(PF2 - Gameday VII) Quest #8: Shadows of the Black Sovereign w / QM rainzax (Inactive)

Game Master rainzax

PbP Macros > Shadows of the Black Sovereign
Slides / Maps > Shadows of the Black Sovereign
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Points 13 = (3+4+6)


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Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2
Laspeth Soguchi wrote:
Someones having second thoughts Whispers Soguchi as he draws his sword. He approaches the door and makes a chopping motion with the sword then stops and looks at his companions and makes a knocking motion with his free hand

Zaza gives Soguchi an annoyed glance and whispers back. "No, I'm not. Now be quiet while I finish with this lock."

Not sure if I need a second thievery check but here is one just in case.
thievery: 1d20 + 11 ⇒ (2) + 11 = 13

"Now see what you made me do."

If that is a critical failure I will hero point reroll.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

While Zaza continues to fuss with the Simple Lock (not a CF) - Soguchi and Emoubu... ...do WHAT now?

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Wait for Zaza to finish fussing


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
QM rainzax wrote:
While Zaza continues to fuss with the Simple Lock (not a CF) - Soguchi and Emoubu... ...do WHAT now?

Soguchi waits while Zaza keeps at the lock with her picks...

...Soguchi, go ahead and make the check!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

"Emoubu recommends caution." The bombastic kolbold whisperes. "This room is occupied by at least two. One Emoubu believes is a medusa."

Spoiler:

Engineering Lore: 1d20 + 6 ⇒ (6) + 6 = 12
Whelp, that's a failure

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Zaza Thievery check thievery: 1d20 + 11 ⇒ (19) + 11 = 30

Or did you think I was mkaing a check to aid Zaza That was not what i said


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Players, read the "ooc" text linked HERE!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza curses softly as she continues to work on the lock.

thievery: 1d20 + 11 ⇒ (20) + 11 = 31

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

perception: 1d20 + 8 ⇒ (10) + 8 = 18

apologies especially Zaza:
not only did I miss your character was picking the lock I totally screwed up what gm was asking for and rolled a check for you. Granted it was with a huh did you ask for that buyt it was still out of order

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2
Laspeth Soguchi wrote:

[dice=perception]1d20+8

** spoiler omitted **

No worries. I've missed plenty of stuff in my few years of PbP as well.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Zaza continue to make progress on the Simple Lock... Click-Chock... she must be getting close...

...meanwhile, Soguchi continue to hear something...

Soguchi:

In the silence that follows, the only other sounds inside are shuffling feet and the soft crackles of electricity, followed shortly by the feverish scratching of quills...

...at the sound of Zaza's "Click-Chock", there is a momentary cessation, followed shortly by a resuming of the feverish scratching of quills once again...

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi puts a finger to his beak with a puzzled expression and continues to listen Then points inside puts his hand to his ear gestures at himself then twists his hand to and fro. points inside and thenspools his finger round

Thats pathfinder signals for I think they heard us but they are still doing what they were doing before they heard us

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2
QM rainzax wrote:

Zaza continue to make progress on the Simple Lock... Click-Chock... she must be getting close...

...meanwhile, Soguchi continue to hear something...

** spoiler omitted **

Doesn't one success and one critical success get me the three successes needed for a simple lock? Here's another one if not.

thievery: 1d20 + 11 ⇒ (2) + 11 = 13


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Zaza continues to work the Simple Lock...

...the others notice that that Simple Door could also be broken down or Forced open...

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu would be more than egger to help pick the lock.

dice=Thievery: 1d20 + 10 ⇒ (12) + 10 = 22


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Emoubu and Zaza pick the lock!... ...Clack... ...quietly, the party enters the potion shop...

Map updated! - please place your Token and declare your Exploration Mode (or set it into the Macros - either way)

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi be scouty

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza signals to Rufus and the pair cautiously make their way into the warehouse.

Zaza will avoid notice.

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu is a small person, and despite his intention to be large and in charge, he's still from a race that tends to want to avoid notice in most situations.


Zoudou, Leader of the Noppera-Bo Prayers

...the mysterious Medusa leaves out the back, too quick for the party in any case, with whatever business she had with the gnome undisclosed, perhaps forever a mystery...

Sneak (Stealth): 1d20 + 16 ⇒ (11) + 16 = 27


"Recently Uncaged Prisoners"

The frightened gnome ceases his scribbling once more, yet still out of view of the party, though they soon sense his general direction, aware of at least one party member’s breaking and entering.

”Thief - begone with you! Or your carcass will serve as spare parts!”

Emoubu and Zaza, please roll Stealth!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

perception: 1d20 + 8 ⇒ (17) + 8 = 25

AH so you admit to being a Thief would you like to take this opportunity to return what you have stolen to the pathfinder society


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Initiatives (Closed):

ZATQUALMISH to Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Red Technic Zombie: 1d20 + 4 ⇒ (14) + 4 = 18
Yellow Technic Zombie: 1d20 + 4 ⇒ (5) + 4 = 9
Blue Technic Zombie: 1d20 + 4 ⇒ (18) + 4 = 22


"Recently Uncaged Prisoners"

“No, no, no!” cries a terrified voice from a back corner of the workshop. A trembling diminutive figure frantically blows air onto a page while simultaneously putting away numerous inks, quills, and parchments. “I should’ve found somewhere safer to work! I should’ve known... You’re supposed to protect me, right? Well, protect me!”

◆) Inspire Courage
◆◆) Cast a Spell


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

Southwest of the party, forking both ways through the boxes, electrical pops can be heard - perhaps a couple or a few - as well as the sound of the gnome's commands and spellcasting!

(All enemies Noticed but not yet Detected)

Soguchi is Up!

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

<>Stride
<>Seek perception: 1d20 + 8 ⇒ (15) + 8 = 23
<>Indicate what found or cast shield


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Soguchi rounds the corner - two electrically-studded humanoids with blank eyes spot him - his gaze meets theirs, hot, empty...

Soguchi - you have ◆◆ leftover - if you would like to Seek, please specify how (as well as your vision / senses etc) and I will roll it Secretly

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

<><>Casts electric Arc at both creatures

electric damage basic reflex 20: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Lets see if we can confirm that electricity resistance


"Recently Uncaged Prisoners"

Yellow Basic Reflex vs 14 electricity (DC 20): 1d20 + 2 ⇒ (7) + 2 = 9
Blue Basic Reflex vs 14 electricity (DC 20): 1d20 + 2 ⇒ (16) + 2 = 18

Yellow Tech Zombie's brains are fried - although the devices attached to it appear to buffer the current somewhat, Soguchi's pulse current is strong - ooze pours out of it's ears! (25 damage goes through)

Blue fares a little better - a single thread of smoke from it's ears! (11 damage)


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

Blue Tech Zombies retaliates - it strides towards the tengu, and slams it with overcharged fists!

Slam (reach, improved push 5-ft) vs Soguchi (AC 21): 1d20 + 8 ⇒ (11) + 8 = 191d10 + 4 ⇒ (1) + 4 = 5
Slam (reach, improved push 5-ft) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 131d10 + 4 ⇒ (4) + 4 = 8

It's reflexes overclocked to clumsiness, Soguchi ducks the blows.

➤➤➤➤➤➤➤➤➤➤

Round One
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (undetected)
Soguchi
Blue Tech Zombie
Emoubu
???
Zaza and Hound
Yellow Tech Zombie

➤➤➤➤➤➤➤➤➤➤

Emoubu is Up!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

◆Stride

◆Draw Weapon

Intimidation, Demoralize: 1d20 + 12 ⇒ (8) + 12 = 20

Emoubu strides forward before drawing his weapon with a flourish. Though he isn't sure they can be, he growls at the blue zombie in an attempt to put it off balance.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

Emoubu growls in Taldane to demoralize Blueto gain panache - it doesn't stray from it's programming but visible slows.

Suddenly a third Tech Zombie comes racing around the corner to attack Soguchi!

Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) vs Soguchi (AC 21): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 + 1 ⇒ (16) + 8 - 5 + 1 = 201d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15

With nowhere to be pushed, the tengu slams against the crates and bounces back to his same position!

➤➤➤➤➤➤➤➤➤➤

Round One
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (undetected, inspiring courage)
Soguchi (-9 slam)
Blue Tech Zombie (frightened)
Emoubu (panache)
Red Tech Zombie
Zaza and Hound
Yellow Tech Zombie

➤➤➤➤➤➤➤➤➤➤

Zaza is Up!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza prepares to use her magics to protect Emoubu. Unfortunately the swashbuckler is too quick and leaps into the fray before the sorcerer can properly gather the arcane energy necessary to do so."Blast it Emoubu. How can I properly ward you if you run away like that?" Cursing under her breath, the half-orc moves forward to assist Emoubu. She turns and glares at one of the 'zombies', and slowly and menacingly draws her finger across her throat'

intimidate-demoralize vs red, intimidating glare: 1d20 + 15 ⇒ (7) + 15 = 22

She indicates a target and orders the mastiff. "Rufus, támadás"

shoanti:
támadás=attack

◆ Stride, ◆ demoralize, ◆ command an animal


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

Rufus utters a low growl and moves to strike.

jaws vs red: 1d20 + 12 ⇒ (2) + 12 = 14
damage, piercing: 2d8 + 3 ⇒ (1, 5) + 3 = 9

◆ Stride, ◆ strike


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

Zaza stares down the strange creature, orders Rufus to attack, but it has trouble smelling the creature, which dodges the canine jaws.

Yellow springs to life and attacks Soguchi, Rufus, Zaza: 1d6 ⇒ 3 Rufus!

Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) vs Rufus (AC 24): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ MAP vs Rufus (AC 24): 1d20 + 8 - 5 + 1 ⇒ (4) + 8 - 5 + 1 = 81d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11

The dog whirls and avoids the strikes!

Zatqualmish casts another spell and continue to inspire his protection squad!

➤➤➤➤➤➤➤➤➤➤

Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam)
Blue Tech Zombie (frightened)
Emoubu (panache)
Red Tech Zombie (frightened)
Zaza and Hound
Yellow Tech Zombie

➤➤➤➤➤➤➤➤➤➤

Soguchi is Up!


"Recently Uncaged Prisoners"

"Whoever you are, my guards fight to the death, and you will replace them if we can salvage your limp bodies!"

Inspire Courage

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi Casts Shield
Then casts electric arc again on yellow and blue

electric arc damage basic dc20 reflex: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

if enemy falls:
will react using deaths call gaining3 plus their level in temp hp double if undead
Soguchi then becomes haunteddominant ancestor 1 martial 2 skillful 3&4 spell: 1d4 ⇒ 1

If crit and reaction still available use shield block to reduce damage by 10 normal hits Soguchi will take


"Recently Uncaged Prisoners"

Yellow Basic Reflex vs 10 electricity (DC 20): 1d20 + 2 ⇒ (16) + 2 = 18 @ 7 damage
Blue Basic Reflex w/ Frightened (-1) vs 10 electricity (DC 20): 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9 @ 17 damage

Soguchi keeps the electric show up, but they remain standing.

Blue triple slams the tengu, trying to clear the path with him!

Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) vs Soguchi (AC 22 / shield): 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 261d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 + 1 - 1 ⇒ (14) + 8 - 5 + 1 - 1 = 171d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 10 + 1 - 1 ⇒ (18) + 8 - 10 + 1 - 1 = 161d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9

One slam manages to connect, shattering Soguchi's shield which protects him completely. 0 damage and Shield cooling down now


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

With everyone boxed in, the melee in the potion shop continues.

Zatqualmish taunts "Ha! Now that your little shield is expended, you are Finished!"

➤➤➤➤➤➤➤➤➤➤

Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam), shield expended
Blue Tech Zombie @ -11 arc, -17 arc
Emoubu (panache)
Red Tech Zombie (frightened)
Zaza and Hound
Yellow Tech Zombie @ -25 arc, -7 arc

➤➤➤➤➤➤➤➤➤➤

Emoubu is Up!

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Emoubu stride forward and attempts to dodge nibilly through Red's guard

◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17
Bet that isn't going to do it, going to have to repeat it and it gets an reaction trigger (if it has one.)
◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16
Argh
◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Note I said if crit not if hit so shield still active Soguchi is down 8 more hp


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

➤➤➤➤➤➤➤➤➤➤
Soguchi (-9 slam, -8 slam)
➤➤➤➤➤➤➤➤➤➤

Emoubu manages to Tumble Through on his first try! (Reflex DC 12)

He then...

Emoubu, you still have ◆◆ to act!

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Way to go Emoubu! Soguch is impressed with his tumbling skills

Grand Archive

Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:

Well in that case.

Maybe a little surprised to be behind the creature, Emoubu strikes quickly and assumes a defensive stance, expecting a counter attack.

"See, even the smallest dragon can fly!"

Strike w/Panache: 1d20 + 10 ⇒ (10) + 10 = 20 -- damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
◆Parry


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (☑□□), Ida (□□), Lem (□□) | RPG Chronicles | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Meeting at Morgan’s

Emoubu shanks Red - who retaliates!

Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) vs Emoubu (AC 23 / parry): 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 251d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Emoubu (AC 23 / parry): 1d20 + 8 - 5 + 1 - 1 ⇒ (15) + 8 - 5 + 1 - 1 = 181d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Emoubu (AC 23 / parry): 1d20 + 8 - 10 + 1 - 1 ⇒ (9) + 8 - 10 + 1 - 1 = 71d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8

One solid smack.

Retcon - Rufus's bite attack did in fact hit for -9!

➤➤➤➤➤➤➤➤➤➤

Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none

Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam), shield expended
Blue Tech Zombie (AC 12) @ -11 arc, -17 arc
Emoubu (panache, parry +2 AC to 23) @ -6 smack
Red Tech Zombie (AC 12) @ -9 chomp, -9 shank
Zaza and Hound
Yellow Tech Zombie (AC 12) @ -25 arc, -7 arc

➤➤➤➤➤➤➤➤➤➤

Zaza is Up!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza contemptuously casts fear on one of the zombies and allows leaves Rufus to finish it off before turning her attention to a different target and grinning evilly. "Your turn now."

Cast fear vs red, will save DC 22

intimidate, demoralize vs yellow: 1d20 + 15 ⇒ (3) + 15 = 18

◆◆ cast fear, ◆ demoralize


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

Rufus growls and continues his assault.

jaws vs red, flat footed: 1d20 + 12 ⇒ (20) + 12 = 32
damage, piercing: 2d8 + 3 ⇒ (4, 1) + 3 = 8

◆ Strike

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