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11

Bludgeoning Damage: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15

He then Raises his Shield.

◆ Strike, ◆ Strike, ◆ Raise Shield

Reaction ⟳ : Call on Ancient Blood.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa douses Kazmuk with water for temporary vitality. 1d4 ⇒ 4 temp HP for Kazmuk

She then casts Guidance to Caine.

◆◆ Rousing Splash
◆ Guidance

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 run and smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 learn and spell!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17 VIOLANCE!
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14 Hop skip and a jump!
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 ANGRY PUNCH!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6 Channel faith!

The initiates spring into action! All three run up to our front line! Two make attacks on the dwarf and one on the cat!

dagger attack on dwarf: 1d20 + 6 ⇒ (6) + 6 = 121d4 ⇒ 3
dagger 2nd attack on dwarf: 1d20 + 6 ⇒ (8) + 6 = 141d4 ⇒ 3
dagger attack on Cat: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 4

Round 2 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 feel better!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 punch TO THE FACE!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6

The alter fires another beam of pure evil light at Caleb!
beam: 1d20 + 11 ⇒ (4) + 11 = 152d6 + 5 ⇒ (6, 1) + 5 = 12

The dwarf beaten badly takes a swing with his hammer at the cat and then switches to the other dwarf. As he does he screams “Decay is an inevitability; give in to entropy!
intimidating strike will make the cat gain frightened 1 on a hit: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 5 ⇒ (6) + 5 = 11
Now the swing on the dwarf!
basic warhammer strike: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 5 ⇒ (6) + 5 = 11

The your dwarf responds in kind and drops the dwarf with a solid punch to the face!

Thalassa souths Kazmuks wounds with a splash of holy water.

Post when you can!


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine frowns at the new tear in his prestigious attire!
I feel like you're an enemy to fashion!

Smiling at the audience of cultist Kool-aide drinking asshats, the Battle Dancer begins to put down the cardboard!
This Cat gots the moves!

Performance (E) Dance! All 4 Targeted!: 1d20 + 10 ⇒ (1) + 10 = 11

Fascinating Performance

The Amurun decides to really Battle!
Hero Point! Performance (E) Dance! All 4 Targeted!: 1d20 + 10 ⇒ (19) + 10 = 29

Quite satisfied as he poses, Caine then takes liberty with that dour dwarf!
Melee(T) Star knife, flank, Panache: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 2 + 2d6 ⇒ (1) + 2 + (4, 1) = 8 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

CRIT! Deadly: 1d6 ⇒ 1

Grinning bigger than The Cheshire Cat, the Amurun Tumbles Through an Asshat cultists space!
Acrobatics(E) Ref DC: 1d20 + 10 ⇒ (13) + 10 = 23

Springing into an open square Kazmuk decides for Flank purposes which?, the Swashbuckler bows.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

CAleb continues to pray at the altar

Religion: 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 run and smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 learn and spell!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17 VIOLANCE!
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14 Hop skip and a jump!
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 ANGRY PUNCH!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6 Channel faith!

Round 2 fight!
altar stealth: 1d20 + 8 ⇒ (19) + 8 = 27 BEAM!
warhammer manperception: 1d20 + 8 ⇒ (16) + 8 = 24 smash!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Thalassa perception: 1d20 + 7 ⇒ (13) + 7 = 20 feel better!
initiates perception: 1d20 + 2 ⇒ (15) + 2 = 17
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Caine perception: 1d20 + 4 ⇒ (10) + 4 = 14 SLASH!
Kazmuk perception: 1d20 + 7 ⇒ (6) + 7 = 13 punch TO THE FACE!
Caleb perception: 1d20 + 5 ⇒ (1) + 5 = 6 THE POWER OF THE GODS!

Caine dances around and instantly drops the dwarf with a solid hit to the face. Retroactively Kazmuk will drop one of the initiates.

Caleb continues to pray and bright white light envelops the altar. The altar powers down and all the evil lights around it are instantly gone.

There are just two initiates left! Post when you can.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking in! Hope all is well!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk continues to beat down the initiates...trying to leave one alive for questioning later.

"Leave one alive! We need them to answer to us."

Nonlethal,Monkey Punch: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Nonlethal,Bludgeoning: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Nonlethal,Monkey Punch: 1d20 + 9 - 2 - 5 ⇒ (8) + 9 - 2 - 5 = 10

Nonlethal,Bludgeoning: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14

He then raises his shield.

◆ Strike, ◆ Strike, ◆ Raise Shield

Reaction ⟳ : Call on Ancient Blood.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Smiling at the Flanked cultist Kool-aide drinking asshat, the Battle Dancer begins to put down more cardboard!
This Cat gots the moves!

Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (4) + 10 = 14

Fascinating Performance

Not quite certain of his Performance, the Swashbuckler decides to Tumble Through his square and back around to his spot!
Acrobatics(E) Ref DC ?: 1d20 + 10 ⇒ (14) + 10 = 24

Quite satisfied as he poses, Caine then takes liberty with the Flanked cultist!
Melee(T) Star knife, flank, Panache: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 2 + 2d6 ⇒ (1) + 2 + (4, 6) = 13 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa follows Caleb to disable the altar with sacred prayers to Gozreh.
Religion: 1d20 + 5 ⇒ (13) + 5 = 18


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Altar is shut down already.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map
Caleb Squallbane wrote:
Altar is shut down already.

Oh, I see. Thanks!

Thalassa casts Guidance to herself and will slash the Warhammer man with her winds!
Slashing Gust Spell Attack, Guidance: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Spell Damage: 2d4 ⇒ (3, 3) = 6 slashing damage.

◆◆ Slashing Gust
◆ Guidance

Liberty's Edge

Rusthedge dice set up Rusthedge Map

And with that, the last acolyte drops to the ground! You have one that is alive.

What do you want to do with him?

What else do you want to do in this room?


1 person marked this as a favorite.
Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

As the bodies hit the floor, the Swashbuckler bounds, leaps, twirls over to the final. Cultist asshat brandishing his bloody Starknife!
Where's the Elder!

Intimidation(T) to Coerce: 1d20 + 7 ⇒ (5) + 7 = 12


1 person marked this as a favorite.
Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk treats his wounds to the background noise of a cat roaring at a cultist.

Medicine, DC 15: 1d20 + 8 ⇒ (1) + 8 = 9

Hero Pointed Medicine, DC 15: 1d20 + 8 ⇒ (6) + 8 = 14

Kazmuk pricks his finger on a sharp piece of rusted metal and has to spend his time trying to stop the wound from getting any worse, resulting in a wash when it comes to healing.

He spends 10 minutes asking if anyone else needs healing/waiting around before attempting to treat himself again.

Medicine, DC 15: 1d20 + 8 ⇒ (8) + 8 = 16

Hit points: 2d8 ⇒ (2, 5) = 7

30 minutes spent Treating Wounds in total.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa searches the room around while the others interrogate the cultists.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The cultist is crazy! As you scream at him he screams back, SEND ME TO THE DEMON LORD AND HIS EMBRACE OF CHAOS WILL HOLD ME TIGHT! As he says this froth builds in his mouth and drools out.

Looking around, the room is pretty empty. It's a rusty, bloody horror show but aside from the bodies you just made, the alter which is deactivated, and the doors our, there is not much here.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat shakes their head as the cultist commits suicide. So pointless. They begin looking around the room, searching the bodies and the location for anything that might prove a clue.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 +1 if the check is related to finding anything associated with either of my leads: Lord Ragnulf or Meitremar


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine smirks.
Must of roared a bit to hard. Oops.

The Swashbuckler then stands next to the left lower door.
May as well start here and go round in a circle..ish.

Exploration mode Search

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking around its just a horrible room. Entropy has taken much of it and violence the rest. Nothing else besides the warhammer and the cultists knives. And most of them are rusted. Entropy comes for even the cultists.

Time to move left as the cat is getting ready to move?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

"Well, guess that's that."

He turns to the cat.

"Time to move on?"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Knodding to the cat, it's go time. You open the door! AND find a hall. Its as gritty and degraded as the rest. You open the first door your find and FIND.... toilets! Each of these rooms contains one or more stone toilets, but the ancient magic that once kept them clean and fresh has long ago failed. Searching you find nothing.

Continuing on. you find another door and ready yourselves. In this room you find, a thin layer of dust coats the workbenches, grinding wheels, and cabinets in this well-equipped workshop. The smell of earth and sweat fill the room. A man and a woman stand her in their robes, give you the crazy eye, and grab tools from the tables!

Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, Quick-Tempered for Free action Rage
Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7

Post when you can!
map


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"What is wrong with all the people here? Not hospitable to guests, I should say." Thalassa comments but delays to act.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking in! hope all is well!


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

I'll wait to act until there is a bit of room by the door, but here are my actions.

"Stand down, cultists!"

Caleb slices his hands through the air, slashing at the two enemies.

Stride, Cast slashing gust (2 target)

spell attack: 1d20 + 8 ⇒ (7) + 8 = 15 for slashing: 2d4 ⇒ (1, 1) = 2

spell attack: 1d20 + 8 ⇒ (10) + 8 = 18 for slashing: 2d4 ⇒ (2, 1) = 3


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Thanks for checking in on us, GM.

"Ehh, sorry mate, but we're better at this violence thing than you are."

Kazmuk angrily strides up, punches the nearest cultist (can't move myself please move me), and raises his shield defensively.

Gorilla Punch: 1d20 + 9 ⇒ (7) + 9 = 16

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10

◆ Stride
◆ Strike
◆ Raise Shield

Reaction ⟳ : Call on Ancient Blood.

501 to 550 of 903 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Main Game! All Messageboards

Want to post a reply? Sign in.