[GDXII] PF2e Q1 - The Sandstone Secret (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros Layout - Doug H, Frozen Frost
Macros Logic - BretI, Mike Hallet
Slides - Doug H (Marching Order), Frozen Frost

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

"Go to the desert?" Nods the fungus leshy, slightly unsure of the VC's orders. "But its so hot and dry, not good for pirate mushrooms.. but I guess my staff will keep me safe."

Friendly fire is fine so long as its doesn't KO me and is done in the best interest of the group/mission.

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 2 | Cook |Low-light vision| HP 22/22 | AC 15 | F +6 R +5 W +6 | Perc +4 | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 3/3 | Reagents 2/2 | Ancestral Memories| Seasoned |

Friendly fire is okay.

Vigilant Seal

M Goblin Magus 3 | HP (27/39) | AC 20 | F +9, R +6, W +7 | Perception +5 | Darkvision

Wheee fire.

Horizon Hunters

N/N male gnome bard/2 | HP: 28/28 | AC: 18 (+1 if shield active) | F/R/W: +6/5/6 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +6, Deception +8, Diplomacy +8, Occultism +5, Perception +6, Performance +8, Stealth +7, Thievery +7 | Active Conditions: none

Friendly fire is fine with me.

Radiant Oath

Male Half-Orc Human Monk 3 | Martial Disciple | HP 41/41, AC 21, Fortitude** +7, Reflex** +11, Will** +10 (w ↺ Orc Superstition), Perception* +8 (low-light vision), Stealth* +9 | Speed 35 ft. | Exploration Activity Search | Active Conditions — | ◆◇↺

Fine with friendly fire. I have a glyph to share to Quinthalas.

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 2 | Cook |Low-light vision| HP 22/22 | AC 15 | F +6 R +5 W +6 | Perc +4 | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 3/3 | Reagents 2/2 | Ancestral Memories| Seasoned |

Thank you Gilgamesh the Fistful!!

Verdant Wheel

Gob Brd 2| HP 26 | AC 18 | Fort +4; Ref +7; Will +6; | Perc +6 (Darkvision) | Speed 25 | Spell DC 18 | Exploration (avoid))

Friendly fire is ok :)

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

Not sure if anyone qualifies for a level bump, but Eddie has the following boon if someone does:

Worldly Mentor (Verdant Wheel): While working with less experienced Pathfinder allies, you help your less experienced colleagues recognize danger and withstand danger. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2. Normal: A Level Bump increases a PC’s Perception modifier by 1. Special: A PC can only benefit from two mentor boons.

Also: What do we have for healing? I can prepare more or less heal spells depending on what the rest of us have for in combat healing options.

Verdant Wheel

Gob Brd 2| HP 26 | AC 18 | Fort +4; Ref +7; Will +6; | Perc +6 (Darkvision) | Speed 25 | Spell DC 18 | Exploration (avoid))

I'm level 1 so could be up for a bump?

Healingwise I have Soothe, thats about it.

Radiant Oath

Male Half-Orc Human Monk 3 | Martial Disciple | HP 41/41, AC 21, Fortitude** +7, Reflex** +11, Will** +10 (w ↺ Orc Superstition), Perception* +8 (low-light vision), Stealth* +9 | Speed 35 ft. | Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh has Battle Medicine feat.

Radiant Oath

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"Pennypockets" Nicnax wrote:

I'm level 1 so could be up for a bump?

Healingwise I have Soothe, thats about it.

Nope. You only get a level bump if we were playing high tier (3-4).

Radiant Oath

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In terms of glyphs how many do we have?

Gilgamesh - 1
Toasty! - 3
Pennypockets - do you have any GM Glyphs for PF2e?

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

I have 0 GM glyphs.

As far as healing goes I'll keep the 1 level 1 heal, 1 level 2 heal. I also have good berry for after combat healing.

Vigilant Seal

M Goblin Magus 3 | HP (27/39) | AC 20 | F +9, R +6, W +7 | Perception +5 | Darkvision

4 for me now, I finally hit 100 this last week.

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

I'll be unavailable for the next day or two, bot Eddie as needed.

Horizon Hunters

N/N male gnome bard/2 | HP: 28/28 | AC: 18 (+1 if shield active) | F/R/W: +6/5/6 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +6, Deception +8, Diplomacy +8, Occultism +5, Perception +6, Performance +8, Stealth +7, Thievery +7 | Active Conditions: none

No extra glyphs here.

Horizon Hunters

N/N male gnome bard/2 | HP: 28/28 | AC: 18 (+1 if shield active) | F/R/W: +6/5/6 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +6, Deception +8, Diplomacy +8, Occultism +5, Perception +6, Performance +8, Stealth +7, Thievery +7 | Active Conditions: none

Which way is north and what are all the yellow arrows about? How did we get to the northwest room if we went through the south door? Did we go through the south door? Last post I say we were given the choice of going through the south door or deactivating the trap.

Radiant Oath

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BK:
It's your turn in the Q15 game, btw

Well, BK and Gilgamesh charged ahead and nearly set off the trap. So I had to resolve that before allowing the party to go south. I also requested that your exploration pattern be marked on the map so that we progress faster...

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 2 | Cook |Low-light vision| HP 22/22 | AC 15 | F +6 R +5 W +6 | Perc +4 | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 3/3 | Reagents 2/2 | Ancestral Memories| Seasoned |
"Pennypockets" Nicnax wrote:

"Will they burn? Will they cook?

Let's all go and take a look!
Burning pyre to the sky
We will make the baddies die
We might make a bloody row
But Goblins are the good guys now!"

Did you make this yourself? It's good!

Verdant Wheel

Gob Brd 2| HP 26 | AC 18 | Fort +4; Ref +7; Will +6; | Perc +6 (Darkvision) | Speed 25 | Spell DC 18 | Exploration (avoid))

Oh stay tuned, it is going to be like this allllll gaaaaaaame.

Radiant Oath

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If you want your downtimes included with your chronicles, go ahead and roll them now.

Bun Performance: 1d20 + 5 ⇒ (2) + 5 = 7

Radiant Oath

Male Half-Orc Human Monk 3 | Martial Disciple | HP 41/41, AC 21, Fortitude** +7, Reflex** +11, Will** +10 (w ↺ Orc Superstition), Perception* +8 (low-light vision), Stealth* +9 | Speed 35 ft. | Exploration Activity Search | Active Conditions — | ◆◇↺

DC 14 Warfare Lore to Earn Income: 1d20 + 5 ⇒ (1) + 5 = 6 *rolls eyes after dice*

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

Still retraining for Eddie's downtime. 2 more days off the ticker!

Horizon Hunters

N/N male gnome bard/2 | HP: 28/28 | AC: 18 (+1 if shield active) | F/R/W: +6/5/6 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +6, Deception +8, Diplomacy +8, Occultism +5, Perception +6, Performance +8, Stealth +7, Thievery +7 | Active Conditions: none

down time performance: 1d20 + 8 ⇒ (12) + 8 = 20

Radiant Oath

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Please also verify that the info in rpg chronicles is correct. Since this game will be reported to Gameday HQ, it's a bit more painful to correct errors... We're just about done...

Radiant Oath

Male Half-Orc Human Monk 3 | Martial Disciple | HP 41/41, AC 21, Fortitude** +7, Reflex** +11, Will** +10 (w ↺ Orc Superstition), Perception* +8 (low-light vision), Stealth* +9 | Speed 35 ft. | Exploration Activity Search | Active Conditions — | ◆◇↺

Info looks good.

Envoy's Alliance

M Ancient Elf Imperial Sorcerer/Alchemist 2 | Cook |Low-light vision| HP 22/22 | AC 15 | F +6 R +5 W +6 | Perc +4 | ◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 3/3 | Reagents 2/2 | Ancestral Memories| Seasoned |

Thanks for running this GM Tiger!
Thanks guys, this was brief but loads of fun!

Horizon Hunters

N/N male gnome bard/2 | HP: 28/28 | AC: 18 (+1 if shield active) | F/R/W: +6/5/6 | Speed 20', imprecise senses/scent, low-light vision, | Acrobatics +6, Deception +8, Diplomacy +8, Occultism +5, Perception +6, Performance +8, Stealth +7, Thievery +7 | Active Conditions: none

BKs info looks good too.


VC - Sydney, Australia

RPG Chronicles is correct for me :)

Verdant Wheel

N Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 2 | Active Conditions:

Thanks. Enjoyed the brief scenario. This was my first when second edition launched four years ago.

Vigilant Seal

M Goblin Magus 3 | HP (27/39) | AC 20 | F +9, R +6, W +7 | Perception +5 | Darkvision

Fixed missing email, sorry about that.

Radiant Oath

Male Half-Orc Human Monk 3 | Martial Disciple | HP 41/41, AC 21, Fortitude** +7, Reflex** +11, Will** +10 (w ↺ Orc Superstition), Perception* +8 (low-light vision), Stealth* +9 | Speed 35 ft. | Exploration Activity Search | Active Conditions — | ◆◇↺

Chronicle looks good. Thank you for running the game.

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