Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Artifacts | Macros | Inv | Slides | Map |

Tabil can't seem to figure out what the creature is, and Merlin tries to talk to it.

It inclines it's head slightly to the left. "I'm fine. And hungry. You'll taste fine, too."

Irabeth will get out her sword, and stride to stand next to Merlin.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 1
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
Merlin Brokencrown (60/60 HP)Shield up (0 damage),
Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Creature (- HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Krakas (39/40 HP)☘️☘️☘️ ====
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Artifacts | Macros | Inv | Slides | Map |

The creature flies above Merlin (provoking from both Merlin and Irabeth).

It then tries to change Merlin's shadow. Will save DC 21. It then continues flying and lands on the table on the other side of the room.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 2
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Will DC 21 vs shadow

──────────
Character in ➤ BOLD can act!
──────────
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
➤ Merlin Brokencrown (60/60 HP)Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delayed
⠀⠀➤ Shadow AC19 (38/38 HP)
Creature (- HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Reacts!
Reactive Strike! Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 202d8 + 4 ⇒ (4, 6) + 4 = 14 S Traits Versatile P, magic

Merlin winces at whatever just happened!
Will(E) DC 21, Inspired: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Haughty Obstinacy

The Fighter Raises his Shield and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 272d8 + 4 ⇒ (8, 8) + 4 = 20 S Traits Versatile P, magic

And again!
Reactive Strike! Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 - 5 ⇒ (10) + 13 + 1 - 5 = 192d8 + 4 ⇒ (2, 2) + 4 = 8 S Traits Versatile P, magic


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras bursts in and fires, smirking. "Can't run from this."

Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d10 + 2 + 1d6 ⇒ (8, 8) + 2 + (3) = 21


Artifacts | Macros | Inv | Slides | Map |

Merlin swings in the air as the creature flies above him.

GM: 1d20 ⇒ 21d20 ⇒ 181d20 ⇒ 4

Irabeth notices something odd about the creature. "Look there," she says, pointing at the table the creature landed on. "It's shadow looks like you, Merlin."

Solras comes into the room, and fires wildly at the creature.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 2
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
Merlin Brokencrown (60/60 HP)Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delayed
⠀⠀➤ Shadow AC19 (38/38 HP)
Creature (- HP)Shadow of Merlin
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Krakas runs into the room. finding some good positioning, then takes a good look at the creature, thinking to himself what it could be.

Recall knowledge, Arcana +12? Not sure it looks like some magical beast maybe


Artifacts | Macros | Inv | Slides | Map |

GM: 1d20 ⇒ 18

Krakas moves into the room, and gets a good look at the creature.

You realize that the creature is a Peryton.

You know that when it steals the shadow form of its target, then with their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a DC 21 Will save or become frightened 1, or increase its frightened condition by 1 if it's already frightened. This is an emotion and fear effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 2
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Solras Pirhatya (35/35 HP) Sharp Eared ==
Krakas (39/40 HP)☘️☘️☘️ ====
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
Merlin Brokencrown (60/60 HP)Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delayed
⠀⠀➤ Shadow AC19 (38/38 HP)
Peryton (- HP)Shadow of Merlin
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will move into the room, growing a woody spear to stab at it.

elemental blast, melee, reach, piercing: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 2 ⇒ (5) + 2 = 7
elemental blast, melee, reach, piercing: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green is able to pierce the tough hide of the Peryton.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 2
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Solras Pirhatya (35/35 HP) Sharp Eared ==
Krakas (39/40 HP)☘️☘️☘️ ====
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
Merlin Brokencrown (60/60 HP)Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delayed
⠀⠀➤ Shadow AC19 (38/38 HP)
Peryton (-15 HP)Shadow of Merlin
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin seems to be a bit concerned about his shadow stepping out on him....


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | Hero Points: 0/3 |◇◆↺ |
Cases:
Neutralise the Wardstone Shard/Locate and expel cult from Kenabres

Seeing the map is complicated, so I assume I have to move. Can someone move me into the room to have LoS, but be far enough to not get mangled?

Stride, Stride, Stratagem Free, Strike

Stratagem: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage: 2d6 + 1d6 ⇒ (2, 6) + (3) = 11


Artifacts | Macros | Inv | Slides | Map |

I've moved you to the left of the open doorway.

Tabil moves into the room carefully, and hits the Peryton.

Irabeth will Ready an Action to strike at the Peryton as soon as it comes into melee range. Strike: 1d20 + 11 ⇒ (12) + 11 = 23for: 2d10 + 4 ⇒ (9, 7) + 4 = 20

The Peryton flies over Merlin (and takes the damage from Irabeth), attempts to gore Merlin with its antlers: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22, and then attempts to bite Merlin with its fangs: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Conference Chamber, Round 3
Party Conditions: 2:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- delayed
➤ Merlin Brokencrown (60/60 HP)Shield up (0 damage),
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
➤ Perla (52/52 HP)☘️☘️☘️, -- Delayed
⠀⠀➤ Shadow AC19 (38/38 HP)
Peryton (-46 HP)Shadow of Merlin
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Reacts!
Reactive Strike! Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 172d8 + 4 ⇒ (7, 5) + 4 = 16 S Traits Versatile P, magic

The Fighter Raises his Shield and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 312d8 + 4 ⇒ (3, 3) + 4 = 10 S Traits Versatile P, magic

And again!
Melee(E) +1 Striking Cold-iron Longsword, inspired, map : 1d20 + 13 + 1 - 5 ⇒ (10) + 13 + 1 - 5 = 192d8 + 4 ⇒ (4, 1) + 4 = 9 S Traits Versatile P, magic


Artifacts | Macros | Inv | Slides | Map |

Merlin raises his shield, and makes a massive cut into the Peryton, killing it.

COMBAT OVER

GM:

Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (18) + 7 = 25
Merlin Brokencrown 's Perception (E): 1d20 + 8 ⇒ (13) + 8 = 21
Tabil's Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13
Ragatihen's Perception (T): 1d20 + 8 ⇒ (3) + 8 = 11
Perla Hidlkid's Perception (E): 1d20 + 10 ⇒ (8) + 10 = 18
Krakas Grimbane's Perception (E): 1d20 + 7 ⇒ (10) + 7 = 17
Avenger of the Green's Perception (T): 1d20 + 7 ⇒ (3) + 7 = 10

Upon searching the room, you don't seem to find anything relevant. It appears the creature, after eating the hearts of its victims, destroyed anything worth saving.

Whereto next?


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Assuming folks want 10 to Refocus...then ...

Merlin Raises his Shield as he walks all casually to the next unexplored door. He nods at Perla as his hand reaches out to open it ....


Artifacts | Macros | Inv | Slides | Map |

Merlin opens the door to the next room.

Bookshelves line the walls of this small library. Many of the tomes have been torn to shreds, and smoldering piles of ashes fill the room with an acrid stench. One small stack of books on a circular table seem to have escaped destruction.

A man-sized fiend with a goatlike head, patches of filthy fur, and hoofed feet smiles evilly, and prepares to attack.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (18) + 8 = 26
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (4) + 9 = 13
Tabil, Investigate: 1d20 + 10 ⇒ (9) + 10 = 19
Ragatihen, Investigate: 1d20 + 9 ⇒ (5) + 9 = 14
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (18) + 11 = 29
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (14) + 8 = 22
Avenger of the Green, Search: 1d20 + 8 ⇒ (16) + 8 = 24
, : 1d20 + 11 ⇒ (14) + 11 = 25

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 1
Party Conditions: 3:100 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- .
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
Fiend (- HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Krakas (39/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Ragathien (48/48 HP)☘️☘️ Darkvision --- .
Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage),
Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Attack (Definitely some kind of cover): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d10 + 2d6 + 2 ⇒ (2, 1) + (2, 1) + 2 = 8

Solras kneecaps whatever the thing is in front of her.


Artifacts | Macros | Inv | Slides | Map |

Solras shoots through the door, but, can't get the angle just right.

The creature says something. And, Merlin is wracked with pain. Will Save, please

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 1
Party Conditions: 3:100 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Will Save vs pain

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- .
⠀⠀➤ Shadow AC19 (38/38 HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Fiend (- HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- .
➤ Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage),
Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin waves at the weirdness in the room.
Will(E) DC ?: 1d20 + 9 ⇒ (12) + 9 = 21 Marshal +1 vs Fear and (Bravery)

Haughty Obstinacy:

Feat 1
Human
Source Player Core pg. 64 2.0

Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can’t try to Coerce you again for 1 week)

The Marshal then begins to Inspire his troops as he Raises his Shield and Glares Intimidatingly at the fiend!
Diplomacy(E) Easy DC: 1d29 + 10 ⇒ (2) + 10 = 12

Intimidation(E) to Demoralize: 1d20 + 11 ⇒ (12) + 11 = 23


Artifacts | Macros | Inv | Slides | Map |

I will assume that Merlin will not use a Hero point

Merlin writhes in pain: 2d4 + 4 ⇒ (2, 4) + 4 = 10, and is Sickened 1.

He fails to inspire his allies Gosh. A '2' on a d29!

The creature appears to ignore Merlin's effort to demoralize it.

Persistent Mental Damage and Recovery: 1d4 ⇒ 21d20 ⇒ 20

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 1
Party Conditions: 3:100 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay .
⠀⠀➤ Shadow AC19 (38/38 HP)
Fiend (- HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- .
Merlin Brokencrown (48/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Looks like I was my turn to feed the post-eater.

Avenger moves to the other side of the door to get a better line of fire, then he hurls a thorny spear at the foe.

elemental blast, 2a, piercing, thrown: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d8 + 6 ⇒ (3) + 6 = 9


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin is seen trying to fix his abacus....


Artifacts | Macros | Inv | Slides | Map |
Merlin Brokencrown wrote:
Merlin is seen trying to fix his abacus....

I could be a real PitA (Pain in the ...), and say that 2/29 of 20 is 1.38, rounded down is 1. Which would be a critical failure.


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green pierces the creature. It seems to take a little bit less damage than you expected.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 1
Party Conditions: 3:100 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay .
⠀⠀➤ Shadow AC19 (38/38 HP)
Fiend (-6 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- .
Merlin Brokencrown (48/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Krakas moves to get a better view of the creature, though noticing its demonic in nature, doesn't try to identify it. "Anyone know what that thing is?" then hollaring at the creature in Infernal, "Hey, whats your name?"

He'll then throw a piece of debris at the creature just to be safe.

telekinetic projectile: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 3d6 ⇒ (1, 1, 2) = 4


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | Hero Points: 0/3 |◇◆↺ |
Cases:
Neutralise the Wardstone Shard/Locate and expel cult from Kenabres

"Good question." Tabil pokes his head into the room.

Again, could I get a RK roll on the creature? Keen Recollection +7, with an extra +1 if either Neutralise the Wardstone Shard or Locate and expel spying cults from Kenabres cases apply. That would be one of my actions.


Artifacts | Macros | Inv | Slides | Map |

GM:
GM: 1d20 ⇒ 5

Krakas moves into the room, and moves some bookmarks and quills, but, not enough to hit the creature.

Tabil peeks into the room to get a good look at the fiend:
It is an Adhukait. It has a weakness to Holy.

Hearing from Tabil that it has a weakness to Holy, Irabeth ◆ grips her sword, ◆ raises her shield, and ◆ moves into the room.

The fiend looks at Krakas, and says in common, "My name is Your Demise." It then ◆◆ casts a spell and ◆ then presents it's appearance to Irabeth.

Irabeth Will Save: 1d20 + 9 ⇒ (20) + 9 = 29

Irabeth ignores the true awfulness of its appearance.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 2
Party Conditions: 3:100 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .
Fiend (-6 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Merlin Brokencrown (48/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | Hero Points: 0/3 |◇◆↺ |
Cases:
Neutralise the Wardstone Shard/Locate and expel cult from Kenabres

1d20 ⇒ 14

"Well, they certainly have a lot of talking pets locked up on this floor. Maybe this is just another one." Tabil chuckles at his own jab, then launches an arrow at the creature.

Stride, RK, Stratagem, Strike

Strike 14 + 11 = 24 for 2d6 + 1d6 ⇒ (5, 2) + (6) = 13 damage, and using shared stratagem to make it flat footed to Irabeth.


Artifacts | Macros | Inv | Slides | Map |

Tabil gets an arrow into the creature.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 2
Party Conditions: 3:10 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .
Fiend (-16 HP)Off Guard to Irabeth
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
➤ Merlin Brokencrown (48/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger moves in and slashes at it with a vine whip.

elemental blast, 2a, slashing, reach: 1d20 + 10 ⇒ (20) + 10 = 30
crit damage: 1d8 + 6 + 1d8 + 6 ⇒ (2) + 6 + (1) + 6 = 15

4 thp


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin gags.

The Fighter swears under his breath as he Raises his Shield, Strides into Melee with the Beastie and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, flank(?), Sickened 1: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 162d8 + 4 ⇒ (1, 5) + 4 = 10 S Traits: Versatile P, magic

He chokes....

He has enough Movement to get into Flank, but I wasn't certain if that was a legal square?


Artifacts | Macros | Inv | Slides | Map |
Merlin Brokencrown wrote:

He has enough Movement to get into Flank, but I wasn't certain if that was a legal square?

Roughly half of the square is open, so I guess it is a legal square. I've moved you there. New House Rule: If at least one-third of a square appears open, then it is a legal square to occupy.


Artifacts | Macros | Inv | Slides | Map |

The vine whip of Avenger of the Green slashes the fiend deeply.

Merlin raises his shield, moves in to set up the flank, and misses the fiend.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 2
Party Conditions: 3:10 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay .
Fiend (-28 HP)Off Guard to Irabeth
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (48/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras unloads her gun at the creature twice quickly, hoping to make sure it sstays down.

Attack I: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d10 + 2 ⇒ (1, 5) + 2 = 8
Attack II: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Damage: 2d10 + 2 ⇒ (1, 5) + 2 = 8


Artifacts | Macros | Inv | Slides | Map |

While shooting through the doorway, Solras is unable to hit the fiend.

Irabeth steps into the flanking position with Merlin "Thanks, Merlin!"

She strikes: 1d20 + 11 ⇒ (6) + 11 = 17 and strikes again: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9

The fiend snarls at Irabeth, but, attacks Merlin.

Attack: 1d20 + 13 ⇒ (20) + 13 = 33 cutting deeply into Merlin's side for: 1d10 + 6 + 1d10 + 6 ⇒ (6) + 6 + (5) + 6 = 23 piercing damage

If you want to, you could shield block. It won't prevent the strike from hitting, but it will alleviate some of the damage

Merlin must make a Fort Save vs Disease

Second attack: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12

Third attack: 1d20 + 13 - 10 ⇒ (1) + 13 - 10 = 4

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 3
Party Conditions: 3:10 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Fort save vs disease

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay ,.
Fiend (-28 HP)Off Guard to Irabeth
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ==== Delay .
➤ Tabil (44/44 HP)☘️☘️,
➤ Merlin Brokencrown (25/60 HP)☘️ Shield up (0 damage), Sickened 1
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin--Reacts--by Shield Blocking the fiends strike!
Resistance 8 so -15hp each

The Fighter looks a bit Ill....
Fort(E) DC ?: 1d20 + 10 ⇒ (8) + 10 = 18

The pierced, diseased Fighter begins to Raise his Shield, attempts to Inspire his troops and Strikes!
Diplomacy(E) DC easy: 1d20 + 10 ⇒ (11) + 10 = 21

Melee(E) +1 Striking Cold-iron Longsword, inspired , flank: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 182d8 + 4 ⇒ (4, 8) + 4 = 16 S Traits: Versatile P, magic

Flank not included


Artifacts | Macros | Inv | Slides | Map |

Merlin is able to block some of the damage with his shield, and the area around the wound from fiend's strike starts turning grey.

But, he does inspire his allies. Unfortunately, his strike fails to hit.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Library, Round 3
Party Conditions: 3:10 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay ..,
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay ,.
Fiend (-28 HP)Off Guard to Irabeth
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Krakas (39/40 HP)☘️☘️☘️ ==== Delay .
➤ Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (10/60 HP)☘️ Shield up (15 damage), Sickened 1, Gray Pox 3:10 pm
➤ Irabeth Tirabade (52/52 HP)shield (0 damage), -1 to Charisma checks.
Solras Pirhatya (35/35 HP) Sharp Eared ==
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger keeps up his attack with the whipping vine.

elemental blast, 2A, reach, inspired, slashing: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 does not include flanking
damage: 1d8 + 6 ⇒ (5) + 6 = 11
elemental blast, 1A, reach, inspired, slashing: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 does not include flanking
damage: 1d8 + 6 ⇒ (8) + 6 = 14

4thp


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | Hero Points: 0/3 |◇◆↺ |
Cases:
Neutralise the Wardstone Shard/Locate and expel cult from Kenabres

Stratagem: 1d20 ⇒ 8

With his bow in hand, Tabil looks at Merlin. He rushes to the man.

"Keep it together, efendi. A house pet is not that dangerous. Usually."

Stratagem, Stride, Stride, Battle Medicine
Treat Wounds, Merlin: 2d8 + 8 ⇒ (5, 1) + 8 = 14


Artifacts | Macros | Inv | Slides | Map |

The blast from Avenger of the Green barely hits the fiend.

Tabil moves in and pastes a plaster on Merlin. I see where you get a +4 from Forensic Medicine. Where does the additional +4 come from?

Irabeth strikes at the fiend: 1d20 + 11 ⇒ (12) + 11 = 23for: 2d10 + 4 - 3 ⇒ (7, 1) + 4 - 3 = 9 slashing damage, 1d6 ⇒ 2 fiend bane damage, and 3 Holy damage.

Irabeth strikes again: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8for: 2d10 + 4 - 3 ⇒ (8, 3) + 4 - 3 = 12 slashing damage, 1d6 ⇒ 1 fiend bane damage, and 3 Holy damage.

Irabeth strikes and again: 1d20 + 11 - 10 ⇒ (20) + 11 - 10 = 21for: 2d10 + 4 - 3 ⇒ (10, 2) + 4 - 3 = 13 slashing damage, 1d6 ⇒ 3 fiend bane damage, and 3 Holy damage.

The third strike cleaves the fiend in half!

As an aside, the flanking prevented that from being a non-critical hit

COMBAT OVER

The surviving six books are history texts, tomes on geography, and tactical manuals. Each is worth 5 gp. The seventh tome is a Tome of Restorative Cleansing (Moderate).


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin looks over at Tabil, as the Alchemist begins patching him up.
Much appreciated! That bite may have had something a bit extra. If I grow fangs don't kill me.

The still injured Fighter actually sits for a few to allow those able to Treat Wounds, Refocus, and perhaps takes a quick 10 to 30 minute nap ...

Is the Sickened 1 Condition tied to the Disease? Or can he just ..you know ..heave?


Artifacts | Macros | Inv | Slides | Map |

You can just retch it away. After you do, you will no longer be off-guard.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin holds up a finger, moves over to an unoccupied corner and...
Retch! Fort(E) DC ?: 1d20 + 10 ⇒ (12) + 10 = 22


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | Hero Points: 0/3 |◇◆↺ |
Cases:
Neutralise the Wardstone Shard/Locate and expel cult from Kenabres

Once Merlin is done returning his lunch, Tabil is already set up with his portable physician's kit. "Sit down, efendi. I'll take a look at you."

He also gestures for Krakas to come closer with that scratch of his.

"You seem more pale than usual. Did you drink enough fluids today?" he adds when he's done with Merlin. "We might need to look at that complexion of yours overnight."

Treat Wounds: 2d8 + 4 ⇒ (5, 1) + 4 = 10 10 min
Treat Wounds: 2d8 + 4 ⇒ (8, 1) + 4 = 13 20 min
Treat Wounds: 2d8 + 4 ⇒ (8, 7) + 4 = 19 30 min

If Avenger adds 4 of his goodberries, I'm sure we can top Merlin up in 30 minutes.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin obeys the doctors orders. After eating some fruit, the Fighter seems ready to continue.....


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will definitely offer up fruits to Merlin and anybody else who is wounded. Or hungry.


Artifacts | Macros | Inv | Slides | Map |

Time and HP updated. Whereto next?


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points2/3| Day 4 / 7 of skill retraining

Frowning, kicking the demon's body slightly, "Hm, I do wonder what his name was though, what was he still doing here, ya know?" Looking around at the area, realizing there is just one door left, one small, cramped hallway, "So who want's to go down the obvious death trap of hallway first?"


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin laughs at Krakas' joke! The grinning Fighter Raises his Shield and opens the next door ...


Artifacts | Macros | Inv | Slides | Map |

Should I assume that repairs have also been done to Merlin's shield?

Several stacked horizontal shelves hold a number of small, straw-lined bird cages. A stack of parchment, three quills, a pot of ink, and a pile of tiny cylindrical objects cover a nearby table, while a small wooden door is in one corner of the room.

As Merlin walks in, three enormous flies with human faces take to the air.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (15) + 8 = 23
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (4) + 9 = 13
Tabil, Investigate: 1d20 + 10 ⇒ (11) + 10 = 21
Ragatihen, Investigate: 1d20 + 9 ⇒ (18) + 9 = 27
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (7) + 11 = 18
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15
Avenger of the Green, Search: 1d20 + 8 ⇒ (9) + 8 = 17
,i : 1d20 + 7 ⇒ (20) + 7 = 27
, f: 1d20 + 10 ⇒ (12) + 10 = 22

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Aerie, Round 1
Party Conditions: 3:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delay ,.
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Irabeth Tirabade (52/52 HP)shield up (0 damage), -1 to Charisma checks.
Demonic Giant Fly (- HP)Red=0, Blue=0, Green=0
Tabil (44/44 HP)☘️☘️,
Perla (52/52 HP)☘️☘️☘️, -- Delay ..,
⠀⠀Shadow AC19 (38/38 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Krakas (40/40 HP)☘️☘️☘️ ==== Delay .
Merlin Brokencrown (60/60 HP)☘️ Shield up (0 damage), Gray Pox 3:10 pm Immune to Tabil Battle Medicine until 4:10 pm
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

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