GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet


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Male halfling wolf-rider

Patting Storm on the neck when the wolf bites the first ninja, Rory doesn't see the second ninja until they stab his pet wolf. Frowning, Rory shifts his knees, turning Storm towards the purple ninja. "Get 'em Storm." Storm snaps at the purple ninja, attempting to drag them to the ground, as Rory slashes at them with his fancy new scimitar.

Inspire, Zoomies, , Outflank Full attack: bite Precise strike, Rory Outflank full Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 + 1 ⇒ (4) + 6 + 4 + 1 + 1 = 16 for damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 P.S.: 1d6 ⇒ 5 trip: 1d20 + 6 + 4 + 1 ⇒ (5) + 6 + 4 + 1 = 16
bite: haste attack: 1d20 + 6 + 4 + 1 + 1 ⇒ (11) + 6 + 4 + 1 + 1 = 23 for damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 P.S.: 1d6 ⇒ 6 trip: 1d20 + 6 + 4 + 1 ⇒ (18) + 6 + 4 + 1 = 29
Scimitar: 1d20 + 9 + 1 + 4 + 1 + 1 ⇒ (11) + 9 + 1 + 4 + 1 + 1 = 27 for damage: 1d4 + 1 + 4 + 1 ⇒ (2) + 1 + 4 + 1 = 8 P.S.: 1d6 ⇒ 6
Scimitar: haste attack: 1d20 + 9 + 1 + 4 + 1 + 1 ⇒ (19) + 9 + 1 + 4 + 1 + 1 = 35 for damage: 1d4 + 1 + 4 + 1 ⇒ (2) + 1 + 4 + 1 = 8 P.S.: 1d6 ⇒ 1
Scimitar: haste attack: confirm crit: 1d20 + 9 + 1 + 4 + 1 + 1 ⇒ (6) + 9 + 1 + 4 + 1 + 1 = 22 for damage: 1d4 + 1 + 4 + 1 ⇒ (1) + 1 + 4 + 1 = 7

Active effects:
2/3 Barkskin, Zoomies, Inspire
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: +(12) 11, Will: + 6 Perception: +13/15
Storm HP: 23/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9) 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (4/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Moose Zoomies: Round 6/6 +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.

Round 7

”HOLD STILL NOW! IT’S LIKE YOU DON’T WANT ANOTHER HOLE IN YER HEAD!!” Mukluk yells at the carrot-stealing troll who, even in death, defies the noble dwarf.

Mukluk takes a moment from berating the corpse to examine the battlefield, and options to spit at orange before winding up again on the troll.

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (1, 2) = 3 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage

Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire

Acid: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 4) = 6 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.

With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.

Scorching Ray:
1d20 + 5 ⇒ (11) + 5 = 16 touch hit;
4d6 ⇒ (6, 2, 6, 4) = 18 fire damage
7/26 left.

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

"Enough of those tricks."
Durgan moves into the room adjacent to Ameiko on the right, having trouble with Roll20 on my phone and casts Invisibility Purge (30' radius, 2 encounters).


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Roll20 Map - Tracking Sheet

Durgan starts the round by exposing the invisible in the room!

You see a most unusual creature (image), seen here with her melee weapon out - though currently she’s wielding a most destructive bow, with arrows aflame. She’s flying high, near the ceiling, in one of the upper alcoves, lining up her shot. She does not yet know she’s visible…

Kisaiya:
You hear, telepathically from Suishen, ”AN ONI! You must engage, stop messing about with these underlings! Go and get her! She must be destroyed! I insist!”

Though he’s insisting, he does not in fact challenge you. You may act freely.
- - -

Knowledge Planes DC 19:
You face an Oni! LE Large outsider (giant, native, oni, shapechanger)

Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals. In pure spirit form, an oni is nothing but a disembodied evil longing for the sins of the flesh. In this form, oni are harmless and invisible. The majority of these bodiless oni were once kami who failed their wards, or more often, who deliberately abandoned them. As punishment, they were stripped of their ability to form a physical body and then cast into the void. Rarely, a mortal creature’s soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide. These oni are more often destined for positions of great power and strength than most.
- - -


Roll20 Map - Tracking Sheet

Orange Reflex: 1d20 + 7 ⇒ (1) + 7 = 8 vs DC 18 - and stuck!


F

Knowledge (planes): 1d20 + 4 ⇒ (9) + 4 = 13

Kisaiya’s eyes shoot up to the creature. She doesn’t recognize it herself, but Suishen’s voice in her head makes its identity clear: that’s an oni.

”Suishen-sama, I think now is the “later” for that air walk, should you feel so generous.” She calls to her comrades. ”It’s an oni!”

She calls down the power of the Empress of Heaven on the oni as she takes to the air, walking through the air up to meet the oni in battle.

Attack with Suishen (bull’s strength, zoomies, smite): 1d20 + 12 + 2 + 1 + 4 ⇒ (16) + 12 + 2 + 1 + 4 = 35
Damage (bull’s strength, smite): 1d8 + 11 + 6 + 1d6 ⇒ (2) + 11 + 6 + (6) = 25

Nutrition Facts:

HP: 51/58
AC: 25/13/22 (+4 all vs oni)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 2/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: Haste, campaign trait buff, barkskin, bulls strength, air walk, smite evil

Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.


Roll20 Map - Tracking Sheet

Durgan starts the round by exposing the invisible in the room! Rory attacks purple, and eviscerates the poor creature! Kisaiya leaps into the air, closing the distance and smiting the flier. She does provoke an AoO on her way out however. Mukluk sticks orange to the floor and severely hampers their combat abilities. Ameiko moves up on orange, still inspiring (+1) and swings with zoomies!

Kisaiya:
"Ahhhhh. The blood of my enemies!"
- - -

AoO Siangham on Kisaiya: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ameiko rapier: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 (inspire, haste)
damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 (inspire)

Ameiko rapier: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 (inspire, haste)
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 (inspire)

Ameiko hits twice, pleased she's doing well.

The ninja strikes back at Ameiko, unable to move effectively.
Siangham on Ameiko: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 damage: 1d6 + 4 ⇒ (5) + 4 = 9

The Oni, faced with an angry Kisaiya, drops her bow and flaming arrows, drawing instead, Oathtaker - a clearly magical Tetsubo. It is banded in corroded iron, bearing brass studs that are embossed with wicked Tien characters of punishment and pain. She swings on Kisaiya.
Oathtaker on Kisaiya: 1d20 + 17 ⇒ (4) + 17 = 21 damage: 2d8 + 11 ⇒ (3, 1) + 11 = 15

Amazingly the opposition keep missing!

- Round 8 -
Durgan - 9-
Rory - 5+
Storm - 5+ (-5hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4- (inspire)
Good Folk - 3
Oni - 3 (-25hp)
Orange Ninja - 3 (-15hp, -2 att, -4 dex, entangled 3r)

• Next up everyone.

EDIT
Oops! Missed a critical!

critthreat Ameiko rapier: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 (inspire, haste)
damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 (inspire)

Ameiko crits for even more damage!


Male halfling wolf-rider

Relieved to see the purple ninja go down, Rory looks up seeing what Durgan's spell had reveals. Blinking as Kisaiya identifies the red woman as an Oni, he realizes he will be little use against the floating creature. Focusing on the enemy with their feet still on the ground, he turns Storm, guiding the wolf with his knees. Pointing Storm at the orange ninja Ameiko had wounded, he tells his pet, "Get 'em Storm." As Storm rushes forwards snapping at the orange ninja, trying to drag them to the ground, Rory slashes at the orange ninja with his shiny new simitar.

Zoomies, , Outflank attack: bite Precise strike, Rory Outflank Attack + 1 scimitar, Precise strike
bite: 1d20 + 6 + 4 + 1 ⇒ (7) + 6 + 4 + 1 = 18 for damage: 1d6 + 3 ⇒ (6) + 3 = 9 P.S.: 1d6 ⇒ 6 trip: 1d20 + 6 + 4 + 1 ⇒ (16) + 6 + 4 + 1 = 27
Scimitar: 1d20 + 9 + 1 + 4 ⇒ (19) + 9 + 1 + 4 = 33 for damage: 1d4 + 1 + 4 ⇒ (3) + 1 + 4 = 8 P.S.: 1d6 ⇒ 5
Scimitar: confirm crit: 1d20 + 9 + 1 + 4 ⇒ (6) + 9 + 1 + 4 = 20 for damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7

Active effects:
2/3 Barkskin, Zoomies
Init: + 4,
hero points 2/3
Animal focus 4 of 4 remaining to use.
Rory HP 51/51; AC: (25) 22, T 14, FF (20) 18 CMB 2/CMD18, Fort: + 9, Ref: +(12) 11, Will: + 6 Perception: +13/15
Storm HP: 40/45 AC: (26) 22, T (15) 14, FF (20)18 CMB 6/CM 19 (23 vs trip) Fort: + 8, Ref: + (9) 8, Will: + 3 Perception + 10/12
Rory Conditions =
Storm Conditions = (Focus: Tiger + 2 dex)
Spells Known (Caster Level 2, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) summon natural ally, Obscuring Mist, Entangle, magic fang, cure light wounds
. . 2nd lvl (4/4) summon natural ally, Barkskin, Burst of Radiance, stone call, fog cloud, stone call


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

Round 8

”What is that flying thing? It’s like a big ugly mule!” Mukluk notes the flyer when it can be seen.

With the zoomies wearing off and the party split, Mukluk tries to help in other ways. He offers the party the blessing of Moose.

+1 to attx, vs. fear...behold the power of Moose! Believe in the Moose as the Moose believes in you.

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+3[/dice] to hit;
[ dice]1d6[/dice] cold iron piercing damage

Mule Bite:
[ dice=MuleBite]1d20+5[/dice] touch to hit;
[ dice=Divine]1d4+2[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+5[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

[ dice=Divine Mule Piss]1d20+5[/dice] touch to hit;
[ dice]1d4+2[/dice] divine fire

Acid: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 touch to hit;
1d4 + 2 ⇒ (3) + 2 = 5 acid

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (2, 2) = 4 rounds. DC 18 Reflex to avoid being stuck to the ground DC16 str to break free.

With a spell, Mukluk offers the party 6 rounds of Moose-Zoomies. +1 to attacks, +1 attack on a full round attack sequence, +1 to Reflex & AC, +up to 30 extra movement.

Scorching Ray:
1d20 + 5 ⇒ (10) + 5 = 15 touch hit;
4d6 ⇒ (4, 3, 3, 5) = 15 fire damage
7/26 left.

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +3/+4/+10 +2 vs spells, poison
HP: 32/32
Resist 5 cold/acid

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
MuleFire: 0/7 used


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan casts Shield on himself.

AC 21.


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F

Kisaiya raises Suishen up high for just a moment before slashing down upon the oni.

Attack with Suishen (bulls strength, smite, bless): 1d20 + 12 + 2 + 4 + 1 ⇒ (20) + 12 + 2 + 4 + 1 = 39
Damage (bulls strength, smite): 1d8 + 11 + 6 + 1d6 ⇒ (8) + 11 + 6 + (2) = 27
Crit Confirm: 1d20 + 12 + 2 + 4 + 1 ⇒ (8) + 12 + 2 + 4 + 1 = 27
Crit Damage: 1d8 + 17 ⇒ (8) + 17 = 25

She swipes the sword to her side, the flames shooting off. ”You’re cooked.”

Nutrition Facts:

HP: 51/58
AC: 25/13/22 (+4 all vs oni)
Saves: F9/R6/W9
Hero Points: 3
Smite Evil Used: 2/2
Lay on Hands Used: 0/5
Divine Bond Used: 0/1
Second Chance
Spells/Effects Active: bless, campaign trait buff, barkskin, bulls strength, smite evil, air walk

Suishen:
[ dice]1d20+12[/dice] to hit;
[ dice]1d8+8+1d6[/dice] damage.


F

Shocked that anything could have survived that first blow, Kisaiya quickly resets her stance and slashes twice more.

Haste Attack (bulls strength, haste, smite, bless): 1d20 + 12 + 2 + 1 + 4 + 1 ⇒ (9) + 12 + 2 + 1 + 4 + 1 = 29
Haste Damage (bulls strength, smite): 1d8 + 11 + 6 + 1d6 ⇒ (7) + 11 + 6 + (4) = 28

SecondaryAttack (bulls strength, haste, smite, bless): 1d20 + 7 + 2 + 1 + 4 + 1 ⇒ (10) + 7 + 2 + 1 + 4 + 1 = 25
Secondary Damage (bulls strength, smite): 1d8 + 11 + 6 + 1d6 ⇒ (6) + 11 + 6 + (5) = 28


Roll20 Map - Tracking Sheet

Remember, spells last a bit differently under our current scheme. So you still have speed, and now bless, from Mukluk.

Durgan shields up! Rory takes out the wounded ninja (though can he trip someone stuck to the floor by goo?). Kisaiya, in three painfully broad strokes, carves up the oni though it does take the third stroke to cause the large creature to fall from the ledge! Mukluk gives the blessings of Moose. Ameiko begins turning panels, seeking out other ninja. She finds one - whom the party easily pounds into the cold stone floor!

We are out of initiative!

The oni, on the floor, still breathes. After a little time passes, she begins, again, to regenerate too. But the flames of Suishen can quash that, and I suspect the trepanater will be brought to bear…

Durgan - 9-
Rory - 5+
Storm - 5+ (-5hp)
Kisaiya - 5- (-7hp)
Mukluk - 4+
Ameiko - 4-


Male halfling wolf-rider

Keeping near Ameiko as she moves panels, Rory and Storm help finish off the last of the ninjas. Dismounting Storm, he tells the wolf, "guard Ameiko." Leaving the 'oni' to those who have a better understanding of what it actually is, he begins to check the bodies of the ninjas.

Are we questioning the Oni?
-----------------------------
While the Oni is dealt with, Rory remembers they'd moved past several closed doors in a hurry to get here. Remounting Storm he rides towards the door in the southeast corner. Checking the door for traps and such, he attempts to open the door.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11
Rory Cornelius wrote:
Are we questioning the Oni?

If so, plz stop Mukluk before he ceremONIally adds a few more holes to the Oni skull.

Mukluk moves to coup de jerk both the oni and the carrot-stealing half-troll, just in case and so they don’t get back up.

4d6 ⇒ (1, 3, 3, 4) = 11 coup d’jerk - Oni
4d6 ⇒ (1, 1, 6, 5) = 13 coup d’jerk - troll

He will then look around at the rest of the ninja. ”So…I guess we can call the rest of these thugs ‘crONIes’, huh? Or Oni’s Cronies? Moose would know how to word it. He has a knack for things like that.”

And he will cast Detect Magic and give the area a careful search.

1d20 + 15 ⇒ (14) + 15 = 29 Perception


Roll20 Map - Tracking Sheet

The oni had large masterwork armor, but aside from the difficulty getting it back is a bit tattered with age. Someone might buy it for a couple hundred gold as an artistic piece, but it’s likely not worth the hassle of dragging it back. If Moose were here he could haul it.

However, she also has a large Tetsubo +1, called the Oathtaker (link), which is very powerful in its own right (and worth 18,540gp, though you’ll likely only get half in town). You never questioned, well, anybody, so you didn’t get to see the results of the item in action. But it was there, thwarting you none the less!

She also had a very impressive large masterwork composite (+7) longbow. That for sure you’ll want to bring back, as unwieldy as it is (1,100gp). She also wore lesser bracers of archery (5,000gp).

Going back to the half-troll, Goti had little to call his own, sadly. A few trinkets of this and that, but nothing of real value. He died a pauper.

Still, Rory backs up and finds the door locked! Ameiko helps, and the two together find - a trap! The hard way… (sometimes taking 10 isn't enough!)

Flame Strike: 8d6 ⇒ (2, 3, 4, 3, 2, 4, 1, 5) = 24 Reflex DC 17 for half

Ameiko Reflex: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 (heroism) for 12 damage

However, as the charred door swings slowly open, you see a veritable trove of valuables gathered into one place. Chests overflow with gold and silver ornaments. Crates hold trade bars of precious metals. Ornate, gilded drinking horns peek out of a burlap sack, and coffers spill forth gold and silver coins in quantities rarely seen in this part of the world.

Three chests, each weighing 50 pounds, hold gold and silver brooches and arm-rings worth a total of 2,100gp.

Five crates hold copper trade bars stamped with the rune of the Rimerunners Guild. There are 20 trade bars in each crate, and each trade bar is worth 5 gp and weighs 10 pounds.

A sixth crate holds 20 silver trade bars, similarly stamped. These trade bars also weigh 10 pounds, but are worth 50 gp each.

There are total of 23 gilded drinking horns of various beasts, each worth 15 gp, and one made from an aurochs horn and set with citrines worth 135 gp.

Then some random coffers hold a total of 850 gp, 1,975 sp, and 3,000 cp.

There is also some miscellaneous gear piled up here and there, but nothing magical. Nope! I lied, there's a chipped +1 longsword among the other piles.

You are going to need a cart.


Roll20 Map - Tracking Sheet

Let me know what you do with the oni.

Suishen makes his opinion clear to all by speaking, in a silvery deep tone, ”You must destroy it. It is evil, and its very words will twist your thoughts. Nothing can be gained from questioning it but party discord and division.”

”Kill it!”


F

Kisaiya listens thoughtfully, but does not follow the sword’s instructions. ”Ameiko is the one who is being targeted by these assassins. If she wishes us to question the oni, then I think we should.”


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

"What offer could we possibly make?
Would we really offer the oni its life if it answers our questions? Or are we going to kill it regardless?
I do not believe that turning it over to the authorities is a viable option. It is a shapeshifter with magic of deception, extensive political connections among those same authorities, and perhaps some persuasive powers as Suishen implies.
I recommend killing it now, since I don't see what offer we can make and I don't think we can risk leaving it alive."


Male halfling wolf-rider

Quickly helping Ameiko put out the fire, Rory moves from crate to crated, bulap sack to coffer. Realizing they weren't going to be able to stuff all of the items in their pockets he turns and points out. 'We may need to fetch a cart."

Raising an eyebrow as the sword speaks to them, Rory looks from Kisaiya to Durgan then to Ameiko. Resisting the urge to point out she'd burnt her eyebrows he asks. "If we question the oni would we be able to even tell if it was telling the truth or not." Frowning as Storm tried to lick Ameiko's hand Rory nods back towards Mukluk and his pick shaped 'trepanator' "I think Mukluk may have the right idea of it. We finish this thing and tell the merchant guild what we found."

He looks around the room, "Has anyone seen the blonde lady Thorborg Silverskorr? Maybe she can tell us what's going on."


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

Durgan casts a spell and racks his brain.
Knowledge (Planes): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

"Onis are shapechangers. I think this was Thorborg Silverskorr. She went behind a screen and then we saw this thing, without seeing Thorborg escape anywhere.
If she did escape, we are in grave danger; I don't know how we would return to Kalsgard."


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

”Yeah, we’re gunna need a cart, or an extra mule at least, or two,” Mukluk says, not looking forward to having to deal with a jealous Moose around other mules. ”But we gotta get paid. Ain’t that right?”

He does wait to hear from Ameiko, but also thinks the oni needs some additional skull holes.


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F

”I think you are all thinking a bit too rationally. People might say something because they are offered something, or they may talk because people like to talk. Defeated foes may like one last chance to spit in the face of the victors, or to go out gloating about how their allies will make this triumph moot. There is just so much we don’t know right now.” She sighs and her remaining eye gazes off to the distance. She hates being the arbiter of someone’s life, even when they are a villain. It’s all so much easier in combat, when there is no time for thought. She knows death is not the end, but it also does not feel like a triumph either. Evil always comes back because the outsiders never die and the mortals just go to become outsiders. She always hesitates when there is a chance to talk because there is still some vain hope in her that something will stick, that perhaps she will say something that sticks with them, or even that they will see how sad she is to do this and give pause. She knows it’s stupid, perhaps even dangerous, but she doesn’t know how to be otherwise. It probably doesn’t matter anyways. She should save her energy for more important things. ”But the group seems to favor simple execution though, which I will honor should Ameiko also agree.”


Roll20 Map - Tracking Sheet

Ameiko hesitates and considers thoughtfully, listening to the advice of the group before making a decision. "I think Durgan is right. The oni is apparently a shapechanger, uncontrollably evil, and has been Thorborg Silverskorr - possibly for some time. We might convince the authorities that this" she gestures to the ugly oni creature, "...is capable of great evil. But probably not Thorborg. It would be our word against hers. Outsiders against an established insider."

"I am also uncomfortable questioning someone we're going to kill anyway. Feels wrong somehow, you know? If we hope to prevail, and not be run out of town before resupplying properly and obtaining a guide for our journey, Mukluk should use his weapon and end it."

"Best be done with it." She adds looking to Mukluk and Kisaiya (for fire to stop the regeneration) to complete the deed.

She adds, "One of us, perhaps Rory as he's the swiftest, should summon one of our wagons here while we painstakingly shift these chests and coffers down the staircase. There may be others in this fortress or nearby who would love the opportunity to claim this hoard for themselves - or at least as much as they can carry."


Male halfling wolf-rider

Using his knees Rory turns Storm away form Ameiko's hand as she begins to speak. Her words make sense to him, showing wisdom and consideration, She would make a good ruler.

Nodding in agreement, "I'm happy to head to town and fetch the wagons." He gestures towards the doors they passed out in the hallway, "After we deal with the Oni, can we check the doors out in the hallway before I leave?"

As he asks, he turns Storm that direction, hoping he would not be asked to finish the creature. Just because some things needed doing didn't mean he wanted to be the one to do them.


F

”As you wish.”

Kisaiya takes a stance and slashes through the oni’s neck in one stroke.

CDG (smite, bulls strength): 2d8 + 34 + 1d6 ⇒ (1, 4) + 34 + (3) = 42


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11

”Oh good, Ameiko. You think like Moose does, you do. That’s for sure. Clear thinking.” Mukluk seems bouyed by her thoughts.

Kisaiya Shiraishi wrote:
Kisaiya takes a stance and slashes through the oni’s neck in one stroke.

Mukluk moves over to still give the oni’s brain the benefit of an extra air hole, just in case.

He wretches his pick out of the hole and will help clearing out the last rooms and then load and store the goods.


Roll20 Map - Tracking Sheet

Kisaiya:
As the oni passes, Suishen speaks to Kisaiya telepathically.

”You have done well, and even in the short time we’ve been together.” There’s a pause.

”Yes, I think this will work. Ameiko didn’t want you to worry, but this has been a trial period. And you have succeeded. It will be my pleasure to work with you as we take out the Oni threat.”

Resist energy (cold) 3/day becomes protection from energy (cold) at will. Cast at 20th level, that’s Protection from Energy (cold) 120hp for a full dungeon. Suishen won’t replenish it every few hours, so it’s not always on, but you can certainly make it part of your preparations as much as you like.
- - -

Durgan:
In your native tongue, with flawless diction, a voice whispers in your ear, ”Wow, now that was impressive. An oni, cut down in its prime, and so quickly too! And she did it with your strength I might note.”
- - -

The door across from the treasure room is also locked, but not trapped thankfully. Boxes and sacks lie neatly stacked in this chamber. Shelves holding orderly bins have been built into the walls. A wooden locker stands beneath the shelves. Despite the seeming order to this room, a faint charnel reek underlies the place.

Digging in a bit reveals hard loaves, fine cheeses, and dried fruits and vegetables - all really good stuff. The bins on the shelves hold quality spices and seasonings, many imported from Tian Xia too. The locker beneath the shelves holds the carcasses of game animals and even the limbs of a few humanoids in various states of decomposition—true delicacies for the oni’s palate.

The limbs aside, this’ll really set the caravan in good stead for the journey. You’ll still need more of course, but this is a great foundation. Better bring two wagons…

Oh, and you find a very fine case of Korvosan wine along with two flasks of aged sake imported from Minkai. Ameiko suggests, ”While these would fetch a heavy price on the open market, I suggest a party tonight in celebration of our good fortune! The whole caravan should enjoy some of the spoils I think - do you agree?”

- - -

The passage beyond the southeast door carries a noticeable chill. Around the corner stand two pairs of heavy wooden doors, both secured with large locks. You would have found keys on the oni.

Storm's hackles go up and the more perceptive of you hear a low growl coming from somewhere ahead - or maybe behind one of the locked doors. A low, menacing growl.


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M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: None

"Abadar grants me the ability to cast either Floating Disk or Shield every day. I rarely would consider the former option, but now I am regretting my daily choice a bit."
Floating Disk can hold 600 lbs at his level; there is a low-cost magic item to swap your prepared 1st-level domain spell.

Durgan appreciates the orderly bins of foodstuffs. Even nefarious guilds of assassins can understand the need for competent organization and well-designed storage solutions.

"Whatever you think best, Ameiko. A party is fine. I can conjure food and drink if needed, so starvation is not a high risk."
At his level, Create Food and Water supports 18 humans or 6 horses, and he can cast it 2/day if it becomes necessary that he prepare it.


Male halfling wolf-rider

As Ameiko unlocks the door and opens it, Storm sniffs and gives a happy 'Wffff." Realizing it would be difficult to keep the wolf out of the well organized food, Rory tries to turn him with his knees. Pausing at the threshold, Storm stops and turns his head looking at the rider, as if to say 'Lunch!' Shaking his head Rory get's firm with the wolf. "No Storm." Again he turns the wolf out of the room, deciding it would be best to explore elsewhere.

Heading towards the passage beyond the southeastern door, Rory hears the growl as Storms hackles go up. As he tries to figure out the 'growl' he takes out the keys they'd found on the oni, adding, "I think we should unlock the one without the growling first."

Waiting to make sure everyone was ready Rory uses the keys to unlock the door without the animal sounds.

Does he recognize the animal that would make the growl?
Knowledge (nature): 1d20 + 7 ⇒ (15) + 7 = 22


Roll20 Map - Tracking Sheet

It sounds like a wolf to Rory, but in a lower register than he's heard out of any wolf.

Durgan, there's a spoiler for you in my last post.


Male Dwarf
Moose:
Appr+6,Arc +11, Heal +7, Geog +9, Local+9, Nat +11, Perc +15, Driver 13,+5 SenseMot/Surv, Spellcraft +11
GM Euan - Jade wrote:
” I suggest a party tonight in celebration of our good fortune! The whole caravan should enjoy some of the spoils I think - do you agree?”

”Oh yeah, that’s a swell idea your highmajesty. That’s a good plan. Moose will be delighted, indeed,” Mukluk brightens notably at the suggestion that Moose’s efforts might be appreciated and that the success would be shared. ”We’ll need to get all this packed up good. Good food will make the miles go by quickly.”

While exploring the rooms, Mukluk will occasionally cast Detect Magic and scan about, not wanting to miss anything of interest.

* * *

”Did you hear that, Roresy? Was that Stormsy or something else?” Mukluk asks, worrying that something else might be around to threaten the party. He readies his wand.


Male halfling wolf-rider

Turning to Mukluk he answers, "I heard it, wasn't Storm but does sound like a wolf. Maybe we'll wait to open the door it's in." Turning back he unlocks the other door.


Roll20 Map - Tracking Sheet

Durgan:
”Well now, cat got your tongue?” the voice asks, but says nothing further.
- - -

Inky darkness fills the inside of this chamber, along with a stale, fishy smell mixed with the stench of unwashed bodies. The sound of dripping water and a low moan echo through the still air.

Light is brought, and you see a northman, shivering against the cold, stripped half naked and lying, beaten, in the dark.

Knowledge Local DC 19:
This is Ulf Gormundr, the missing scout you’ve been searching for all this time.

Now that you see Ulf in the flesh, beaten and starving though he is, you recall a little information about him. He’s served as a guide over the Crown of the World for several years now. He’s one of only a few to do that successfully, and possibly the only one not in the Rimerunner’s Guild, as he is somewhat independent minded.
- - -

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