
| Capricia the Pirate | 
 
	
 
                
                
              
            
            Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"
Capricia the Pirate Fortitude Saving Throw: 1d20 + 2 ⇒ (20) + 2 = 22
Capricia the Pirate Initiative: 1d20 + 6 ⇒ (14) + 6 = 20

| brvheart | 
 
	
 
                
                
              
            
            Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"
[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2
[dice=Capricia the Pirate Initiative]1d20+6
Capricia fort save please
dc 14
| Capricia the Pirate | 
 
	
 
                
                
              
            
            Capricia the Pirate wrote:Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"
[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2
[dice=Capricia the Pirate Initiative]1d20+6
Capricia fort save please
dc 14
Two Fort saves?

| brvheart | 
 
	
 
                
                
              
            
            brvheart wrote:Two Fort saves?Capricia the Pirate wrote:Capricia yelps as the swarming monkeys pinch, claw, and bite at her. Her falcata comes out almost immediately. "Sick little monkeys!" she snarls at them. "Time for you all to die!"
[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2
[dice=Capricia the Pirate Initiative]1d20+6
Capricia fort save please
dc 14
I am getting old, I saw you rolling two initiaves.

| brvheart | 
 
	
 
                
                
              
            
            So we're all going back? Me and Manny are there as well?
[dice=Init]1d20 + 4
[dice=Fort]1d20 + 6
Good point. I put you and Manny back at the tower where you get attacked by your swarm

| Emerald Delta Waters | 
 
	
 
                
                
              
            
            Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Arghh, UGH, HEY GET OF ME YOU TWERPS!!! I KNEW I SHOULD HAVE STAYED HOME. FISH ARE NEVER LIKE THIS!!!
Fortitude: 1d20 + 2 ⇒ (20) + 2 = 22

| brvheart | 
 
	
 
                
                
              
            
            init Vikla: 1d20 + 1 ⇒ (16) + 1 = 17
init Lief: 1d20 + 2 ⇒ (14) + 2 = 16

| brvheart | 
 
	
 
                
                
              
            
            Initiative Order Round One
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum

| Capricia the Pirate | 
 
	
 
                
                
              
            
            Capricia steps back (5-foot step) and makes a low, sweeping cut at the gathered monkeys to her east, trying to cut down as many of the creatures as is possible.
Capricia the Pirate falcata: 1d20 + 9 ⇒ (12) + 9 = 21 for slashing damage plus 4 precision damage: 1d8 + 6 ⇒ (3) + 6 = 9 (19-20/x3)
I believe that's halved because of swarm traits.

| brvheart | 
 
	
 
                
                
              
            
            Capricia steps back (5-foot step) and makes a low, sweeping cut at the gathered monkeys to her east, trying to cut down as many of the creatures as is possible.
[dice=Capricia the Pirate falcata]1d20+9 for [dice=slashing damage
plus 4 precision damage]1d8+6 (19-20/x3)I believe that's halved because of swarm traits.
Correct, weapons do half damage, but they at least do damage

| Lief Stoutspear | 
 
	
 
                
                
              
            
            From his safe spot outside of the monkey swarms, Lief begins a rousing tale of brave Ulfen raiders conquering all manner beasts as they sail southward.
Activating rage song- +2 to melee attacks/damage for anyone who wants it (and to saves vs fear, if that comes up).

| brvheart | 
 
	
 
                
                
              
            
            Manny drops some fire,fire FIRE! on the monkeys.
[dice=Touch,Alchemist Fire]1d20+7;1d6+2 Plus 50% is 12
Plus 50%???

| Emerald Delta Waters | 
 
	
 
                
                
              
            
            casting shocking grasp defensively: 1d20 + 11 ⇒ (17) + 11 = 28
Touch Attack and Damage: 1d20 + 5 ⇒ (9) + 5 = 145d6 + 2 ⇒ (1, 5, 1, 3, 4) + 2 = 16

| brvheart | 
 
	
 
                
                
              
            
            brvheart wrote:I thought swarms took extra damageMannyGoblin wrote:Plus 50%???Manny drops some fire,fire FIRE! on the monkeys.
[dice=Touch,Alchemist Fire]1d20+7;1d6+2 Plus 50% is 12
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
You are correct.

| Vikla Ragnardottir | 
 
	
 
                
                
              
            
            fortsave: 1d20 + 6 ⇒ (1) + 6 = 7
Nauseated, Vikla can do little but to move out of the swarms area.
Swarms do provoke AoOs when moving into a square, while this does not help Vikla as I think she was flatfooted , Capricia probably has combat reflexes

| brvheart | 
 
	
 
                
                
              
            
            one attacks Nuts and Manny damage: 2d6 ⇒ (4, 4) = 8 plus distraction make a Fort save
another attacks Capricia and Callum damage: 2d6 ⇒ (1, 1) = 2 plus distraction make a Fort save
and a third attacks Emma damage: 2d6 ⇒ (2, 6) = 8 plus distraction make a Fort save

| Nutѕ | 
 
	
 
                
                
              
            
            "Git! GIT!" Nuts shouts at the monkeys as they rush up to do obscure things to his ankles and shins.
"Manny! There's so many! I can only punch like so much."
Nuts suddenly has an epiphany, and just ROLLS over the monkeys, hoping to take a few out.
Fort: 1d20 + 6 ⇒ (14) + 6 = 20
5 ft step, Full attack
Flurry 1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Flurry 1: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
HP 17/25

| brvheart | 
 
	
 
                
                
              
            
            Callum
Initiative Order Round Two
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum

| Emerald Delta Waters | 
 
	
 
                
                
              
            
            concentration: 1d20 + 11 ⇒ (6) + 11 = 17
Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18
5ft step and burning hands (fire) CL 5: 5d4 + 2 + 7 ⇒ (3, 2, 1, 3, 3) + 2 + 7 = 21
angling away from the party

| brvheart | 
 
	
 
                
                
              
            
            [dice=concentration]1d20 + 11
[dice=Fortitude]1d20 + 2
[dice=5ft step and burning hands (fire) CL 5]5d4 + 2 + 7
angling away from the party
Flaming monkeys, one swarm down

| Capricia the Pirate | 
 
	
 
                
                
              
            
            Capricia takes another swipe as the monkeys again swarm her (AoO since she stepped out of the swarm last round), hoping to harm enough of the swarming simians to keep the rest at bay. A moment later, though, she's again ganged up on by the mean monkeys, losing her cool and focus as a couple of the small creatures grab and start yanking her hair.
Capricia the Pirate Fortitude Saving Throw: 1d20 + 2 ⇒ (5) + 2 = 7
Capricia the Pirate falcata (AoO; IR): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 for slashing damage (IR): 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (19-20/x3)

| brvheart | 
 
	
 
                
                
              
            
            Capricia takes another swipe as the monkeys again swarm her (AoO since she stepped out of the swarm last round), hoping to harm enough of the swarming simians to keep the rest at bay. A moment later, though, she's again ganged up on by the mean monkeys, losing her cool and focus as a couple of the small creatures grab and start yanking her hair.
[dice=Capricia the Pirate Fortitude Saving Throw]1d20+2
[dice=Capricia the Pirate falcata (AoO; IR)]1d20+9+2 for [dice=slashing damage (IR)]1d8+6+2 (19-20/x3)
Capricia is nauseated

| Emerald Delta Waters | 
 
	
 
                
                
              
            
            Emerald Delta Waters wrote:Flaming monkeys, one swarm down[dice=concentration]1d20 + 11
[dice=Fortitude]1d20 + 2
[dice=5ft step and burning hands (fire) CL 5]5d4 + 2 + 7
angling away from the party
Anyone for fried monkey brains!!

| Callum Carnvegas | 
 
	
 
                
                
              
            
            Nauseated?: 1d20 + 4 ⇒ (6) + 4 = 10
Callum moves away from the swarm to the best of his ability, readying a weapon to strike should they approach again.
Move away from swarm influence and draw weapon during move action.

| MannyGoblin | 
 
	
 
                
                
              
            
            Manny hurls down his alchemist's fire, the resulting explosion sends the top of the tower flying along with dead flaming monkiees everywhere, leaving behind a rather stunned Nuts who is unharmed except for having his clothes blown off
Flying through the air, people can see Manny burning bright as a comet whike screaming WITNESSS MEEEEEEE!!!! as he arcs out over the bay and then lands in the water.

| brvheart | 
 
	
 
                
                
              
            
            Manny hurls down his alchemist's fire, the resulting explosion sends the top of the tower flying along with dead flaming monkiees everywhere, leaving behind a rather stunned Nuts who is unharmed except for having his clothes blown off
Flying through the air, people can see Manny burning bright as a comet whike screaming WITNESSS MEEEEEEE!!!! as he arcs out over the bay and then lands in the water.
damage?

| brvheart | 
 
	
 
                
                
              
            
            [Dice=Riding to Valhala!!!!!]3d6+6
Another dead swarm. Your people on point could use some help as they are both nauseated.

| brvheart | 
 
	
 
                
                
              
            
            Am I still nauseated?
yes, until the end of this round.

| brvheart | 
 
	
 
                
                
              
            
            Lief
Initiative Order Round Three
Emmy
Capricia
Manny
Vilka
Lief
monkeys
Nuts
Callum

| Capricia the Pirate | 
 
	
 
                
                
              
            
            Still inspired by Lief's song and angered by the monkeys' antics, Capricia steps toward the edge of the water, again drops into a low crouch, and sweeps her falcata into the swarm, hoping to decapitate as many monkeys as she can. Then she readies another slash (AoO) should the swarm pursue her.
Capricia the Pirate falcata: 1d20 + 9 ⇒ (18) + 9 = 27 for slashing damage: 1d8 + 6 ⇒ (2) + 6 = 8
Capricia the Pirate falcata: 1d20 + 9 ⇒ (4) + 9 = 13 for slashing damage: 1d8 + 6 ⇒ (4) + 6 = 10
I knew I was doing something wrong with Inspire Rage; in the future, Capricia will probably pass on it since her attacks and damage are usually Dex-based. For the rest of this fight, though...she's pissed!

| Lief Stoutspear | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            My rage song (thanks to my archetype) doesn't buff Str- it gives a bonus directly to attack and damage rolls (so it's just as effective for Dex based builds as it is for Str ones).
Lief hurries over to Manny's charred little form bobbing in the bay, and touches the goblin with a palely glowing hand.
cure light wounds (Manny): 1d8 + 3 ⇒ (2) + 3 = 5
and rage song persists, thanks to lingering performance

| Emerald Delta Waters | 
 
	
 
                
                
              
            
            Manny is floating in the bay
Do we need to keep a death watch little brother, Manny has gone insane!!! By the way, we have too much time invested to allow crew members to commit suicide. However, he does like to play with his chemistry set to make bombs though. Like putting cherry bombs on cats tails kinda way. shaking my head in a disappointing and scolding manner
move over to within 15 ft and casting Electric hands on the last swarm. Callum will need to roll reflex dc16
Electric Hands DC16 CL5: 5d4 + 2 + 7 ⇒ (2, 4, 2, 2, 2) + 2 + 7 = 21
It's shocking to see monkeys exploding everywhere, Go Cap and thankfully Lief got to little brother in time.

| Vikla Ragnardottir | 
 
	
 
                
                
              
            
            I hate swarms
If the buggers were evil burst of radiance would at least work!
Gather round and get Manny here!
channel x2: 4d6 ⇒ (2, 6, 2, 4) = 14
She channels twice in a way to not accidently heal the swarms!

| brvheart | 
 
	
 
                
                
              
            
            I hate swarms
If the buggers were evil burst of radiance would at least work!
Gather round and get Manny here!
[dice=channel x2]4d6
She channels twice in a way to not accidently heal the swarms!
That heals everyone but Manny. He is still down 11.
Yeah, I hope we don't have a suicidal goblin! Kind of like having him around. 
	
 
     
    