(PF2 - Gameday VII) Quest #8: Shadows of the Black Sovereign w / QM rainzax (Inactive)

Game Master rainzax

PbP Macros > Shadows of the Black Sovereign
Slides / Maps > Shadows of the Black Sovereign
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Points 13 = (3+4+6)


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"Recently Uncaged Prisoners"

Red Will vs Fear w/ Inspire (+1) vs DC 22: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

The spell fizzles between the electrodes controlling the zombie's brain - Yellow cows before Zaza's gaze, and Rufus rips some more shreds out of Red!

Yellow continue to smash against Soguchi!

Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) vs Soguchi (AC 22 / shield): 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 141d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 22 / shield): 1d20 + 8 - 5 + 1 - 1 ⇒ (18) + 8 - 5 + 1 - 1 = 211d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 22 / shield): 1d20 + 8 - 10 + 1 - 1 ⇒ (8) + 8 - 10 + 1 - 1 = 61d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Zatqualmish reveals himself at last!

"Ha ha! With my magic, and my guards, you shall soon be destroyed, one and all!" He waves his hands and three force missiles slam into Emoubu! His form stirs like a dream - which position is he in? Hard to tell...

1d4 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (1) + 1 = 2
1d4 + 1 ⇒ (4) + 1 = 5


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Round Three
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (one spell around him)
Soguchi (-9 slam)
Blue Tech Zombie (AC 12) @ -11 arc, -17 arc
Emoubu (panache, parry +2 AC to 23) @ -6 smack, -11 force
Red Tech Zombie (AC 12) @ -9 chomp, -9 shank, -16 CHOMP
Zaza and Hound
Yellow Tech Zombie (AC 12) @ -25 arc, -7 arc

➤➤➤➤➤➤➤➤➤➤

Soguchi is Up!

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

There you are my ancestors would like a word

Soguchi <>extends the reach of his next spell and <>casts Ancestral touch at the gnome use 1 focus

mental damage will dc 20: 3d4 ⇒ (4, 3, 4) = 11
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is frightened 1 and takes full damage.
Critical Failure The target is frightened 2 and takes double damage.

Soguchi is haunted 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2

Ok grandfather time for skill

<>Soguchi attempts to trip yellow with his sword athletics: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

Soguchi is haunted at the end of his turn 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2

You being unusually quiet gran

(shield drops)


"Recently Uncaged Prisoners"

Flat Check (DC 5) to Target Zatqualmish: 1d20 ⇒ 3

Soguchi has a hard time making the gnome out from the wispy magic surrounding him...

"The word of your silly ancestors means nothing to me!"

The tengu easily trips yellow zombie.

Blue Tech Zombie goes to town on him!

Slam (reach, improved push 5-ft) vs Soguchi (AC 21): 1d20 + 8 ⇒ (16) + 8 = 241d10 + 4 ⇒ (2) + 4 = 6
Slam (reach, improved push 5-ft) vs Soguchi (AC 21): 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 201d10 + 4 ⇒ (1) + 4 = 5
Slam (reach, improved push 5-ft) vs Soguchi (AC 21): 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 151d10 + 4 ⇒ (7) + 4 = 11


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Round Three
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (one spell around him) @
Soguchi (-9 slam, -6 slam) @ minor skill curse
Blue Tech Zombie (AC 12) @ -11 arc, -17 arc
Emoubu (panache) @ -6 smack, -11 force
Red Tech Zombie (AC 12) @ -9 chomp, -9 shank, -16 CHOMP
Zaza and Hound
Yellow Tech Zombie (AC 12) @ -25 arc, -7 arc @ Prone

➤➤➤➤➤➤➤➤➤➤

Emoubu is Up!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu adjusts his footing, it doesn't seem like much, but it almost makes the whole room feel more dreadful.

◆Dread Marshal Stance
Intimidation: 1d20 + 12 ⇒ (19) + 12 = 31
I can't believe I forgot to get the Dread Aura up.
Edit: I think that is a crit, meaning all allies within 20ft of Emoubu, including himself, gets a bonus to their weapon damage equal to the dice of their highest weapon

From this stance, Emoubu launches a blow he is sure cannot miss.

Confident Finisher: 1d20 + 10 ⇒ (2) + 10 = 12damage: 2d6 + 2d6 + 2 ⇒ (4, 5) + (6, 4) + 2 = 21
This strike does half the second 2d6 damage on a miss.

He then glares at the Red. How dare it dodge his blow?
Intimidation, Demoralize: 1d20 + 12 ⇒ (4) + 12 = 16


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Emoubu eviscerates Red Tech Zombie - opening a clear line for Rufus!

He then redirects his glare to... (Who? Also, what language are you using?)

Zaza is Up!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

"We can see you now. Let's try you not being able to see us." Zaza gestures and causes a handful of stinging sand to fly into the traitorous gnome's eyes.

Cast blindness on orange. Fort save DC 22

"Rufus, menj el érte!"

Shoanti:
Go get him!

◆◆ Cast blindness, ◆ command animal


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

"Woof!" Rufus lets out a quick bark and leaps to attack.

jaws vs orange, flat footed?: 1d20 + 12 ⇒ (8) + 12 = 20
damage, piercing: 2d8 + 3 ⇒ (4, 3) + 3 = 10

◆ stride, ◆ strike

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Reaction to red dropping

flat check dc 4: 1d20 ⇒ 7

cast Deaths call as reaction

Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature’s level plus your spellcasting ability modifier (3). If the triggering creature was undead, double the number of temporary Hit Points you gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.

please confirm number of temporary hit point gained


"Recently Uncaged Prisoners"

Soguchi absorbs the soul of the technologically mind controlled "zombie" - it pleas with him "My life wasted for what!?" (+4 THP - and your ancestors change please roll)

Blindness Flat Check (DC 5) to Target Zatqualmish: 1d20 ⇒ 8
Zatqualmish Fortitude vs Blindness (DC 22): 1d20 + 8 ⇒ (19) + 8 = 27
Rufus Flat Check (DC 5) to Target Zatqualmish: 1d20 ⇒ 7

Momentarily blinded, Rufus gets a good WOMP in! (10 damage)

Yellow Zombie stands up and defend it's charge!

Slam (reach, improved push 5-ft) vs Rufus (AC 24): 1d20 + 8 ⇒ (8) + 8 = 161d10 + 4 ⇒ (2) + 4 = 6
Slam (reach, improved push 5-ft) vs Rufus (AC 24): 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 91d10 + 4 ⇒ (1) + 4 = 5

"Defend me!" he rallies a command to his remaining tech zombies, defending himself with his dagger, and raising a magical defensive shield to protect him from the dog!

Dagger w/ Inspire Courage (+1/+1) vs Rufus (AC 24): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d4 + 1 ⇒ (1) + 1 = 2


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Round Four
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Magic ID: Occultism
Status: none

Zatqualmish (AC 22 w/ shield; one spell around him, Inspiring Courage) @ (-10)
Soguchi (-9 slam, -6 slam, +4 THP) @ moderate curse! (roll pending)
Blue Tech Zombie (AC 12) @ -11 arc, -17 arc
Emoubu (panache) @ -6 smack, -11 force
Zaza (-0) and Hound (-4)
Yellow Tech Zombie (AC 12) @ -25 arc, -7 arc @ Prone

➤➤➤➤➤➤➤➤➤➤

Soguchi is Up!

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

ancestor=1 martial 2 skillful 3&4 Spell: 1d4 ⇒ 1

Ok Nan Fightin Time

status bonus 1 to hit 2 to damage

attack blue with sword: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
sword slashing damage: 2d8 + 3 + 2 ⇒ (2, 7) + 3 + 2 = 14
attack blue (yellow if blue down) with sword: 1d20 + 11 + 1 - 5 ⇒ (8) + 11 + 1 - 5 = 15
sword damage: 2d8 + 3 + 2 ⇒ (1, 8) + 3 + 2 = 14

3rd action flat check dc 6 to cast shield: 1d20 ⇒ 16

end of turn ancestor becomes 1 martial,2 skillful,3&4 spell: 1d4 ⇒ 4

I agree gran time for magic


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Soguchi's ancestors go full slaughter - keening into a weakness to slashing damage, he carves the remaining "zombies" down with brutal strokes!

Zatqualmish takes note - his eyebrows raise in terror!

Emoubu and Zaza are Up!


"Recently Uncaged Prisoners"

"I, I, I..." he quivers, feigning strength feebly "I am Almighty, and need not guards! Surrender now or I'll unleash my Most Powerful Spells!"

He looks nervously from the dog to the kobold to the half-orc to the tengu, desperately wondering if his bluff touches nerve...

(◆) Sense Motive DC 20:

Zatqualmish would instantly surrender if offered...

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

sense motive: 1d20 + 10 ⇒ (15) + 10 = 25

Zaza smirks at the gnome's false bravado. "Well that's one option but I think we'll pass. My counteroffer is this: you surrender to us before I fry you up and feed you to Rufus for dinner." She grins ferally and pauses for a moment for her threat to sink in. "So... what's you decision?"

◆ Sense motive, two actions remaining.


"Recently Uncaged Prisoners"

Zatqualmish throws his dagger down "Ok ok. I accept. I'll have you know I am sworn to secrecy though, and immune to torture!"

This is the PC's opportunity to get him to spill the beans - each of you can make a single Request, Lie, or Coerce check!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza scowls. "There's still time for Rufus to find out what gnome tastes like. I hear silent gnomes are good for the digestive tract. Chatty gnomes not so much."

intimidation, coerce: 1d20 + 15 ⇒ (3) + 15 = 18

Hero point reroll

intimidation, coerce: 1d20 + 15 ⇒ (8) + 15 = 23


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

Upon hearing his name, Rufus wags his tail and returns to the sorcerer's side."Woof."

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

What makes you think you are immune to tortureintimidate coerce: 1d20 + 10 ⇒ (14) + 10 = 24


"Recently Uncaged Prisoners"

Some cajoling has the intended effect - realizing his "torture bluff" was seen through by Soguchi, he takes one more looks at the maw of the dog that already bit him once, and seems to think better on it.

Opening a drawer, Zatqualmish uncovers some documents. The original documents, as well as the forgeries, which altogether include a ledger of activities the Hajoth Hakados Lodge has undertaken in or near Numeria over the last two decades, with careful notes showing that the Pathfinders didn’t steal or damage any of the technological equipment they studied, have been shoved hastily into a workbench. He winces as he hands them over.

"You should be ashamed of yourselves, operating in secret. My work is only to expose The Truth!" he insists flippantly while still being compliant (if annoying).

"What shall you do with Zatqualmish now?" self-refering in the 3rd person, he inquires about his fate!

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Take you back to the venture captain as your crimes are against their lodge

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

"Emoubu agrees. Not our place to judge."

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza chuckles at Emoubu. "You'd be surprised. I did quite a bit of judging back in Urgir. The laws there were somewhat...relaxed."

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