fine_young_misanthrope
|
you carefully open the door and find... hallway! You see nothing and move to the next door.
A different forge stands in the east, west, and southern wings of this room, each accompanied by an anvil of a different size. A hammer sits atop the largest anvil. All three forges burn hot, filling the room with a dry heat. Large, shaped plates of iron litter the room, leaning against various walls.
As you walk in, you see two pint sized demons look up from the forges. They grab iron tools still hot from the forge and advance!
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23
Caleb perception: 1d20 + 5 ⇒ (14) + 5 = 19
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 7 ⇒ (12) + 7 = 19, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13
creatures: 1d20 + 6 ⇒ (1) + 6 = 7
Blueberry Peat
|
Peat tries to consider a stratagem against the demon he can see down the hallway.
◆ Devise Stratagem: 1d20 ⇒ 9
Recall Knowledge from Know Weaknesses: 1d20 ⇒ 17 Religion +5 or Gorum Lore +8. Specifically, I'd want to know about any special attack.
Not having a clear shot on the one in front of him, Peat moves forward up behind an anvil, hopefully having cover from that enemy.
◆ Stride
They see another demon across the room, though, and fire at that one.
◆ Strike
Hand crossbow attack: 1d20 + 5 ⇒ (18) + 5 = 23
Hand crossbow damage (piercing): 1d6 ⇒ 3
| Kwai Chang Caine. |
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The Swashbuckler glances into the Furnace Room, blue eyes spotting the mini-fat demons and a grin appears on his feline face!
Put another shrimp on the Barbie!
Performance (E) both Targets !: 1d20 + 10 ⇒ (18) + 10 = 28
Fascinating Performance
The Amurun then Tumble Through the closest Shrimp to Leap (with Panache) onto the giant anvil!
Acrobatics(E), Panache: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Caine then introduces his Starknife to the Flanked Shrimp Demon!
Melee(T) Star knife, Panache, Flank: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 2 + 2d6 ⇒ (1) + 2 + (2, 1) = 6 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2
Deadly: 1d6 ⇒ 4
The Cat bows!
| Thalassa Tempestail |
Thalassa magically throws a vine against the demon closest to her once she enters the room.
Tangle Vine Spell Attack: 1d20 + 8 ⇒ (2) + 8 = 10 vs demon (If Success: The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. If Failure: The target is unaffected.)
◆ Stride
◆◆ Tangle Vine
fine_young_misanthrope
|
Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 learn and bolt
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23 pure panache!
Caleb perception: 1d20 + 5 ⇒ (14) + 5 = 19
Kazmuk perception: 1d20 + 7 ⇒ (12) + 7 = 19, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 attempted tangle
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13
creatures: 1d20 + 6 ⇒ (1) + 6 = 7
Peat thinks about things and remembers these dont have any crazy special attacks, but that hot iron will hurt and burn! They also hate cold iron and holy things. He then shoots one right in the shoulder with a bolt!
Caine jumps in and flips around and finishes with a blow right the throat. Black blood spews forth, but the creature is still standing!
Thalassa moves in and throws vines at the target, but they are pretty nimble and get out of the way.
Post when you can!
| Kazmuk Kalingston |
Kazmuk rushes behind the injured demon and tries to punch it out.
Strike: Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Rage, Bludgeoning: Perception: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8
He then Raises his Shield.
◆◆ Sudden Charge
◆ Raise Shield
| Caleb Squallbane |
Caleb moves to get a better line of sight on the demons and tries to cool them down a bit.
Stride, Cast frsotbite
cold: 2d4 ⇒ (4, 4) = 8
DC 18 Fortitude. Weakness 1 to bludgeoning on crit fail.
Blueberry Peat
|
| 1 person marked this as a favorite. |
Peat tells everyone, "These demons don't like cold iron ... or holy power, though I suppose that's probably kind of obvious."
fine_young_misanthrope
|
Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 learn and bolt
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23 pure panache!
Caleb perception: 1d20 + 5 ⇒ (14) + 5 = 19 FREEZE!
Kazmuk perception: 1d20 + 7 ⇒ (12) + 7 = 19, Quick-Tempered for Free action Rage slash!
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 attempted tangle
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13
creatures: 1d20 + 6 ⇒ (1) + 6 = 7
Kazmuk runs in and beats the first demon into the ground. The thing falls and begins to crumple into ash smelling of brimstone.
Caleb runs in and attempts to freeze the far demon.
reflex: 1d20 + 4 ⇒ (15) + 4 = 19
The far demon runs up to the cat and starts swinging that burning iron
hot iron, second die fire! : 1d20 + 9 ⇒ (19) + 9 = 281d4 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7
second swing of the hot iron, second die fire! : 1d20 + 4 ⇒ (1) + 4 = 51d4 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4
Post second rounds when you can!
Blueberry Peat
|
I moved the remaining demon token up to Caine
◆ Interact: Reload crossbow
◆ Devise Strategem: 1d20 ⇒ 3
Free Recall Knowledge (Religion): 1d20 + 5 ⇒ (11) + 5 = 16
Peat swaps in a new crossbow bolt, but realizes that an attack at this moment doesn't make any real sense. Instead, they dart across the room anyway to try to help Caine attack it.
◆ Stride (to provide flanking)
| Kwai Chang Caine. |
The Cat begins tap dancing!
Performance (E) : 1d20 + 10 ⇒ (15) + 10 = 25
Fascinating Performance
Caine looks at his new wounds.
Someone get this thing a drink of water! Because he is hot!
Diplomacy(T) Bon Mot: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Bon Mot
Caine then introduces his Starknife to the Flanked Shrimp Demon!
Melee(T) Star knife, Panache, Flank: 1d20 + 8 ⇒ (13) + 8 = 21 1d4 + 2 + 2d6 ⇒ (1) + 2 + (2, 1) = 6 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2
Deadly: 1d6 ⇒ 3
| Thalassa Tempestail |
Thalassa springs forth water from below the demon's space. She also shoots an arrow at it.
Atlatl Attack: 1d20 + 6 ⇒ (7) + 6 = 13 vs demon
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 P damage
◆◆ Spout, DC 18 basic Reflex save vs 2d4 ⇒ (3, 4) = 7 B damage, and Off-Guard on a Crit Fail
◆ Strike
fine_young_misanthrope
|
Round 2, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 help!
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23 look over there and punch!
Caleb perception: 1d20 + 5 ⇒ (14) + 5 = 19
Kazmuk perception: 1d20 + 7 ⇒ (12) + 7 = 19, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 splash!
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13
creatures: 1d20 + 6 ⇒ (1) + 6 = 7
Peat rushes up, learns this is the lowest level of demon you can be a dretch, and then helps everyone else by flanking.
Caine use the opening to just confuse the demon and deck it. Its not a crit, but it hurts enough!
Thalassa shoots at the demon, but its nimble enough to miss, but then throws more water to really drive the point home.
reflex save: 1d20 + 4 ⇒ (3) + 4 = 7
Post when you can!
| Jacen Benedictt |
Jacen moves into the room and slings a Phase Bolt at the creature just south of him
PhaseBolt: 1d20 + 7 ⇒ (5) + 7 = 123d4 ⇒ (3, 4, 4) = 11
Can I use a hero point to hit (or roll again); those damage dice are too good to waste Please bot the re-roll to keep momentum also
| Thalassa Tempestail |
Thalassa keeps blasting the demon with water and reloads her weapon.
◆◆ Spout, DC 18 basic Reflex save vs 2d4 ⇒ (4, 1) = 5 B damage, and Off-Guard on a Crit Fail
◆ Reload
| Kazmuk Kalingston |
Kazmuk lazily moves up to the dretch, punches it, and raises his shield.
Strike: 1d20 + 9 ⇒ (10) + 9 = 19
Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8
◆ Stride
◆ Strike
◆ Raise Shield
fine_young_misanthrope
|
Round 2, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 help!
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23 look over there and punch!
Caleb perception: 1d20 + 5 ⇒ (14) + 5 = 19
Kazmuk perception: 1d20 + 7 ⇒ (12) + 7 = 19, Quick-Tempered for Free action Rage gut the last one!
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 splash!
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13 Move and miss!
creatures: 1d20 + 6 ⇒ (1) + 6 = 7
Jacen rushes in and shoot at the creature. It gets out of the way!
Kazmuk gets in and gets in fast. He guts the last one. It drops to the ground in a pile of goo.
the room is full of smoke and cracklings fire. But its calm now. The one thing you notice is the one dropped hammer is a cold iron warhammer. The rest of the room is nothing of importance.
What happens next?
Blueberry Peat
|
Peat offers the cold iron warhammer up to Kazmuk. "Seems like you might make the best use of this. Demons really hate cold iron!"
He looks around and says, "This room over here looks familiar ... I don't think we checked this room yet." He points at the door that hasn't been opened.
I'm next to it on the map. Won't open the door until anyone is done with any healing needed, of course.
| Kazmuk Kalingston |
Kazmuk looks over the weapon thoughtfully. "That's a fine piece of weaponry there...But I probably won't use it. I swore never to raise a weapon against another while angry. That being said..." He pockets the Warhammer.
"If, and only if, the need arises someday, I'll...I'll break my oath and wield the warhammer. Thanks Peat." He nods gratefully back to the Leshy.
| Thalassa Tempestail |
Does anyone need healing aside from Caine? I really don't know who is hurt or not. I hope there is a way to know everyone's health at a glance or something easily.
She readies her tools and treat's Caine's wounds.
DC 15 Medicine to Treat Wounds: 1d20 + 8 ⇒ (4) + 8 = 12
Seeing that her treatment is ineffective, she lays her hand on him instead and refocuses. 6 HP restored for Caine
"That is the best I can do for now."
Blueberry Peat
|
Seeing that Caine is still injured, Peat walks over and hands him one of his berries. "Hear, eat this ..."
Plant Leshy healing: 1d8 ⇒ 7
The leshy then takes some other berries and squishes them together, then passes the mass over to Caine. "And follow it up with that."
One use of Quick Tincture to create a minor elixir of life, healing for 1d6 ⇒ 2 and giving +1 to poison/disease saves for 10 minutes. So total healing from Thalassa and me should be 15 points. Caine OK to proceed or do you need another elixir of life?
fine_young_misanthrope
|
solid plans! If no one objects by tomorrow, ill open the door!
| Kazmuk Kalingston |
Kazmuk attempts to top Caine off with some treat wounds, treating Caine at the same time as Thalassa.
Medicine DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Healing, +5 from Medic dedication: 2d8 + 5 ⇒ (8, 3) + 5 = 16
fine_young_misanthrope
|
You care for the cat and then open the door. Two piles of rusted iron ingots sit in alcoves to the east and west of this closet, although one of the ingots appears to be untouched by rust.
Caine perception: 1d20 + 4 ⇒ (2) + 4 = 6
Caleb perception: 1d20 + 5 ⇒ (7) + 5 = 12
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (10) + 3 = 13
You look around and see the iron ingots here are worthless, long ago succumbing to demonic lingering influence. The one rust-free ingot is in fact a silver ingot worth 100 gp. A character who Searches the rusted ingots for at least 1 minute discovers a cold iron light hammer under a stack of rusty ingots.
What happens next?
Blueberry Peat
|
"If no one wants this, I can keep this one. The warhammer from earlier was a bit much for me." They heft the light hammer, which looks almost like a warhammer in the leshy's vinelike arms.
Blueberry Peat
|
"It is disturbing that we've found not a single person who is ... well, I suppose sane would be a good word for it. Just demons, monsters, and bloodthirsty cultists. It's very hard to perform a decent investigation when no one is around who can provide information. Not even a desk or a stray journal ..."
Peat heads back into the large room they entered through. "Well, does anyone need to rest, or are we able to proceed?"
As long as we aren't pushing at fatigue or anything, I'd say keep going. I know we might be getting low on spells, but we've got a decent sized group and, so far as I know, no one has the Wounded condition at this point.
Assuming no one indicates they need to rest, he suggests going through the door to in the northwest of the room.
I moved next to it on the map
He listens at the door.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
An additional +1 if the check applies to either of my leads: Lord Ragnulf or Meitremar
fine_young_misanthrope
|
You get to the door, look around, prepare, and the door is locked...
Try to lock or look around for a key?
Blueberry Peat
|
Blueberry Peat checks their various pockets and pouches. "I know how to work a mechanism like this, but don't have any lockpicks on me... I do have this crowbar, though, if one of you would like to just try to force it open."
| Thalassa Tempestail |
"Kazmuk can easily handle that." Thalassa looks at Kazmuk if he is up for the challenge of the crowbar.
fine_young_misanthrope
|
The door's lock easily splinters under your push. The stench from over-full chamber pots is overpowering in this vast, dusty chamber. The remains of archery targets, practice dummies, and wooden training posts lie sprawled around the room—it appears that components taken from these old furnishings have been used to build a few rickety-looking beds to the north. A feeble oil lamp glows from the center of the room, perched on an old sawhorse. The only exit is a door to the south.
As you entered you see a ..."dog?" chained up to the wall. It begins to run toward you. It can reach the door, but not much more beyond that in the room you are in.
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20
Thalassa perception: 1d20 + 7 ⇒ (17) + 7 = 24
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Kazmuk perception: 1d20 + 7 ⇒ (10) + 7 = 17, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
creature: 1d20 + 9 ⇒ (19) + 9 = 28
Post your actions!
fine_young_misanthrope
|
Round 1, Fight!
creature: 1d20 + 9 ⇒ (19) + 9 = 28 howl!
Thalassa perception: 1d20 + 7 ⇒ (17) + 7 = 24
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20
Kazmuk perception: 1d20 + 7 ⇒ (10) + 7 = 17, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
The dog goes first howls in such a way it almost goes into your soul and across dimensions. Everyone make a DC20 will save or become frightened 1(frightened 3 on a critical fail)!
Post your actions!
| Caleb Squallbane |
Will: 1d20 + 8 ⇒ (16) + 8 = 24
Caleb tries to recognize the creature, then blasts it with a chilly spell.
Recall Knowledge, Cast frostbite
Arcana? +8, Religion? +6
cold: 2d4 ⇒ (1, 1) = 2
DC 18 Fortitude, weakness 2 to bludgeoning on crit failure
| Kazmuk Kalingston |
Will: 1d20 + 8 ⇒ (7) + 8 = 15
Aw, he's such a cute dog - By Cayden's foamy fingernails!" Kazmuk is slightly startled.
He rushes in to punch the dog.
Strike, Frightened 1: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Having fumbled the punch, he raises his shield in defense.
◆◆ Sudden Charge
◆ Raise Shield
No longer frightened 1.
Blueberry Peat
|
Will save: 1d20 + 7 ⇒ (18) + 7 = 25
Peat is able to withstand the frightful sound of the creature's wail, as they try to figure out a strategy against the "dog."
◆ Devise Stratagem: 1d20 ⇒ 7
Recall knowledge (Occultism or Arcana): 1d20 + 8 ⇒ (4) + 8 = 12
Peat thinks they might have a shot, so to speak, if they can get into proper position. They run forward, getting into flanking with Kazmuk.
◆ Stride
◆ Strike
Light hammer attack w/ Strategem w/ flanking: 7 + 8 = 15
Light hammer damage (bludgeoning, cold-iron) w/ Stratagem damage: 2d6 ⇒ (1, 5) = 6
| Thalassa Tempestail |
DC 20 Will save: 1d20 + 10 ⇒ (14) + 10 = 24 (Success)
"What is its problem?" Thalassa attempts to recall about the creature and its weakness. She then blasts water upward on the howling creature's space!
◆ Recall Knowledge
◆◆ Spout as 5-ft cube, DC 18 basic Reflex save vs 2d4 ⇒ (3, 4) = 7 bludgeoning damage (and Off-Guard on a Crit Fail
fine_young_misanthrope
|
Round 1, Fight!
creature: 1d20 + 9 ⇒ (19) + 9 = 28 howl!
Thalassa perception: 1d20 + 7 ⇒ (17) + 7 = 24 learn and tangle!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24 plan, move, and swing!
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20 learn and freeze!
Kazmuk perception: 1d20 + 7 ⇒ (10) + 7 = 17, Quick-Tempered for Free action Rage move swing and shield!
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
Thalassa attempts to understand the beast
arcana check: 1d20 + 8 ⇒ (8) + 8 = 16
And then attempts to tangle up the dog! arcana check: 1d20 + 9 ⇒ (7) + 9 = 16
Peat attempts to plan, and then smash the dog. It's a nimble beast and it gets out of the way!
Caleb looks at the hound to learn more
nature, arcana, and religion all work!
arcana check: 1d20 + 8 ⇒ (9) + 8 = 17
The dog attempts to not freeze! arcana check: 1d20 + 9 ⇒ (16) + 9 = 25
Kazmuk attempts to smash the dog too, but it gets out of the way!
Post when you can!
fine_young_misanthrope
|
When an evil cult engages the services of a yeth hound, the process is more like forging an alliance than animal training. Yeth hound allies can provide much more complex services than a typical animal, but they also present the risk of possible treachery. This is a yeth hound! It can walk on air and is weak to silver.
Its gonna bite the two near it, so post your next actions and ill wait for Jacen.
| Thalassa Tempestail |
"You are not going anywhere!" Thalassa throws a gooey ball of vine to stick the dog on the ground.
Tangle Vine Spell Attack: 1d20 + 8 ⇒ (6) + 8 = 14 vs hound (If Success: The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. If Failure: The target is unaffected.)
She then casts Guidance to Jacen.
◆◆ Tangle Vine
◆ Guidance to Jacen, +1 status bonus to one attack roll, Perception check, saving throw, or skill check
fine_young_misanthrope
|
round 1, Fight!
creature: 1d20 + 9 ⇒ (19) + 9 = 28 howl!
Thalassa perception: 1d20 + 7 ⇒ (17) + 7 = 24 learn and tangle!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24 plan, move, and swing!
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20 learn and freeze!
Kazmuk perception: 1d20 + 7 ⇒ (10) + 7 = 17, Quick-Tempered for Free action Rage move swing and shield!
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
round 2, Fight!
creature: 1d20 + 9 ⇒ (19) + 9 = 28 bite!
Thalassa perception: 1d20 + 7 ⇒ (17) + 7 = 24 tangle!
Peat perception: 1d20 + 7 ⇒ (17) + 7 = 24
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20
Kazmuk perception: 1d20 + 7 ⇒ (10) + 7 = 17, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (13) + 3 = 16
The hound attempts to bite at the people around it
hound bite Kazmuk second die is evil : 1d20 + 11 ⇒ (13) + 11 = 241d8 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
hound bite Peat second die is evil : 1d20 + 6 ⇒ (11) + 6 = 171d8 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10
hound bite Kazmuk again second die is evil : 1d20 + 1 ⇒ (4) + 1 = 51d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16
Thalassa attempts to tangle the hound, but misses. She does halp her friends though!
| Jacen Benedictt |
Jacen moves into the room and fires a Phase Bolt at the dog creature
PhaseBolt: 1d20 + 7 ⇒ (2) + 7 = 93d4 ⇒ (1, 2, 2) = 5
I should ask again; can I use a Hero Point for a do-over?
Blueberry Peat
|
| 1 person marked this as a favorite. |
If you have a hero point, you can use it. You don't have to ask permission. The GM controls gaining Hero Points, not spending them. ;)
Peat screams, actually taking damage for once since entering this nightmare building ...
◆ Devise Stratagem: 1d20 ⇒ 6
Free Recall Knowledge: 1d20 + 8 ⇒ (10) + 8 = 18
Certain that a strike would be even less effective this time than before, they decide not to attack this turn, but instead to assist Kazmuk's attack by waving the light hammer threateningly.
◆ Prepare Aid
Attack roll: 1d20 + 5 ⇒ (2) + 5 = 7
As trying to throw the creature off, Peat tries to figure out any other insights into it.
◆ Recall Knowledge: 1d20 + 8 ⇒ (7) + 8 = 15
| Kazmuk Kalingston |
Kazmuk takes a big hit from the dog's first bite, but deflects the second bite using his shield.
"Oi! Get back, you mangy cur!" He yells back at the dog while delivering a punch.
Intimidating Strike: 1d20 + 9 ⇒ (14) + 9 = 23
Dog is Frightened 1 on success, Frightened 2 on crit.
Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
He raises his shield in defence.
◆◆ Sudden Charge
◆ Raise Shield
fine_young_misanthrope
|
Jacen moves into the room and fires a Phase Bolt at the dog creature
[dice=PhaseBolt] 1d20 + 7; 3d4
I should ask again; can I use a Hero Point for a do-over?
Go for it!