GM Peachbottom's War for the Crown

Game Master Peachbottom

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Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 3 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 2


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Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

I suspect that we will be facing the undead or other other planar createre and should prepare accordingly.


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Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

In the middle of the night, Trevor wakes up. Perhaps it is due to his alligence to Cayden Cailean, or his own chaotic nature; but Trevor Kastner never felt comfortable in one of Abadar's temples. And tonight was no exception. The caydenite sighed, trying then failing to get his body at ease to get back to sleep.

Quietly, Trevor stood up and looked around the chapel. Everyone from Betony Estates was sleeping; no doubt exhausted after yesterday's events. A student of faith himself, Trevor took in the place of worship for the Gold-fisted. Letting out a small yawn, Trevor quietly walked up near the front of the room where some of the pews were not being used as makeshift beds. Trevor quietly sat down in the pew and looked up at the altar, The Gold Key, Abadar's holy symbol, prominently shown.

Sighing quietly again to himself, Trevor closed his eyes in prayer.

Prayer:
Well. If nothing else. Thanks for letting us sleep in your sanctuary, Abadar.

Trevor sat in the stillness for another minute, collecting his thoughts, then continued.

I never..well.. we never saw 'eye-to-eye', as they say. Even as a noble to one of the most prestigious families of Taldor, the rigid social and legal rules of modern nobility irked me. Vexed me even.

As a caydenite, I personally don't believe in Marriage as an Institution, but I am a Kastner. And I know what is expected of me. Demanded of me. To carry on the Kastner name. And Malphene is an extraordinary woman. And a few years after our marriage, we'll discretely open the marriage to affairs. Making sure to deny bastards, and the like, of course.

I place my faith in Cayden Caliean. I am his Man. But..since we are both here..I would like to request you protect my soon-to-be lawful marriage to Malphene Trant. Make sure the documentation and legality is protected. As well as it's institution, Trevor frowned.

Looking behind him at Icabhod sleeping, Trevor turned back to the altar. The way I see it, Cayden will do his best to protect me tomorrow. But I ask that you protect my 'found family', especially those whom revere you. Keep them safe. After a few moments of finding nothing else to say, Trevor opened his eyes again, sat up from the pew and made his way back to his bedroll, which was a much more comfortable cooler in his absence. Trevor laid back down, close his eyes and slept.


Everyone is fully healed and your spell slots are restored after resting.

If you want to cast any spells in preparation, you can.

When you are ready, you unlock the doors to the royal tower. The first room beyond is a royal office.

This overstuffed, roughly triangular-shaped office is fit for a king, with every surface an example of expert artistry and all but dripping with gold leaf. A large desk of dark, fragrant wood decorated with golden candelabras fills most of the office, while carved cherubs dance among storm clouds all through the molding above.

Perception:

Henrika: 1d20 + 7 ⇒ (9) + 7 = 16
Icabhod: 1d20 + 7 ⇒ (11) + 7 = 18
Trevor: 1d20 + 5 ⇒ (15) + 5 = 20
Tychus: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Xallis: 1d20 + 0 ⇒ (20) + 0 = 20
Navia: 1d20 + 15 ⇒ (1) + 15 = 16

I added +5 to Tychus' Perception assuming he uses the Eyes of the Eagle.

Tychus spots a dangerous magical trap designed to protect the emperor. The cavorting cherubs are poised to rain lightning bolts down on those entering the room without permission. Normally, disabling a magical trap requires the Trapfinder ability (which could be a problem for the party in the future) but in this particular case, Tychus also notices that the trap is powered by a wand of lightning bolts held in one of the cherubs’ hands. He carefully removes the wand (no check needed) and disables the trap.

A door behind the desk continues further on.

I’m intentionally going a little slower with this post.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Tychus blinks several times, still trying to get used to his new eye-wear.

"Seems like we aren't wanted here." Tychus muses pointlessly.

He offers the wand to Xallis.

"Perhaps you can make use of this?"


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika prepares for their expedition into the tower by casting extended mirror image, false life, heightened awareness, Hermean potential, and message. She implants her Mesmeric Mirror trick into Ichabod's mind as well as her own.

False hit points: 1d10 + 6 ⇒ (2) + 6 = 8
Number of mirror images: 1d4 + 2 ⇒ (4) + 2 = 6


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Icabhod drinks Barksin (+3 AC 1 hour)


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

Xallis and Navia stand ready. In preparation, Xallis casts mage armor from his wand on himself and Navia, as well as an extended barkskin on the eidolon.

Tychus Marcaius wrote:

He offers the wand to Xallis.

"Perhaps you can make use of this?"

The summoner grins. "I may as well add this to my growing collection. Perhaps I should get a quiver of them!"


You open the only door forward and enter the royal sitting room. Alternating bookshelves and paintings line the walls in this large, warm space. Warm colors, plush carpeting, and overstuffed furniture all combine to give the illusion of warmth, while the scent of tobacco hangs faintly in the air. A large portrait of Veleto Lotheed stares down from one wall. A small plaque on the Duchess’s frame reads, “My Veleto, in loving memory. P.”

While you linger in the room, you get the feeling of being watched. As your eyes drift to the duchess’s face, the eyes of the painting shift to stare back at you. Then, the duchess, or a likeness of her, steps out of the painting leaving a blank landscape behind. Her expression is twisted with rage.

”You aren’t supposed to be here! This is my beloved Panivar’s and my private sanctum. No one is to disturb us! No one is to see me like this! No one can know my secret!” Duchess Veleto shouts. She appears beyond reason.

(You discovered during the duchess’s previous visit to your estate that she is a creature called a trompe l’oeil. I’ll provide the information about them again. No check needed. You already learned this.)

Trompe L’oeil Lore:

•This trompe l’oeil’s type is construct (humanoid, human).
•Trompe l’oeil creatures are life-sized portraits animated by powerful magic or occult phenomena. Able to move and talk, these constructs can also step out of their frames to become three-dimensional beings. Born from artistic masterpieces, trompe l’oeils can easily pass for their original models, though close examination reveals that they are not flesh and blood, but only layers of paint.
•A trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting.
•When a trompe l’oeil is destroyed, it reforms a few days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.

Construct Traits:

•Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
•Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is
harmless).

The Duchess is wielding a rapier. Thanks to the latest upgrade to Icabhod’s subtle mask, he can see that the rapier is magic and that she also appears to be wearing armor under her dress that radiates magic. He can also see that the painting she stepped out of is magical and probably her original painting that would need to be destroyed to prevent her from rejuvenating.

Initiative:

Henrika: 1d20 + 3 ⇒ (16) + 3 = 19
Icabhod: 1d20 + 6 ⇒ (15) + 6 = 21
Trevor: 1d20 ⇒ 7
Tychus: 1d20 + 6 ⇒ (18) + 6 = 24
Xallis: 1d20 + 1 ⇒ (19) + 1 = 20
Duchess Veleto: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1
Initiative

24 – Tychus (51/51 hp)
21 – Icabhod (47/47 hp)
20 – Xallis (51/51 hp)
20 – Navia (32/32 hp)
19 – Henrika (59/51 hp)
08 – Duchess Veleto
07 – Trevor (47/47 hp)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Mirror Image (6 images, 6 min)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 60 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 120 min)

Everyone but Trevor goes before the Duchess. Sorry Trevor.


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Icahbhod moves to give others space to act.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)
GM Peachbottom wrote:
”You aren’t supposed to be here! This is my beloved Panivar’s and my private sanctum. No one is to disturb us! No one is to see me like this! No one can know my secret!” Duchess Veleto shouts. She appears beyond reason.

"Madam Veleto, we have known of your secret for a while now", Trevor plainly speaks. "If you surrender to me, you will continue to live as my courtesan for my family, and for the Kastners to come."

Diplomacy (Charming) + Charm Bonus: 1d20 + 23 + 2 ⇒ (3) + 23 + 2 = 28 ..a Hail Mary..


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Intending to allow the 'duchess' to move into the fray, Henrika draws a potion of bull's strength and drinks it.


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Trevor, please do not seduce the undead.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

"You know, after all that I've been through? This feels like a palette cleanser..."

Xallis begins casting enlarge person while Navia moves into a position to receive the spell. She won't attack in the off chance Trevor can talk down the opponent.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5
Trevor Kastner wrote:

"Madam Veleto, we have known of your secret for a while now", Trevor plainly speaks. "If you surrender to me, you will continue to live as my courtesan for my family, and for the Kastners to come."

..a Hail Mary..

"I don't think this contraption intends to parlay..."

Tychus moves to find an opening, and shoots the painting woman.

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d10 + 12 ⇒ (8) + 12 = 20

Attack RR: 1d20 + 12 ⇒ (11) + 12 = 23


Round 1

Despite Tychus shooting first, Veleto isn’t caught flat-footed and attempts to dodge the shot, but she isn’t fast enough. Instead of blood, oily red paint drips from the wound.

Tychus hits Veleto for 20 damage.

Navia AoO vs. Veleto, Mobility: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Veleto – Rapier vs. Trevor’s FF AC 19: 1d20 + 11 ⇒ (14) + 11 = 25
Sneak Attack Damage: 5d6 + 3 ⇒ (3, 2, 3, 2, 5) + 3 = 18

Veleto Acrobatics vs. Trevor’s CMD 14+5 (19): 1d20 + 13 ⇒ (14) + 13 = 27

Henrika AoO vs. Veleto, Mobility: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

The duchess rushes forward. Her movements resemble that of a trained assassin rather than an elderly noble. She dodges a claw attack from Navia and stabs Trevor between the joints of his armor. Then she puts her hands on Trevor’s shoulders and somersaults over his head to land behind him. Henrika also tries to catch Veleto with her sword but the woman is too fast.

Duchess Veleto hits Trevor with a sneak attack for 18 damage. She uses Spring Attack to continue moving and makes an Acrobatics check to move through Trevor’s space. Navia and Henrika both get attacks of opportunity but both miss. She has Mobility (a prerequisite for Spring Attack) which adds +4 to her AC while moving.

Trevor’s initiative is after the Duchess, so his action goes now.

Trevor wrote:
"Madam Veleto, we have known of your secret for a while now", Trevor plainly speaks. "If you surrender to me, you will continue to live as my courtesan for my family, and for the Kastners to come."

”No! No one can know! I am hideous! The truth dies with you! I was lonely, but I was wrong. My darling Panivar is all I need.”

Trevor’s Diplomacy attempt does not succeed.

Round 2
Initiative

24 – Tychus (51/51 hp)
21 – Icabhod (47/47 hp)
20 – Xallis (51/51 hp)
20 – Navia (32/32 hp)
19 – Henrika (59/51 hp)
08 – Duchess Veleto (20 damage)
07 – Trevor (29/47 hp)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Mirror Image (6 images, 6 min), ▲Bull’s Strength (3 min)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 60 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 120 min)

Back to Tychus, Icabhod, Xallis, and Henrika.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika steps closer to the duchess construct and swings her sword at it, trying to deflect her attention from Xallis by instructing the sword to protect him. She aims for Veleto's blade first, and then goes for her chest in the opening.

At first I thought she would be mindless, but you're playing her like she has some intelligence, so I might as well try to feint.

Bluff to feint, circlet, trait: 1d20 + 14 + 3 + 3 ⇒ (1) + 14 + 3 + 3 = 21
Reroll Bluff (Hermean potential): 1d20 + 14 + 3 + 3 ⇒ (9) + 14 + 3 + 3 = 29
Attack Veleto (Korinna's blade), bull's strength, defending, Power Attack: 1d20 + 11 + 2 - 1 - 2 ⇒ (16) + 11 + 2 - 1 - 2 = 26
Reroll (Hermean potential): 1d20 + 11 + 2 - 1 - 2 ⇒ (11) + 11 + 2 - 1 - 2 = 21
Damage (magic/slashing), bull's strength, defending, Power Attack: 1d8 + 7 + 3 - 1 + 6 ⇒ (2) + 7 + 3 - 1 + 6 = 17


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Doing a quick about face, Tychus turns to unleash another bolt, but halts as he notices all his allies crowding around her. He waits a beat for an unimpeded shot.

Attack (Studied Target): 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d10 + 13 ⇒ (10) + 13 = 23


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

Xallis' spell completes, elarging Navia's form. With their enemy standing right in front of him, frees one hand from his crossbow and draws his dagger in hopes he can at least distract the artificial being.

Navia's Claw (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29 damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Navia's Claw (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Navia's Claw (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14 damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Navia's Claw (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14 damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

After Navia attacks, Xallis gets to distracting!

Aid Another for Henrika's melee, flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

edit: crit confirm?
Navia's Claw (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14


Round 2

Tychus finds an opening and pierces the duchess with another bolt.

Tychus hits Veleto for 23 damage.

(Botting Icabhod.)

Icabhod – Rapier vs. Veleto: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Icabhod reverses course and stabs at the duchess. The chain shirt hidden under her outfit absorbs the attack.

Icabhod misses.

Duchess Veleto dances around, dodging left and right as Navia tries to claw her. Only one attack slips past her acrobatic defense.

Navia hits Veleto once for 14 damage. Xallis’ aid succeeds giving Henrika +2 to hit on her next attack.

The duchess falls for Henrika’s feint and gets slashed across the chest. A deep gash shows that she has no bones or organs, just layer upon layer of paint.

Henrika hits Veleto for 17 damage. She loses her Dex to AC until Henrika’s next turn.

The duchess jumps between Trevor and Henrika to attack Tychus with her rapier. Her wounds are visibly taking a toll on her body and her features smear into an abstract visage. ”Y-you insufferable troublemakers. I c-cannot die. My beloved has gifted me with immortality.”

Veleto – Rapier vs. Tychus’ AC 24: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Veleto – Rapier vs. Tychus’ AC 24: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

She stabs twice but her arm falls limp like a melting crayon.

Veleto takes a 5-ft. step and attacks Tychus twice. Both attacks miss.

Round 2
Initiative

07 – Trevor (29/47 hp)

Round 3
Initiative

24 – Tychus (51/51 hp)
21 – Icabhod (47/47 hp)
20 – Xallis (51/51 hp) (Defending +1 AC)
20 – Navia (32/32 hp)
19 – Henrika (59/51 hp) (Defending +1 AC)
08 – Duchess Veleto (74 damage) (No Dex to AC, 1 rd)
07 – Trevor (29/47 hp)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Heightened Awareness (60 min), ▲Message (60 min), ▲Mirror Image (6 images, 12 min), ▲Bull’s Strength (3 min)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 60 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 120 min)

Everyone goes.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika nods with grim satisfaction and swings her sword again, feinting again almost out of habit. She instructs her magic sword to defend Tychus instead.

Bluff to feint, circlet, trait: 1d20 + 14 + 3 + 3 ⇒ (8) + 14 + 3 + 3 = 28
Attack Veleto (Korinna's blade), aid, bull's strength, defending, flanking?, Power Attack: 1d20 + 11 + 2 + 2 - 1 + 2 - 2 ⇒ (7) + 11 + 2 + 2 - 1 + 2 - 2 = 21
Damage (slashing/magic), bull's strength, defending, Power Attack: 1d8 + 7 + 3 - 1 + 6 ⇒ (1) + 7 + 3 - 1 + 6 = 16


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Icabhod finds his path blocked and holds his strike in case Velveeta slips past

Rapier+1: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 4 ⇒ (4) + 4 = 8
Crit check: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 4 ⇒ (4) + 4 = 8


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

Navia cocks her head to the side. "Maybe you're like me. Soul and Body, one and the same. Sadly, after we break you down, we gotta find your essence and snuff it out."

Navia's Claw (flank, power attack): 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12 damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Navia's Claw (flank, power attack): 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10 damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Navia's Claw (flank, power attack): 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24 damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Navia's Claw (flank, power attack): 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20 damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Xallis follows up with another distraction.

Aid Another for Henrika, flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)
GM Peachbottom wrote:

Round 2

The duchess jumps between Trevor and Henrika to attack Tychus with her rapier. Her wounds are visibly taking a toll on her body and her features smear into an abstract visage. ”Y-you insufferable troublemakers. I c-cannot die. My beloved has gifted me with immortality.”

Spitting up blood from the Duchess's attack, Trevor draws his rapier. "Perhaps. But gifts can be taken away."

The cleric then starts slashing the nearby paintings with his sword.
Godspike: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg.: 1d6 + 1 ⇒ (5) + 1 = 6


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Surprised by the painting suddenly lunging towards him, Tychus tries to keep it at bay with the butt of his crossbow.

Pistol-Whip: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Round 2

The duchess dodges Trevor’s attack.

Trevor misses.

Round 3

Tychus whacks the duchess with his crossbow, knocking her head back. Her neck snaps back but her face remains caved in like a smashed pumpkin.

Tychus hits Veleto for 6 damage.

Icabhod stabs and feels barely any resistance from her discorporating flesh. If it weren’t for her chain shirt, his fist might have gone clean through her chest. As it is, his weapon leaves a narrow hole that does not close back up.

Icabhod gets a critical hit on Veleto for 16 damage.

Navia rends the duchess with two claws and finally her form can no longer hold itself together. She wordlessly liquifies into a colorful swirling paint puddle. However, a few items she wore seem real enough and clatter separately to the ground.

As a high enough level rogue, Veleto prevents Navia from getting the flanking bonus but thanks to Henrika’s feint, an 18 is enough to hit. Navia hits twice for a total of 27 damage and destroys the trompe l’oeil.

Combat over.

Left behind are a magical rapier, a magical chain shirt, masterwork thieves’ tools, an a platinum-and-diamond wedding ring.

Although the construct is defeated, you know that if left alone, it will reform on its original canvas in a few days. Fortunately, the canvas in question is in this room. While it is magically reinforced, a few slashes from Henrika’s sword or Navia’s claws will shred the painting preventing the trompe l’oeil for rejuvenating.

You may have thought that the feeling of being watched would end with the destruction of the trompe l'oeil, but in fact, the feeling gets even stronger.

Taking-10 to examine the magic items, Xallis identifies them a +2 chain shirt and a +1 rapier. Icabhod evaluates the value of the wedding ring to be 1,000 gold.

While those two are identifying the items, someone checks the eastern door and sees that inside is just an empty but well-maintained restroom. However, from the western door, you hear the sounds of a male child crying.

(Trevor is the only one injured (29/47 hp), so he can heal any way he wants.)

Once you are ready, you carefully crack open the door and peer inside.

Two small beds look over a soft blanket laid out on the floor here along with soft toys, wooden blocks, and various small musical instruments. Painted lions cavort along the walls, moving through simple patterns.

The sobbing gets louder when in the room and you can follow the sound to its source and spot what looks like a small child hiding under one of the beds, although in the darkness under the bed, it is difficult to get a good look without getting closer.

Status
Henrika (59/51 hp)
Icabhod (47/47 hp)
Trevor (29/47 hp)
Tychus (51/51 hp)
Xallis (51/51 hp)
Navia (32/32 hp)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Heightened Awareness (59 min), ▲Message (59 min), ▲Mirror Image (6 images, 11 min), ▲Bull’s Strength (2 min)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 59 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 119 min)


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Careful. I suspect that this child may be more than they appear.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Trevor asks Navia to use her height to remove the painting from the wall, damaging the wall if need be. Once it's down, the cleric uses his masterwork dagger to cut the painting from the frame. Crumbling up the canvas, Trevor sticks the painting in a wastebasket nearby. Removing his flint and steel from his backpack, Trevor strikes the flint on the canvas in the basket until it catches fire. The cleric waits until Duchess Veleto's painting is in flames.

"It's all for the best", Trevor talks to himself over the flames. "The thought of a thinking pleasure automation was making my thoughts darker than they should be. I-I did not like myself thinking those thoughts. Not thoughts to have when trying to revolutionize the country. It is best The Duchness lies in ashes. If for nothing else, but my own soul."

Trevor takes out his potion of cure light wounds and raises a toast over the flames. "Duchess Veleto Lotheed. Haunt me no longer."
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
If we have more charges in the wand of cure light wounds, Trevor would like to use them. If not, the cleric will uses his clerical spells to heal himself back to full.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)
Icabhod Tilneros wrote:
Careful. I suspect that this child may be more than they appear.

"Children, likely", Trevor answered, pointing at the two beds. "I have a sneaking suspicion we just burned their 'Mother'."

The caydenite holds his holy symbol out before him.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika enters the room and casts dancing lights to help them get a better look at whatever is underneath the bed. "Are you all right, little one?" she asks with a suspicious grimace, still unwilling to treat the child-sized figure as an enemy without confirmation.


Trevor Potion of Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Trevor drinks a potion of cure light wounds followed by a potion of cure moderate wounds and feels much better afterwards.

When Henrika casts dancing lights and approaches, the child crawls out from under the bed. A tattered blanket covers his head. He runs up and hugs Henrika but his body lacks the warmth of a living child. ”Take me with you.” the child cries. Concerned, Henrika throws back the blanket to see the boy’s body is gray and emaciated with only dust and cobwebs for clothes. It’s head is a naked skull.

Henrika Will save: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 (Henrika passes and suffers no ill effect.)

"Take me..." the thing begins to say, its voice shifting from that of a little boy's to Henrika's voice. Horrified, Henrika feels her voice being stolen and forcefully thrusts the child away. The child lands hard on its rear and begins to cry. The air around the child is filled with unnerving childlike whimpers and sobs of not just one voice but of multiple different people. "Waaa Aaaah!" The sobs worm their way into the minds of those nearby and causes a supernatural depression.

Creature Lore

Knowledge (Religion) DC 14:

•This child is a creature called an attic whisperer.
•An attic whisperer’s type is undead.
•An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests.

Knowledge (Religion) DC 19:

•An attic whisperer’s touch can steal a creature’s voice, preventing it from speaking. Once an attic whisperer has stolen a creature’s voice, it can perfectly mimic that voice even after its victim’s voice has returned.
•All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs.
•In addition, an attic whisperer’s bite causes extreme fatigue and possibly a deep sleep.

Knowledge (Religion) DC 24:

•Attic whisperers speak Common plus any language stolen.

Undead Traits

Automatic:

•Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
•Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

The boy stands up and looks around confused. ”But… I’m Carr. Prince Carr. Don’t you recognize me? Where’s my father?! Where’s my sister?!” The sobbing aura around it grows louder with every word.

Knowledge (history or nobility) DC 20:
The late Grand Prince Stavian III had a son named Prince Carrius II, who was also Princess Eutropia’s younger brother. Before the law of primogeniture was recently voted down, being male, Prince Carrius was the first in line for the throne. However, the prince died in a riding accident twenty years ago. Prince Carrius was in his teens at the time. This “child” looks no older than five years of age.

Initiative:

Henrika: 1d20 + 3 ⇒ (11) + 3 = 14
Icabhod: 1d20 + 6 ⇒ (4) + 6 = 10
Trevor: 1d20 ⇒ 8
Tychus: 1d20 + 6 ⇒ (15) + 6 = 21
Xallis: 1d20 + 1 ⇒ (19) + 1 = 20
Carr: 1d20 + 10 ⇒ (20) + 10 = 30

Carr – Bite vs. Henrika FF AC 20: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Carr – Touch vs. Henrika’s Touch AC 12: 1d20 + 6 ⇒ (7) + 6 = 13
Mirror Images: 1d7 ⇒ 1

Henrika Will save: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9

With supernatural speed, the “child” Carr lunges towards Henrika and tries to bite her. It stumbles on the clutter of toys scattered across the floor allowing Henrika to quickly snatch away her leg before it can bite down. Then Carr lays a hand upon Henrika, somehow finding her true form among the jumble of illusions. Its mere touch is enough to try to steal away her voice, and this time it succeeds. Henrika tries to say something in protest but no voice escapes her mouth.

Carr speaks, his voice now a perfect imitation of Henrika’s. ”No one comes to play with me, not even auntie. It’s so lonely all by myself.”

Carr misses Henrika with its bite but hits Henrika with its touch. Henrika fails the Will save against his touch and loses the ability to speak for 1 hour (or until Carr is destroyed). During that time, she cannot talk, cast spells with verbal components, use auditory bardic performances, or use any other ability that requires speech.

Carr is also surrounded by an aura of sobs that affects everyone within 10 ft. of it. It functions as the opposite effect of a bard’s inspire courage. Any living creature that enters this area takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws.

Round 1
30 – Carr
21 – Tychus (51/51 hp)
20 – Xallis (51/51 hp)
20 – Navia (32/32 hp) (Squeezing)
14 – Henrika (59/51 hp)
10 – Icabhod (47/47 hp)
08 – Trevor (45/47 hp)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Heightened Awareness (59 min), ▲Message (59 min), ▲Mirror Image (6 images, 11 min), ▲Bull’s Strength (2 min), ▼Stolen Voice (1 hr)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 59 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 119 min)
Carr:Aura of Sobs (10-ft. radius)

Aura of Sobs:
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. This aura is a sonic, mind-affecting effect.

Stolen Voice:
Any creature hit by an attic whisperer’s touch must make a Will save or lose its ability to speak for 1 hour. During that time, the creature cannot talk, cast spells with verbal components, use auditory bardic performances, or use any other ability that requires speech.

Squeezing:
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

Everyone goes.

This room is a little tight for Navia in her Large size. She has to squeeze in the doorway until she can find enough room for her.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika narrows her eyes and steps around to swing her blade at what is obviously an undead creature, inexplicably unable to speak but still martially eloquent as she attempts a difficult feint. She mentally instructs her sword to protect Trevor in addition to herself.

Bluff to feint, circlet, trait: 1d20 + 14 + 3 + 3 ⇒ (10) + 14 + 3 + 3 = 30
Attack Carr (Korinna's blade), aura, bull's strength, defending, Power Attack: 1d20 + 11 - 1 + 2 - 1 - 2 ⇒ (16) + 11 - 1 + 2 - 1 - 2 = 25
Damage (magic/slashing), aura, bull's strength, defending, Power Attack: 1d8 + 7 - 1 + 3 - 1 + 6 ⇒ (2) + 7 - 1 + 3 - 1 + 6 = 16


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Round 1
Trevor stepped forward, holy symbol in hand.
"Alright, children! Go to sleep!"
Channel Energy: 3d6 ⇒ (5, 4, 2) = 11 (Will DC 17 for half damage.)


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Round 1

Icabhod steps up and stabs

Rapier+1,Studied Combat: 1d20 + 11 ⇒ (7) + 11 = 181d6 + 7 ⇒ (1) + 7 = 8


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

To say Xallis was relieved to see that his opponent was a small undead would not be entirely accurate, but he was certainly not ready to struggle with the moral dilemma of seeing a traumatized child while his hands were stained in the metaphorical blood of his mother.

Navia moves first, forcing herself through the doorway and taking flight through the room, landing amongst the toy pile in a flanking position.

Navia's Claw (flank, power attack): 1d20 + 9 - 2 - 1 + 2 ⇒ (14) + 9 - 2 - 1 + 2 = 22 damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Wishing to purge this monster as quickly as possible, Xallis draws a wand and attempts to fire!

Xallis' Use Magic Device: 1d20 + 13 ⇒ (14) + 13 = 27
Scorching Ray vs touch into melee: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 damage: 4d6 ⇒ (2, 6, 1, 1) = 10


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Knowledge (Religion): 1d20 + 8 ⇒ (18) + 8 = 26

"Avoid it's bite. I don't think any of us really intend on taking a nap right now!"

Feeling a little distraught with shooting a child, Tychus reminds himself that this was indeed no real child, and simply an amalgamation of regret and sadness.

Attack (Studied Target): 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d10 + 13 ⇒ (3) + 13 = 16


Round 1

Tychus shoots the unsuspecting creature.

Tychus hits the attic whisperer for 16 damage.

Navia soars over the fight and claws at Carr when she lands. The child lets out a shocked gasp in Henrika’s voice. Her claw scrapes bone but the creature appears unharmed.

Navia misses.

Xallis fires a ray of fire at Carr. Carr narrowly avoids the attack by hiding between the legs of Xallis’ allies.

Xallis misses.

Carr is easily tricked by Henrika’s feint and opens himself up to Henrika’s next attack, allowing her to cut him with a powerful slash.

Carr has Intelligence so Henrika’s feint succeeds. She hits Carr for 16 damage.

Icabhod benefits from flanking with Navia but like her, only hits hard bone.

Icabhod misses.

Carr Will DC 17: 1d20 + 10 ⇒ (6) + 10 = 16

Trevor presents his holy symbol and Carr’s exposed flesh and bones blacken and char. ”It hurts! Auntie, it hurts!” the creature cries, still sounding like Henrika.

Carr fails his Will save and takes 10 damage.

Round 2

Carr hisses angrily and lashes out at Trevor.

Carr – Bite vs. Trevor’s AC 20: 1d20 + 11 ⇒ (20) + 11 = 31
Crit Confirmation: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Trevor Will save (Steal Breath), aura of sobs: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14

Carr – Touch vs. Trevor’s Touch AC 12: 1d20 + 11 ⇒ (20) + 11 = 31

Trevor Will save (Steal Voice), aura of sobs: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22

Carr bites Trevor and he understands Tychus’ warning. Suddenly he feels extremely tired. Carr also tries to steal Trevor’s voice but Trevor forcefully resists.

Carr bites Trevor for 4 damage and he becomes fatigued for 1 hour. Carr touches Trevor and attempts to steal his voice but Trevor passes the save so he is unaffected.

Round 2
30 – Carr (42 damage) (No Dex to AC, 1 rd)
21 – Tychus (51/51 hp)
20 – Xallis (51/51 hp)
20 – Navia (32/32 hp)
14 – Henrika (59/51 hp) (Defending +1 AC)
10 – Icabhod (47/47 hp)
08 – Trevor (41/47 hp) (Defending +1 AC) (Fatigued 60 min)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Heightened Awareness (59 min), ▲Message (59 min), ▲Mirror Image (6 images, 11 min), ▲Bull’s Strength (2 min), ▼Stolen Voice (60 min)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 59 min)
Trevor:Mage Armor (6 hr)
Tychus:Mage Armor (6 hr)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 119 min)
Carr:Aura of Sobs (10-ft. radius)

Aura of Sobs:
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. This aura is a sonic, mind-affecting effect.

Stolen Voice:
Any creature hit by an attic whisperer’s touch must make a Will save or lose its ability to speak for 1 hour. During that time, the creature cannot talk, cast spells with verbal components, use auditory bardic performances, or use any other ability that requires speech.

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Everyone goes. Remember to add in -1 to attacks and -1 to damage if you are attacking within 10 ft. of Carr from his aura.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Round 2

Henrika steps further around Carr to flank with Trevor and feints again, feeling a shade dishonorable brutally attacking a child-shaped creature but rallying herself to remember what it is. That animal skull... she thinks, as she pretends to kick and follows up with a powerful swing.

Bluff to feint, circlet, trait: 1d20 + 14 + 3 + 3 ⇒ (2) + 14 + 3 + 3 = 22
Attack Carr (Korinna's blade), aura, bull's strength, defending, flanking, Power Attack: 1d20 + 11 - 1 + 2 - 1 + 2 - 2 ⇒ (1) + 11 - 1 + 2 - 1 + 2 - 2 = 12
Damage (magic/slashing), aura, bull's strength, defending, Power Attack: 1d8 + 7 - 1 + 3 - 1 + 6 ⇒ (2) + 7 - 1 + 3 - 1 + 6 = 16


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Round 2
Trevor bats the attic whisperer away with his holy symbol.
"GO! TO! BED!!"
Channel Energy: 3d6 ⇒ (1, 6, 5) = 12 (Will DC 17 for half damage)


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Tychus closes his eyes momentarily in order to centre himself amid all the noises. His resolve unchanged, he proceeds to attack the undead creature with impunity.

Attack 1: 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1: 1d10 + 11 ⇒ (6) + 11 = 17

Attack 2: 1d20 + 11 ⇒ (3) + 11 = 14
Damage 2: 1d10 + 11 ⇒ (10) + 11 = 21

Attack 3: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 3: 1d10 + 11 ⇒ (1) + 11 = 12


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Icabhod flanks with Navia and tries doing some damage

Rapier+1,Flank,Aura: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (6) + 3 = 9


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

"Why do they have a dead half-thing thing in here, anyway?!" Navia shouts as she attempts to destroy the undead.

Navia's Claw (flank, power attack, aura): 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11 damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Navia's Claw (flank, power attack, aura): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18 damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Navia's Claw (flank, power attack, aura): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21 damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Navia's Claw (flank, power attack, aura): 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12 damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

With the crowd of allies around their target, Xallis can't imagine himself ever getting a clear shot. He drops his crossbow and draws another wand, attempting to activate it.

Xallis' Use Magic Device: 1d20 + 13 ⇒ (17) + 13 = 30
Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9


Round 2

With Carr distracted by Henrika, Tychus is able to put another bolt in the undead creature and put it down. Suddenly, the crying voices in the room race off with a final joyous gasp, finally freed from the creature’s grasp.

Tychus deals 17 damage to the attic whisperer and destroys it. Henrika’s voice returns and she can speak. The fatigue on Trevor caused by its bite remains for the duration.

Combat over.

(Trevor can save his use of channel energy and Xallis can save his charge on the magic missile wand.)

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Trevor was the only one injured at 41/47 hp. Two taps of a cure light wounds wand fully restores him.

Xallis wrote:
"Why do they have a dead half-thing thing in here, anyway?!"

(I gave you guys a Knowledge check for a clue to that.)

Knowledge (Nobility or History) DC 20 Rolls
Henrika (Nobility): 1d20 + 12 ⇒ (8) + 12 = 20
Icabhod (Nobility): 1d20 + 11 ⇒ (7) + 11 = 18
Trevor (Nobility): 1d20 + 13 ⇒ (6) + 13 = 19
Xallis (Nobility): 1d20 + 13 ⇒ (15) + 13 = 28

The creature stated he was Prince Carr. Henrika and Xallis recall the late Grand Prince Stavian III had a son named Prince Carrius II, who was also Princess Eutropia’s younger brother. Before the law of primogeniture was recently voted down, being male, Prince Carrius was the first in line for the throne. However, the prince died in a riding accident twenty years ago. Prince Carrius was in his teens at the time. This “child” looked no older than five years of age.

(You’ll have to draw your own conclusions from there.)

You continue up the stairs in the nursery to the second floor. (Back to the 2nd Floor Map.)

2nd Floor Map

At the top of the stairs, you enter the royal bedchambers. A towering, domed ceiling that curves overhead in this room depicts the shimmering summer stars, with major constellations outlined in gold leaf. A massive bed trimmed with silk sheets and a darkwood vanity fill much of the space, while expensive bric-a-brac covers the waist-high shelf circling the room.

These chambers were intended only for the grand prince and his wife (or concubine), but while the Lotheeds have held residence in the Palace of Birdsong, it has been the infrequent home of Duke Panivar Lotheed.

Upon closer examination, the glitter of the stars overhead isn’t magic, but wealth. Each of the 35 stars is a large, white pearl, though this treasure notably belongs to the royal family and probably would be best left alone.

As you approach the double-doors exiting the room, an intense feeling of fear emanates from the room beyond. Nevertheless, you open the doors.

The room beyond was once a study but has been converted into an arcane laboratory. Plush, red carpeting has been cut away from the center of the floor here, and what remains is badly stained. Desks line the walls, covered in bones, brass instruments, glassware, and jars filled with bizarre collections. The stink of old peat and insect activity is rampant.

Icabhod can see that several of the implements on the desks are magical, but that will need to be resolved later.

Something speaks directly into your minds. ”Oh, how I’ve savored watching you scurry about the palace acting like righteous heroes. You think your actions will make a difference, don’t you? You are fools. I am forbidden from harming a Lotheed, but I’m not forbidden from harming you. You are weak-minded and weak-bodied. My favorite type of meal. I will enjoy tormenting you while I eat you one-by-one.”

Then the planar creature several people have mentioned makes its appearance, shifting from the Ethereal Plane to the Material one. This monstrosity looks like a massive cockroach made from putrid hair. A humanoid face leers in place of an insectile head.

Initiative:

Henrika: 1d20 + 3 ⇒ (16) + 3 = 19
Icabhod: 1d20 + 6 ⇒ (10) + 6 = 16
Trevor: 1d20 ⇒ 9
Tychus: 1d20 + 6 ⇒ (2) + 6 = 8
Xallis: 1d20 + 1 ⇒ (18) + 1 = 19
Outsider: 1d20 + 8 ⇒ (20) + 8 = 28

Will Saves:

Henrika: 1d20 + 9 ⇒ (17) + 9 = 26
Icabhod: 1d20 + 5 ⇒ (20) + 5 = 25
Trevor: 1d20 + 8 ⇒ (2) + 8 = 10 Con: 1d3 ⇒ 2 Duration: 1d6 ⇒ 3
Tychus: 1d20 + 8 ⇒ (2) + 8 = 10 Con: 1d3 ⇒ 3 Duration: 1d6 ⇒ 1
Xallis: 1d20 + 6 ⇒ (20) + 6 = 26
Navia: 1d20 + 4 ⇒ (8) + 4 = 12 Con: 1d3 ⇒ 3 Duration: 1d6 ⇒ 6

”How can you possibly hope to fight me? Your sanity is failing. You bodies are quite literally falling apart.”

The creature’s eyes flash and Trevor, Tychus, and Navia feel as if their bodies are falling apart; that their fingers and toes begin to fall to the floor one-by-one, and that their limbs are hanging on by a thread. This is a mind-affecting effect. To Henrika, Icabhod, and Xallis, their allies all look whole.

Trevor takes 2 Con damage. Tychus and Navia takes 3 Con damage. In addition, the three of them take a -2 penalty on attack rolls, damage rolls, and skill checks. The duration is 3 rounds for Trevor, 1 round for Tychus, and 6 rounds for Navia.

Recharge: 1d4 ⇒ 1

(I normally have you roll for monster lore, but I’ll roll this time because of the next affect.)

Knowledge Planes
Icabhod: 1d20 + 3 ⇒ (3) + 3 = 6
Trevor: 1d20 + 5 ⇒ (10) + 5 = 15
Xallis: 1d20 + 11 ⇒ (10) + 11 = 21

Xallis can tell everyone the following information:

Monster Lore:

•This is an ichkoh.
•An ickhoh’s type outsider (evil, extraplanar, sahkil)
•Ichkohs savor the fear of the failure of the flesh, and enjoy tormenting those who take pride in their bodies. When an ichkoh selects victims, it torments them with the knowledge of how they failed to maintain their bodies in their youth. Sometimes an ichkoh pursues a single creature for years, encouraging increasingly self-destructive behavior that, if allowed to continue, can drive a victim to suicide.
•An ickhoh is vulnerable to good-aligned weapons. It is resistant to cold, electricity, and sonic damage. It is immune to death effects, disease, fear effects, and poison.
•An ichkoh can cause all creatures nearby to feel as if their bodies were falling apart.
•An ichkoh’s gaze can cause fear.

Sahkil Traits
•Immunity to death effects, disease, fear effects, and poison.
•Resistance to cold, electricity, and sonic.
•Most sahkils are resistant to magic.
•Sahkils speak Abyssal, Celestial, and Infernal.
•Telepathy.
•All sahkils have a gaze attack— the exact effects caused by a particular sahkil’s look of fear depend on the type of sahkil.
•Many sahkils can shift between the Ethereal Plane and the Material Plane.
•A sahkil’s natural weapons, as well as any weapon it wields, are treated as though they had the ghost touch weapon special ability.

Everyone goes. But the creature also has a gaze attack that affects anyone within 30 feet at the start of their turns. Since Xallis made the knowledge check, and I’ll assume he shares the information, you are aware that it has this attack, and can choose to avert your eyes if you want to.

You have three choices, 1) look at the creature and make the Will save; 2) avert your eyes; 3) close your eyes.

If you avert your eyes, you avoid looking at the creature’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, you have a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against you.

If you close you eyes, you don’t need to make a saving throw, but you cannot see the creature at all. The creature gains total concealment against you.

If you are subjected to its gaze, you need to make a Will save DC 21 or be shaken for 1d4 rounds. This is a mind-affecting fear affect for any bonuses to saves you might have. I’ll let you roll this save yourself because of the potential variability with your choice.

You are continually subjected to the creature’s gaze each round.

Icabhod can see with his mask that the ichkoh has 1 spell effect active on it. The effect is visible to everyone, the creature's form is blurred and difficult to focus on. (A blur spell.)

Round 1
28 – Ichkoh
19 – Henrika (59/51 hp)
19 – Xallis (51/51 hp)
19 – Navia (27/27 hp) (-3 Con)
16 – Icabhod (47/47 hp)
09 – Trevor (42/42 hp) (-2 Con, Fatigued 59 min)
08 – Tychus (41/41 hp) (-3 Con)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Heightened Awareness (58 min), ▲Message (58 min), ▲Mirror Image (6 images, 10 min), ▲Bull’s Strength (10 rd)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 58 min)
Trevor:Mage Armor (6 hr), ▼Falling Apart (3 rd)
Tychus:Mage Armor (6 hr), ▼Falling Apart (1 rd)
Xallis:Mage Armor (6 hr)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 118 min), ▼Falling Apart (6 rd)
Ichkol:Blur

Falling Apart:
Those affected feel as if their bodies are falling apart. They take a –2 penalty on attack rolls, damage rolls, and skill checks.

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r
GM Peachbottom wrote:
As you approach the double-doors exiting the room, an intense feeling of fear emanates from the room beyond. Nevertheless, you open the doors.

Can Henrika cast remove fear on herself and Navia before entering? Fear makes her unable to cast spells, so she is very wary of such effects. Might as well cast another Hermean potential too.

Henrika rushes forward to attack the creature. GM, could you move my token for me? I’m on my phone until Sunday because I had to replace my home computer.) She doesn’t avert her gaze, trusting in her mental prowess to guard her against its evil mind powers.

Attack ichkoh (Korinna’s blade), defending, Power Attack: 1d20 + 11 - 1 - 2 ⇒ (10) + 11 - 1 - 2 = 18
Reroll attack: 1d20 + 11 - 1 - 2 ⇒ (20) + 11 - 1 - 2 = 28
Miss chance (high is good): 1d100 ⇒ 71
Damage (magic/slashing), defending, Power Attack: 1d8 + 7 - 1 + 6 ⇒ (7) + 7 - 1 + 6 = 19
Confirm critical: 1d20 + 11 - 1 - 2 ⇒ (9) + 11 - 1 - 2 = 17
Additional critical damage: 1d8 + 7 - 1 + 6 ⇒ (8) + 7 - 1 + 6 = 20

I will spend a hero point to reroll that critical confirmation. :) I don’t think I get an additional use of Hermean potential because that would have gone toward the Will save.
Reroll confirm critical: 1d20 + 11 - 1 - 2 ⇒ (5) + 11 - 1 - 2 = 13
Boo, fickle dice. :)

Will save vs fear, remove fear: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp11/12 Hero pt 2/3 Init +9

Icabhod drinks a shield extract +4 shield AC 6 minutes He then moves into the room, averting his eyes from the creature


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

Xallis recoils from the creature's vile gaze, seemingly unaffected. But then he flinches as Navia screeches while staring at her trembling claws. He does his best to focus on casting spells as her panicked cries echo inside of his head.

"Falling apart falling apart why am I falling apart Xallis make it stop make it stop make it stop make it sto-"

"Navia, no, it's just an illusion! Don't let it get to you. I wouldn't let her do that to you!"

Xallis will cast haste on the party and avert his eyes while drawing his wand og magic missile.

Navia's wings flap desperately as she flies around to behind the creature. She clumsily kicks at it with the heel of her talon, not trusting the rest of her foot to be there.
Navia's Claw (flank, power attack, gaze): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 non magical damage: 1d6 + 9 - 2 ⇒ (2) + 9 - 2 = 9
concealment %: 1d100 ⇒ 29


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Round 1
The caydenite looks down in horror as his body begins to fall apart. Even his grip on his holy symbol feels delicaste and might fall from his hand.
I CAN'T lose you, Cayden! Oh Righteous Boss! Be with me, your servant! Trevor cries out to Elysium. The cleric casts protection from outsiders on himself, then staggers closer to the battle.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 4/5

Round 1

Tychus reels as his body starts to unravel. He stumbles as he wades forward, moving as if through molasses. Somehow maintaining his grip on Dignity's Barb, he searches his pockets with his other hand. His fingers finally close around the piece of parchment he was looking for.

He unfurls the scroll and reads it aloud, just as Trevor does similarly.

Casting Protection from Evil on myself, from the scroll I bought before assaulting the Palace. Will also avert my gaze.


Round 1

Henrika charges forward and hits the creature with her sword. Its carapace feels as hard as stone and she barely scratches it.

Henrika hits the ichkoh (the crit is not confirmed) for 9 damage after DR.

Gaze vs. Navia 50% Chance: 1d100 ⇒ 99 (High is success)
Navia Will DC 21, remove fear: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26

Ichkoh AoO vs. Navia’s AC 26: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

The ichkoh lashes out at Navia as she lands beside it. The magical wards placed upon her deflect the attack. She stumbles with her own attack and misses completely.

The ichkoh misses Navia with its attack of opportunity. Navia also misses with her attack. She saves against the creature’s fear gaze.

Gaze vs. Icabhod 50% Chance: 1d100 ⇒ 62 (High is success)
Icabhod Will DC 21: 1d20 + 5 ⇒ (7) + 5 = 12
Shaken Duration: 1d4 ⇒ 3

Despite Icabhod’s attempts to avoid the sakhil’s gaze, their eyes meet and he is stricken with fear.

Icahbod is shaken for 3 rounds (2 rounds after his turn ends). While affected by the gaze, you don’t need to make further Will saves.

Gaze vs. Trevor 50% Chance: 1d100 ⇒ 39 (High is success)

Gaze vs. Tychus 50% Chance: 1d100 ⇒ 25 (High is success)

The illusion of falling apart ends on Tychus and he realizes that it was all in his mind. (The Con damage is real though.)

Round 2

Ichkoh Cast Defensively DC 21: 1d20 + 14 ⇒ (14) + 14 = 28

Henrika Will save: 1d20 + 9 ⇒ (7) + 9 = 16

The creature steps away from being flanked (5-ft. step) and uses a spell-like ability on Henrika. ”You think you hurt me? You know nothing of pain. Let me teach you.” it says telepathically to her.

Henrika’s mind and body is wracked with agonizing pain like she’s never experienced before.

Henrika takes a -4 penalty on attack rolls, skill checks, and ability checks for 9 rounds.

Identify Spell – Spellcraft DC 18:
Inflict Pain

Round 2
28 – Ichkoh (9 damage)
19 – Henrika (59/51 hp)
19 – Xallis (51/51 hp)
19 – Navia (27/27 hp) (-3 Con)
16 – Icabhod (47/47 hp) (Shaken 2 rd)
09 – Trevor (42/42 hp) (-2 Con, Fatigued 59 min)
08 – Tychus (41/41 hp) (-3 Con)

Active Spells/Effects
Henrika:Mage Armor (6 hr), ▲False Life (8 hp, 6 hr), ▲Remove Fear (60 min), ▲Heightened Awareness (58 min), ▲Message (58 min), ▲Mirror Image (6 images, 10 min), ▲Bull’s Strength (9 rd), ▲Haste (6 rd), ▼Inflict Pain (9 rd)
Icabhod:Mage Armor (6 hr), ▲Barkskin (+3 AC, 58 min), ▲Shield (6 min), ▲Haste (5 rd)
Trevor:Mage Armor (6 hr), ▲Protection from Outsiders (sakhil, 6 min), ▲Haste (5 rd), ▼Falling Apart (2 rd)
Tychus:Mage Armor (6 hr), ▲Protection from Evil (6 min), ▲Haste (5 rd)
Xallis:Mage Armor (6 hr), ▲Haste (5 rd)
Navia:Mage Armor (6 hr), Barkskin (+3 AC, 118 min), ▲Remove Fear (60 min), ▲Haste (5 rd), ▼Falling Apart (5 rd)
Ichkol:Blur

Falling Apart:
Those affected feel as if their bodies are falling apart. They take a –2 penalty on attack rolls, damage rolls, and skill checks.

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Everyone goes.


AC 21, T 15, FF 18 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: overland flight, barkskin, heroism, shaken
Eidolon stats:
AC 29+8, T 15(13), FF 26(27)+8 | CMB +14(19), CMD 27(31) |HP 67/67(85/85) | Fort +7, Ref +4, Will +5 | Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: shaken, m. armor, barkskin, hero, large evo

Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

Navia shifts her position in order to keep the creature pressed between her and her allies.
Navia's Claw (power attack, flank, falling apart): 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 damage: 1d6 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Xallis aims his wand and attempts to fire.
Use Magic Device DC 20: 1d20 + 13 ⇒ (7) + 13 = 20


F NG human mesmerist 12 | HP 88/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 0 tricks 8/10 YR 1/1 | spells 1st-3/6 2nd-5/6 3rd-3/5 4th-2/4 | effects/conditions disguise self (Astor) 100m, freedom of movement 100m, glibness 100m, haste 10r, heroism 100m, message 10m, remove fear 10m, see invisibility 100m, shadowform 9r

Henrika grits her teeth and fights through the spell's effect. "Yes, let us experience this pain together," she mutters, and fixes the ichkoh with her hypnotic stare. Since she has already wounded it, she wonders if she can demonstrate its brave facade is an act, and feints a quick cut with her enchanted sword. She averts her eyes, since it is already concealed.

Bluff to feint, circlet, inflict pain, trait: 1d20 + 14 + 3 - 4 + 3 ⇒ (11) + 14 + 3 - 4 + 3 = 27

When she sees the creature fall for her ruse and overcompensate, she chuckles through the agony and swings in the opposite direction. She mentally instructs the magic sword to defend herself and Navia.

Attack ichkoh (Korinna's blade), bull's strength, defending, flanking, haste, inflict pain, Power Attack: 1d20 + 11 + 2 - 1 + 2 + 1 - 4 - 2 ⇒ (5) + 11 + 2 - 1 + 2 + 1 - 4 - 2 = 14
Miss chance (high is good): 1d100 ⇒ 37
Damage (magic/slashing), bull's strength, defending, Power Attack: 1d8 + 7 + 3 - 1 + 6 ⇒ (6) + 7 + 3 - 1 + 6 = 21

If she hits, she adds her painful stare damage.
Painful stare, feint successful: 2d8 + 3 ⇒ (2, 3) + 3 = 8
Painful stare, feint unsuccessful: 2d6 + 3 ⇒ (2, 2) + 3 = 7

Will save? (51+ no): 1d100 ⇒ 92

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