
Kisaiya Shiraishi |

Kisaiya beams as Ameiko provides her this indulgence. For a moment, she lets herself believe that she really is the hero out of some sort of legend. Just a moment though, as the naysaying part of her mind quickly reminds her that’s being unrealistic. But this is still more than she expected, more than enough.
”I will accept this honor with the greatest…honor and joy.”
She takes the sword from Ameiko with a reverent grasp.

GM Euan - Jade |

The party rises the next day, refreshed and ready to assault the manor anew! It’s Desnus 8, a Moonday.
You approach the building, pushing your way past the small herd of sheep and a few goats, and prepare to head back in through the kitchen. However, as you get closer, you hear the sounds of someone cooking breakfast! You approach with caution, and leap upon them, capturing and quieting the house-staff before the alarm is raised.
Leaving them trussed for now (though you can question them if you like, or bring them with you, just let me know), you descend back down the stairs. The plank is where you left it and you make your way carefully across.
However, the next door is not open as you left it, but in fact locked as it was before!
I’ve put you on the map by the locked door. Let me know if you want to make any preparations before Ameiko picks it. From past experience, she’ll have it open in one round (taking 10).

Rory Cornelius |
As the group seemed to be ready to move again, Rory uses his focus ability to make Storm more 'tiger-like.' Giving Storm his head, letting the wolf bolt through the sheep herd scattering the little lambs. Returning to the back entrance of the building he has Storm wait, no reason to rush into the dangerous parts alone.
Having captured the kitchen staff, Rory is surprised that everything seems to be 'normal.' But once they find the basement door locked again, he casts Barkskin on both of them, expecting some sort of challenge.
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (24) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: + 1a, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (25) 22, T (15) 14, FF (20)18 CMB 5/CM 18 (22 vs trip) Fort: + 8, Ref: + 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (2/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Durgan Far-Walker |

Durgan uses his Lesser Rod of Metamagic (Extend) to cast Barkskin, not on himself but on Kisaiya (1 full dungeon, +3 enhancement bonus to natural armor).
He also casts Extended Communal Delay Poison on the party (1 full dungeon).
1 use left on the rod.

Mukluk Muletender |

”Oh, the old closed door trick. That’s the oldest one in the book. Moose has told me all about it. Let’s make sure its safe before rushing into it,” Mukluk gives the door, and also the back area a good looking over before nodding that it’s clear to his point of view.
He will walk through the squares of the troll area to see if there are any hidden ninjas about.
1d20 + 15 ⇒ (8) + 15 = 23 Perception - door area
1d20 + 15 ⇒ (5) + 15 = 20 Perception - troll area

GM Euan - Jade |

You open the door and spring into action!
However, there are just two lowly thugs here, keeping watch. They are no match for you and are felled quickly and without incident.
The way is clear for you to descend the stairs below.

Mukluk Muletender |

Mukluk moves up to examine the dead.
"Looks like just lowly thugs, no match for us," he mutters, as if Moose were around to hear. "I think the way to descend the stairs is clear. We should go that way." He will trepanate the downed thugs.
Mukluk will continue to act as rear guard.

Rory Cornelius |
I've lost us on the map.
Cleaning the blood from his scimitar, Rory nods in agreement with Mukluk, "Yes, the stairs seem to be clear." Turning Storm with his knees, he casts light in his sword. As Storm rushes to the steps, he intentionally makes the wolf wait until everyone is ready, then the halfling and wolf move carefully down the stairs, keeping a keen eye and nose out for anything odd.

GM Euan - Jade |

As you clamber down the stairs you are reminded that this section is freshly carved. The upper ‘dungeon’ was as old as the manor above, but these tunnels are new. Also, the new section is well lit with continual light sconces placed conveniently throughout.
You reach the end and see a tunnel leading off to the north - but Rory holds up the party a moment… a trap! At the foot of the stairs, there’s a trap. He sees a tripwire, but isn’t sure what it does. You can step over it, or Ameiko can disable it.
One round of actions only please. You’ll go in the order you post. If someone heads north up the hall, I’ll need to reply - so hold off if that happens. :)
You’re back on the map, near the bottom left corner.

Mukluk Muletender |

Mukluk looks for the trap's functions. He might be able to find something that might help. Moose would, but sadly, only Mukluk is here right now.
1d20 + 15 ⇒ (1) + 15 = 16 Perception
Say Rory and Kisaiya, maybe you want to ask Ameiko for some heroic blessings about now?

Rory Cornelius |
Realizing the new tunnels are well illuminated Rory dismisses the 'light' on his scimitar. Seeing the trip wire at the bottom of the stairs, he squeezes his knees together giving Storm the signal to stop, as he informs the others. "There's a trip wire here. We could step over it, but it might be a problem if we need to make a quick retreat." Turning to Ameiko he asks, "Ameiko do you think you can undo the trap."
Nodding towards Durgan as his friend says a quick prayer of Guidance' for their friend, he's reminded a little extra magic here may not hurt. Asking the others, not wanting to expect too much from their princess, "And if anyone has any spare magic, Storm can use all the help he can get."
No, I didn't just call GM Euan a 'Princess,' no, not at all...

Kisaiya Shiraishi |

Kisaiya stays back, knowing she is the last person to handle a trap with anything but trying to grit her teeth and endure it.
”I don’t have much to offer with trip wires. I, uh, wouldn’t turn down any enhancing magic either.”
She lays a hand on Suishen’s pommel, then pulls it away. Not knowing what to do with her hands, she instead folds her arms. People generally don’t like being randomly touched, and if an intelligent weapon is kind of a person, presumably they might be particular about being touched needlessly by someone who is essentially a stranger? And it’s an especially important sword, so she should probably be extra polite. Not to mention, she’s never actually been able to use a katana before.

GM Euan - Jade |

Remember, to get heroism from Ameiko, you’ll need to pony up a runestome of power. She’s going to get a rod of extend spell, so pretty soon her castings will last a full dungeon, but she doesn’t have a lot of spells and doesn’t want to play favorites if she can avoid it.
As you step carefully to the tripwire, Rory’s voice echoes a bit down the corridor, and a low moan is heard in response! Ameiko works quickly to disable the tripwire before the soon visible shambling dead reach you!
Disable Device: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 (tools, heroism)
She swears as in her haste, she pulls the cord. You hear the jangle of bells from around the corner - a simple local alarm.
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.
- - -
Behind the lot of them however rises a half troll (image) with a rather wicked looking pick. He looks really surprised! ”You’re back! We thought you went to town and we’d have a day, at least!” He swears.
This must be Goti Runecaster. You’ve heard of him. He was born in the First World, the unwanted result of an unfortunate union between a spriggan and a troll. Claimed by neither parent, he was left on the doorstep of an Irrisen hermit-witch who lived near a rift between the First World and Golarion.
Growing up in the frigid barrens of the northlands, Goti embraced the innate talent for magic that ran in his blood and reached deep into the earth. Under the old crone’s tutelage, he matured to become a formidable sorcerer in his own right.
- - -
- Round 1 -
Mukluk - 9+
Durgan - 9-
Rory - 5+
Kisaiya - 5-
Ameiko - 4
Good Folk - 3
Durgan: 1d20 + 1 ⇒ (8) + 1 = 9
Kisaiya: 1d20 + 2 ⇒ (3) + 2 = 5
Mukluk: 1d20 + 2 ⇒ (7) + 2 = 9
Rory: 1d20 + 4 ⇒ (1) + 4 = 5
Good Folk: 1d20 + 2 ⇒ (1) + 2 = 3
• First up everyone! Look! Three ones in my post! Sigh...

Mukluk Muletender |

Ah yeah, I can’t recall the last time Mukluk has gone first. Takes triple 1s to make it happen, but he’ll take it.
Round 1
1d20 + 9 ⇒ (18) + 9 = 27 - Know (Local) DRs? Resistances?
”Is that one of them that there…uh…half-troll spriggans?” Mukluk mutters, seeing the beast. And he remembers how much Moose hates big trolls and other big ugly things that might steal his carrots. ”Moose and I don’t take well to carrot thieves, not at all.”
”Alright now team. I’m gunna give you all a lil’ bit of Moose in the ivy patch. You’re gunna get the zoomies, just like Moose does. Ain’t nothing better than good mule zoomies, I’ll tell you that.”
With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.
Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 1) = 3 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.
Scorching Ray:
1d20 + 5 ⇒ (1) + 5 = 6 touch hit;
4d6 ⇒ (3, 6, 1, 4) = 14 fire damage
9/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Durgan Far-Walker |

Durgan moves up and sees the zombies and the other figure.
Knowledge (Religion) DC 11: 1d20 + 9 ⇒ (4) + 9 = 13
"Zombies." Not enough to know anything else, so he will stick to his usual weapon.
Knowledge (Local): 1d20 + 3 ⇒ (20) + 3 = 23
"Goti Runecaster."
Spellcraft DC 18: 1d20 + 8 ⇒ (12) + 8 = 20
"That is Haste you just cast, Mukluk."
Durgan casts Guidance on himself.

Rory Cornelius |
Hearing the enemies were undead and some kind of troll, Rory decides to encourage Storm to attack the 'low hanging fruit.' Touching his bare heels to Storms flanks, "Come on Storm let's trip up one of the zombies." As Storm jumps off the steps and turns the corner the wolf attempts to bite the nearest undead and drag it to the ground, while Rory attacks the zombie with his fancy new scimitar.
haste, Storm 25 ft move, Outflank attack: bite Precise strike, Rory full attack Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (16) + 6 + 4 + 1 = 27 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 P.S.: 1d6 ⇒ 2 trip: 1d20 + 6 + 4 + 1 ⇒ (9) + 6 + 4 + 1 = 20
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (11) + 9 + 1 + 4 = 25 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7 P.S.: 1d6 ⇒ 2
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: + (12) 11, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9)8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (2/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Mukluk Muletender |

"That is Haste you just cast, Mukluk."
Mukluk looks at Durgan and shakes his head. "No, that's the zoomies. Everybody gets the zoomies. Like after taking a big poop. Zoom zoom. You don't need a mule as good as Moose to tell you that."

Kisaiya Shiraishi |

Kisaiya rushes up to the front line, forming a solid front with Rory. She glares at their new foe. ”Looks like you’ve been busy.” She draws Suishen, holding him in both hands, not knowing how to balance a katana in one hand. She calls down the power of the Empress of Heaven on the baddie.
Double move
HP: 58/58
AC: 22/13/19 (+4 all vs spriggan)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 0/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, smite evil (spriggan)
Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

GM Euan - Jade |

Mukluk gives the party zoomies, as Durgan casts guidance. Rory quickly moves up to the first target and with Storm’s help, they take it down. It collapses squishily. Kisaiya rushes forward, drawing Suishen as she goes! Ameiko begins inspiring the party (+1) and she too moves up the line.
- - -
The zombies shuffle forward - though some were close enough to swing too! (They are staggered.)
Zombie on Rory: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Zombie on Kisaiya: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 4 ⇒ (3) + 4 = 7
critthreat Zombie on Kisaiya: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Meanwhile, Goti launches a scorching ray of his own - but instead of streaming fire - it streams acid! He targets Rory, sitting high on Storm.
Goti on Rory: 1d20 + 9 ⇒ (3) + 9 = 12 acid damage: 4d6 ⇒ (5, 1, 2, 3) = 11
Kisaiya is hit solidly, though not critically, though Goti's opening salvo is less successful.
- Round 2 -
Mukluk - 9+
Durgan - 9-
Rory - 5+
Kisaiya - 5- (-7hp)
Ameiko - 4
Good Folk - 3
• Next up everyone.

Rory Cornelius |
Smiling as Storm pulls the undead to the ground, Rory finishes it off with his scimitar. Asthe nearest undead shuffles forwards, Rory dodges the spray of acid. Urging his wolf forwards, "Get 'em Storm." Storm happily snaps at the gold undead and tries to drag it to the ground, while Rory attacks the zombie with his fancy new scimitar.
haste, Storm 25 ft move, Outflank attack: bite Precise strike, Rory full attack Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (2) + 6 + 4 + 1 = 13 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 P.S.: 1d6 ⇒ 3 trip: 1d20 + 6 + 4 + 1 ⇒ (2) + 6 + 4 + 1 = 13
bite: haste attack: 1d20 + 6 + 4 + 1 ⇒ (7) + 6 + 4 + 1 = 18 for damage: 1d6 + 3 ⇒ (6) + 3 = 9 P.S.: 1d6 ⇒ 6 trip: 1d20 + 6 + 4 + 1 ⇒ (11) + 6 + 4 + 1 = 22
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (3) + 9 + 1 + 4 = 17 for damage: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9 P.S.: 1d6 ⇒ 1
Scimitar: haste attack: 1d20 + 9 + 1 + 4 ⇒ (20) + 9 + 1 + 4 = 34 for damage: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6 P.S.: 1d6 ⇒ 3
Scimitar: haste attack: confirm: 1d20 + 9 + 1 + 4 ⇒ (14) + 9 + 1 + 4 = 28 for damage: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6
If storm drops gold he will 5 ft step over it and Rory will attack blue
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: + (12) 11, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9)8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (2/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Mukluk Muletender |

Moose Zoomies: Round 2/6 +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.
Round 2
Mukluk notes the spellcaster and now, with Durgan's explanation, the zombies who are definitely unzoomied.
Mukluk will try to scorch the troll caster if it casts another spell.
Readied attack: Scorching Ray:
1d20 + 5 + 1 + 1 - 4 ⇒ (10) + 5 + 1 + 1 - 4 = 13 touch hit; (+Zoomies,+Ameiko,-cover)
4d6 + 1 ⇒ (2, 3, 2, 6) + 1 = 14 fire damage
8/26 left.
Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 touch to hit;
1d4 + 2 ⇒ (4) + 2 = 6 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 2) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.
Scorching Ray:
1d20 + 5 ⇒ (4) + 5 = 9 touch hit;
4d6 ⇒ (4, 6, 6, 1) = 17 fire damage
8/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Kisaiya Shiraishi |

Kisaiya jumps a little as she hears Suishen’s voice in her head. ”Uh, maybe some other time.” She doesn’t put much thought into the issue at the moment, preferring to focus on the array of zombies she begins hacking away at them.
Primary Attack with Suishen (zoomies): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Primary Damage: 1d8 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15
Haste Attack with Suishen (zoomies): 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Haste Damage: 1d8 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16
HP: 58/58
AC: 22/13/19 (+4 all vs spriggan)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 0/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, smite evil (spriggan)
Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

GM Euan - Jade |

Mukluk… scores a hit with his wand, as he just barely flames the caster. The fire, it burns! Durgan steps up and aids Kisaiya. Rory continues to mow through zombies, taking out two more. Kisaiya carves up two zombies herself! Ameiko inspires at one more round (at least) and follows behind the leaders, hoping the room opening up will help.
I 5’ stepped Rory and Kisaiya on the map.
- - -
The one remaining zombie goes for Rory.
Zombie on Rory: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Goti, clearly not happy with how quickly his zombie-hoard is becoming no-more-zombies, falls back, and launches another scorching acidic bolt at Rory.
That's when Mukluk makes his move...
Concentration: 1d20 + 9 ⇒ (14) + 9 = 23 vs DC 26
...and Goti fails to get the spell off and roast dear Rory.
Goti on Rory (touch): 1d20 + 9 ⇒ (9) + 9 = 18 acid damage: 4d6 ⇒ (6, 3, 4, 3) = 16
The zombie comes so close and Goti is thwarted.
Despite the fire, Goti then heals 2hp.
- Round 3 -
Mukluk - 9+
Durgan - 9-
Rory - 5+
Kisaiya - 5- (-7hp)
Ameiko - 4
Good Folk - 3
Goti Runecaster - 3 (-12hp)
• Next up everyone.

Mukluk Muletender |

Moose Zoomies: Round 3/6 +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.
Round 3
”Haw haw! Take that you darn carrot-stealing troll!” Mukluk says. ”I got an entire wand of burnt troll smell right here!”
Seeing that the troll has retreated, Mukuk will target red.
Scorching Ray:
1d20 + 5 + 1 + 1 - 4 ⇒ (20) + 5 + 1 + 1 - 4 = 23 touch hit; (+Zoomies,+Ameiko,-cover)
4d6 + 1 ⇒ (2, 4, 2, 3) + 1 = 12 fire damage
7/26 left.
1d20 + 5 + 1 + 1 - 4 ⇒ (8) + 5 + 1 + 1 - 4 = 11 touch hit; (+Zoomies,+Ameiko,-cover)
4d6 + 1 ⇒ (3, 2, 6, 2) + 1 = 14 fire damage
Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 touch to hit;
1d4 + 2 ⇒ (1) + 2 = 3 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 3) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.
Scorching Ray:
1d20 + 5 ⇒ (15) + 5 = 20 touch hit;
4d6 ⇒ (6, 1, 3, 6) = 16 fire damage
7/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Rory Cornelius |
Spoke with GM Euan in slack
Seeing the last of the zombies fall, Rory touches his bare heels to Storms flanks. Not realizing wolves don't see colors, he commands, "Get the big green one Storm." Happy to oblige whatever the color, Storm charges forwards, snapping at the troll like thing attempting to drag it to the ground. As they approach, Rory slashes at Goti with his fancy new scimitar.
Zoomies, Outflank attack: bite Precise strike, Rory full attack Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (2) + 6 + 4 + 1 = 13 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 P.S.: 1d6 ⇒ 1 trip: 1d20 + 6 + 4 + 1 ⇒ (1) + 6 + 4 + 1 = 12
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (18) + 9 + 1 + 4 = 32 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7 P.S.: 1d6 ⇒ 4
Scimitar: confirm crit: 1d20 + 9 + 1 + 4 ⇒ (13) + 9 + 1 + 4 = 27 for damage: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9
bite: outflank: 1d20 + 6 + 4 + 1 ⇒ (12) + 6 + 4 + 1 = 23 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 P.S.: 1d6 ⇒ 5 trip: 1d20 + 6 + 4 + 1 ⇒ (16) + 6 + 4 + 1 = 27
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: +(12) 11, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9) 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (4/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Kisaiya Shiraishi |

Kisaiya shrugs at the very opinionated Suishen as the last zombie falls. ”Moot point now.”
She then charges at the sorcerer, satisfied that both she and Suishen are getting what they want.
Attack with Suishen (smite, charge): 1d20 + 12 + 4 + 2 ⇒ (11) + 12 + 4 + 2 = 29
Damage (smite): 1d8 + 8 + 4 + 1d6 ⇒ (6) + 8 + 4 + (4) = 22
HP: 51/58
AC: 20/11/17 (+4 all vs spriggan)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 1/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, smite evil (spriggan), charge
Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

GM Euan - Jade |

Mukluk targets the red zombie - and it lights up! It dies so quickly it doesn’t even fall, but stands, slumped slightly, like a human torch. Durgan switches up his preparations. Rory rushes Goti and scores a critical as Storm also hits and brings the big man down to his level. Kisaiya charges down the open lane, and smacks the half-troll! Ameiko rushes up the line as well, and continues to inspire (+1).
Goti AoO on Storm: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d6 + 6 ⇒ (6) + 6 = 12
Goti, displeased immensely with his situation, stands and rushes down the steps at speed. Rory, Storm, and Kisaiya get AoOs, which are unlikely to drop him (but not impossible) as he flees around the corner and down the stairs, shouting in Aklo. He then heals 2hp.
- Round 4 -
Durgan - 9-
Rory - 5+
Storm - 5+ (-12hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4-
Good Folk - 3
Goti Runecaster - 3 (-63hp)
• Next up everyone.

Mukluk Muletender |

Moose Zoomies: Round 4/6 +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.
Round 4
Mukluk uses his mule-powered zoomies to double move closer to the action.
”I’m a-comin’!”

Rory Cornelius |
Seeing the troll start to stand up Rory encourages his wolf, "Get 'em Storm!"
As the troll practically races down the stairs, the wolf doesn't even need encouraged, but chases after the troll snapping at it's heels trying to drag it to the ground, as Rory slashes at its backside.
bite: aoo attack: 1d20 + 6 + 4 + 1 ⇒ (13) + 6 + 4 + 1 = 24 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 P.S.: 1d6 ⇒ 3
Scimitar: aoo attack: 1d20 + 9 + 1 + 4 ⇒ (17) + 9 + 1 + 4 = 31 for damage: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6 P.S.: 1d6 ⇒ 2
Zoomies, Storm 25 ft move Outflank attack: bite Precise strike, Rory attack Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (16) + 6 + 4 + 1 = 27 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 P.S.: 1d6 ⇒ 1 trip: 1d20 + 6 + 4 + 1 ⇒ (15) + 6 + 4 + 1 = 26
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (15) + 9 + 1 + 4 = 29 for damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8 P.S.: 1d6 ⇒ 3
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: +(12) 11, Will: + 6 Perception: +13/15
Storm HP: 33/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9) 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (4/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Kisaiya Shiraishi |

AoO with Suishen (smite): 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20
Damage (smite): 1d8 + 8 + 6 + 1d6 ⇒ (7) + 8 + 6 + (6) = 27
Kisaiya takes off after the retreating foe, sped up by Mukluk’s spell.
Attack with Suishen (smite): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
Damage (smite): 1d8 + 8 + 6 + 1d6 ⇒ (4) + 8 + 6 + (4) = 22
HP: 51/58
AC: 22/13/19’(+4 all vs spriggan)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 1/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, smite evil (spriggan)
Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

GM Euan - Jade |

Durgan moves up to heal Storm, but must make a double move to get there, so hold the spell for the moment. Rory hits with every attempt, and trips him too as he goes stumbling down the last few steps to land in a heap on the floor. Kisaiya misses with her AoO, but the prone figure is cut by her backstroke - and he falls! Mukluk double moves to catch up to the roving combat. Ameiko also keeps up, though she drops her inspiration for the moment.
”What was that Goti?!” you hear shouted from the other side of the door. It’s a low-register woman’s voice. ”Repeat yourself man, or come in and talk normally!”
We’ll stay in rounds for now…
- Round 5 -
Durgan - 9-
Rory - 5+
Storm - 5+ (-12hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4-
Good Folk - 3
Goti Runecaster - 3 (-118hp, deceased)
• Next up everyone.

Mukluk Muletender |

Round 3
Mukluk hustles up, and seeing the downed foe without an extra hole in its skull, draws his pick, the Trepanator.
Mukluk gives Rory the picky picky in the skully skully sign in response, pointing to his pick and then carrot stealing troll.

GM Euan - Jade |

Durgan heals Storm a bit. Rory asks for ideas. Kisaiya opens the door and challenges the occupants. Mukluk moves up and offers to deal with the troll properly, though he is already dead and not breathing. Ameiko moves up with the group.
The interior of the next chamber has been transformed into a multilevel architectural wonder. The chamber is divided into two tiers, the upper tier lying twenty feet above the lower tier, and rotated forty-five degrees. The peak of the ceiling rises to a pyramid sixty feet above the floor. The diagonal orientation of the upper tier forms four twenty-foot-high ledges above the walls of the lower tier. A fountain issues from the southernmost of these ledges, pouring in a waterfall to a decorative pool in the floor containing several ruby-hued koi. Black lacquered folding screens have been set at various places about the room, creating a veritable maze of panels.
You see two figures in the room, likely just chatting and plotting. One, another Frozen Shadow ninja. The other, none other then Thorborg Silverskorr (image) - the head of the Rimerunner’s Guild!
Thorborg smiles broadly saying, dryly, ”Poor Goti.” She steps behind one of the many screens, disappearing from view, as the ninja turns to face you, drawing his siangham.
I’ve left Thorborg’s icon on the map where she was last seen. With all the screens in the room it should be difficult terrain, but the AP doesn’t call for it, so just keep it in mind. The room is somewhat maze like and visibility is poor as a result.
- Round 6 -
Durgan - 9-
Rory - 5+
Storm - 5+ (-5hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4-
Good Folk - 3
Thorborg - 3
Pink Ninja - 3
• Next up everyone.

Rory Cornelius |
Hearing Durgan's prayer for Storm, Rory turns and nods, "Thanks Durgan." Just as he realizes Kisaiya is opening the door and speaking very matter-of-factly towards someone in the room. Looking into the room as the tall blond woman speaks and steps away, Rory realizes the second person is one of the Frozen Shadow ninja's that has been trying to kill them. Tapping Storm's flanks with his bare heels, Rory tells the wolf, "Get 'em Storm." As the wolf bolted into the room, Rory guides him near the wall, past the screens, looping around, so they end up behind the ninja. As Storm snaps at the ninja's heels trying to drag them to the ground, Rory slashes at their backside with his fancy new scimitar.
Zoomies, Barkskin, Storm 50 ft move, Outflank attack: bite Precise strike, Rory Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (20) + 6 + 4 + 1 = 31 for damage: 1d6 + 3 ⇒ (5) + 3 = 8 P.S.: 1d6 ⇒ 6 trip: 1d20 + 6 + 4 + 1 ⇒ (5) + 6 + 4 + 1 = 16
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (2) + 9 + 1 + 4 = 16 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7 P.S.: 1d6 ⇒ 2
bite: confirm crit: 1d20 + 6 + 4 + 1 ⇒ (7) + 6 + 4 + 1 = 18 for damage: 1d6 + 3 ⇒ (5) + 3 = 8
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: +(12) 11, Will: + 6 Perception: +13/15
Storm HP: 40/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9) 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (4/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call

Durgan Far-Walker |

Durgan moves up and casts Bull's Strength on Kisaiya for +4 Str (2 encounters).
@Kisaiya, remember that I also cast Barkskin on you earlier for +3 enhancement bonus to natural armor.

Mukluk Muletender |

Moose Zoomies: Round 5/6 +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.
Round 5
Mukluk, who knows that sometimes they get back up, moves up to trepanate the troll in its skull.
1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 to hit; (uh, I’ll let you math the prone and stationary bonii)
1d6 ⇒ 3 piercing damage
Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage
Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage
Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage
[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire
Acid: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 touch to hit;
1d4 + 2 ⇒ (1) + 2 = 3 acid
Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 3) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.
With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.
Scorching Ray:
1d20 + 5 ⇒ (6) + 5 = 11 touch hit;
4d6 ⇒ (4, 6, 4, 5) = 19 fire damage
7/26 left.
AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid
Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used

Kisaiya Shiraishi |

@Durgan thanks for the reminder!
Kisaiya nods in gratitude to Durgan for the blessing before moving forward to flank with Rory.
Attack with Suishen (bulls strength, zoomies, flank): 1d20 + 12 + 2 + 1 + 2 ⇒ (20) + 12 + 2 + 1 + 2 = 37
Damage (bulls strength): 1d8 + 11 + 1d6 ⇒ (8) + 11 + (2) = 21
Crit Confirm: 1d20 + 12 + 2 + 1 + 2 ⇒ (17) + 12 + 2 + 1 + 2 = 34
Crit Damage: 1d8 + 11 ⇒ (1) + 11 = 12
HP: 51/58
AC: 25/13/22
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 1/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, barkskin, bulls strength
Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

GM Euan - Jade |

Durgan moves up and strengthens his companion. Rory does little, but Storm crits! Though he doesn’t drag him prone. Kisaiya moves smoothly into the room and very nearly slices the ninja in half. Mukluk wants to make sure Goti isn’t getting up again, however as he slams down the Trepanator, he just hits a bit of the half-troll’s remaining magics, deflecting the blow. Ameiko begins inspiring again (+1) as she moves into the room to support.
You hear, somewhere in the room, the sounds of spellcasting, but you can’t quite identify the spell (need line of sight for that).
A panel moves (they’re on swivels!) and another ninja pops up, 5’ stepping to Rory, but attacking Storm! Attacking from invisibility.
Siangham on Storm: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 damage: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (4, 4) = 17
Another panel swivels, and orange appears, moves up and attacks Ameiko. Attacking from invisibility.
Siangham on Kisaiya: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 damage: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (2, 2) = 9
Storm is neatly sliced, but they can't quite pierce Kisaiya's armor.
- Round 7 -
Durgan - 9-
Rory - 5+
Storm - 5+ (-22hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4- (inspire)
Good Folk - 3
Thorborg - 3
Pink Ninja - 3 (-22hp)
• Next up everyone.