Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Aye mate, let's go, which is faster, water or land, I can swim over there quick.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Land


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Aye, let's check it out--by land," Capricia says. "Tilley and Kroop--you're in charge while we're away." Drawing her falcata, the captain starts striding in the direction of the watchtower.


Male Human Rogue6/Clr1 Current Map

The trail itself winds through the jungle behind the Commons (area A4), then follows the knife-edged ridgeline as it climbs along the headland. The way is rocky and steep, overgrown with jungle foliage, and drops precipitously to the cove 50 or more feet below.


Male Human Rogue6/Clr1 Current Map

Order of march?


"I'll go first. I can't be harmed, after all." Nuts volunteers to lead. He looks around the underbrush but seems lost for a moment."Eh... just point me to where we're going."


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny sneaks after Nuts

fast stealth: 1d20 + 15 ⇒ (13) + 15 = 28


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia goes after the two smallish pirates.


Male Human Rogue6/Clr1 Current Map

As you make their way along this trail, they come upon a pair of wild boars that are hungrily rooting around. The boars are aggressive
and immediately attack. The trail is only 5 feet wide where they attack, which means only one boar can reach you at a time. So the first one attacks Nuts

gore: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Callum curses under his breath at the tight trail the group was following to get to the watchtower. He ha no problems with crowding and enclosed spaces when on a ship but this jungle trail surrounded by thick foliage was... unnatural to him.

He cursed again when they ran into the wild boars. He's usually has a way with food, but these two pieces of living pork were too enraged for that subtlety. Instead he pulls out his crossbow. Instead of begining the work of cranking that sucker, he instead took the time to rally the group against the boar in the lead.

Move action: draw crossbow.
Move action: Freebooter's Bane: +1 untyped bonus to attack and damage against the 1st boar.

Landlubbing Inititative: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Rogue6/Clr1 Current Map

init boar: 1d20 ⇒ 9


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

initiative: 1d20 + 2 ⇒ (13) + 2 = 15

whenever my turn comes around:
With his polearm at the ready--in case any other boar emerge from the brush--Lief begins another one of his rousing tales.

activating rage song (+2 hit/damage and saves vs fear)


Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

init: 1d20 + 1 ⇒ (3) + 1 = 4
init: 1d20 + 1 ⇒ (18) + 1 = 19

Vikla extends her boarding pie and stabs

stab: 1d20 + 3 + 1 + 1 + 1 - 1 ⇒ (16) + 3 + 1 + 1 + 1 - 1 = 21
damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10


The boars walk up, but the halfling is already ready to trade blows, pivoting around to not get struck.

Fighting defensively again

Flurry: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Flurry: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

AC 22


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Init: 1d20 + 4 ⇒ (14) + 4 = 18

Manny sneaks around the piggies and attempts to filet one. For dinner!

Dagger,Flank,Song: 1d20 + 10 + 2 + 2 + 1 ⇒ (1) + 10 + 2 + 2 + 1 = 161d3 - 1 + 2d6 + 2 ⇒ (1) - 1 + (2, 2) + 2 = 6

Manny trips over a root.


Male Human Rogue6/Clr1 Current Map

init Emma: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Capricia
Callum
Vilka
Manny
Nuts
Emmy
Boars


Male Human Rogue6/Clr1 Current Map

The trail is only 5 feet wide
where they attack, which means only one boar can
reach the PCs at a time. Anyone who falls from the trail
plummets 1d4×10 feet before landing on a hard ledge
below. Climbing upon the crumbling, jungle-covered
rocks requires a DC 12 Climb check.

So Manny there is no getting around the Boars to sneak without climbing the cliff.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Shifting her falcata to her buckler hand, Capricia draws a dagger and hurls it at the rearmost boar.

Capricia the Pirate dagger ranged: 1d20 + 8 ⇒ (10) + 8 = 18 for piercing, slashing damage plus 4 precision damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8 (19-20)


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Shifting her falcata to her buckler hand, Capricia draws a dagger and hurls it at the rearmost boar.

[dice=Capricia the Pirate dagger ranged]1d20+8 for [dice=piercing, slashing damage plus 4 precision damage]1d4+1+4 (19-20)

That does hit.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

How about hopping over Nuts and landing on the boar for stabbys?


Male Human Rogue6/Clr1 Current Map

That would be a running high jump. Kind of a high DC on that one. Also need to get the length too.
As you need to have 10' running start, the distance one is a DC 25 so if you want to try....


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

It doesn't matter for this round (because I already posted an action), but I'm not on the initiative list? I rolled a 15.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Frustrated by the bottleneck, Capricia looks around, trying to come up with a solution to the problem. Seeing Vikla wielding her lengthy boarding pike, the captain barks: "Vikla! Trade places?"


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Capricia
Callum
Vilka
Manny
Nuts
Emmy
Lief rage song (+2 hit/damage and saves vs fear)
Boars


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

[dice=init]d20+1

[dice=init]d20+1

Vikla extends her boarding pie and stabs

[dice=stab]d20+3+1+1+1-1
[dice=damage]d8+4+3

Vikla has to get within 20' to attack once, from here on she needs to be within 10'


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Being some what shocked by the creatures charge, I let loose flame from my hands.

Scorching ray, defensively if needed: 1d20 + 5 ⇒ (3) + 5 = 84d6 + 2 ⇒ (2, 2, 2, 5) + 2 = 13


Male Human Rogue6/Clr1 Current Map

The boar attempts to attack Nuts again

gore: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two rage song (+2 hit/damage and saves vs fear)
Capricia
Callum
Vilka
Manny
Nuts
Emmy
Lief
Boars


"Gonna have to do better than that to HARM YOUR DREAMER GOD, piglet." the halfling shouts at the pig, and starts moving around them on the track.

Full speed, run around both. Move through an enemy’s space: 5 + opponent’s Combat Maneuver Defense. This DC is used to avoid an attack of opportunity due to movement. This DC increases by 2 for each additional opponent avoided in 1 round.

Acrobatics: 1d20 + 13 ⇒ (15) + 13 = 28

Hoping that gets me there. If not, let me know where I stop.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Sure boss

With her boarding pike shrinking, Vikla instead uses her storm burst domain power

Storm burst:

: As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

ranged touch: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage non lethal: 1d6 + 1 ⇒ (3) + 1 = 4
Dealing some non lethal damage and reducing the remain boars attack rolls by 2.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny chucks his returning halberd at the nearest pig.

returning halberd,rage song: 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (3) + 3 = 6


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Callum launches a bolt at the nearest boar and then starts to reload it.

Crossbow + freebooter + rage song: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
Bolt: 1d10 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Male Human Rogue6/Clr1 Current Map

Manny hits, but Callum fails to.


Male Human Rogue6/Clr1 Current Map

Capricia
Emmy
Lief


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Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
MannyGoblin wrote:

Manny chucks his returning halberd at the nearest pig.

[Dice=returning halberd,rage song]1d20+10;1d6+3

The concept of a returning halberd blew my mind. I think you meant 'harpoon.'


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Fire a MM

MM: 1d20 + 5 ⇒ (19) + 5 = 243d4 + 5 ⇒ (4, 3, 4) + 5 = 16


Male Human Rogue6/Clr1 Current Map

xp=171 each

After the boars are defeated, a large, colorful parrot flaps down at you and squawks, “Shoo, fly, don’t bother me!” several times before turning and flying back along the trail toward the watchtower.


Male Human Rogue6/Clr1 Current Map

When you arrive at area A1, you find a number of broken rum bottles on the ground below the tower.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"Well, it looks like maybe the guards are on a bender, but it can't hurt to be safe. How 'bout Lief and I head up into the tower while the rest of you search the area for anything unusual?"

Not entirely sure of the protocol, Capricia opts to try some nautical propriety in this instance.

"Ahoy! Permission to come topside for some parleying?" she calls up toward the tower.


Male Human Rogue6/Clr1 Current Map

There is no response, but you can see a ladder to the tower’s simple wooden platform.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

The captain looks toward Lief and shrugs. "I'll head up first; you follow and do the talking...if there's any of that needed."

Capricia climbs the ladder slowly and stealthily.

Capricia the Pirate Stealth Check: 1d20 + 9 ⇒ (16) + 9 = 25


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief gives the captain a nod and follows her up the ladder, making no effort to be quiet about it. "If anyone is up here, please don't attack me- Rickety asked us to come check on you." He looks up towards the platform as he climbs, quickly realizing there's not much to see above him other than the captain's legs and backside.

"Not a bad view from up here," he calls down to the rest of the group. "But while you're down there, it might not be a bad idea to look for signs of boars, or blood, or anything like that on the ground?"


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

I spy with my non yet drunk eye

perception: 1d20 + 4 ⇒ (11) + 4 = 15

A Skald with an above average rear end She winks, maybe also seeing something else.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief laughs.

I suppose turn around is fair play

”Thanks for noticing,” he calls back down, “maybe later you can get a closer look.”

Vikla:
’Stoutspear’ is clearly not a normal Ulfen surname, but from that angle you can venture a guess where it came from…

(the stout spear he’s smuggling in his pantaloons)


Male Human Rogue6/Clr1 Current Map

You find the twisted remains of a rope hammock and a few
scattered items of clothing. Lying beneath the hammock,
with one boot on and the other lying across the floor from
it, is the f lyspecked corpse of an elderly man. He is recently
deceased, and one side of his neck is black and swollen to
the size of a melon. A dried ring of foam cakes the man’s
beard and moustache around his lips. The parrot flaps
over, alights on the corpse, and squawks again, “Shoo, fly,
don’t bother me!”


Nuts puts a hand above his head to block the sun and looks at the lighthouse from the ground level. "I'm gonna walk around the building. See what I see."

And he does that. Anything interesting to see?

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Callum also checks out the area for anything out of the ordinary.

Landlubber perception: 1d20 + 8 ⇒ (10) + 8 = 18


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Wincing in distaste at the bloated corpse, Capricia takes some time to look around the platform for anything out of the ordinary. Then she moves to inspect the corpse. Noting the wound on the old man's neck, she asks Lief, "Does that look like a giant wasp sting to you? If he said 'Shoo, fly, don't bother me' to one of those, he'd have been in for a rude awakening."

Capricia the Pirate Perception Check: 1d20 + 8 ⇒ (11) + 8 = 19
Capricia the Pirate Heal Check: 1d20 + 1 ⇒ (16) + 1 = 17

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