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Someones having second thoughts Whispers Soguchi as he draws his sword. He approaches the door and makes a chopping motion with the sword then stops and looks at his companions and makes a knocking motion with his free hand
Zaza gives Soguchi an annoyed glance and whispers back. "No, I'm not. Now be quiet while I finish with this lock."
Not sure if I need a second thievery check but here is one just in case.
thievery: 1d20 + 11 ⇒ (2) + 11 = 13
"Now see what you made me do."
If that is a critical failure I will hero point reroll.

QM rainzax |

While Zaza continues to fuss with the Simple Lock (not a CF) - Soguchi and Emoubu... ...do WHAT now?

QM rainzax |

While Zaza continues to fuss with the Simple Lock (not a CF) - Soguchi and Emoubu... ...do WHAT now?
Soguchi waits while Zaza keeps at the lock with her picks...
...Soguchi, go ahead and make the check!

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"Emoubu recommends caution." The bombastic kolbold whisperes. "This room is occupied by at least two. One Emoubu believes is a medusa."
Engineering Lore: 1d20 + 6 ⇒ (6) + 6 = 12
Whelp, that's a failure

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Zaza Thievery check thievery: 1d20 + 11 ⇒ (19) + 11 = 30
Or did you think I was mkaing a check to aid Zaza That was not what i said

QM rainzax |

Players, read the "ooc" text linked HERE!

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perception: 1d20 + 8 ⇒ (10) + 8 = 18

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[dice=perception]1d20+8
** spoiler omitted **
No worries. I've missed plenty of stuff in my few years of PbP as well.

QM rainzax |

Zaza continue to make progress on the Simple Lock... Click-Chock... she must be getting close...
...meanwhile, Soguchi continue to hear something...
In the silence that follows, the only other sounds inside are shuffling feet and the soft crackles of electricity, followed shortly by the feverish scratching of quills...
...at the sound of Zaza's "Click-Chock", there is a momentary cessation, followed shortly by a resuming of the feverish scratching of quills once again...

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Perception: 1d20 + 8 ⇒ (9) + 8 = 17

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Soguchi puts a finger to his beak with a puzzled expression and continues to listen Then points inside puts his hand to his ear gestures at himself then twists his hand to and fro. points inside and thenspools his finger round
Thats pathfinder signals for I think they heard us but they are still doing what they were doing before they heard us

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Zaza continue to make progress on the Simple Lock... Click-Chock... she must be getting close...
...meanwhile, Soguchi continue to hear something...
** spoiler omitted **
Doesn't one success and one critical success get me the three successes needed for a simple lock? Here's another one if not.
thievery: 1d20 + 11 ⇒ (2) + 11 = 13

QM rainzax |

Zaza continues to work the Simple Lock...
...the others notice that that Simple Door could also be broken down or Forced open...

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Emoubu would be more than egger to help pick the lock.
dice=Thievery: 1d20 + 10 ⇒ (12) + 10 = 22

QM rainzax |

Emoubu and Zaza pick the lock!... ...Clack... ...quietly, the party enters the potion shop...
Map updated! - please place your Token and declare your Exploration Mode (or set it into the Macros - either way)

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Zaza signals to Rufus and the pair cautiously make their way into the warehouse.
Zaza will avoid notice.

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Emoubu is a small person, and despite his intention to be large and in charge, he's still from a race that tends to want to avoid notice in most situations.

The Rabble |

The frightened gnome ceases his scribbling once more, yet still out of view of the party, though they soon sense his general direction, aware of at least one party member’s breaking and entering.
”Thief - begone with you! Or your carcass will serve as spare parts!”
Emoubu and Zaza, please roll Stealth!

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Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

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perception: 1d20 + 8 ⇒ (17) + 8 = 25
AH so you admit to being a Thief would you like to take this opportunity to return what you have stolen to the pathfinder society

QM rainzax |

ZATQUALMISH to Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Red Technic Zombie: 1d20 + 4 ⇒ (14) + 4 = 18
Yellow Technic Zombie: 1d20 + 4 ⇒ (5) + 4 = 9
Blue Technic Zombie: 1d20 + 4 ⇒ (18) + 4 = 22

The Rabble |

“No, no, no!” cries a terrified voice from a back corner of the workshop. A trembling diminutive figure frantically blows air onto a page while simultaneously putting away numerous inks, quills, and parchments. “I should’ve found somewhere safer to work! I should’ve known... You’re supposed to protect me, right? Well, protect me!”
◆) Inspire Courage
◆◆) Cast a Spell

QM rainzax |

Meeting at Morgan’s
Southwest of the party, forking both ways through the boxes, electrical pops can be heard - perhaps a couple or a few - as well as the sound of the gnome's commands and spellcasting!
(All enemies Noticed but not yet Detected)
Soguchi is Up!

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<>Stride
<>Seek perception: 1d20 + 8 ⇒ (15) + 8 = 23
<>Indicate what found or cast shield

QM rainzax |

Soguchi rounds the corner - two electrically-studded humanoids with blank eyes spot him - his gaze meets theirs, hot, empty...
Soguchi - you have ◆◆ leftover - if you would like to Seek, please specify how (as well as your vision / senses etc) and I will roll it Secretly

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<><>Casts electric Arc at both creatures
electric damage basic reflex 20: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14
Lets see if we can confirm that electricity resistance

The Rabble |

Yellow Basic Reflex vs 14 electricity (DC 20): 1d20 + 2 ⇒ (7) + 2 = 9
Blue Basic Reflex vs 14 electricity (DC 20): 1d20 + 2 ⇒ (16) + 2 = 18
Yellow Tech Zombie's brains are fried - although the devices attached to it appear to buffer the current somewhat, Soguchi's pulse current is strong - ooze pours out of it's ears! (25 damage goes through)
Blue fares a little better - a single thread of smoke from it's ears! (11 damage)

QM rainzax |

Meeting at Morgan’s
Blue Tech Zombies retaliates - it strides towards the tengu, and slams it with overcharged fists!
Slam (reach, improved push 5-ft) vs Soguchi (AC 21): 1d20 + 8 ⇒ (11) + 8 = 191d10 + 4 ⇒ (1) + 4 = 5
Slam (reach, improved push 5-ft) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 131d10 + 4 ⇒ (4) + 4 = 8
It's reflexes overclocked to clumsiness, Soguchi ducks the blows.
➤➤➤➤➤➤➤➤➤➤
Round One
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none
Zatqualmish (undetected)
Soguchi
Blue Tech Zombie
Emoubu
???
Zaza and Hound
Yellow Tech Zombie
➤➤➤➤➤➤➤➤➤➤
Emoubu is Up!

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◆Stride
◆Draw Weapon
◆Intimidation, Demoralize: 1d20 + 12 ⇒ (8) + 12 = 20
Emoubu strides forward before drawing his weapon with a flourish. Though he isn't sure they can be, he growls at the blue zombie in an attempt to put it off balance.

QM rainzax |

Meeting at Morgan’s
Emoubu growls in Taldane to demoralize Blueto gain panache - it doesn't stray from it's programming but visible slows.
Suddenly a third Tech Zombie comes racing around the corner to attack Soguchi!
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) vs Soguchi (AC 21): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 + 1 ⇒ (16) + 8 - 5 + 1 = 201d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15
With nowhere to be pushed, the tengu slams against the crates and bounces back to his same position!
➤➤➤➤➤➤➤➤➤➤
Round One
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none
Zatqualmish (undetected, inspiring courage)
Soguchi (-9 slam)
Blue Tech Zombie (frightened)
Emoubu (panache)
Red Tech Zombie
Zaza and Hound
Yellow Tech Zombie
➤➤➤➤➤➤➤➤➤➤
Zaza is Up!

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Zaza prepares to use her magics to protect Emoubu. Unfortunately the swashbuckler is too quick and leaps into the fray before the sorcerer can properly gather the arcane energy necessary to do so."Blast it Emoubu. How can I properly ward you if you run away like that?" Cursing under her breath, the half-orc moves forward to assist Emoubu. She turns and glares at one of the 'zombies', and slowly and menacingly draws her finger across her throat'
intimidate-demoralize vs red, intimidating glare: 1d20 + 15 ⇒ (7) + 15 = 22
She indicates a target and orders the mastiff. "Rufus, támadás"
◆ Stride, ◆ demoralize, ◆ command an animal

QM rainzax |

Meeting at Morgan’s
Zaza stares down the strange creature, orders Rufus to attack, but it has trouble smelling the creature, which dodges the canine jaws.
Yellow springs to life and attacks Soguchi, Rufus, Zaza: 1d6 ⇒ 3 Rufus!
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) vs Rufus (AC 24): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ MAP vs Rufus (AC 24): 1d20 + 8 - 5 + 1 ⇒ (4) + 8 - 5 + 1 = 81d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
The dog whirls and avoids the strikes!
Zatqualmish casts another spell and continue to inspire his protection squad!
➤➤➤➤➤➤➤➤➤➤
Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none
Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam)
Blue Tech Zombie (frightened)
Emoubu (panache)
Red Tech Zombie (frightened)
Zaza and Hound
Yellow Tech Zombie
➤➤➤➤➤➤➤➤➤➤
Soguchi is Up!

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Soguchi Casts Shield
Then casts electric arc again on yellow and blue
electric arc damage basic dc20 reflex: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10
Soguchi then becomes haunteddominant ancestor 1 martial 2 skillful 3&4 spell: 1d4 ⇒ 1
If crit and reaction still available use shield block to reduce damage by 10 normal hits Soguchi will take

The Rabble |

Yellow Basic Reflex vs 10 electricity (DC 20): 1d20 + 2 ⇒ (16) + 2 = 18 @ 7 damage
Blue Basic Reflex w/ Frightened (-1) vs 10 electricity (DC 20): 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9 @ 17 damage
Soguchi keeps the electric show up, but they remain standing.
Blue triple slams the tengu, trying to clear the path with him!
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) vs Soguchi (AC 22 / shield): 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 261d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 5 + 1 - 1 ⇒ (14) + 8 - 5 + 1 - 1 = 171d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Soguchi (AC 21): 1d20 + 8 - 10 + 1 - 1 ⇒ (18) + 8 - 10 + 1 - 1 = 161d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
One slam manages to connect, shattering Soguchi's shield which protects him completely. 0 damage and Shield cooling down now

QM rainzax |

Meeting at Morgan’s
With everyone boxed in, the melee in the potion shop continues.
Zatqualmish taunts "Ha! Now that your little shield is expended, you are Finished!"
➤➤➤➤➤➤➤➤➤➤
Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none
Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam), shield expended
Blue Tech Zombie @ -11 arc, -17 arc
Emoubu (panache)
Red Tech Zombie (frightened)
Zaza and Hound
Yellow Tech Zombie @ -25 arc, -7 arc
➤➤➤➤➤➤➤➤➤➤
Emoubu is Up!

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Emoubu stride forward and attempts to dodge nibilly through Red's guard
◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17
Bet that isn't going to do it, going to have to repeat it and it gets an reaction trigger (if it has one.)
◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16
Argh
◆Tumble Through Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32

QM rainzax |

➤➤➤➤➤➤➤➤➤➤
Soguchi (-9 slam, -8 slam)
➤➤➤➤➤➤➤➤➤➤
Emoubu manages to Tumble Through on his first try! (Reflex DC 12)
He then...
Emoubu, you still have ◆◆ to act!

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Well in that case.
Maybe a little surprised to be behind the creature, Emoubu strikes quickly and assumes a defensive stance, expecting a counter attack.
"See, even the smallest dragon can fly!"
◆Strike w/Panache: 1d20 + 10 ⇒ (10) + 10 = 20 -- damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
◆Parry

QM rainzax |

Meeting at Morgan’s
Emoubu shanks Red - who retaliates!
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) vs Emoubu (AC 23 / parry): 1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 251d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Emoubu (AC 23 / parry): 1d20 + 8 - 5 + 1 - 1 ⇒ (15) + 8 - 5 + 1 - 1 = 181d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Slam (reach, improved push 5-ft) w/ Inspire (+1/+1) w/ Fright (-1) w/ MAP vs Emoubu (AC 23 / parry): 1d20 + 8 - 10 + 1 - 1 ⇒ (9) + 8 - 10 + 1 - 1 = 71d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
One solid smack.
Retcon - Rufus's bite attack did in fact hit for -9!
➤➤➤➤➤➤➤➤➤➤
Round Two
Terrain: Boxes are obstacles, can be climbed (DC 15)
Monster ID: Crafting or Society or Techno Lore (or similar)
Status: none
Zatqualmish (undetected, cast two spells, inspiring courage)
Soguchi (-9 slam), shield expended
Blue Tech Zombie (AC 12) @ -11 arc, -17 arc
Emoubu (panache, parry +2 AC to 23) @ -6 smack
Red Tech Zombie (AC 12) @ -9 chomp, -9 shank
Zaza and Hound
Yellow Tech Zombie (AC 12) @ -25 arc, -7 arc
➤➤➤➤➤➤➤➤➤➤
Zaza is Up!

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Zaza contemptuously casts fear on one of the zombies and allows leaves Rufus to finish it off before turning her attention to a different target and grinning evilly. "Your turn now."
Cast fear vs red, will save DC 22
intimidate, demoralize vs yellow: 1d20 + 15 ⇒ (3) + 15 = 18
◆◆ cast fear, ◆ demoralize