Hakon

Lief Stoutspear's page

99 posts. Alias of Giant Halfling.


Full Name

Lief Stoutspear

Race

HP 24/24 | AC 16 (t13/ff13) | CMD 17 | F +5, R +6, W +2 |

Classes/Levels

perception +7*; +3 initiative | active effects: --

Alignment

LG

Languages

Common, Ulfen

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Lief Stoutspear

Racial Abilities:
Human
Bonus Feat
Heart of the Wilderness- +1/2 character level to survival checks, +5 to stabilize

Class Abilities:
Ranger 1
Wild Empathy: influence animals as diplomacy skill; bonus = ranger level +Cha mod.
Track: +1/2 level to survival checks to find or follow tracks (minimum +1)
Favored Enemy: bonus to hit/damage, bluff, knowledge, perception, sense motive, and survival
- Humanoid [goblinoid] +2
Combat Style: Archery

Traits, Feats, and Skills:

Traits:
friends and family [campaign]
armor expert [combat]

Feats:
1- point blank shot
Human- power attack
Ranger 2- precise shot

Skills (6 +0 Int):
Climb +7 (2 ranks +3 class +2 Str)
Perception +7 (2 ranks +3 class +2 Wis)
Ride +8 (2 ranks +3 class +3 Dex)
Stealth +8 (2 ranks +3 class +3 Dex)
Survival +8 (2 ranks +3 class +2 Wis +1 race)
Swim +7 (2 ranks +3 class +2 Str)

Background Skills:
Handle Animal +5 (2 ranks +3 class +0 Cha)
Knowledge [geography] +5 (2 ranks +3 class +0 Int)


Equipment:
studded leather, traveler’s outfit, wooden holy symbol [Erastil]
greatsword, shortsword; longbow, quiver of arrows [10]
alchemist’s fire, holy water
masterwork backpack: bundle of arrows [20], torch, flint and steel, bedroll, blanket, waterskin, trail rations [1]

coin/gems: 14 gold, 1 silver, 9 copper

guard dog (Ingrid)


Combat Stats:

HP: 24 (2d10 +4 Con +2 FCB)
AC: 16 (touch 13, flat-footed 13); CMD: 17

Fort +5; Ref +6; Will +2

Longbow +5, 1d8; 20/x3; 100’ (+6, 1d8+1 within 30’)
Greatsword +4, 2d6+3; 19-20/x2 (pa +3, 2d6+6)
Shortsword +4, 1d6+2; 19-20/x2


Background:
Lief was born in a small agrarian settlement in the wide Varisian plain north of the Yondabakari River, between Sandpoint and Nybor. Generations earlier, his Ulfen ancestors had left their homes, north of Kalsgard in the Land of the Linnorm Kings, and migrated south after hearing of this warmer, more fertile land. They have, thus far, found the rumors to be true and the community, with Erastil’s blessing, has flourished over the years. Although they trade, and occasionally inter-marry, with Varisian caravans and Shoanti nomads, the settlement has mostly maintained its Ulfen character.

Lief’s father, Sigurd, is one of the village Elders, being the firstborn son of a firstborn son back to the original settlers. Lief, however, is the third of four brothers. His oldest brother, Ulfgar, is married with two sons of his own and has mostly taken over the running of the family’s lands. His second brother, Kjell, is newly married and lives and works in the settlement as a tanner and leatherworker. His youngest brother, Erik, still lives at home. Lief also has three sisters. The oldest, Astrid, and youngest, Olga, are both married and living on farms in the settlement; his middle sister, Sigrid, married a Varisian merchant and now lives in the big city of Magnimar.

Lief had a pleasant childhood. His father is a kind man and his mother, Helga, is patient and affectionate. Living near the center of the settlement, they were never directly affected by the goblin attacks that would periodically trouble families on the outskirts. Helga had served as an acolyte at the settlement’s modest temple of Erastil before marrying Sigurd and was very careful to make sure that her children knew the appropriate prayers and rituals for his worship, and were grateful for his protection and provision. When Liam reached adolescence he began to spend a great deal of time with his uncle, Eilif, a respected hunter and a leader among the settlement’s militia. Eilif taught him to fight, to track prey, to get along in the wild, and to protect people from the dangerous things that live there, especially the local goblin tribes. He also shared stories from his times away from the settlement and the adventures he had escorting caravans and rooting out a nasty little bands of goblins near other towns and cities.

Sadly, last winter Eilif was struck by a fever that neither he nor the local priest could cure. After his death, Lief determined to have some adventures of his own, and perhaps continue his uncle’s work of safeguarding communities from the threat of goblins. Despite some concerns from his parents, in the spring he took a job escorting a Varisian caravan to Magnimar. They arrived safely and he has spent the last few weeks catching up with Sigrid and meeting his newest nephew, Henric Eilif Nemescu. His time in the crowded city has been somewhat overwhelming though, and when he heard news of a new temple honoring Erastil to open in the smaller town of Sandpoint it seemed like an excellent reason to continue his journey. The fact that Sandpoint, and a goblin-hunter there by the name of Daviren Hosk, had figured so prominently in a number of his uncle’s stories only made the opportunity that much more appealing.


Appearance and Personality:
Lief stands just over six feet tall with broad shoulders and an athletic build. His blond hair and beard, and bright blue eyes, are obvious indicators of his Ulfen heritage. He wears studded leather armor and carries a longbow and a greatsword, both of which he seems comfortable handling, and a wooden holy symbol of Erastil hangs around his neck. His face is surprisingly weathered for a man of barely twenty years and his natural expression seems rather stern.

Despite that appearance, however, Lief is far from stern. He has his father’s kindness and his mother’s patience. He is quick to come to the aid of others and tends to see mistakes as occasions for learning rather than cause for punishment. He is a friendly man and often initiates conversations with strangers, though he lacks the natural charm often found in people of that disposition. He is usually accompanied by his chestnut-furred hound, Ingrid, and he often speaks to her like they’re having a conversation if there isn’t an interested person for him to speak with.