Jekcedo |
"That should have a shut-off valve for maintenance."
Profession maintenance worker Aid to engineering: 1d20 + 12 ⇒ (5) + 12 = 17
phaeton_nz |
It's easy enough to shut those down.
You can repower the remaining operations computers here with Engineering followed by Computers.
Qimok |
Qimok has 1 rank in Engineering, but none in Computers, so can only help with the first part.
Engineering, aid: 1d20 + 4 ⇒ (13) + 4 = 17
Momo Strawberry |
Momo just stands back, fidgeting a bit, not being good at either engineering or hacking.
Ears |
"Now let's see what's left of this beauty. "
Ears turns his attention to the mostly intact console.
Engineering: 1d20 + 15 ⇒ (16) + 15 = 31
Computers: 1d20 + 15 ⇒ (12) + 15 = 27
Borq, the Skeedish Chef |
"Veeery interesting stuff here." Borq puts their oar/hands into the puzzle, aiding Ears.
Engineering aid: 1d20 + 10 ⇒ (4) + 10 = 14
Computers aid: 1d20 + 5 ⇒ (17) + 5 = 22
"There's almost always someone better than me on these missions, so I just keep my hands in on the basics."
phaeton_nz |
Ears is in the system and has access to the basic crew logs. More data lies just out of reach - two more computers check please.
Momo Strawberry |
You're working hard, Borq Momo says, trying to encourage the skittermander.
When no-one is watching, Momo starts absent-mindedly shuffling around, making a few dancing steps and humming
♫ There's a girl on this plane
Sitting at the buffer pane
Watching Zo! dancing limbo
Just to help turn off her brain ♫
Ears |
"Who puts HR on the top of the stack? Delays access times in an emergency. Should be on a different drive altogether...."
Computers: 1d20 + 15 ⇒ (14) + 15 = 29
Computers: 1d20 + 15 ⇒ (10) + 15 = 25
phaeton_nz |
Ears digs further into the system. He discovers a flight plan similar to your own, that left from Absalom Station roughly five years ago. Other records include scan data and video of their entry into the star system, ending with an abrupt attack, and a subsequent series of voice logs by the ship’s Security Officer. (see slides)
Underneath that is the sensor records which clarify the Bliss of Pursuit’s old sensor scans and identify the vessel that downed the ship as a Corpse Fleet vessel.
And whoever said that they hoped there wouldn't be another ghost has just got their hopes dashed.
Initiatives:
Borq: 1d20 + 8 ⇒ (18) + 8 = 26
Ears: 1d20 + 7 ⇒ (2) + 7 = 9
Jekcedo: 1d20 + 2 ⇒ (19) + 2 = 21
Momo: 1d20 + 3 ⇒ (18) + 3 = 21
Qimok: 1d20 + 7 ⇒ (9) + 7 = 16
Thrym: 1d20 + 12 ⇒ (7) + 12 = 19
Ghost: 1d20 + 6 ⇒ (12) + 6 = 18
Everyone but Qimok and Ears are up before the apparition.
Thrym-Who-Speaks-With-Spirits |
Thrym takes the sudden appearance of another spirit with equanimity, and blasts it.
Trick Attack - 'Take 10' = 33. Flat-footed for 1 round on a success.
Ghost Killer Underwater Dazzler Flare Pistol: 1d20 + 12 ⇒ (10) + 12 = 22, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (1, 3, 8, 1) = 21 Fire damage.
Jekcedo |
Jek draws and throws a shock grenade aiming for the square past the ghost
This better work I only have one more
MK2 Shock Grenade: 1d20 + 5 ⇒ (9) + 5 = 14
Damage electrical 15'r: 1d12 ⇒ 3
Borq, the Skeedish Chef |
"Not again. I promise we're not here to hurt you!" Borq shouts at the ghost as he shoots, completely missing the irony of that statement.
Trick Attack: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37 for Trick Damage: 3d8 ⇒ (7, 5, 5) = 17
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (13) + 10 = 23 for E&F Damage: 1d4 + 3 ⇒ (4) + 3 = 7 with crit wound
Momo Strawberry |
Oh, another one!
Momo flares up in a bright yellow, and looks more determined than before Mister Ghost... excuse me... we're not here to hurt you, but you must realise that you seem to be dead. Better to let go of this world. I know it's hard, but there's not much here now - this world is for the living.
She feels a bit hypocritical saying that, seeing as how she cheated death herself...
Move: draw weapon, move: plasma sheath (cause weapons to do fire damage)
phaeton_nz |
The spectre takes full damage from Thrym, half damage from Borq and Jekcedo (-33)
Seeing Thrym as the most dangerous, it fires a thunderstrike sonic pistol at him before withdrawing out the other bridge door - without opening it - into the corridor.
trick: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 1d8 ⇒ 5 debilitating on success.
attack: 1d20 + 8 ⇒ (5) + 8 = 13 sonic: 1d8 + 4 ⇒ (3) + 4 = 7
Everyone is up