Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Rogue6/Clr1 Current Map

One Sahuagin attacks Nuts
trident: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d8 + 3 ⇒ (4) + 3 = 7

the other Rosie
trident: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Capricia
Callum
Emmy
Rosie
Manny
Nuts
sahuagin


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny flanks with Rosie and goes for the stab stab

Dagger,Flank: 1d20 + 11 ⇒ (11) + 11 = 221d3 - 1 + 2d6 ⇒ (1) - 1 + (2, 3) = 5


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

perception: 1d20 + 4 ⇒ (16) + 4 = 20
Vikla waits up, grabbing her rapier.

init: 1d20 + 1 ⇒ (8) + 1 = 9
init: 1d20 + 1 ⇒ (16) + 1 = 17

Init of 17

Vikla does not have a way to sleep in medium armor without exhaustion, so she would currently be unarmored


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Sorry; thought I has posted yesterday, but apparently not.

Capricia hears Manny's yells of alert and awakens, grabbing her falcata and buckler while awakening Vikla. "All hands on deck!" the captain yells at the top of her lungs to awaken any other crew who might still be asleep.

I think that's all she can do, but it should open up an action for Vikla.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Taking advantage of Rosie's positioning and lashes out with his cutlass and axe.

TWF: Cutlass Attack w flanking: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage + sneak: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

TWF: Boarding axe Attack w flanking: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage + sneak: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6


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5 ft step, full attack action, defensively

Flurry: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Flurry: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Hah! Alright, then.

Nuts steps to snap the attention of one of the creatures. He swings wildly with his fists, but it seems he is still fighting creatures in his dreams. Again.

AC 22, HP 25


Male Human Rogue6/Clr1 Current Map

Callum kills one, Nuts trips over his own feet.
Rosie attacks the last
handaxe: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Human Rogue6/Clr1 Current Map

xp=300 each


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

We got lots of fishpeople trying to eat us, I guess I am so delicious that they can't help it.


"A lot of them, for sure." Nuts nods. "How do these fish people even climb up here?" he skitters over to the railing, and looks for holes in the ship's hull.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia finally makes it on deck, falcata and buckler at the ready...and naught but a nightgown for armor. Looking around at the creatures' corpses, she turns to the ship's defenders and says, "Well done! I guess Kroop and Sandara knew what they were talking about when they suggested having a good night crew!" The captain looks at the corpses again and almost orders them tossed overboard; then she reconsiders.

"Let's sail for another half hour or so before dumping those creatures' bodies into the sea...just in case there's a sahuagin lair nearby. No telling how many of them might be lurking a few fathoms down."


Male Human Rogue6/Clr1 Current Map

Ater a couple of days sailing, Nuts roll a perception check.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny works on making more Alchemist Fires!

Alchemy: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny works on making more Alchemist Fires!

[dice=Alchemy]1d20+11

How many does that make?


Perception: 1d20 + 11 ⇒ (6) + 11 = 17


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13
brvheart wrote:
MannyGoblin wrote:

Manny works on making more Alchemist Fires!

[dice=Alchemy]1d20+11

How many does that make?

One I believe


Male Human Rogue6/Clr1 Current Map

Nuts yells out, "Sails ho!"

He spots a ship ahead.


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia immediately calls out to Nuts, "Can you see her colors or name, Master Nuts? Make use of the spyglass we found affixed to the wall of that homestead we visited right before we rid ourselves of Plugg, Scourge, and a bushel of other bad apples."

I believe Emma initially snagged it.


Male Human Rogue6/Clr1 Current Map

It is the Truewind, good for plunder.


Nuts looks at the rigging, seeing Samms Toppin. "Sorry, man. Didn't mean to call you a ho. Just a figure of speech." then shifts his attention to look at the ship, shrugs, and shouts at Capricia. "Beats me, Captain. Does it matter?" his gaze changes into a more inquisitive one. "Dog eat dog, and all that? What's the policy?"


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

"We've got to be careful with our targets," Capricia replies. "We don't want a Free Captain after us--we're not ready for that kind of challenge yet. Plus, some Free Captains lead small fleets under their banner. Let's focus on merchant vessels and the like for now."


Fishguts asks to look through the scope, "'Tis the Truewind, good for plunder. She be out of Absalom."


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

So we gunna plunder their booty?


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Capricia takes a deep breath before answering Manny. Whether it's out of excitement or apprehension is anyone's guess. "Man your posts! We're going after her!"


Nuts starts slowly walking to the rails, coliling ropes with hooks on their end, and making sure they don't tangle.


Male Human Rogue6/Clr1 Current Map

Callum, you are going to have to make a number of opposed Profession sailor checks so you might as well post at least four. The actions you can take Capricia are listed in the Players Guide on pages 12-13.
I suggest everyone download a free copy of they do not have it already.

Player's Guide


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

I'm not entirely sure what actions Capricia can take--most of the actions listed seem to mention the pilot, not the captain. "Full Ahead" seems to be the way to go for a check or three as we try to chase down the other ship. I notice that the Aid Another action can be used, so if Capricia doesn't have anything to do besides barking orders, she could use an Aid Another on Callum's checks. In any event, I'll also roll 4 Profession (sailor) checks now as well.

Capricia the Pirate Profession (sailor) Check #1: 1d20 + 8 ⇒ (15) + 8 = 23
Capricia the Pirate Profession (sailor) Check #2: 1d20 + 8 ⇒ (15) + 8 = 23
Capricia the Pirate Profession (sailor) Check #3: 1d20 + 8 ⇒ (9) + 8 = 17
Capricia the Pirate Profession (sailor) Check #4: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Rogue6/Clr1 Current Map

That works for me. Roll initiative for your group.

init Absolam ship: 1d20 + 1 ⇒ (7) + 1 = 8


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

It looks like ship's initiative is another thing rolled by the pilot. I'll have Capricia roll it this one time; that should keep things moving along and also give Callum some additional info to strategize with.

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

"Arr! Now we be makin' a test o' the new ship," he continues caressing the wheel before gripping and turning it easily and beginning to track their prey, the Truewind.

Profession (sailor)+skilled driver +Caprica's aid #1: 1d20 + 9 + 4 + 2 ⇒ (8) + 9 + 4 + 2 = 23
Profession (sailor)+skilled driver +Caprica's aid #2: 1d20 + 9 + 4 + 2 ⇒ (16) + 9 + 4 + 2 = 31
Profession (sailor)+skilled driver +Caprica's aid #3: 1d20 + 9 + 4 + 2 ⇒ (8) + 9 + 4 + 2 = 23
Profession (sailor)+skilled driver +Caprica's aid #4: 1d20 + 9 + 4 + 2 ⇒ (9) + 9 + 4 + 2 = 24

Note re Expert Driver: You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you subtract 10 feet from the roll to determine how many feet the vehicle moves forward before it stops.


Male Human Rogue6/Clr1 Current Map

profession sailor Truewind: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

profession sailor Truewind: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

profession sailor Truewind: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

profession sailor Truewind: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17


Male Human Rogue6/Clr1 Current Map

The Truewind has deployed rapid deploy sails and is a 4 master, but you are still gaining on her, currently 60 to her stern.


Male Human Rogue6/Clr1 Current Map

You need to go another round, but are close enough for siege artillery if it is ready.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

You can launch me at them!


Male Human Rogue6/Clr1 Current Map

That'll scare 'em!!!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Sorry--I meant to post these rolls earlier.

Capricia the Pirate Profession (sailor) Check (Aid Another--Callum): 1d20 + 8 ⇒ (15) + 8 = 23
Capricia the Pirate Profession (sailor) Check (Aid Another--Callum): 1d20 + 8 ⇒ (17) + 8 = 25
Capricia the Pirate Profession (sailor) Check (Aid Another--Callum): 1d20 + 8 ⇒ (13) + 8 = 21
Capricia the Pirate Profession (sailor) Check (Aid Another--Callum): 1d20 + 8 ⇒ (4) + 8 = 12

All successes!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

While she's offering opinions and advice to Callum as to how to close on their prey, the captain realizes she's neglected a couple of her other duties.

"Ready the ballistae!" she calls. "And raise the colors--whatever crappy flag Plugg was using while he was captain!"

She makes a mental note to have a more personalized flag commissioned for the vessel: perhaps the traditional skull-and-crossbones that is Besmara's holy symbol...but with a golden crown atop the skull.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

I should get to making fake flags of a bunch of different nations, although the next qlippoth gets to kiss me if I ever sail willingy under a chelish flag.

Vikla mutters to herself as she aids as readies herself to unleash a burst of radiance at whatever artillery the other ship is packing.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Callum smiles as the ship approaches their prey.

Profession (sailor)+skilled driver +Caprica's aid #1: 1d20 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22
Profession (sailor)+skilled driver +Caprica's aid #2: 1d20 + 9 + 4 + 2 ⇒ (18) + 9 + 4 + 2 = 33
Profession (sailor)+skilled driver +Caprica's aid #3: 1d20 + 9 + 4 + 2 ⇒ (16) + 9 + 4 + 2 = 31
Profession (sailor)+skilled driver +Caprica's aid #4: 1d20 + 9 + 4 + 2 ⇒ (16) + 9 + 4 + 2 = 31

Note re Expert Driver: Callum can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, he can subtract 10 feet from the roll to determine how many feet the vehicle moves forward before it stops.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny is ready to board!


Male Human Rogue6/Clr1 Current Map

profession sailor Truewind: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
profession sailor Truewind: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
profession sailor Truewind: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
profession sailor Truewind: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25


Male Human Rogue6/Clr1 Current Map

That gets you within 25'.


Male Human Rogue6/Clr1 Current Map

The Queen's Grace has 2 light ballista if someone will man them. Need one each.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny gets on Owlbear's shoulders so they can be Master Blaster.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla mans the other one

LOAD THE SPECIAL AMMUNITION! She bluffs as she calls light on a Ballista bolt, plotting to cast burst of radiance on the impact the moment it hits to make the foe think the ship has magical ballistas.

bluff: 1d20 + 8 ⇒ (2) + 8 = 10

Do everything normal, I will just make the bolt have some extra oomph


Seeing the ropes are in order and ready to lob for boarding, Nuts walks up to Vikla's ballista and starts the loading process.


Male Human Rogue6/Clr1 Current Map

Siege Engines Cost Dmg Critical Range Type Crew Aim Load
Large Direct-Fire Siege Engines
Ballista, light 500 gp 3d8 19–20/×2 120 ft P 1 0 2

So it takes 2 rounds to load. What about the other ballista?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny and Owlbear will do it!


Male Human Rogue6/Clr1 Current Map

Callum, roll at least twice more while they load the light ballistas.

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