GM Zoomba's Second Confirmation
(Inactive)
Game Master
Zoomba
Slides/Maps
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The End Awakens | The Day the River Died
Discussion Thread!
Feel free to post in here and discuss your characters. If you could let me know you:
Character name:
Level:
PFS #:
Faction you're repping for this mission:
Also if you have any GM glyphs to apply here, or any weird character element (especially important passive abilities like Trap Spotter) I should know about please let me know that as well!
This is Atae's character. I have 2 GM Glyphs/
Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1
Reporting for duty! Also PM'd the required information.
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Also one glyph here.
This is Nob Cutton's character.
Character name: Rinshu
Level: 2
PFS #: 212081-2018
Faction you're repping for this mission: Horizon Hunters
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
1 Glyph here
Character name: Jortix
Level 1
PFS #: 2359780-2011
Faction: Envoy's Alliance
I am using replay to play the third scenario
Thank you for having me at your table GM! Much appreciated.
With regards to my character i created her using remastered stats (I have the build in pathbuilder), I can share it if needed.
Level:1
PFS #:43330-2031
Faction you're repping for this mission: Radiant Oath
Human Witch HP 15/15 | AC18/20 | F +4 R +6 W +6| Expert Perc +6 | Focus 1/1
Basic info set up on profile =)
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice Bonaparte
Level 2
PFS: 5369-2006
Horizon Hunters
(Please delete Hadrimos. I 'dotted' it by mistake.)
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
-Vikka- wrote: Basic info set up on profile =) Hey Ed! I just had a look at your profile as your high AC caught my attention. How did you get armor training? Some extra general feat? Witches are untrained in all types of armor :(
I am interested in this character. He is a descendent from choir angels. I want to focus on sonic damage as a result. Do you think it is a good idea to Multiclass into bard for some of their sonic abilities/occult spells with sound, or lean into the divine caster?
Jortix wrote: -Vikka- wrote: Basic info set up on profile =) Hey Ed! I just had a look at your profile as your high AC caught my attention. How did you get armor training? Some extra general feat? Witches are untrained in all types of armor :(
Versatile Human - Armor Training for Studded Leather and +3 dex.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
- Ed - wrote: Jortix wrote: -Vikka- wrote: Basic info set up on profile =) Hey Ed! I just had a look at your profile as your high AC caught my attention. How did you get armor training? Some extra general feat? Witches are untrained in all types of armor :(
Versatile Human - Armor Training for Studded Leather and +3 dex.
Ahh got it, I first saw canny accumen and thought that it was your extra general feat
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
Jortix wrote: 1 Glyph here
Character name: Jortix
Level 1
PFS #: 2359780-2011
Faction: Envoy's Alliance
I am using replay to play the third scenario
Thank you for having me at your table GM! Much appreciated.
With regards to my character i created her using remastered stats (I have the build in pathbuilder), I can share it if needed.
And since I forgot that this is a repeatable ;) I am not using replay to play this :D
Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1
Spending 2cp out of my personal funds to buy two ten-foot poles before we head out, if possible.
Does anyone know if Archives has the remaster up yet? I have the books but with my vision issues it is sometimes easier to see on a large screen.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
Jerikyo wrote: Does anyone know if Archives has the remaster up yet? I have the books but with my vision issues it is sometimes easier to see on a large screen. As far as I know, the only site with remastered content is this:
https://app.demiplane.com/nexus/pathfinder2e
=====================
Thank you for sharing. I have herolab but I am not always clear on what is remastered and what the new names are for things.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
Yeah I use Pathbuilder, and I it seems to be updated, but for Archives or pf2easy it is not the case yet. The above link I learned this week, so I am not sure how easy it is to use
The good thing is that Herolab gives an electronic version of the books when you get the package but I tend to do alot of stuff on my phone and am not always at my computer/laptop.
The End Awakens | The Day the River Died
I did finally add a link to a Slides doc for visuals and maps. When you have a chance, please add your preferred PC icons to it, and arrange said icons in a general marching order.
Do animal companions die at 0 hp?
Jerikyo wrote: Do animal companions die at 0 hp? They get the same treatment as PCs ... so dying, wounded, etc.
The End Awakens | The Day the River Died
I realize I haven't given out any Hero Points yet. Shame on me!
Rinshu: take one for your excellent sailing skills and eye getting you across the sea swiftly and cheaply.
Maurice: grab another for some powerful stabs! (and so poor Dart might catch a break)
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
One for Atae for waking up Manny?
Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1
Bleh just noticed I forgot to change the modifier on my acrobatics when I copied the dice roll. Does a 17 still beat their reflex DC? (Since it should be +7)
The End Awakens | The Day the River Died
Yes: they are very bad at Reflex :)
sorry got called away. The good thing is that using my Vault books from Herolab I can copy and paste stuff from the Core books.
I had a medical procedure this afternoon. I should be catching up tomorrow.
Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1
Oh right, I just noticed this but Cordelia has 18 HP not 20. The 20 in her statline is her shield's HP. I've rearranged it a bit so that's hopefully clearer.
The End Awakens | The Day the River Died
We are pretty much at the end of the scenario, so if you all could double-check you posted info and roll any Day Jobs you may or may not have/care to that'll help me make sure I can get chronicles out swiftly!
And if any of your PCs are in an OutPost game and thus will need the credits/details to get set for those ASAP let me know! That last fight was a doozy - and took a bit longer than I'd initially predicted. You party just happened to hit imo the toughest CP scaling threshold for it (just enough to have a Second Grothlut, and in a party with only two real martials to chip away at that extra body/50 hit points…)
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Human Witch HP 15/15 | AC18/20 | F +4 R +6 W +6| Expert Perc +6 | Focus 1/1
Earn Income Crafting: 1d20 + 7 ⇒ (17) + 7 = 24
And now its time to finally lock up a build for Vikka after all these different experimients with her.
| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None
Engineering lore: 1d20 + 7 ⇒ (1) + 7 = 8 Crit fail => no income
Thanks for the game GM! I really enjoyed it
Female Human Rogue 1 | Per +7 | HP 18/18 | AC 18 | Shield +2 AC; Hardness: 5; HP: 20/20 | Saves F+5, R+9, W+7 | Speed: 25' | Hero Pts: 1
Crafting: 1d20 + 3 ⇒ (2) + 3 = 5 Fail, 8cp
Man my luck's not been good these past few rolls, ah well.
Thanks for running! Was a fun adventure even if that last fight got a bit hairy (especially since I managed to find that one "sweet" spot to get caught by both explosions at once.)
Also re: outpost, managed to squeeze Cordelia into the last slot for your Return to the Grave table (though I imagine that'll be even more perilous with a level spread of 4/3/3/1/1/1.)
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Thank you for running!
I just lived another more hectic fight with my alchemist lvl 9. At a moment I really thought he would never reach the lvl 10. But he does fortunately. And we had a well balanced party at this point with 3 frontliners and me.
In the present game we had a lot of flavor but less effective characters (Rinshu is one of them). That's why it was a bit more difficult.
Performance 1d20 + 7 ⇒ (11) + 7 = 18
So many thanks to the GM and my fellow players. He was fun to play!
Human Witch HP 15/15 | AC18/20 | F +4 R +6 W +6| Expert Perc +6 | Focus 1/1
Thanks everyone for the game!
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Sailor: 1d20 + 8 ⇒ (9) + 8 = 17
I am going to be taking him into Outpost.
The End Awakens | The Day the River Died
Chronicles sheets for most of you are HERE
(Vikka: I need your PFS #)
GM Zoomba wrote: Chronicles sheets for most of you are HERE
(Vikka: I need your PFS #)
oops!!
2424714-2021
The End Awakens | The Day the River Died
Vikka's sheet added to the folder then :)
GM Zoomba wrote: Vikka's sheet added to the folder then :) Thanks!
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Thank you for the game and the chronicle
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Thanks again! Everything looks good.
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