Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.


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AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"Damned root-chewers." he says with a snarl. Avenger moves up and raises his shield. He strikes out with a woody blade

AC21
elemental blast: 1d20 + 8 ⇒ (6) + 8 = 14
damage?: 1d8 + 2 ⇒ (1) + 2 = 3


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Trying to sneak on by, Solras grins as she finally isn't stuck unable to do anything, lest her bullets only make a literal splash!

Harmona Gun Strike: 1d20 + 10 ⇒ (11) + 10 = 21
Damage, One Shot One Kill: 1d10 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

"Why is there so much down here that wants to end us?"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Well, since nobody wanted to wait to see if the rats were hostile, I'll go ahead and power up the combat.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 9 ⇒ (7) + 9 = 16
Virgil Geryon, Investigate: 1d20 + 7 ⇒ (8) + 7 = 15
Obahi, Avoid Notice: 1d20 + 9 ⇒ (13) + 9 = 22
Qafathiel, Detect Magic: 1d20 + 6 ⇒ (7) + 6 = 13
Perla Hidlkid, Scout: 1d20 + 10 ⇒ (2) + 10 = 12
Krakas Grimbane, Detect Magic: 1d20 + 1 ⇒ (16) + 1 = 17
Avenger of the Green, Search: 1d20 + 10 ⇒ (4) + 10 = 14
Red, : 1d20 + 7 ⇒ (4) + 7 = 11
Green, : 1d20 + 7 ⇒ (3) + 7 = 10
Yellow, : 1d20 + 7 ⇒ (12) + 7 = 19
1d3 ⇒ 2

You've surprised the rats, and Solras manages to shoot one of them. The bullet tears into the Green Rat at the back.

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Rat Nest, Round 1
ENCOUNTER MAP

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Character in ➤ BOLD can act!
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➤ Obahi (30/30 HP)Hero Points 1, Darkvision
Yellow Rat (- HP)
Krakas (24/24 HP)Hero Points 1
Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
Virgil (30/30 HP)Hero Points 0, Darkvision
Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
Qafathiel (24/24 HP)Hero Points 0, Darkvision
Perla (30/30 HP)Hero Points 1
Shadow (22/22 HP)AC17
Red Rat (- HP)
Green Rat (-8 HP)


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"Vermin, but still..." Obahi looks at the rest of the bunch after they start the barrage. "Ah well, no way back now."

◆ Stance, ◆ Stride, ◆ Flurry

Wolf Jaw: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 2 ⇒ (8) + 2 = 10
Wolf Jaw: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 241d8 + 2 ⇒ (2) + 2 = 4


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Obahi steps up and kills the 1d2 ⇒ 2 Yellow Rat. Note to everyone, please specify in your post what your target is, otherwise I will continue to choose them randomly.

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Rat Nest, Round 1
ENCOUNTER MAP

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Character in ➤ BOLD can act!
──────────
Obahi (30/30 HP)Hero Points 1, Darkvision
➤ Krakas (24/24 HP)Hero Points 1
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (30/30 HP)Hero Points 0, Darkvision
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (22/22 HP)AC17
Red Rat (- HP)
Green Rat (-8 HP)


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will slash the bluish rat with a whiplike tendril.

elemental blast: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 8 ⇒ (5) + 8 = 13

he will then raise his shield AC 21


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger of the Green's blast finishes eliminating the blue/green rat.

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Rat Nest, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Obahi (30/30 HP)Hero Points 1, Darkvision
➤ Krakas (24/24 HP)Hero Points 1
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (30/30 HP)Hero Points 0, Darkvision
Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (22/22 HP)AC17
Red Rat (- HP)


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

I think I can get there, I think.

Perla moves in and shoot sthe last remaining rat, and sends Shadow to it as well.

to hit: 1d20 + 7 ⇒ (6) + 7 = 13
to damage: 1d8 ⇒ 6


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

The Magus winks at the lone remaining Rat.
Barbeque is still on the menu!

The Orc Strides pass Avenger to stand next to the Rat. He then begins to speak inflammatory words!
Melee +1 Warhammer, spell strike, ignition, stance: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 + 1 + 2d6 ⇒ (7) + 3 + 1 + (6, 6) = 23 Traits Shove, Magic, Fire, B


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

While Perla isn't able to hit, Virgil is just able to connect. Between Virgil's physical and elemental damage, the rat dies.

COMBAT OVER

There is a hallway to the east. 1d3 ⇒ 2

When Obahi is about one-third of the way down the hall, he is ambushed by more Mongrelmen Traitors.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 9 ⇒ (12) + 9 = 21
Virgil Geryon, Investigate: 1d20 + 7 ⇒ (12) + 7 = 19
Obahi, Avoid Notice: 1d20 + 9 ⇒ (6) + 9 = 15
Qafathiel, Detect Magic: 1d20 + 6 ⇒ (11) + 6 = 17
Perla Hidlkid, Scout: 1d20 + 10 ⇒ (6) + 10 = 16
Krakas Grimbane, Detect Magic: 1d20 + 1 ⇒ (9) + 1 = 10
Avenger of the Green, Search: 1d20 + 10 ⇒ (13) + 10 = 23
Blue, : 1d20 + 8 ⇒ (3) + 8 = 11
Yellow, : 1d20 + 8 ⇒ (17) + 8 = 25

The Yellow Mongrelman is able to get off three shots at Obahi.

Strikes: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 - 5 ⇒ (2) + 10 - 5 = 71d20 + 10 - 10 ⇒ (15) + 10 - 10 = 15
The first arrow strikes for: 1d6 ⇒ 4 damage.

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Upper Guard Post, Round 1
ENCOUNTER MAP

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Character in ➤ BOLD can act!
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Yellow Mongrelman (32/32 HP)
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (30/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (22/22 HP)AC17
➤ Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (- HP)
Krakas (24/24 HP)Hero Points 1


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

New combat? New d6

Reload. Strike. Reload.

"HEY EVERYONE, DUCK AND COVER YOUR EARS!!" Solras maniacally shouts as she fires a shot past the line of allies, hoping to hit the Mongrelman Yellow in front of her.

Harmona Gun Strike: 1d20 + 10 ⇒ (15) + 10 = 25
Harmona Gun Damage, 1s1k: 1d10 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

To hit: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 ⇒ 8
To hit: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 ⇒ 2

Perla takes the time to aim down the hallway and loses two arrows at the mongrelman in yellow, trying to end this fight. Shadow stays close by given she didn't see the second one.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Even with the lesser cover, Solras is able to hit. Perla's first arrow also hits its mark.

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Upper Guard Post, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Yellow Mongrelman (12/32 HP)
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (30/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
Perla (30/30 HP)Hero Points 1
Shadow (22/22 HP)AC17
➤ Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (- HP)
Krakas (24/24 HP)Hero Points 1


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

"OW!" Struck by an arrow, the dromaar charges into a counter-offensive. "Could you NOT?!"

"You think this is fun?" he points to the scratch on his shoulder from the arrowhead and lowers his center of mass to strike at the mongrelmen.

Flurry: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (6) + 2 = 8
Flurry: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 121d8 + 2 ⇒ (1) + 2 = 3

◆ Stride, ◆ Stance, ◆ Flurry

HP 26 / AC 20


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger moves up to help Obahi with the yellow foe, raising his shield as we go.

elemental blast, 1a: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil smiles at the sight of mongrelmen. The Orc waves from down the hall.

He casts Shield.

Virgil then notices that the distance is rather long for decent conversation, so he Strides to stand in front of Yellow!
Howdy boys!

The Magus then decides to Strike at Yellow!
Thunderous Strike Fort DC 17

+1 Warhammer: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 3 ⇒ (6) + 3 = 9 Traits B Magic Shove


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Obahi swings twice, but misses.

Avenger of the Green doesn't do much better.

Virgil comes close, but cannot hit either.
Yellow Fort DC 17: 1d20 + 8 ⇒ (5) + 8 = 13
But, the thunder of his attack hurts the Yellow Mongrelman Traitor.

❖❖❖❖❖❖❖❖❖❖
Upper Guard Post, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Yellow Mongrelman (-22 HP)
Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
Virgil (30/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
Perla (30/30 HP)Hero Points 1
Shadow (22/22 HP)AC17
Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (- HP)
Krakas (24/24 HP)Hero Points 1


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafa gets out another sling bullet to cast chards at the mongrel (yellow)

ShardsOfRagathiel: 1d20 + 8 ⇒ (5) + 8 = 133d4 ⇒ (3, 1, 1) = 5


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Qafathiel's attack also goes wide.

The Blue Mongrelman Traitor swaps out his club for his bow, and attacks Virgil: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22for: 1d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (4) + 3 = 7 bludgeoning damage.

❖❖❖❖❖❖❖❖❖❖
Upper Guard Post, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Yellow Mongrelman (-22 HP)
Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
Virgil (5/30 HP)Hero Points 0, Darkvision
Qafathiel (24/24 HP)Hero Points 0, Darkvision
Perla (30/30 HP)Hero Points 1
Shadow (22/22 HP)AC17
Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (- HP)
➤ Krakas (24/24 HP)Hero Points 1


HP: 40/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 4/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas dashes forward, muttering a magical incantation as he sends forth a fork of lightning at the two bunched together mongrelmen.

DC 18 Reflex Save: 2d4 ⇒ (4, 3) = 7

"These guys just don't know when to give up!"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Ref 18 saves, yellow and blue: 1d20 + 13 ⇒ (2) + 13 = 151d20 + 13 ⇒ (11) + 13 = 24

The Yellow Mongrelman Traitor takes the full brunt of Krakas' lightning, almost knocking him out. The Blue Mongrelman Traitor takes a small amount.

The Yellow Mongrelman Traitor swaps out his bow for his club, VAO: 1d3 ⇒ 31d3 ⇒ 1 then, attacks Obahi then Virgil: 1d20 + 10 ⇒ (5) + 10 = 151d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10. Neither attack hits.

❖❖❖❖❖❖❖❖❖❖
Upper Guard Post, Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Yellow Mongrelman (-29 HP)
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (5/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (22/22 HP)AC17
➤ Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (-3 HP)
Krakas (24/24 HP)Hero Points 1


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla lines up to take another shot at the Mongrel she can see, and does send Shadow down to fight, allowing him to get a bite on the blue one

Arrow shot: 1d20 + 7 ⇒ (17) + 7 = 24
arrow damage: 1d8 ⇒ 5
Bite attack: 1d20 + 7 ⇒ (5) + 7 = 12
Bite damage: 1d8 + 2 ⇒ (6) + 2 = 8


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi takes a quick step to attack in tandem with Virgil. "My turn."

He performs two quick punches followed up by an attempted knee to the thigh. All vs yellow

◆ Step, ◆ FLurry of Blows, ◆ Strike
Melee Wolf Jaw +8 | Damage 1d8+2 P (Agile, Backstabber, Finesse, Nonlethal, Unarmed, Trip)
Flurry: 1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Flurry: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Strike: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil's blue eyes follow the lazy swings of the Mongrelmen traitor with a wicked grin on his green face.
That's not gonna get the job done, bub!

He casts Shield.

The Magus then casts Gouging claw as he swings his Warhammer at Yellow!
+1 Warhammer, spell strike , Gouging claw, flank: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 3 + 1 + 1d6 + 3 ⇒ (7) + 3 + 1 + (6) + 3 = 20 Traits: Shove, magic

Virgil just grins....


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger raises his shield and strikes out at yellow.

elemental blast, 2a: 1d20 + 8 ⇒ (2) + 8 = 10


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla hits the Mongrelman, knocking him out for good.

I will revise all the subsequent attacks to be against Blue

Obahi strides over to flank the Traitor, and hits twice.

Virgil and Avenger of the Green will not be able to hit.

❖❖❖❖❖❖❖❖❖❖
Upper Guard Post, Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
Virgil (5/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
Perla (30/30 HP)Hero Points 1
Shadow (22/22 HP)AC17
Obahi (26/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (--7 HP)
Krakas (24/24 HP)Hero Points 1


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Stride. Strike. Reload.

"Deadshot lands say HELLO," Solras maniacally cackles as she fires a shot into the last remaining enemy, only to have the bullet fly wide.

Harmona Strike, Soft Cover: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Harmona Damage: 1d10 + 2 ⇒ (10) + 2 = 12


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Qafathiel rubs his lucky sling bullet, and sends ShardsOfRagathiel: 1d20 + 8 ⇒ (20) + 8 = 28 right between the Mongrelman Traitor's eyes.
Piercing damage: 6d4 ⇒ (2, 2, 2, 2, 2, 3) = 13

VAOS: 1d4 ⇒ 41d4 ⇒ 31d4 ⇒ 3

He swings wildly. First at Shadow, then Obahi, and again at Obahi: 1d20 + 10 ⇒ (17) + 10 = 271d20 + 10 - 5 ⇒ (17) + 10 - 5 = 221d20 + 10 - 10 ⇒ (9) + 10 - 10 = 9

He clubs Shadow right in the skull: 2d6 + 6 ⇒ (6, 2) + 6 = 14, and manages to hit Obahi: 1d6 + 3 ⇒ (5) + 3 = 8

He bleeds from Qafathiels strike: 1d20 ⇒ 9

❖❖❖❖❖❖❖❖❖❖
Upper Guard Post, Round 3
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
➤ Virgil (5/30 HP)Hero Points 0, Darkvision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (8/22 HP)AC17
➤ Obahi (18/30 HP)Hero Points 1, Darkvision
Blue Mongrelman (-27 HP)Persistent bleed 1
➤ Krakas (24/24 HP)Hero Points 1


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Why can't we just seem to find the f@##in' EXIT?" Solras bemoans as she fires a shot at the bleeding Mongrelman.

Harmona Strike, Soft Cover: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Harmona Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Stride. Strike. Reload.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Solras puts a bullet into the remaining Traitor.

COMBAT OVER

A door stands before you. Is it the way out?

After spending some time healing up, Virgil, Obahi, and Avenger of the Green enter the next room.

This large chamber must have once been a cistern for the sewer system. Walls made of identical stone blocks hold up a lofty ceiling reinforced with elegant stone arches, while the center of the room contains a more recent-looking structure made of brick walls that reach from floor to ceiling.

Please let me know how you are exploring this room and what part you are going to.


HP: 40/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 4/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Looking at the brick wall, "I don't see anymore doors? Can we maybe knock this brick down? Otherwise we might have to backtrack. . ."

He shrugs at the others, before checking the mongrelmen's pockets for anything useful.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Exploration activities now? Can we detect magic beyond any of the walls?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

You detect no magic.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will move around to the north wall to check what else he can see from there.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger of the Green sees further in to what might be described as a maze.

Map updated


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

How much can someone heal Shadow for? I realized I never picked up healing so I don't have it as a trained skill.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Perla Hidlkid wrote:
How much can someone heal Shadow for? I realized I never picked up healing so I don't have it as a trained skill.

I can't remember if we rested and our spells are refreshed. If we did, Qafa could cast a group Heal


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil looks at Qafathiel. The Orc looks at the pending problem of the obvious maze. He shrugs.

The Magus does wait while the Doctoring is being done, of course, before leading the group into the maze.....
Exploration Mode Defend


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Assume you've taken whatever time you need to get healed up, but not a full night's rest. (Obahi can only crit fail Medicine on a Nat 1. Every ten minutes he can Treat Wounds on someone else, and every hour can re-treat wounds.)

Assuming that Virgil leads the way into the maze, I will put Avenger of the Green second, then Obahi then the rest. You may change the order before the encounter actually starts.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 9 ⇒ (8) + 9 = 17
Virgil Geryon, Investigate: 1d20 + 7 ⇒ (14) + 7 = 21
Obahi, Avoid Notice: 1d20 + 9 ⇒ (19) + 9 = 28
Qafathiel, Detect Magic: 1d20 + 6 ⇒ (3) + 6 = 9
Perla Hidlkid, Scout: 1d20 + 10 ⇒ (20) + 10 = 30
Krakas Grimbane, Detect Magic: 1d20 + 1 ⇒ (5) + 1 = 6
Avenger of the Green, Search: 1d20 + 10 ⇒ (1) + 10 = 11
yellow: 1d20 + 6 ⇒ (15) + 6 = 21
Blue : 1d20 + 6 ⇒ (6) + 6 = 12

Perla (and Shadow) and Obahi hear something from up ahead. They may act.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Upon hearing something ahead, Perla will motion to the group she heard a noise, and will then take the hide action along with Shado, trying to blend incase whatever she heard was violent towards the group, given their previous encounters she was sure it would be. She would then move ahead using sneak


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Ohabi turns around to the rest of the party with his finger to his lips in a 'shhh' gesture. He moves to the front, trying to make as little sound as possible.

If we're doing exploration, avoid notice or scout, I guess? Trying to see the source of the sound before it notices me, if possible. Stealth +8, Perception +6


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger is somewhat sneaky, so he will follow Perla and Obahi.
Stealth +6


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

1d4 ⇒ 1

A yellow monster comes out a hiding space. It stares at Virgil.

❖❖❖❖❖❖❖❖❖❖
Maze, Round 1
ENCOUNTER MAP

Virgil and Solras may take their turns


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"SURPRISE!" Solras shouts as the creature pops out of their hiding space, attempting to unload a bullet into them. It goes wide, however, and she begins cursing in Ancient Osiriani.

Harmona Strike: 1d20 + 10 ⇒ (6) + 10 = 16
Harmona Damage, 1s1k: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

Stride. Reload/Strike


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil looks at the friendly face fellow following up with a weak wave and a shrug.
Excuse us. We were just looking for the restroom.

Hearing then viewing the projectile by Solras, the Magus nods.

Casting Shield, Entering his Stance, Virgil attempts to Tumble Through the apparent bathroom attendant!

Acrobatics(T) to Tumble Through Reflex DC ?: 1d20 + 5 ⇒ (7) + 5 = 12
Hero Point! Acrobatics(T) to Tumble Through Reflex DC ?: 1d20 + 5 ⇒ (14) + 5 = 19


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Solras misses his shot, and Virgil squeezes past the monster.

1d4 ⇒ 4

From around the corner comes another one of the small creatures. It casts on Solras, who will need to make a Fort DC 16 save

❖❖❖❖❖❖❖❖❖❖
Maze, Round 1 & 2
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Yellow monster: 1d4
Solras Pirhatya: Fort DC 16
Blue monster: 1d4

──────────
Character in ➤ BOLD can act!
──────────
➤ Perla (30/30 HP)Hero Points 1
➤ Shadow (22/22 HP)AC17
➤ Obahi (30/30 HP)Hero Points 1, Darkvision
Yellow monster (- HP)
Virgil (30/30 HP)Hero Points 0, Darkvision
Solras Pirhatya (26/26 HP)Hero Points 1, Sharp Eared
Blue monster (- HP)Hero Points 0, Darkvision
➤ Avenger of the Green (34/34 HP)Hero Points 1, Low light vision
➤ Qafathiel (24/24 HP)Hero Points 0, Darkvision
➤ Krakas (24/24 HP)Hero Points 1


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

When Perla moves into position behind Solras she realizes that Shadow can not get anywhere and must stay back. She however will shoot at the far BLUE monster twice.

to hit: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 ⇒ 7
to hit: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 ⇒ 8


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Obahi charges after Virgil, seeing the... thing... he does not stop. Instead, he attempts to slam into it full force to knock it off it's feet. Then follows up with two stomps accompanied by angry grunts.

Trip, Athletics: 1d20 + 6 ⇒ (14) + 6 = 20
Flurry: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flurry: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

◆ Stride, ◆ Trip, ◆ Flurry (Stunning Fist DC 18 Fort)


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25 Almost Crit


HP: 40/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 4/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas striding twice to get in a position behind Solras, whispering, "Solras, I got your back," He'll then send a small force bolt blistering past them toward the blue monster.

Force bolt: 1d4 + 1 ⇒ (1) + 1 = 2


* Stride
* Stride
* Force Bolt Focus power

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