GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet


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F

Kisaiya beams as Ameiko provides her this indulgence. For a moment, she lets herself believe that she really is the hero out of some sort of legend. Just a moment though, as the naysaying part of her mind quickly reminds her that’s being unrealistic. But this is still more than she expected, more than enough.

”I will accept this honor with the greatest…honor and joy.”

She takes the sword from Ameiko with a reverent grasp.


Roll20 Map - Tracking Sheet

GM Rolls:
2d20 ⇒ (16, 18) = 34

The party rises the next day, refreshed and ready to assault the manor anew! It’s Desnus 8, a Moonday.

You approach the building, pushing your way past the small herd of sheep and a few goats, and prepare to head back in through the kitchen. However, as you get closer, you hear the sounds of someone cooking breakfast! You approach with caution, and leap upon them, capturing and quieting the house-staff before the alarm is raised.

Leaving them trussed for now (though you can question them if you like, or bring them with you, just let me know), you descend back down the stairs. The plank is where you left it and you make your way carefully across.

However, the next door is not open as you left it, but in fact locked as it was before!

I’ve put you on the map by the locked door. Let me know if you want to make any preparations before Ameiko picks it. From past experience, she’ll have it open in one round (taking 10).


Male halfling wolf-rider

As the group seemed to be ready to move again, Rory uses his focus ability to make Storm more 'tiger-like.' Giving Storm his head, letting the wolf bolt through the sheep herd scattering the little lambs. Returning to the back entrance of the building he has Storm wait, no reason to rush into the dangerous parts alone.

Having captured the kitchen staff, Rory is surprised that everything seems to be 'normal.' But once they find the basement door locked again, he casts Barkskin on both of them, expecting some sort of challenge.

Active effects:
Barkskin
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (24) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: + 1a, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (25) 22, T (15) 14, FF (20)18 CMB 5/CM 18 (22 vs trip) Fort: + 8, Ref: + 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (2/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan uses his Lesser Rod of Metamagic (Extend) to cast Barkskin, not on himself but on Kisaiya (1 full dungeon, +3 enhancement bonus to natural armor).

He also casts Extended Communal Delay Poison on the party (1 full dungeon).

1 use left on the rod.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

”Oh, the old closed door trick. That’s the oldest one in the book. Moose has told me all about it. Let’s make sure its safe before rushing into it,” Mukluk gives the door, and also the back area a good looking over before nodding that it’s clear to his point of view.

He will walk through the squares of the troll area to see if there are any hidden ninjas about.

1d20 + 15 ⇒ (8) + 15 = 23 Perception - door area
1d20 + 15 ⇒ (5) + 15 = 20 Perception - troll area


Roll20 Map - Tracking Sheet

Mukluk finds no hidden ninjas, and nothing on the door.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

”Uh, we can open that door now, maybe,” Mukluk says, staying well back. ”Let’s be careful now. Don’t wanna end up murdert.”


Male halfling wolf-rider

Nodding in agreement with Mukluk, Rory draws his fancy new scimitar as he turns towards Ameiko, "Ameiko would you mind unlocking the door again?"


Roll20 Map - Tracking Sheet

You open the door and spring into action!

However, there are just two lowly thugs here, keeping watch. They are no match for you and are felled quickly and without incident.

The way is clear for you to descend the stairs below.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Mukluk moves up to examine the dead.

"Looks like just lowly thugs, no match for us," he mutters, as if Moose were around to hear. "I think the way to descend the stairs is clear. We should go that way." He will trepanate the downed thugs.

Mukluk will continue to act as rear guard.


Male halfling wolf-rider

I've lost us on the map.

Cleaning the blood from his scimitar, Rory nods in agreement with Mukluk, "Yes, the stairs seem to be clear." Turning Storm with his knees, he casts light in his sword. As Storm rushes to the steps, he intentionally makes the wolf wait until everyone is ready, then the halfling and wolf move carefully down the stairs, keeping a keen eye and nose out for anything odd.


Roll20 Map - Tracking Sheet

As you clamber down the stairs you are reminded that this section is freshly carved. The upper ‘dungeon’ was as old as the manor above, but these tunnels are new. Also, the new section is well lit with continual light sconces placed conveniently throughout.

You reach the end and see a tunnel leading off to the north - but Rory holds up the party a moment… a trap! At the foot of the stairs, there’s a trap. He sees a tripwire, but isn’t sure what it does. You can step over it, or Ameiko can disable it.

One round of actions only please. You’ll go in the order you post. If someone heads north up the hall, I’ll need to reply - so hold off if that happens. :)

You’re back on the map, near the bottom left corner.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan casts Guidance on Ameiko.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Mukluk looks for the trap's functions. He might be able to find something that might help. Moose would, but sadly, only Mukluk is here right now.

1d20 + 15 ⇒ (1) + 15 = 16 Perception

Say Rory and Kisaiya, maybe you want to ask Ameiko for some heroic blessings about now?


Male halfling wolf-rider

Realizing the new tunnels are well illuminated Rory dismisses the 'light' on his scimitar. Seeing the trip wire at the bottom of the stairs, he squeezes his knees together giving Storm the signal to stop, as he informs the others. "There's a trip wire here. We could step over it, but it might be a problem if we need to make a quick retreat." Turning to Ameiko he asks, "Ameiko do you think you can undo the trap."

Nodding towards Durgan as his friend says a quick prayer of Guidance' for their friend, he's reminded a little extra magic here may not hurt. Asking the others, not wanting to expect too much from their princess, "And if anyone has any spare magic, Storm can use all the help he can get."

No, I didn't just call GM Euan a 'Princess,' no, not at all...


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Mukluk scratches his ass (not Moose, he's not here to scritch) and hopes the trap can be avoided. He trying to avoid being murdert here.


F

Kisaiya stays back, knowing she is the last person to handle a trap with anything but trying to grit her teeth and endure it.

”I don’t have much to offer with trip wires. I, uh, wouldn’t turn down any enhancing magic either.”

She lays a hand on Suishen’s pommel, then pulls it away. Not knowing what to do with her hands, she instead folds her arms. People generally don’t like being randomly touched, and if an intelligent weapon is kind of a person, presumably they might be particular about being touched needlessly by someone who is essentially a stranger? And it’s an especially important sword, so she should probably be extra polite. Not to mention, she’s never actually been able to use a katana before.


Roll20 Map - Tracking Sheet

Remember, to get heroism from Ameiko, you’ll need to pony up a runestome of power. She’s going to get a rod of extend spell, so pretty soon her castings will last a full dungeon, but she doesn’t have a lot of spells and doesn’t want to play favorites if she can avoid it.

As you step carefully to the tripwire, Rory’s voice echoes a bit down the corridor, and a low moan is heard in response! Ameiko works quickly to disable the tripwire before the soon visible shambling dead reach you!

Disable Device: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 (tools, heroism)

She swears as in her haste, she pulls the cord. You hear the jangle of bells from around the corner - a simple local alarm.

Knowledge Religion DC 11:
Yeap, human zombies! Fresh ones too from the stink. NE Medium undead.

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.
- - -

Behind the lot of them however rises a half troll (image) with a rather wicked looking pick. He looks really surprised! ”You’re back! We thought you went to town and we’d have a day, at least!” He swears.

Knowledge local DC 22:
He is a half-troll half-sprigggan! How utterly unusual! CE Medium humanoid (giant, gnome).

This must be Goti Runecaster. You’ve heard of him. He was born in the First World, the unwanted result of an unfortunate union between a spriggan and a troll. Claimed by neither parent, he was left on the doorstep of an Irrisen hermit-witch who lived near a rift between the First World and Golarion.

Growing up in the frigid barrens of the northlands, Goti embraced the innate talent for magic that ran in his blood and reached deep into the earth. Under the old crone’s tutelage, he matured to become a formidable sorcerer in his own right.
- - -

- Round 1 -
Mukluk - 9+
Durgan - 9-
Rory - 5+
Kisaiya - 5-
Ameiko - 4
Good Folk - 3

Initiative Rolls:

Durgan: 1d20 + 1 ⇒ (8) + 1 = 9
Kisaiya: 1d20 + 2 ⇒ (3) + 2 = 5
Mukluk: 1d20 + 2 ⇒ (7) + 2 = 9
Rory: 1d20 + 4 ⇒ (1) + 4 = 5
Good Folk: 1d20 + 2 ⇒ (1) + 2 = 3

• First up everyone! Look! Three ones in my post! Sigh...


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Ah yeah, I can’t recall the last time Mukluk has gone first. Takes triple 1s to make it happen, but he’ll take it.

Round 1

1d20 + 9 ⇒ (18) + 9 = 27 - Know (Local) DRs? Resistances?

”Is that one of them that there…uh…half-troll spriggans?” Mukluk mutters, seeing the beast. And he remembers how much Moose hates big trolls and other big ugly things that might steal his carrots. ”Moose and I don’t take well to carrot thieves, not at all.”

”Alright now team. I’m gunna give you all a lil’ bit of Moose in the ivy patch. You’re gunna get the zoomies, just like Moose does. Ain’t nothing better than good mule zoomies, I’ll tell you that.”

With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage

Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire

Acid: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 1) = 3 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.

With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement, farts gas away at double speed.

Scorching Ray:
1d20 + 5 ⇒ (1) + 5 = 6 touch hit;
4d6 ⇒ (3, 6, 1, 4) = 14 fire damage
9/26 left.

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used


Roll20 Map - Tracking Sheet

The half troll spriggan has no DR.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan moves up and sees the zombies and the other figure.
Knowledge (Religion) DC 11: 1d20 + 9 ⇒ (4) + 9 = 13
"Zombies." Not enough to know anything else, so he will stick to his usual weapon.

Knowledge (Local): 1d20 + 3 ⇒ (20) + 3 = 23
"Goti Runecaster."

Spellcraft DC 18: 1d20 + 8 ⇒ (12) + 8 = 20
"That is Haste you just cast, Mukluk."

Durgan casts Guidance on himself.


Male halfling wolf-rider

Hearing the enemies were undead and some kind of troll, Rory decides to encourage Storm to attack the 'low hanging fruit.' Touching his bare heels to Storms flanks, "Come on Storm let's trip up one of the zombies." As Storm jumps off the steps and turns the corner the wolf attempts to bite the nearest undead and drag it to the ground, while Rory attacks the zombie with his fancy new scimitar.

haste, Storm 25 ft move, Outflank attack: bite Precise strike, Rory full attack Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (16) + 6 + 4 + 1 = 27 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 P.S.: 1d6 ⇒ 2 trip: 1d20 + 6 + 4 + 1 ⇒ (9) + 6 + 4 + 1 = 20
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (11) + 9 + 1 + 4 = 25 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7 P.S.: 1d6 ⇒ 2

Active effects:
Barkskin 2/3, haste
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: + (12) 11, Will: + 6 Perception: +13/15
Storm HP: 45/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9)8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (2/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11
Durgan Far-Walker wrote:
"That is Haste you just cast, Mukluk."

Mukluk looks at Durgan and shakes his head. "No, that's the zoomies. Everybody gets the zoomies. Like after taking a big poop. Zoom zoom. You don't need a mule as good as Moose to tell you that."


F

Kisaiya rushes up to the front line, forming a solid front with Rory. She glares at their new foe. ”Looks like you’ve been busy.” She draws Suishen, holding him in both hands, not knowing how to balance a katana in one hand. She calls down the power of the Empress of Heaven on the baddie.

Double move

Nutrition Facts:

HP: 58/58
AC: 22/13/19 (+4 all vs spriggan)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 0/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, smite evil (spriggan)

Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.

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