Born of an unusual union of a Shoanti father and an orc mother, Zaza's early years were complicated. Her father's influence allowed her to stay with the clan but her orc blood drew the ire and suspicion of many Shoanti, particularly the elders. Her mother was made to live some miles away from the clan and was tolerated if not welcomed.
As a young girl, her forceful personality and desire for fairness led her to be the primary mediator and rules arbiter among her peers. This led to her being given the name "Bringer of Laws" after her rite of passage into adulthood.
Her elderly father died in a hunting accident shortly thereafter and her mother found her presence near the clan no longer permitted. Zaza and her mother moved to Urgir, her mother's birthplace and after a bit of acclimation Zaza joined the city's equivalent of a police force. Ultimately her integrity and sense of fairness caused her to become dissatisfied with the orcish way of life.
The capture of four young goblin troublemakers provided the opportunity for her to leave Urgir. She agreed to assist the Pathfinder Society by escorting these recruits to the Grand Lodge in Absalom. The City at the Center of the World and the Pathfinder Society appealed to her so she decided to stay and join the ranks of the Pathfinders.
PFS info:
PFS# 35206-2008
Boons:
[ ] [ ] [ ] 1-06 Lost on the Spirit Road (Traveler of the Spirit Road): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
Vigilant Seal Champion
Pathfinder training - Field Commission
Botting information:
Cast Electric Arc (DC 26) if I can hit 2 targets or Frostbite otherwise. Final action is cast Shield if next to an enemy or use intimidate to demoralize if not.
Str +0, Dex +3, Con +0, Int +3, Wis +2, Cha +4*
Other Items dagger, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), extra ink and paper writing set, fine clothing, flint and steel, minor healing potion, ordinary clothing, rations (1 week)s (2), rope (foot)s (50), sheath, signal whistle, soap, thieves' tools, torches (5), waterskin, winter clothing, writing set, animal companion, Aeon Stone (Pearly White Spindle), wayfinder, Demon Mask, heavy barding, scroll-Resist Energy, Flaming Star Spellheart, Wand of Manifold Missiles, Staff of the Tempest, +1 resilient explorer's clothing, purse
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AC 24; Fort +13; Ref +14; Will +15
HP 56 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Arcane Sorcerer Spellcasting DC 26, attack +16;
4th Invisibility 4th (Sig), Vision of Death, Fly. Translocate
3rd Lightning Bolt, Agonizing Despair, Blindness, Haste
2nd blur, mirror image, Gecko Grip, dispel magic (sig)
1st (4 slots) charm (sig), fear (sig), Air Bubble, Force barrage
Cantrips (1st) detect magic, electric arc (staff), Frostbite, Live Wire, Shield, Ignition (Spellheart), Needle Darts
Focus Spells 1 Focus Point, DC 26; 1stAncestral Memories
Feats Additional Lore, Beastmaster Dedication, Mature Companion, Group Impression, Intimidating Glare, Orc Sight, Orc Ferocity, experienced smuggler, arcane evolution, quick coercion, Incredible Initiative, Incredible Beastmaster Companion-Savage, Eyes of the City
Other Abilities Savage animal companion, Belkzen, blood magic (imperial), bloodline, component substitution, imperial, sorcerer spellcasting, spell repertoire, vigilant seal champion
spellbook:
Sorcerer list plus:
1st
Grease
2nd
Acid Arrow
False Life
Rufus:
Rufus
Wolf
N, Large, Animal, Minion
low-light vision, scent (imprecise) Perception +15 30 feet
Skills Acrobatics +15, Athletics +17, Intimidation +10, Stealth +15, Survival +15
Str +5, Dex +4, Con +4, Int -4, Wis +3, Cha 10 (+0)
Other Items heavy barding
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AC 26; Fort +16; Ref +17; Will +15
HP 86
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Speed 30 feet
Melee jaws +15 (finesse), Damage 2d8+8 Pier
Support BenefitYour dog tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your dog threatens give the target a -5 foot status penalty to its Speeds for 1 minute (-10 on a critical success)
Takedown ◆ Requirements-The animal companion's last action was a successful jaws Strike. The dog automatically knocks the target of its jaws Strike prone.