Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"

Capricia the Pirate Fortitude Saving Throw: 1d20 + 2 ⇒ (20) + 2 = 22

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (14) + 6 = 20


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

AGGHHHHHHH!! Get off! Get off!
Fort: 1d20 + 3 ⇒ (11) + 3 = 14

Init: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"

[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2

[dice=Capricia the Pirate Initiative]1d20+6

Capricia fort save please

dc 14


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
brvheart wrote:
Capricia the Pirate wrote:

Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"

[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2

[dice=Capricia the Pirate Initiative]1d20+6

Capricia fort save please

dc 14

Two Fort saves?


So we're all going back? Me and Manny are there as well?

Init: 1d20 + 4 ⇒ (3) + 4 = 7
Fort: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Callum growls at the monkey attack. Blast this cursed place. I canna wait te get back te the sea.

Fort save: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:
brvheart wrote:
Capricia the Pirate wrote:

Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"

[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2

[dice=Capricia the Pirate Initiative]1d20+6

Capricia fort save please

dc 14
Two Fort saves?

I am getting old, I saw you rolling two initiaves.


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

So we're all going back? Me and Manny are there as well?

[dice=Init]1d20 + 4
[dice=Fort]1d20 + 6

Good point. I put you and Manny back at the tower where you get attacked by your swarm


As Nuts and Manny continue pulling levers to figure out the lighthouse, Nuts pokes out of the window. "Hey, Manny. We, uh, got a screeching, climbing problem."


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Arghh, UGH, HEY GET OF ME YOU TWERPS!!! I KNEW I SHOULD HAVE STAYED HOME. FISH ARE NEVER LIKE THIS!!!

Fortitude: 1d20 + 2 ⇒ (20) + 2 = 22


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Time to engage in monkey abuse!


Male Human Rogue6/Clr1 Current Map

init Vikla: 1d20 + 1 ⇒ (16) + 1 = 17
init Lief: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia steps back (5-foot step) and makes a low, sweeping cut at the gathered monkeys to her east, trying to cut down as many of the creatures as is possible.

Capricia the Pirate falcata: 1d20 + 9 ⇒ (12) + 9 = 21 for slashing damage plus 4 precision damage: 1d8 + 6 ⇒ (3) + 6 = 9 (19-20/x3)

I believe that's halved because of swarm traits.


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia steps back (5-foot step) and makes a low, sweeping cut at the gathered monkeys to her east, trying to cut down as many of the creatures as is possible.

[dice=Capricia the Pirate falcata]1d20+9 for [dice=slashing damage plus 4 precision damage]1d8+6 (19-20/x3)

I believe that's halved because of swarm traits.

Correct, weapons do half damage, but they at least do damage


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

From his safe spot outside of the monkey swarms, Lief begins a rousing tale of brave Ulfen raiders conquering all manner beasts as they sail southward.

Activating rage song- +2 to melee attacks/damage for anyone who wants it (and to saves vs fear, if that comes up).


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny drops some fire,fire FIRE! on the monkeys.

Touch,Alchemist Fire: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (6) + 2 = 8 Plus 50% is 12


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny drops some fire,fire FIRE! on the monkeys.

[dice=Touch,Alchemist Fire]1d20+7;1d6+2 Plus 50% is 12

Plus 50%???


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

casting shocking grasp defensively: 1d20 + 11 ⇒ (17) + 11 = 28

Touch Attack and Damage: 1d20 + 5 ⇒ (9) + 5 = 145d6 + 2 ⇒ (1, 5, 1, 3, 4) + 2 = 16


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
brvheart wrote:
MannyGoblin wrote:

Manny drops some fire,fire FIRE! on the monkeys.

[dice=Touch,Alchemist Fire]1d20+7;1d6+2 Plus 50% is 12

Plus 50%???

I thought swarms took extra damage


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
brvheart wrote:
MannyGoblin wrote:

Manny drops some fire,fire FIRE! on the monkeys.

[dice=Touch,Alchemist Fire]1d20+7;1d6+2 Plus 50% is 12

Plus 50%???
I thought swarms took extra damage

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

You are correct.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

fortsave: 1d20 + 6 ⇒ (1) + 6 = 7

Nauseated, Vikla can do little but to move out of the swarms area.

Swarms do provoke AoOs when moving into a square, while this does not help Vikla as I think she was flatfooted , Capricia probably has combat reflexes


Male Human Rogue6/Clr1 Current Map

one attacks Nuts and Manny damage: 2d6 ⇒ (4, 4) = 8 plus distraction make a Fort save

another attacks Capricia and Callum damage: 2d6 ⇒ (1, 1) = 2 plus distraction make a Fort save

and a third attacks Emma damage: 2d6 ⇒ (2, 6) = 8 plus distraction make a Fort save


Male Human Rogue6/Clr1 Current Map

Nuts
Callum


"Git! GIT!" Nuts shouts at the monkeys as they rush up to do obscure things to his ankles and shins.

"Manny! There's so many! I can only punch like so much."

Nuts suddenly has an epiphany, and just ROLLS over the monkeys, hoping to take a few out.

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

5 ft step, Full attack

Flurry 1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Flurry 1: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

HP 17/25


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Nuts is a barrel of monkey's


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M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Fort: 1d20 + 3 ⇒ (16) + 3 = 19

YOU'LL NEVER TAKE ME ALIVE! Manny screams as the monkees try to haul the goblin off. He holds up his last three alchemist's fire vials so he can die as he always wanted, covered in the flaming bodies of his enemies.


Male Human Rogue6/Clr1 Current Map

Callum
Initiative Order Round Two
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

concentration: 1d20 + 11 ⇒ (6) + 11 = 17

Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18

5ft step and burning hands (fire) CL 5: 5d4 + 2 + 7 ⇒ (3, 2, 1, 3, 3) + 2 + 7 = 21

angling away from the party


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

[dice=concentration]1d20 + 11

[dice=Fortitude]1d20 + 2

[dice=5ft step and burning hands (fire) CL 5]5d4 + 2 + 7

angling away from the party

Flaming monkeys, one swarm down


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia takes another swipe as the monkeys again swarm her (AoO since she stepped out of the swarm last round), hoping to harm enough of the swarming simians to keep the rest at bay. A moment later, though, she's again ganged up on by the mean monkeys, losing her cool and focus as a couple of the small creatures grab and start yanking her hair.

Capricia the Pirate Fortitude Saving Throw: 1d20 + 2 ⇒ (5) + 2 = 7

Capricia the Pirate falcata (AoO; IR): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 for slashing damage (IR): 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (19-20/x3)


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia takes another swipe as the monkeys again swarm her (AoO since she stepped out of the swarm last round), hoping to harm enough of the swarming simians to keep the rest at bay. A moment later, though, she's again ganged up on by the mean monkeys, losing her cool and focus as a couple of the small creatures grab and start yanking her hair.

[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2

[dice=Capricia the Pirate falcata (AoO; IR)]1d20+9+2 for [dice=slashing damage (IR)]1d8+6+2 (19-20/x3)

Capricia is nauseated


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
brvheart wrote:
Emerald Delta Waters wrote:

[dice=concentration]1d20 + 11

[dice=Fortitude]1d20 + 2

[dice=5ft step and burning hands (fire) CL 5]5d4 + 2 + 7

angling away from the party

Flaming monkeys, one swarm down

Anyone for fried monkey brains!!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Nauseated?: 1d20 + 4 ⇒ (6) + 4 = 10

Callum moves away from the swarm to the best of his ability, readying a weapon to strike should they approach again.

Move away from swarm influence and draw weapon during move action.


Male Human Rogue6/Clr1 Current Map

Manny
Vilka
Lief


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny hurls down his alchemist's fire, the resulting explosion sends the top of the tower flying along with dead flaming monkiees everywhere, leaving behind a rather stunned Nuts who is unharmed except for having his clothes blown off

Flying through the air, people can see Manny burning bright as a comet whike screaming WITNESSS MEEEEEEE!!!! as he arcs out over the bay and then lands in the water.


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny hurls down his alchemist's fire, the resulting explosion sends the top of the tower flying along with dead flaming monkiees everywhere, leaving behind a rather stunned Nuts who is unharmed except for having his clothes blown off

Flying through the air, people can see Manny burning bright as a comet whike screaming WITNESSS MEEEEEEE!!!! as he arcs out over the bay and then lands in the water.

damage?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Riding to Valhala!!!!!: 3d6 + 6 ⇒ (6, 4, 1) + 6 = 17


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
[Dice=Riding to Valhala!!!!!]3d6+6

Another dead swarm. Your people on point could use some help as they are both nauseated.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny is floating in the bay


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Am I still nauseated?


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:
Am I still nauseated?

yes, until the end of this round.


Male Human Rogue6/Clr1 Current Map

Lief
Initiative Order Round Three
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Still inspired by Lief's song and angered by the monkeys' antics, Capricia steps toward the edge of the water, again drops into a low crouch, and sweeps her falcata into the swarm, hoping to decapitate as many monkeys as she can. Then she readies another slash (AoO) should the swarm pursue her.

Capricia the Pirate falcata: 1d20 + 9 ⇒ (18) + 9 = 27 for slashing damage: 1d8 + 6 ⇒ (2) + 6 = 8

Capricia AoO (If Applicable):

Capricia the Pirate falcata: 1d20 + 9 ⇒ (4) + 9 = 13 for slashing damage: 1d8 + 6 ⇒ (4) + 6 = 10

I knew I was doing something wrong with Inspire Rage; in the future, Capricia will probably pass on it since her attacks and damage are usually Dex-based. For the rest of this fight, though...she's pissed!


Male Human Rogue6/Clr1 Current Map

Looks like Manny is going to need new underwear!!!


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HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

My rage song (thanks to my archetype) doesn't buff Str- it gives a bonus directly to attack and damage rolls (so it's just as effective for Dex based builds as it is for Str ones).

Lief hurries over to Manny's charred little form bobbing in the bay, and touches the goblin with a palely glowing hand.

cure light wounds (Manny): 1d8 + 3 ⇒ (2) + 3 = 5

and rage song persists, thanks to lingering performance


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
MannyGoblin wrote:
Manny is floating in the bay

Do we need to keep a death watch little brother, Manny has gone insane!!! By the way, we have too much time invested to allow crew members to commit suicide. However, he does like to play with his chemistry set to make bombs though. Like putting cherry bombs on cats tails kinda way. shaking my head in a disappointing and scolding manner

move over to within 15 ft and casting Electric hands on the last swarm. Callum will need to roll reflex dc16

Electric Hands DC16 CL5: 5d4 + 2 + 7 ⇒ (2, 4, 2, 2, 2) + 2 + 7 = 21

It's shocking to see monkeys exploding everywhere, Go Cap and thankfully Lief got to little brother in time.


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 8 ⇒ (2) + 8 = 10 swarm

xp=300 each


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

I hate swarms

If the buggers were evil burst of radiance would at least work!

Gather round and get Manny here!

channel x2: 4d6 ⇒ (2, 6, 2, 4) = 14

She channels twice in a way to not accidently heal the swarms!


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

I hate swarms

If the buggers were evil burst of radiance would at least work!

Gather round and get Manny here!

[dice=channel x2]4d6

She channels twice in a way to not accidently heal the swarms!

That heals everyone but Manny. He is still down 11.

Yeah, I hope we don't have a suicidal goblin! Kind of like having him around.

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