Zaza the Measure's page

352 posts. Organized Play character for Halgur.


HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3


Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2


Female NG Half-orc | Sorcerer 6 | ◆◇↺ |






Neutral Good


Common, Shoanti, Orcish, Goblin, Tien

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 14
Charisma 19

About Zaza the Measure

Born of an unusual union of a Shoanti father and an orc mother, Zaza's early years were complicated. Her father's influence allowed her to stay with the clan but her orc blood drew the ire and suspicion of many Shoanti, particularly the elders. Her mother was made to live some miles away from the clan and was tolerated if not welcomed.

As a young girl, her forceful personality and desire for fairness led her to be the primary mediator and rules arbiter among her peers. This led to her being given the name "Bringer of Laws" after her rite of passage into adulthood.

Her elderly father died in a hunting accident shortly thereafter and her mother found her presence near the clan no longer permitted. Zaza and her mother moved to Urgir, her mother's birthplace and after a bit of acclimation Zaza joined the city's equivalent of a police force. Ultimately her integrity and sense of fairness caused her to become dissatisfied with the orcish way of life.

The capture of four young goblin troublemakers provided the opportunity for her to leave Urgir. She agreed to assist the Pathfinder Society by escorting these recruits to the Grand Lodge in Absalom. The City at the Center of the World and the Pathfinder Society appealed to her so she decided to stay and join the ranks of the Pathfinders.

PFS info:
PFS# 35206-2008

[ ] [ ] [ ] 1-06 Lost on the Spirit Road (Traveler of the Spirit Road): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
Vigilant Seal Champion
Pathfinder training - Field Commission

Botting information:
Cast Electric Arc (DC 20) if I can hit 2 targets or Ray of Frost otherwise. Final action is cast Shield if next to an enemy or use intimidate to demoralize if not.

Zaza the Measure
Female half-orc sorcerer 6
NG, Medium, Human, Humanoid, Orc
Perception +10; darkvision, low-light vision
Languages Common, Goblin, Orcish, Shoanti
Skills Acrobatics +11, Athletics +0, Arcana +12, Deception +14, Diplomacy +12, Intimidation +15, Legal Lore +11, Mercantile Lore +11, Medicine +10, Nature +10, Religion +2, Society +11, Stealth +11, Survival +2 Thievery +11, Underworld Lore +13
Str 10 (+0), Dex 16 (+3), Con 10 (+0), Int 16 (+3), Wis 14 (+2), Cha 19 (+4)
Other Items dagger, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), extra ink and paper writing set, fine clothing, flint and steel, minor healing potion, ordinary clothing, rations (1 week)s (2), rope (foot)s (50), sheath, signal whistle, soap, thieves' tools, torches (5), waterskin, winter clothing, writing set, animal companion, Aeon Stone (Pearly White Spindle), wayfinder, Demon Mask, heavy barding, scroll-Resist Energy, Flaming Star Spellheart, Wand of Manifold Missiles, Staff of Divination, purse (6.82 Gold)
AC 22; Fort +10; Ref +11; Will +12
HP 44 Focus Points 1 Hero Points 1
Speed 25 feet
Melee [1] dagger +11 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] dagger +11 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] sling +11 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Arcane Sorcerer Spellcasting DC 22, attack +12; 3rd Lightning Bolt, Scorching Ray (sig), Blindness, Haste 2nd blur, mirror image, ignite fireworks, dispel magic (sig) 1st (4 slots) charm (sig), fear, mage armor, magic missile Cantrips (1st) detect magic, electric arc, ray of frost, read aura, shield, Produce Flame (Spellheart)
Focus Spells 1 Focus Point, DC 19; 1st Ancestral Memories
Feats Additional Lore, Beastmaster Dedication, Mature Companion, Group Impression, Intimidating Glare, Orc Sight, Orc Ferocity, experienced smuggler, arcane evolution, quick coercion
Other Abilities mature animal companion, Belkzen, blood magic (imperial), bloodline, component substitution, field-commissioned agent, imperial, sorcerer spellcasting, spell repertoire, vigilant seal champion

Sorcerer list plus:
Acid Arrow
False Life


N, medium, Animal, Minion
low-light vision, scent (imprecise) Perception +12 30 feet
Skills Acrobatics +9, Athletics +8, Intimidation +8, Stealth +9, Survival +12
Str 10 (+3), Dex 10 (+4), Con 10 (+3), Int 10 (-4), Wis 10 (+2), Cha 10 (+0)
Other Items heavy barding
AC 24; Fort +13; Ref +14; Will +12
HP 60
Speed 30 feet
Melee jaws +12 (finesse), Damage 2d8+3 Pier