
TechoWrath |

Merlin inspires with his raised shield, and closes the door.
Irabeth raises her shield, and prepares her family sword.
Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (18) + 7 = 25
Merlin Brokencrown 's Perception (E): 1d20 + 8 ⇒ (3) + 8 = 11
Tabil's Perception (E): 1d20 + 9 ⇒ (17) + 9 = 26
Ragatihen's Perception (T): 1d20 + 8 ⇒ (20) + 8 = 28
Perla Hidlkid's Perception (E): 1d20 + 10 ⇒ (1) + 10 = 11
Krakas Grimbane's Perception (E): 1d20 + 7 ⇒ (11) + 7 = 18
Avenger of the Green's Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21
You hear the shuffling of feet from behind the now-closed door.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 2
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared == delayed
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red, Blue, Green 7+4+5=16, Yellow, Orange 26+11=37, Magenta
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Tabil |

"I think you got their attention, effendi." Tabil takes his ear off of the door and takes a few steps back, hiw bow in hand.

TechoWrath |

Tabil moves back, and gets his bow into his hand.
Solras prepares to shoot whatever comes out of the door.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 2
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red, Blue, Green 7+4+5=16, Yellow, Orange 26+11=37, Magenta
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Avenger of the Green |

Given that so many are still standing, Avenger will spray them with splinters and then re-establish his elemental connection.
Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC 20 Overflow on yellow, orange, pink and red
damage: 2d4 ⇒ (3, 4) = 7

TechoWrath |

Given that so many are still standing, Avenger will spray them with splinters and then re-establish his elemental connection.
Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC 20 Overflow on yellow, orange, pink and red
[dice=damage]2d4
The door is currently closed. Although, Tabil heard some movement through the door.

Merlin Brokencrown |

Merlin prepares to open the door.
Everyone back away to allow them egress to the hall, so we all can better greet them.
Merlin Raises his Shield, Opens the door and Strides a bit down the hall.

TechoWrath |

Merlin raises his shield, opens the door, and strides away.
Perla's prepared action takes place.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 2
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla: A single prepared shot.
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red, Blue, Green 7+4+5=16, Yellow, Orange 26+11=37, Magenta
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Avenger of the Green |

Now that the door is open, Avenger will spray them with splinters and then re-establish his elemental connection.
Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC 20 Overflow on yellow, orange, pink and red.
damage: 2d4 ⇒ (2, 2) = 4

Krakas |

Krakas will continue slinging fire into the Zombies, targeting the lead one in hte doorway and then will also zip a small force dart at the creature as well.
Ignition ranged: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 3d4 ⇒ (3, 1, 2) = 6 I think zombies can be crit, so 12
persistent damage on crit: 1d4 ⇒ 1
force dart: 1d4 + 1 ⇒ (3) + 1 = 4
"Careful, keep them bottlenecked so they don't overwhelm us!"

Merlin Brokencrown |

@Krakas your Persistent damage is doubled also on Crits. Until they make that beautiful Flat check...lol.
Ba-humbug! Nevermind. It's only if you Crit that Persistent occurs....

TechoWrath |

Avenger of the Green, sprays four of the zombies with a hail of splinters
Yellow Reflex: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 Fail
Orange Reflex: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Success
Pink Reflex: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Success
Red Reflex: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Fail
While doing some damage to the zombies, Avenger of the Green is surprised that they don't continue bleeding.
Krakas burns the Yellow zombie, and lights its corpse on fire. Also, Persistent damage is rolled and taken at the end of the player's/creature's turn
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 2
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla: A single prepared shot.
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4, Blue, Green 7+4+5=16, Yellow =4+12=16+4=20, Orange 26+11=37+2=39, Pink/Magenta =2
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
AFTER YOUR TURN:
──────────
Zombies: Yellow Persistent fire 1d4
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
Posted 10:17 am Tuesday

Perla Hidlkid |

to hit: 1d20 + 9 ⇒ (11) + 9 = 20
mucho arrow damage: 1d8 ⇒ 6
to hit: 1d20 + 4 ⇒ (18) + 4 = 22
mucho arrow damage: 1d8 ⇒ 5
to hit: 1d20 - 1 ⇒ (19) - 1 = 18
mucho arrow damage: 1d8 ⇒ 4
Perla lets her arrows fly towards the enemies, hoping to bring them down in time with her companions efforts.

TechoWrath |

All three of Perla's arrows strike the Yellow zombie.
Irabeth, understanding the tactical advantage to letting the enemy come to them, steps forward, strikes the Yellow zombie: 1d20 + 11 ⇒ (5) + 11 = 16for: 2d10 + 4 ⇒ (9, 8) + 4 = 21, destroying it, then, steps back.
The Green zombie steps into the room.
A, K, I, P, S: 1d5 ⇒ 4
The zombie tries to strike Perla: 1d20 + 9 ⇒ (7) + 9 = 16
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 3
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4, Blue, Green 7+4+5=16, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39, Pink/Magenta =2
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
Posted 8:48 am Wednesday

Perla Hidlkid |

Taking a step back to allow someone who can actually fight in melee get closer, Perla also calls for Shadow to take a bit after her move, followed by an arrow coming from her bow and striking the creature.
To hit: 1d20 + 9 ⇒ (11) + 9 = 20
to damage: 1d8 ⇒ 1
to bit the undeed: 1d20 + 9 ⇒ (10) + 9 = 19
gotta get that bit: 1d8 + 2 ⇒ (5) + 2 = 7

TechoWrath |

Perla makes room for more melee-oriented allies, shoots the zombie, and directs Shadow to bite the zombie.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 3
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4, Blue, Green 7+4+5=16+1+7=24, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39, Pink/Magenta =2
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
8:48 am

Krakas |

Krakas, seeing that fire has worked so far, goes for a melee ignition punch, "Burning fist!"
Melee ignition vs green: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 3d6 ⇒ (3, 4, 6) = 13
Missing badly, he grins sheepishly, "Maybe I just leave it to y'all up close,"
He then quickly summons a magical shield to cower behind.

Avenger of the Green |

Avenger forms a wooden blade that is glowing with life energy and slashes out at green. "Lie down and feed the fungus like corpses are supposed to do."
elemental blast, 2a melee, flanking, vitality: 1d20 + 10 ⇒ (18) + 10 = 28
vitality damage: 1d8 + 6 ⇒ (5) + 6 = 11
he then raises his shield.

Merlin Brokencrown |

Merlin joins the party! The Fighter Raises his Shield, Strides and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 192d8 + 4 ⇒ (8, 6) + 4 = 18 S Traits Versatile P, magic

Tabil |

"Here they come." Not wasting time, Tabil goes for three arrows into the first undead that moves through the door. "Solras, go for the head!" he provides (obvious) advice to the amurrun.
Stratagem vs Green: 1d20 ⇒ 13
Strategic Strike: 13 + 10 + 1 + 1 = 25
Damage P: 2d6 + 1d6 ⇒ (4, 3) + (4) = 11
Strike MAP: 1d20 + 10 + 1 - 5 ⇒ (14) + 10 + 1 - 5 = 20
Damage P: 2d6 ⇒ (2, 5) = 7
Strike MAP2: 1d20 + 10 + 1 - 10 ⇒ (8) + 10 + 1 - 10 = 9
Damage P: 2d6 ⇒ (1, 6) = 7
◇ Stratagem
◆ Strike + Shared Stratagem (Solras) - Target is off-guard to Solras' next strike against green until the start of Tabil's next turn.
◆ Strike
◆ Strike

TechoWrath |

Krakas throws a fiery punch, then shields himself.
Avenger of the Green blasts the green zombie, which curdles into yellow smoke.
Merlin strides into place, raising his shield, and is ready for the next zombie to enter the hallway.
Tabil figures out a weakness in the pink/magenta zombie, shares that with Solras, and puts two arrows into it.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 3
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4, Blue, Green 7+4+5=16+1+7=24+42, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39, Pink/Magenta =2+22+7=31
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Solras Pirhatya |

Solras takes two shots at red, one after the other. Only the first strike even has a chance of hitting its target as the second one gets lodged into a wall with a resounding crack
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d10 + 2 ⇒ (3, 4) + 2 = 9
Attack II: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12

TechoWrath |

Solras hits the red zombie, tearing off its jaw, and half its skull.
Irabeth steps forward, swings at the magenta zombie: 1d20 + 11 ⇒ (20) + 11 = 31slashing it for: 2d10 + 4 + 2d10 + 4 ⇒ (4, 7) + 4 + (8, 4) + 4 = 31, cleaving it from shoulder to hip. Then, she steps back.
The red zombie steps into the hallway.
AKIMS: 1d5 ⇒ 2
It reaches out to Krakas. Fist: 1d20 + 9 ⇒ (15) + 9 = 24for: 1d8 + 4 ⇒ (2) + 4 = 6
Krakas needs to make a Fort Save DC 18
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 4
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Krakas: Fort Save DC 18 vs Zombie Rot
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (34/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4+18=22, Blue, Green 7+4+5=16+1+7=24+42, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39, Pink/Magenta =2+22+7=31+41=72
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Avenger of the Green |

Avenger swings a mighty slash at the red zombie.
elemental blast, 2a, melee, vitality: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 6 ⇒ (4) + 6 = 10
He'll follow it up with a second swing. (using reach to get orange if red goes down)
elemental blast, 1a, melee, vitality: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Merlin Brokencrown |

Merlin Raises his Shield and Vicious Swing on Red Zombie!
Melee(E) +1 Striking Cold-iron Longsword, inspired , vicious swing: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 193d8 + 4 ⇒ (4, 8, 7) + 4 = 23 S Traits: Versatile P, magic

TechoWrath |

Avenger of the Green pours a life-giving blast into the dead zombie. It shakes for a moment before vaporizing from the inside out.
Reaching far, Avenger of the Green sizzles the orange zombie also.
Merlin will raise his shield. since there isn't a zombie in the hallway, you could still take two actions
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 4
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Krakas: Fort Save DC 18 vs Zombie Rot
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (34/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on. Two actions available
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4+18=22+30=52, Blue, Green 7+4+5=16+1+7=24+42, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39+13=52, Pink/Magenta =2+22+7=31+41=72
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Krakas |

dang, fisted by a zombie, not the way i wanted to go
Fortitude Save: 1d20 + 8 ⇒ (13) + 8 = 21
Krakas will raise his magical shield as a reaction, to block some of the Zombie Fist. Shield has hardness 5 so it blocks 5 of the 6 damage and I can't cast Shield again for 10 minutes
"That thing almost got me!"
Krakas will ready to fire off his force dart cantrip if the last zombie comes through the door.
2 action to ready to fire 1 action force dart
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Merlin Brokencrown |

Stride and Strike! Subtract one of the d8s. Your choice...lol

Tabil |

Tabil makes a quick assessment of the situation. He runs into the room to help Merlin, positions himself in a corner and fires two arrows at the undead.
Stratagem: 1d20 ⇒ 10
Strike 1 : 10 + 11 + 1 = 22
Damage P: 2d6 + 1d6 ⇒ (1, 4) + (6) = 11
Strike 2: 1d20 + 10 - 5 + 1 ⇒ (15) + 10 - 5 + 1 = 21
Damage P: 2d6 ⇒ (1, 3) = 4
◇ Stratagem
◆ Stride
◆ Strike
◆ Strike

TechoWrath |

Krakas' magical shield prevents most of the damage, and, he is able to shake off the terrible disease that spread on him. He does prepare a force dart to hit the next one through the door.
4, 8, or 7: 1d3 ⇒ 3
Merlin strolls into the room, and hits the remaining zombie.
Tabil envisions a plan, goes into the room, and strikes the zombie twice.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 4
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (39/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4+18=22+30=52, Blue = 16+11+4=31, Green 7+4+5=16+1+7=24+42, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39+13=52, Pink/Magenta =2+22+7=31+41=72
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Perla Hidlkid |

Perla takes the chance to target the last zombie, hoping her slight angle to it is enough to strike it at least somewhat.
to hit: 1d20 + 9 ⇒ (15) + 9 = 24
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (3) + 4 = 7
to damage: 1d8 ⇒ 6
to hit: 1d20 - 1 ⇒ (15) - 1 = 14
to damage: 1d8 ⇒ 7

TechoWrath |

Even through the doorway, Perla is able to put an arrow through the skull of the final zombie, and her final arrow sticks into its chest.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 4
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Krakas (39/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
Tabil (44/44 HP) │ ☘️☘️,
Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red =4+18=22+30=52, Blue = 16+11+4=31+6+7=44, Green 7+4+5=16+1+7=24+42, Yellow =4+12=16+4=20+6+5+4=35+21=56, Orange 26+11=37+2=39+13=52, Pink/Magenta =2+22+7=31+41=72
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
2:27 pm Wednesday

Solras Pirhatya |

Solras takes three final shots at the Blue Zombie in quick succession.
Attack I, Round 3: 1d20 + 13 ⇒ (6) + 13 = 19
Attack 2, Round 3: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Attack 1, Round 3: 1d20 + 13 ⇒ (1) + 13 = 14
Alll three, however, miss HORRIBLY and embed themselves in a nearby wall

TechoWrath |

In order for Solras to target the final zombie, I had to move Solras
The Harmona Gun has Reload 1
The first strike does hit
Damage from Harmona Gun: 2d10 + 2 ⇒ (7, 4) + 2 = 13
Solras moves down the hallway, and takes a shot at the final zombie, splattering the remains of its skull into the room.
COMBAT OVER
The southern portion of this room holds a wide alabaster basin filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft. A flight of stairs ascends to the west.

Merlin Brokencrown |

Merlin immediately presses the advantage by striding to another closed door. The Fighter prepares to open it ....
Exploration mode Defend

Tabil |

Tabil gives the basin exterior a looksie to identify any relevance to the situation at hand.
Keen Recollection +7
Then he quietly follows Merlin, but keeps his distance from the actual door.

TechoWrath |

GM: 1d20 + 7 ⇒ (13) + 7 = 20
The basin, though currently filled with bloody offal, appears to be a scrying basin. It wasn't meant to have body parts in it, though.
After looking at the basin, the party prepares itself to open yet another door.
I've taken the liberty of placing you
Merlin opens the door.
A long table engraved with a relief map of Mendev stands to the east in this long room. A dozen bodies lie scattered about the room, each bearing a gaping empty hole in the chest.
At the end of the room is a horrible amalgam of Wolf, Eagle, and Stag. It grinds its antlers against the wall of the room.
Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (5) + 8 = 13
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (18) + 9 = 27
Tabil, Investigate: 1d20 + 10 ⇒ (13) + 10 = 23
Ragatihen, Investigate: 1d20 + 9 ⇒ (19) + 9 = 28
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (11) + 11 = 22
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (5) + 8 = 13
Avenger of the Green, Search: 1d20 + 8 ⇒ (15) + 8 = 23
, : 1d20 + 7 ⇒ (17) + 7 = 24
, : 1d20 + 13 ⇒ (1) + 13 = 14
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 1
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Creature (- HP)
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Krakas (39/40 HP) │ ☘️☘️☘️ ====
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Tabil |

Could I get a RK roll on the creature? Keen Recollection +7, with an extra +1 if either Neutralise the Wardstone Shard or Locate and expel spying cults from Kenabres cases apply. That would be one of my actions.

Avenger of the Green |

Before others enter, Avenger fills the room with splinters, hoping to start by getting the creature bleeding.
Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC 20 Overflow
damage: 2d4 ⇒ (2, 4) = 6
He then restarts his aura

TechoWrath |

1d20 ⇒ 161d20 ⇒ 18
Unfortunately, Tabil doesn't seem to recall anything about this creature.
Avenger of the Green sends a hail of splinters into the room, but the creature avoids all of them.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 1
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision --- delayed
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Tabil (44/44 HP) │ ☘️☘️,
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Creature (- HP)
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Krakas (39/40 HP) │ ☘️☘️☘️ ====
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Tabil |

Tabil studies the creature for a moment as his eyebrows dance a dance of bewilderment and curiosity. "What is that thing? Perhaps a house pet?" he jests, then attempts to get into a more advantageous position in the crowd of crusaders.
He fires one shot. Through the crowd, the narrow doorframe, and right into the stone wall above the macabre hybrid.
1d20 + 10 ⇒ (3) + 10 = 13 Nah.

Merlin Brokencrown |

Merlin Raises his Shield, Inspires everyone and Strides into the chamber to casually lean on the table.
How you doing?
Diplomacy(E) Easy DC: 1d20 + 10 ⇒ (20) + 10 = 30
Success Your marshal’s aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.