
Durgan Far-Walker |

As there is now some room, Durgan attempts to move across.
Acrobatics DC 10, ACP -3: 1d20 + 1 - 3 ⇒ (17) + 1 - 3 = 15
I believe that is a double move given the Acrobatics half speed.

Kisaiya Shiraishi |

AoO: 1d20 + 15 ⇒ (19) + 15 = 34
AoO Damage: 1d6 + 4 + 5 ⇒ (4) + 4 + 5 = 13
Kisaiya slashes again at the rising troll, leaving no room for mercy.
Attack with Saya (bless, smite): 1d20 + 10 + 1 + 4 ⇒ (4) + 10 + 1 + 4 = 19
Damage (smite): 1d6 + 4 + 5 ⇒ (1) + 4 + 5 = 10
HP: 46/49
AC: 25/16/23
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active: Smite Evil
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

GM Euan - Jade |

Rory certainly does a number on the troll, even tripping it again! But though it teeters, it does not fall to his onslaught. Mukluk waits to see what happens while Durgan closes in with the front lines. Kisaiya also hits twice, and the tall troll falters - and falls to the ground! Ameiko climbs back down to ground level, and touches the flaming katana to the beast to end it’s regeneration for the round - finishing it.
• We are out of initiative!
Rory - 17 (-2hp)
Mukluk - 15
Durgan - 4 (poisoned C2)
- Round 2 -
Kisaiya - 19+ (-3hp)
Ameiko - 19- (-5hp)
Ameiko takes the edge off as she sheaths the katana.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12

Mukluk Muletender |

"See that? See that there?! That was Moose, helping us all out," Mukluk totally correctly interprets the hot rolling from the dicebot as divine providence from Moose. "I told you to believe in Moose. I knew it."
Mukluk will take his time to cross the bridge, going slowly when the trouble is really over.
He will cast Detect Magic and look around the trolls tollbooth.
1d20 + 14 ⇒ (3) + 14 = 17 Perception

Rory Cornelius |
Nodding approvingly as Ameiko finishes the troll with her flaming blade, Rory turns and looks at Mukluk, raising an eyebrow as the muleskinner gives credit to his pet.
Deciding to hold his tongue, Rory notices Mukluk is checking the troll's body. Gesturing towards the door, he adds, "While Mukluk is frisking the troll I'll check the door."
Using his knees Rory guides Storm towards the door, then carefully inspects it for locks or traps.
Taking 10(24) on perception

GM Euan - Jade |

Mukluk finds no wealth on the troll, and no magics in the chamber.
Rory steps over the corpse, and into the next chamber as he examines the door - finding no traps, though it is locked.
This room is oppressively hot compared to the rest of the cellars. A coal furnace roars in the far wall, giving the room a dull red glow. A heap of coal is stacked against the east wall. An iron door opens in the ceiling above the coal pile. Two crude beds made of poorly cured bearskins and wolf pelts have been thrown on the floor before the fire. A hogshead rests between them, next to the bloody bones of some unfortunate creature.
Ameiko casually looks about the room and sheaths the blade as she takes out her lock-picks. "Didn't think I'd get so much use of these." she chuckles.

Mukluk Muletender |

Satisfied with his search, Mukluk waits to see what happens with the door.
”Thanks Ameiko. That’s good work. Good for her royal highmajesty to know about all that, it is,” he rumbles as he waits.

GM Euan - Jade |

Ameiko smiles at Kisaiya and takes her time picking the lock after one or two tries and opens the door to a large dojo.
The ceiling of this grand chamber rises twenty feet overhead, its heavy beams serving as both rafters and supports for the great hall above. Teak paneling covers the walls, and the floor is of polished wood.
Along the walls, wooden columns rise to the ceiling above, bearing banners emblazoned with pictograms from far-off Tian Xia. Above these hang small oil lamps that give off a dim glow. A small porcelain bowl rests before the center column to the south, and four reed mats are arranged before it.
In the center of the room are three humans practicing their forms. They don’t immediately react to your presence in their focus and with the quiet way you opened the door.
- Round 1 -
Rory - 22 (-2hp)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-5hp)
Good Folk - 15
Durgan: 1d20 + 1 ⇒ (20) + 1 = 21
Kisaiya: 1d20 + 2 ⇒ (15) + 2 = 17
Mukluk: 1d20 + 2 ⇒ (16) + 2 = 18
Rory: 1d20 + 4 ⇒ (18) + 4 = 22
Good Folk: 1d20 + 6 ⇒ (9) + 6 = 15
• First up everyone!

Mukluk Muletender |

Mukluk ponders his action and, at the same time, mentally reminds everyone that the Blessing of Moose is still with the party.
+1 to attx, vs. fear...behold the power of Moose! Believe in the Moose as the Moose believes in you.

Rory Cornelius |
Frowning as the door quietly opens, Rory tries to convince himself that these must be bad guys, and it would be unwise to give them a chance to escape and warn anyone else. Tapping his bare heels to Storms flanks, Rory tells his friends, "I'll try and keep the furthest one busy." as the wolf shoots out of the doorway. Guiding Storm with his knees, past the first two humans and guides Storm to the last red one. As Storm snaps at the human and tries to drag them to the ground, Rory slashes with his fancy new scimitar.
Blessing {of Moose) + 1 attx Storm move 50 ft, Outflank attack bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 + 1 ⇒ (13) + 5 + 4 + 1 = 23 for damage: 1d6 + 3 ⇒ (6) + 3 = 9 trip: 1d20 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13
Scimitar: 1d20 + 8 + 1 + 4 + 1 ⇒ (13) + 8 + 1 + 4 + 1 = 27 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 31/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 30/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (3/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Mukluk Muletender |

Round 1
Feeling #Blessed, Mukluk moves up to fire a wild shot at green before it enters combat or gets covered.
Scorching Ray:
1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 touch hit;
4d6 ⇒ (2, 6, 1, 3) = 12 fire damage
10/26 left.
”I guess Moose is helpin’ everyone else,” he mutters after watching his very wild shot go wild while staring at his wand.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 touch to hit;
1d4 + 2 ⇒ (1) + 2 = 3 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (4, 2) = 6 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (11) + 4 = 15 touch hit;
4d6 ⇒ (3, 4, 4, 3) = 14 fire damage
12/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Kisaiya Shiraishi |

Kisaiya takes her battle stance and enters the room with Saya drawn. ”I will give you a warning before I strike, which is more courtesy than I’m sure you would give anyone else.”
She slashes at the frontline ninja.
Attack with Saya (bless): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

GM Euan - Jade |

Rory sprints ahead to tag red, though Storm fails to drag him down. Durgan moves in as he makes further preparations. Mukluk’s blessings continue as he manages to miss with his beam of fire. Kisaiya gives fair warning before smacking green. Ameiko begins to inspire as she too moves in, drawing her mithral rapier without thinking and walking up a bit into the air.
Green steps out of a possible flank and flurries physical blows on Ameiko, or tries to. They start with stunning fists!
unarmed on Ameiko: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 2 ⇒ (7) + 2 = 9 and Fort DC 15 or stunned
unarmed on Ameiko: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 2 ⇒ (2) + 2 = 4
She is hit twice and tries to resist the stunning...
Fort: 1d20 + 2 ⇒ (5) + 2 = 7 vs DC 15
... and fails! Ameiko drops her rapier and stands slack-jawed and weaving - her inspiration failing on her lips.
Blue circles around Rory and takes advantage of flank to try and stun Storm.
unarmed on Storm: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 damage: 1d8 + 2 ⇒ (1) + 2 = 3 and Fort DC 15 or stunned
Storm is missed despite the advantages.
Red focuses on Rory in flank, also trying to stun.
unarmed on Rory: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 damage: 1d8 + 2 ⇒ (8) + 2 = 10 and Fort DC 15 or stunned
unarmed on Rory: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 damage: 1d8 + 2 ⇒ (7) + 2 = 9
Rory too is hit, and must make a save or be stunned himself!
- Round 2 -
Rory - 22 (-12hp, fort save)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-18hp, inspire courage +1)
Good Folk - 15
Red - 15 (-16hp)
Green - 15 (-5hp)
• Next up everyone.

Durgan Far-Walker |

Durgan moves up and cracks the nearest foe with his morningstar (taking a looping path to avoid AOOs).
Attack vs Green: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Haven't cast Shield yet, so AC 19 (21 vs Evil).

Rory Cornelius |
fort 15: 1d20 + 8 ⇒ (10) + 8 = 18
"Ow!" As surprised by the punch as he was hurt, Rory turns looking from the left then to the right, "Oh that's it, gang up on the little guy." Guiding the wolf to the other side of the wounded puncher, he touches his bare heels to Storms flanks, encouraging the wolf, "Bite 'em again Storm!" As Storm snaps at the red puncher trying to drag them to the ground, Rory slashes at the same fellow with his fancy new scimitar.
Blessing (of Moose) + 1 attx Storm 5 ft step, Outflank attack bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13 for damage: 1d6 + 3 ⇒ (6) + 3 = 9 trip: 1d20 + 5 + 4 + 1 ⇒ (11) + 5 + 4 + 1 = 21
Scimitar: 1d20 + 8 + 1 + 4 + 1 ⇒ (8) + 8 + 1 + 4 + 1 = 22 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 31/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 30/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (3/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Mukluk Muletender |

Round 3
Feeling that Moose is busy helping everyone else, he tries to avoid relying on any luck. He spits at green, hoping to help others take him down.
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (3, 1) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 touch to hit;
1d4 + 2 ⇒ (2) + 2 = 4 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 4) = 5 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (18) + 4 = 22 touch hit;
4d6 ⇒ (3, 1, 2, 6) = 12 fire damage
10/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Kisaiya Shiraishi |

Kisaiya rushes up to Ameiko’s aid, slashing at the foe that threatens her.
Attack with Saya (bless): 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

GM Euan - Jade |

Rory resists the solid blow, and strikes back with one of his own, though Storm isn’t as successful. Red is looking a little peaked from the blood loss… Durgan plants his star into green, who is also looking the worse for wear. Mukluk spits at green, trying to pin them down. It doesn’t fully take, but they are hamstrung nonetheless. Kisaiya connects with green. Ameiko recovers herself, draws her katana and descends into flank (5’ step) as she swings!
Ameiko katana: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 3 + 1 + 1d6 + 1d6 ⇒ (2) + 3 + 1 + (3) + (2) = 11 (fire, sneak)
…even goo’d, Ameiko can’t bring the heavy blade to bear in a reasonable way and she misses.
As you fight, one of the far doors creaks open. However, you do not see anyone in the doorway. Perhaps they’re hiding behind the door…
Green lashes out at Durgan, Kisaiya: 1d2 ⇒ 1
unarmed on Durgan: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d8 + 2 ⇒ (7) + 2 = 9 and Fort DC 15 or stunned
unarmed on Durgan: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (3) + 2 = 5
Blue and Red 5’ shuffle to flank Rory and Storm and continue to press their advantage as the party spreads out their damage.
unarmed on Storm: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 damage: 1d8 + 2 ⇒ (1) + 2 = 3 and Fort DC 15 or stunned
unarmed on Storm: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 damage: 1d8 + 2 ⇒ (8) + 2 = 10
unarmed on Rory: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 damage: 1d8 + 2 ⇒ (2) + 2 = 4 and Fort DC 15 or stunned
unarmed on Rory: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Rory is hit again, and again must save or be stunned!
- Round 3 -
Rory - 22 (-16hp, fort save)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-18hp)
Good Folk - 15
Red - 15 (-23hp)
Green - 15 (-21hp, -2att, -4dex)
• Next up everyone.

Kisaiya Shiraishi |

Kisaiya slashes again at the wounded foe between her and Ameiko, wanting to get him out of the way before rushing to Rory.
Attack with Saya (bless, flank): 1d20 + 10 + 1 + 2 ⇒ (15) + 10 + 1 + 2 = 28
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

Rory Cornelius |
I think I forgot Ameiko's inspire last round.
fort 15: 1d20 + 8 ⇒ (9) + 8 = 17
"Blast!" Cursing as the fellow punches him again Rory shakes his head, "Wish I could punch that hard." He gives a wolfish smile as he continues, "Good thing I got a wolf. Bite 'em again Storm!" As Storm snaps at the red attacker the wolf tries to drag them to the ground as Rory slashes at the same fellow with his fancy new scimitar.
Blessing (of Moose) + 1 attx Inspire + 2, Outflank attack bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 + 1 + 2 ⇒ (4) + 5 + 4 + 1 + 2 = 16 for damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 trip: 1d20 + 5 + 4 + 1 + 2 ⇒ (11) + 5 + 4 + 1 + 2 = 23
Scimitar: 1d20 + 8 + 1 + 4 + 1 + 2 ⇒ (11) + 8 + 1 + 4 + 1 + 2 = 27 for damage: 1d4 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 27/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 30/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (3/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Mukluk Muletender |

Round 4
Mukluk fires his wand at red, after moving up.
Scorching Ray:
1d20 + 4 + 1 + 1 - 4 ⇒ (13) + 4 + 1 + 1 - 4 = 15 touch hit; (bless,inspire,combat)
4d6 + 1 ⇒ (5, 5, 4, 3) + 1 = 18 fire damage
9/26 left.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 touch to hit;
1d4 + 2 ⇒ (1) + 2 = 3 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 3) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (20) + 4 = 24 touch hit;
4d6 ⇒ (2, 3, 4, 1) = 10 fire damage
10/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

GM Euan - Jade |

There is no inspiration. Ameiko started it, and was immediately stunned so it ended. She has not restarted it.
Rory tags red and finally drops one of his nemesis, though Storm misses. Durgan also drops green like a bad habit with a mighty blow. Mukluk tries hard to tag the remaining mook, but they’re just too dextrous for him and dodge out of the way. Kisaiya swoops in and tags Blue, bringing a fresh injury to the otherwise uninjured. Ameiko can’t quite circle around to flank, so she climbs back into the air for a higher ground bonus as she swings.
Ameiko katana: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
damage: 1d8 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (4) = 13 (fire)
Ameiko gets closer to connecting, but still can't quite manage the heavy blade. If only she had inspiration...
Blue focuses on Storm as he steps aside a bit as well.
unarmed on Storm: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 damage: 1d8 + 2 ⇒ (1) + 2 = 3 and Fort DC 15 or stunned
unarmed on Storm: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Storm is hit once, and must make a save for stunning.
But there’s a new opponent in the mix! She’s seen here (image) leaping into the fray as she launches three shuriken. Her first attacks are on Storm from invisibility! As she becomes visible, you also see 1d4 ⇒ 3 images swirling around her (mirror image sort of).
As in the image, the shuriken are flaming as they fly forth!
Shuriken on Storm: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d2 + 1d6 + 2d6 ⇒ (2) + (2) + (2, 5) = 11
Shuriken on Storm: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d2 + 1d6 ⇒ (2) + (3) = 5
Shuriken on Storm: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d2 + 1d6 ⇒ (2) + (2) = 4
Storm is hit once more, but for less than it could have been by far!
- Round 3 -
Rory - 22 (-16hp, fort save)
Storm - 22 (-14hp)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-18hp)
Good Folk - 15
Blue - 15 (-5hp)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)
• Next up everyone.

GM Euan - Jade |

Almost forgot!
Storm must make a DC 15 reflex save or catch on fire. If he fails, he takes an additional fire: 1d6 ⇒ 4 on his turn.

Kisaiya Shiraishi |

Kisaiya slashes again at her target. She is wary of the new dangerous foe, but she also knows these types of skullduggerers thrive most when they have allies to distract and harry their foes.
Attack with Saya (bless): 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

Rory Cornelius |
Storm: Fort DC 15: 1d20 + 6 ⇒ (3) + 6 = 9 or stunned
Storm: Reflex DC 15: 1d20 + 7 ⇒ (8) + 7 = 15
Realizing both the new and old enemy were targeting his wolf, Rory cries out, "Hey! Stop that!" as he feels the wolf stagger under him. Relieved the wolf didn't fall down, or worse yet his fur catch on fire, Rory reaches down and heals Storms wounds a little.
Rory Standard, CLW, Storm Stunned
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 27/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 28/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Mukluk Muletender |

Round 6
Mukluk sees the flaming newcomer and grunts, knowing that Moose would want him to do better. And so he tries.
He moves up and offers another flaming glob of molten earth at the newcomer (who probably is a jerk).
1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16 touch to hit;
2d6 + 2 + 1 ⇒ (1, 1) + 2 + 1 = 5 fire damage
On miss, 1d6 ⇒ 6 splash damage, DC 16 reflex for half.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 4) = 6 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (15) + 4 = 19 touch hit;
4d6 ⇒ (6, 1, 5, 4) = 16 fire damage
10/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

GM Euan - Jade |

Rory heals Storm and tries to calm him. Durgan further wounds blue! Mukluk tries to gob on Omoyani, but just misses. Kisaiya also misses her current opponent. Ameiko steps up onto blue and swings!
Omoyani Reflex: 1d20 + 12 ⇒ (13) + 12 = 25 vs DC 16 for 3hp damage.
Ameiko katana: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage: 1d8 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (3) = 12 (fire)
Ameiko continues to flail away uselessly with her new weapon.
Blue steps away a little and tries the same thing on Kisaiya!
unarmed on Kisaiya: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 damage: 1d8 + 2 ⇒ (2) + 2 = 4 and Fort DC 15 or stunned
unarmed on Kisaiya: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Blue does poorly against the well prepared warrior.
The newcomer is disappointed there aren’t three little fires burning on the dog, so she tries again, this time breaking up her attacks a little.
Shuriken on Rory: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d2 + 1d6 ⇒ (2) + (1) = 3
Shuriken on Storm: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d2 + 1d6 ⇒ (1) + (2) = 3
Shuriken on Storm: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d2 + 1d6 ⇒ (2) + (4) = 6
Rory and Storm are both hit. Each please make a DC 15 reflex or catch fire for another 1d6 damage.
- Round 4 -
Rory - 22 (-19hp)
Storm - 22 (-5hp)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-18hp)
Good Folk - 15
Omoyani - 15 (-3hp, 3 images)
Blue - 15 (-13hp)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)
• Next up everyone.

Rory Cornelius |
Rory DC 15 reflex: 1d20 + 8 ⇒ (4) + 8 = 12 fire: 1d6 ⇒ 6
Storm DC 15 Reflex: 1d20 + 7 ⇒ (7) + 7 = 14 fire: 1d6 ⇒ 3
"Aaaghhhh" Realizing he and his wolf are on fire, Rory turns the wolf towards the cause of the fire. "Get her Storm" The flaming wolf turns moves towards the ninja, snapping at her and trying to drag her to the ground as Rory slashes at with his scimitar.
Blessing Storm 10 ft move, Outflank ready attack: bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 trip: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20
Scimitar: 1d20 + 8 + 1 + 4 ⇒ (11) + 8 + 1 + 4 = 24 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Rory DC 15 reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Storm DC 15 Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 18/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 22/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call
Edit: Reroll w/hero point: Rory DC 15 reflex: 1d20 + 8 ⇒ (1) + 8 = 9

Kisaiya Shiraishi |

Kisaiya steps into a flank with Durgan and slashes again at the remaining mook.
Attack with Saya (bless, flank): 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 1/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.

Mukluk Muletender |

Round 7
Mukluk moves up and offers a wild shot at the untouchable foe.
Scorching Ray:
1d20 + 4 - 4 - 4 + 1 ⇒ (6) + 4 - 4 - 4 + 1 = 3 touch hit;
4d6 ⇒ (2, 4, 2, 2) = 10 fire damage
9/26 left.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 touch to hit;
1d4 + 2 ⇒ (2) + 2 = 4 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 3) = 5 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (6) + 4 = 10 touch hit;
4d6 ⇒ (3, 1, 1, 2) = 7 fire damage
9/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

GM Euan - Jade |

Rory and Storm burn, though Storm’s goes out at rounds end. And still Rory hits, or tries to, the newcomer! Images: 1d4 ⇒ 1. Durgan can’t quite land a blow. Mukluk moves up struggling against a foe designed to beat him. Kisaiya also struggles a bit this round, and fails to strike her opponent. Ameiko tries to shake blue as well, swinging at them before stepping away toward Rory to help out there.
Ameiko katana: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10 (fire)
Blue swings and misses as they try to keep Kisaiya busy.
unarmed on Kisaiya: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 2 ⇒ (3) + 2 = 5 and Fort DC 15 or stunned
unarmed on Kisaiya: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 2 ⇒ (1) + 2 = 3
Out of burning shuriken, and with a melee opponent, Omoyani tastes the smoldering Storm. She swings with her bright blue dagger - she ‘shakes’ the blade, and it’s dripping suddenly with poison! (swift)
Deadly Kiss on Storm: 1d20 + 11 ⇒ (6) + 11 = 17 damage: 1d4 + 2 ⇒ (1) + 2 = 3 and Fort DC 20 (poison)
Deadly Kiss on Storm: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d4 + 2 ⇒ (2) + 2 = 4
...and she misses with every stroke!
- Round 5 -
Rory - 22 (-25hp, on fire)
Storm - 22 (-8hp)
Durgan - 21 (poisoned C2)
Mukluk - 18
Kisaiya - 17 (-3hp)
Ameiko - 16 (-18hp)
Good Folk - 15
Omoyani - 15 (-10hp, 3 images)
Blue - 15 (-13hp)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)
• Next up everyone.

Kisaiya Shiraishi |

Just thought about it, but was Mukluk’s glob for round 6 up above within 5 of the touch AC and thus able to pop an image at least?
Kisaiya slashes again at her surrounded foe. She reminds herself to stay patient.
Attack with Saya (bless, flank): 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Rory Cornelius |
fire: 1d6 ⇒ 2
Oblivious to the fact that he's still on fire, Rory urges the wolf on. "Get her Storm" The wolf dodges the ninja's blade then snapping at her and trying to drag her to the ground as Rory slashes at her with his scimitar. As he slashes at the woman he realizes his sleeve was still on fire, but it appears to have gone out.
Blessing Storm 10 ft move, Outflank ready attack: bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 trip: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
Scimitar: 1d20 + 8 + 1 + 4 ⇒ (14) + 8 + 1 + 4 = 27 for damage: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Rory DC 15 reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Init: + 4,
hero points 1/3
Animal focus 4 of 4 remaining to use.
Rory HP 18/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 22/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Mukluk Muletender |

Round 5
Mukluk moves up and offers some mule spit at the untouchable ninja jerk.
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 4) = 6 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Melee:
[ dice=Trepanator]1d20+2[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+4[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+4[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+4[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 touch to hit;
1d4 + 2 ⇒ (4) + 2 = 6 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 3) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
Scorching Ray:
1d20 + 4 ⇒ (13) + 4 = 17 touch hit;
4d6 ⇒ (5, 1, 2, 1) = 9 fire damage
9/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+9 +2 vs spells, poison
HP: 27/27
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

GM Euan - Jade |

Error! Mukluk might have removed a mirror image with his attack, but it’s been a while and I’m not going back. Sorry for that, I’ll try to be more careful.
Rory strikes again, though Storm doesn’t manage it (but does take an image!) images: 1d3 ⇒ 2 … and Rory also takes an image. Mukluk sticks Omoyani, but will she be stuck to the floor? Kisaiya manages a hit on blue! Durgan also comes down on blue, but it’s not quite enough! Ameiko slides up and heals Rory a bit as he’s doing so well.
Omoyani Reflex: 1d20 + 12 ⇒ (8) + 12 = 20 vs DC 18 and not stuck, but -2 to attacks, -4 to dex
Ameiko CLW on Rory: 1d8 + 5 ⇒ (8) + 5 = 13
Blue steps away from Durgan and concentrates on Kisaiya with their dying breath!
unarmed on Kisaiya: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 2 ⇒ (4) + 2 = 6
unarmed on Kisaiya: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 2 ⇒ (8) + 2 = 10
Alas, they cannot make contact!
Omoyani gives up trying to drop Storm as her attacks seem to slide right off him. Instead, she focuses on Rory, who’s looking a little run down from the battle!
Deadly Kiss on Rory: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Deadly Kiss on Rory: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 damage: 1d4 + 2 ⇒ (2) + 2 = 4 Fort DC 20 (poison).
I presume Rory was included in the delay poison, so this is just for tracking purposes when that spell wears off.
- Round 6 -
Rory - 22 (-18hp, fort save)
Storm - 22 (-8hp)
Mukluk - 18
Kisaiya - 17+ (-3hp)
Durgan - 17- (poisoned C2)
Ameiko - 16 (-18hp)
Good Folk - 15
Omoyani - 15 (-10hp, 1 image, -2 to attacks, -4 to dex)
Blue - 15 (-28hp)
Red - 15 (-31hp, bleeding)
Green - 15 (-30hp, -2att, -4dex, bleeding)
• Next up everyone.

Durgan Far-Walker |

Durgan moves to follow Blue and attacks again.
I still see him as adjacent on the map, but your text indicates he stepped out of the flank. Durgan will move to get back into a flank if he can do so without provoking an AOO. If he cannot, then he will just attack without the flank.
Attack, Bless: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Rory Cornelius |
I presume Rory was included in the delay poison, so this is just for tracking purposes when that spell wears off.
Um ok?
Fort DC 20 (poison): 1d20 + 8 ⇒ (6) + 8 = 14Feeling Amieko's healing, Rory turns for a split second, "Thanks Ameiko I feel....Ow!" Turning towards the woman who cut him, as Storm tries to bite her and drag her to the ground, Rory accuses. "Did you have poison on that blade? That's just wrong!" as he slashes at her.
Blessing, Storm Outflank ready attack: bite, Rory Outflank ready Attack + 1 scimitar,
bite: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 trip: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Scimitar: 1d20 + 8 + 1 + 4 ⇒ (6) + 8 + 1 + 4 = 19 for damage: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Init: + 4,
hero points 1/3
Animal focus 4 of 4 remaining to use.
Rory HP 25/43; AC: 22, T 14, FF 18 CMB 2/CMD18, Fort: + 8, Ref: + 10, Will: + 5 Perception: +12/14
Storm HP: 22/30 AC: (23), T 14, FF 18 CMB 5/CMD 18 (22 vs trip) Fort: + 6, Ref: + 7, Will: + 2 Perception + 9/11
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (2/4) Obscuring Mist, Entangle, magic fang, clw
. . 2nd lvl (2/3) Barkskin, Burst of Radiance, stone call

Kisaiya Shiraishi |

Kisaiya moves into another flank with Durgan, also moving closer to the head ninja. She slashes as she side-steps.
Attack with Saya (bless, flank): 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
HP: 46/49
AC: 22/12/20
Saves: F7/R4/W7
Hero Points: 2
Smite Evil Used: 0/2
Lay on Hands Used: 3/4
Divine Bond Used: 1/1
Second Chance
Spells/Effects Active:
Saya:
[ dice]1d20+10[/dice] to hit;
[ dice]1d6+4[/dice] damage.