Grymp's Shattered Star Campaign

Game Master Zahir ibn Mahmoud ibn Jothan

Roll20 Maps
Loot


1,101 to 1,150 of 1,659 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Silver Crusade RPG Superstar 2014 Top 16

Verilich and Caius can see that the fleeing Tower Girl rushes down the passageway to the Southeast.

Round 3

Caius
Cassa - Dying
Lisimandy
Gundar <== Up
Ghaernan <== Up
Verilich <== Up
Khalid <== Up
Derru - Dying

Round 4

Caius <== Up
Cassa - Dying
Lisimandy
Gundar
Ghaernan
Verilich
Khalid
Derru - Dying


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

Double moved


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

When she tries to "withdrawl" Verilich has Step Up that allows him to 5' with her first 5'. then her second 5' space is no longer protected by the withdrawl action, so Verilich gets an AOO which he will gladly use a stunning fist action on her

AOO stunning fist attack: 1d20 + 4 ⇒ (3) + 4 = 7 DC 15 fort save
damage: 1d6 + 2 ⇒ (1) + 2 = 3

are there pugwampies near by!!! V is wildly missing


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

with his normal attack, V will keep pace and double move

Verilich pursues and this time prepares to stop her a different way, as he drops his 3-section staff to free up both hands.

if she again attempts to withdrawl, V will step up and attempt a grapple on her fleeing

grapple attack if needed:
1d20 + 7 ⇒ (14) + 7 = 21


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')
Zahir ibn Mahmoud ibn Jothan wrote:
Verilich and Caius can see that the fleeing Tower Girl rushes down the passageway to the Southeast.

Imposter! What have you done with our Grymp, Mr. Zahir blah blah blah?! And all his handy links... >;-)


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan double moves, rushing past the fallen Tower Girls after Verelich and the others...


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Double move


Roll20 Maps Loot

I’ll get to this, but Verilich does not get an AOO when she withdraws. Step Up kicks in on a “5’ Step” which she didn’t do.


Roll20 Maps Loot

Ok, by “running” Gundar is able to make the corner and keep up with the Khalid and Ghaernan.

The lead Tower Girl continues her flight from he party, she turns a corner and disappears from Verilich’s sight.

Round 4

Caius
Cassa - Dying
Lisimandy
Gundar <== Up
Ghaernan <== Up
Verilich <== Up
Khalid <== Up
Derru - Dying

Round 5

Caius <== Up
Cassa - Dying
Lisimandy
Gundar
Ghaernan
Verilich
Khalid
Derru - Dying


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

Double moved.


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan increases his own pace to a run as the surviving Tower Girl escapes around the far corner, considering the potentially imminent need for his longer-ranging magicks...


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Caius, too, will run, stopping at the far wall. stairs... he whispers into the message spell.


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar will keep running as fast as his stubby legs will let me.


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light
Grymp wrote:
I’ll get to this, but Verilich does not get an AOO when she withdraws. Step Up kicks in on a “5’ Step” which she didn’t do.

then he doesn't drop his weapon if this is the mechanics of the feat


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Verilich will continue the hot pursuit which I presume he ends right next to her each time since we have the same movement rate


Roll20 Maps Loot
Verilich wrote:
Verilich will continue the hot pursuit which I presume he ends right next to her each time since we have the same movement rate

As near as I could figure, you were gonna lose 5’ on her this time because of how the 15’ diagonals and such add up. Weird, I know.


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

TG should be up.


Roll20 Maps Loot

The fleeing Tower Girl bolts down the stone steps with frantic speed, her footsteps echoing loudly in the confined space. Her panicked voice pierces the air as she screams, "Intruders! They're right behind me! Help!" The desperate cry reverberates off the ancient walls, a chilling alarm meant to alert anyone further below.

Her figure disappears deeper into the shadowy stairwell, her ragged breaths and fading footsteps the only indication of her flight as she descends into the depths of the Crow.


Roll20 Maps Loot

Round 5

Caius
Cassa - Dying
Lisimandy
Gundar <== Up
Ghaernan <== Up
Verilich
Khalid <== Up
Derru - Dying

Round 6

Caius <== Up
Cassa - Dying
Lisimandy
Gundar
Ghaernan
Verilich
Khalid
Derru - Dying


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar will shoot an acid dart at the fleeing tower girl.

Range Touch: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Straight line run 55 ft


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

Gundar, I don't think she is in range.

Khalid will whisper into the message spell, "This pursuit is foolish, the rest of us are too slow to keep up and we are being strung out. We should regroup before we assault."


Roll20 Maps Loot
Grymp wrote:

Round 5

Caius
Cassa - Dying
Lisimandy
Gundar
Ghaernan <== Up
Verilich
Khalid <== Up
Derru - Dying

Round 6

Caius
Cassa - Dying
Lisimandy
Gundar
Ghaernan
Verilich
Khalid
Derru - Dying

I moved Gundar another 40. He certainly can't see the TG, she is several turns ahead of him. Khalid has sent a message to Ghaernan, although the party, except for V, are all right together just now.


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan double-moves, rounding the corner and down a flight of stairs to catch up with Caius, whispering as he descends to the two companions he can now Message in response...

For reference, last comms on Verelich Message string were from him on Fri 13 Dec in RWT. Khalid's comms from yesterday enable the other.

"Verelich, Khalid rightly notes we're very strung-out - dangerous. Any enemies will be ready, with Tower Girl's screaming."

"Agreed, Khalid. Messaged to Verelich."


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

"I hear the forming of a plan! Shall we form up here in the stairs?" Caius suggests.


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

Double moved. Is going down stairs difficult terrain?


Roll20 Maps Loot
Khalid Vasari wrote:

Double moved. Is going down stairs difficult terrain?

Haha, not today at least! Maybe it's supposed to be.


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

From Archives of Nethys with reference: Source PRPG Core Rulebook pg. 415
Stairs are the most common means of traveling up and down within a dungeon. A character can move up or down stairs as part of their movement without penalty, but they cannot run on them. Increase the DC of any Acrobatics skill check made on stairs by 4. Some stairs are particularly steep and are treated as difficult terrain.


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

I guess it's up to Eric to decide how he continues the chase.


Roll20 Maps Loot

The fleeing Tower Girl stays her path to the West and continues shouting about intruders and needing backup.

Round 6

Caius
Cassa - Dying
Lisimandy
Gundar <== Up
Ghaernan <== Up
Verilich <== Up
Khalid <== Up
Derru - Dying

Round 7

Caius <== Up
Cassa - Dying
Lisimandy
Gundar
Ghaernan
Verilich
Khalid
Derru - Dying

ok, I didn’t move anyone except the TH.


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Through the message spell in response "I finally have a straight line charge on our fleeing foe, but alas she has raised the alarm. Does the group intend to pursue or fallback?"


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan replies in-turn through the Message Spell...

"I fear we're too far back, especially Gundar, to reinforce you fast enough if you're ambushed with the alarm now raised. Assembling on the last stairs..."


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Verilich acknowledges and complies. @Tripp can you move V wherever the rest of the party is?


Roll20 Maps Loot

Done! Out of combat rounds?


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

. Ya.

As we group up, Khalid will say, "Verilich, what did you see? I haven't seem anything but Caius's back since we left that last fight. We did hear that Tower Girl yelling like a baby."

"Should we buff here quickly and charge to minimize the time they have to gather reinforcements? Or should wait a bit to give them time to lower their guard and/or send out scouting parties we can ambush?"


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan runs to retrieve his backpack as Verelich retraces his steps to the rest of the company...

As the companions group up, the Bard listens to Khalid's questions, considering them carefully...

"Good considerations indeed; I'm inclined to think the latter. We've clearly arrived via the one way into this massive pillar, at least that they're aware of, and they won't be gathering any more reinforcements from outside with us now controlling that key terrain. Giving them more time to lower their guard might also have precisely the effect that you speculate, Khalid, and give us the opportunity to thoroughly explore the halls we've run past, as well. Others?"


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

"They obviously search for something and we certainly seek a powerful artifact ourselves. If they recover what they seek, perhaps that would prove ill for us? I say we press ahead now before they have time to form a plan or react!


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

"Gundar? Verilich?"


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Aye! I think it be a good plan to let them tower girls stew why we make 'em wait. Maybe they won't believe the one yellin' her fool head off iffin we don't show.


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

"Anyone wounded? Verilich, what does down the stairs look like? Can anyone think of a great point to set up an ambush of their likely pending advance party? A ten to twenty foot wide corridor seems perfect, given a round of warning I can drink my enlarge person extract to maximize the tactical advantage while keeping the support safe."


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

"down the stairs was the first time there was a straight shot into another room into which I could not see. so I have no intel on how many, capabilities, nor layout....it does seem to be their MO to throw lit torches towards intruders so that they can see. Perhaps that may be a weakness of theirs if we take the torches away, then they will be hampered." Verilich looks to the others for their inputs on tactics and then answers Khalid, "I am not wounded. Gundar's healing from before was sufficient and these girls all missed from the last room."


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

"Hmm, my need for light would make taking full advantage of that weakness difficult. Moving forward based on this intel to find a good ambush spot seems unrewarding."

"Thinking about the way we came, I think the best spot to set up an ambush then based on our lack of ranged prowess is the first intersection. There we can pin them in a bit, limiting thier opportunities to get into our rear to create flanking opportunities and protecting our support, while allowing all three of our melee combatants full opportunity to create havoc. I can turn off my light once we get into position, and then the reflection of their light sources plus your dark vision would give ample warning of their approach."

"If we take this tactic, I can take the northern dead end room to give me room while large, and leave your four to the west. Thoughts?"


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

I don't like ye bein' where I can't heal ye. Gundar states his thought.


Roll20 Maps Loot

There are several avenues/rooms "behind" you that have not yet been explored.


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

I know, but I think we want to set up an ambush first to see if there is a quick response. I don't know. 10 minutes? At least that is sort of a consensus I think. After that we might want to explore if they fail to investigate or mass charge.


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

Ghaernan walks back the ancient halls with Khalid, reflecting upon his words while appreciating the key terrain qualities...

"I like your concept, Khalid; it seems like a solid tactical plan, using that intersection to full advantage against their flanking. Gundar, you could still be within 30 feet or so of Khalid, able to reach him relatively quickly if needed. It does seem the best place to prepare for them if they intend on a rapid response; with their uniform aggression thus far, that certainly would fit the pattern..."


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

"Great, let's do it and see if they fall into our trap. Once I see the reflection of their torch light against the far wall, I will move north and enlarge myself. I suggest the four of you form up a bit to the west."

Once in position, Khalid will command his wayfinder to turn off the light.


Roll20 Maps Loot

After achieving consensus, the party sets up a brilliant ambush, waits 10 minutes, and nothing materializes.


Male Musetouched Aasimar of Varisian Human Lineage Bard 3 (AC: 18, T: 13, FF: 15 | HP: 21/21 | F+3, R+7, W+4 | CMB+3, CMD: 16 | Init+5 | Perc+6 | Darkvision 60')

"Well, perhaps the Tower Girls' leaders are wiser than their minions - and certainly therefore more dangerous, if so. Shall we return to where we last ended our explorations, in the chamber where we found the last three of them, and search for what they might have missed among The Crow's secrets that would lead us to the next shard?"


Male Human Beastmorph Alchemist 2/Fighter 1(HP 26 AC: 20 T:12 F:18 Saves F:+8 R:+6 W:0 CMB:+6 CMD:18 Init:+2 Perc: +5)

"Sounds good to me." Khalid says while turning back on his wayfinder. "Verilich, would you mind setting watch in the dark from the direction the tower girls may come from while we search?"

1,101 to 1,150 of 1,659 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Grymp's Shattered Star All Messageboards

Want to post a reply? Sign in.