Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Artifacts | Macros | Inv | Slides | Map |

Wand of Cancellation Tabil Reroll: 1d20 ⇒ 15

Krakas is just about to touch the Wand of Cancellation to the Wardstone, and Tabil stops him. Knowing the uniqueness of the Wand and of the Wardstone, Tabil points out the perfect place on the Wardstone to activate the Wand on.

With a loud CRACK!, the Wardstone explodes in a blast of golden light and the sound of an angelic choir. Hundreds of razor-sharp shards of stone spray outward smashing into the ceiling and walls of the room. Miraculously neither you, nor Irabeth are harmed.

Except for Irabeth and Shadow, all of you glow with a golden light. All debilitating conditions and wounds seems to vanish.

You are stunned!

You receive a vision. It is a vision of the first Wardstone being erected in the Kite, here in Kenabres, in 4369 AR, in a ritual involving the aid of the Hand of the Inheritor -- the Herald of Iomedae: a golden, winged angel with a halo of small swords around his head. This was soon after the First Crusade began.

You receive a vision. It is a vision of 20-year-old Hulrun, in the year 4665 AR. He was leading the burning of dozens of so-called "witches" in the courtyard of the Kite in front of the Wardstone. This event launched the Second Crusade.

You receive a vision. It is a vision of Khorramzadeh the Storm King, in the year 3692 AR. The Storm King lead a brazen attack on Kenabres. He managed to strike a resounding blow with his sword against the Wardstone, which suffered only the tiniest of cracks as the Balor's sword shattered. Khorramzadeh is then attacked and forced to flee when the silver dragon Terendelev nearly kills him. This event launched the Fourth Crusade.

You receive a vision. It is a vision of Irabeth. In 4712 AR, She is chasing a burly dwarven man -- Staunton Vhane, the leader of the Hammers of Heaven mercenary group, into the courtyard containing the Wardstone. Both paladins are heavily wounded, and as Staunton backs against the Wardstone, smoke rises and he screams in pain. He ducks to avoid one of Irabeth's blows, then manages to smash her knee with his hammer, dropping her to the ground. Staunton seems ready to deliver a death blow, but the sound of approaching soldiers forces him instead to back away, summoning a fiendish giant wasp, that he swiftly mounts and flies away to the north, abandoning Kenabres.

You receive a vision. It is a vision of Minagho, a beautiful demonic woman with a long, thin tail, clawed hands, and curling horns protruding from where her eyes should be. Using magic, she places the Wardstone fragment in this room. Using a Wish, she creates a cage around it. You see her give orders to another before she teleports away. You see that one give orders to yet another, before they teleport away. This goes on until finally, you see someone give orders to Jeslyn before they simply leave.

You receive a vision. This vision is different. This is a vision of a future that no longer will happen. It is a vision of Areely Vorlesh using a deep purple Nahyndrian Crystal the size of a human's head to corrupt the Wardstone Fragment, causing the entire border to flash with a nauseating mauve fire that devastates the border cities and transform countless crusaders into half-fiend slaves of the Worldwound. It becomes clear that the demons' entire plan was to draw as many crusaders to the border to defend it from their attacks, in order to maximize the damage this event would have caused.

Please level up your PCs to fifth level. Once you have done that, we can continue with this scene.


Artifacts | Macros | Inv | Slides | Map |

Continued from Discussion page

Merlin raises his shield and strikes the Pusk in front of him. His sword glows and does: 2d6 ⇒ (5, 3) = 8 additional Holy damage to the Pusk.

Avenger glows brighter and sprays five of the demons with splinters.
Reflex E, EE, F, F1, F2: 1d20 + 16 ⇒ (9) + 16 = 251d20 + 4 ⇒ (13) + 4 = 171d20 + 16 ⇒ (17) + 16 = 331d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (3) + 10 = 13
The Pusk takes an additional: 2d6 ⇒ (3, 4) = 7 Holy damage

The Pusks are Unholy, and each of you does an additional 2d6 Holy damage to them.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 1
Party Conditions: 4:40 pm, ☘️ = Hero Points,+1 status bonus to attack rolls and saves against mental effect,
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Avenger of the Green AC22/24 (70/70 HP)☘️ , Low light vision -- .
Merlin Brokencrown AC23/25 (78/78 HP) Shield up, no inspiration (H 8, 73/73),
➤ Perla AC22 (68/68 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A, B, C, D, E=4 (3d4/2), F) (- HP)0 < AC <= ♾️
Pusk (Sloth Demon) AA=13+8=21, CC, EE=8(3d4) (- HP)0 < AC <= 17
Quasit B1, B2, D1, D2, F1, F2=8(3d4) (- HP)0 < AC <= ♾️
Krakas AC20 (53/53 HP)☘️☘️☘️ ==== .-
Tabil AC22 (58/58 HP)☘️, .
Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1915 Tuesday


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Taking little time to think, Perla sends three shots into the enemies in front of her, starting with C. She was not fully able to understand what was happening, nor what she was seeing. But her friends needed her help, and that came first.

to hit: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 2d8 ⇒ (1, 3) = 4
to hit: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 2d8 ⇒ (1, 7) = 8
to hit: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 2d8 ⇒ (5, 5) = 10


Artifacts | Macros | Inv | Slides | Map |

Perla strikes Babau C. Perla's second shot misses, and before her third shot she adds: 1d12 ⇒ 6, which unfortunately still misses.

Babau A casts Darkness in the middle of the room, but, the glow from each of you dispels it. It then moves into the hallway to confront Perla.

Babau B casts Darkness in the middle of the room, but, the glow from each of you dispels it. That could provoke from Merlin It then jabs Merlin with its longspear: 1d20 + 17 ⇒ (13) + 17 = 30for: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17. Merlin glows when the Babau hits, and takes much less damage Resistance 10 to damage. The extra 1d6 is Unholy damage

Babau C casts Darkness in the middle of the room, but, the glow from each of you dispels it. It then moves to confront Krakas.

Babau D casts Darkness in the middle of the room, but, the glow from each of you dispels it. It then jabs at Tabil: 1d20 + 17 ⇒ (8) + 17 = 25for: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19.

Babau E casts Darkness in the middle of the room, but, the glow from each of you dispels it. It then steps onto Irabeth to confront Avenger of the Green. Persistent damage: 3d4 ⇒ (3, 4, 4) = 111d20 ⇒ 14 / 2

Babau F casts Darkness in the middle of the room, but, the glow from each of you dispels it. It then moves across the room to flank Merlin.

GM: 1d4 ⇒ 31d4 ⇒ 41d4 ⇒ 4

Pusk AA casts Slow on Merlin Fort Save DC 16, then the Pusk will cower.

Pusk CC casts Slow on Jarlgrum Fort Save DC 16, then the Pusk will cower.

Pusk EE casts Slow on Avenger of the GreenFort Save DC 16, then the Pusk will cower.

Quasit B1 will fly into the hallway to flank Perla, then cast Fear on her. Will DC 17

Merlin or Avenger: 1d2 ⇒ 2
Quasit B2 will cast Fear on Avenger of the Green, Will DC 17 then it will attempt to claw: 1d20 + 9 ⇒ (19) + 9 = 28for: 1d6 - 1 ⇒ (1) - 1 = 0 slashing and: 1d4 ⇒ 2 Unholy. Fort Save DC 17 vs Quasit Venom

Tabil or Jarlgrum: 1d2 ⇒ 1
Quasit D1 will cast Fear on Tabil, Will DC 17 then it will attempt to claw: 1d20 + 9 ⇒ (9) + 9 = 18

Krakas or Jarlgrum: 1d2 ⇒ 1
Quasit D2 will cast Fear on Krakas, Will DC 17 then it will attempt to claw: 1d20 + 9 ⇒ (7) + 9 = 16

Quasit F1 will cast Fear on Jarlgrum, Will DC 17 then it will attempt to claw: 1d20 + 9 ⇒ (10) + 9 = 19

Quasit F2 will cast Fear on Merlin, Will DC 17 then it will stride next to Avenger of the Green.
Persistent: 3d4 ⇒ (1, 3, 1) = 51d20 ⇒ 10

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 1 & 2
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 vs Pusks, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort DC 16 vs Slow, Will DC 17 vs Fear
Merlin Brokencrown AC23/25: Fort DC 16 vs Slow, Fort DC 17 vs venom, Will DC 17 vs Fear
Perla AC22: Will DC 17 vs Fear
Krakas AC20: Will DC 17 vs Fear
Tabil AC22: Will DC 17 vs Fear
Jarlgrum AC23/25: Fort DC 16 vs Slow, Will DC 17 vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Avenger of the Green AC22/24 (68/70 HP)☘️ , Low light vision -- Unholy damage.
➤ Merlin Brokencrown AC23/25 (71/78 HP) Shield up, no inspiration (H 8, 73/73), Unholy damage
➤ Perla AC22 (68/68 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A, B, C=4, D, E=4+5=9 (3d4/2), F) (- HP)21 < AC <= 27
Pusk (Sloth Demon) all cowering AA=13+8=21, CC, EE=8+7=15+11=26(3d4) (- HP)0 < AC <= 17 (Unholy)
Quasit B1, B2, D1, D2, F1, F2=8+5=13(3d4) (- HP)0 < AC <= ♾️
Round 1 continued (- HP)
➤ Krakas AC20 (53/53 HP)☘️☘️☘️ ==== .-
➤ Tabil AC22 (49/58 HP)☘️, Unholy damage.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0924 Thursday


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Will DC17: 1d20 + 11 ⇒ (4) + 11 = 15 Fail Frightened 2

Tabil comes to after the trance and visions. His face goes pale at the sight of the room full of demons, and he is struck by something in the chaos. Nevertheless, he aims at one of the nearby creatures to strike it out of the air. "I will hunt you down as long as I draw breath!"

Stratagem D2: 1d20 ⇒ 17

Strategic Strike vs D1 + d12: 17 + 14 - 2 + 1d12 ⇒ 17 + 14 - 2 + (9) = 38
Damage, P: 2d6 + 2d6 ⇒ (3, 6) + (2, 3) = 14
If that crits, double the above and add 1d8 ⇒ 6

If D1 lives after this, I would make it off-guard against Perla's first attack.

Seeing no options for retreat, Tabil fires twice more.
In case something dies, firing priority will be D1 > F1 > D2

Strike MAP-5: 1d20 + 14 - 5 - 2 ⇒ (1) + 14 - 5 - 2 = 8
Damage, P: 2d6 ⇒ (5, 2) = 7

Strike MAP-10: 1d20 + 14 - 10 - 2 ⇒ (17) + 14 - 10 - 2 = 19
Damage, P: 2d6 ⇒ (5, 4) = 9

Does Tabil see Irabeth unconscious? I know you said the room is covered in darkness now, but I have darkvision as of the level up.

Frightened 1 after my turn.


Artifacts | Macros | Inv | Slides | Map |

Why Frightened 2? Shouldn't it be only Frightened 1?

Yes, you see Irabeth. The demons cast Darkness, but, your glow negated the spell.

Tabil knows just where to place the arrow in the Quasit. Its corpse is pinned to the far wall.

A second arrow goes awry, but, the third hits Quasit F1. Holy Damage: 2d6 ⇒ (3, 1) = 4

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 1 & 2
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 vs Pusks, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort DC 16 vs Slow, Will DC 17 vs Fear
Merlin Brokencrown AC23/25: Fort DC 16 vs Slow, Fort DC 17 vs venom, Will DC 17 vs Fear
Perla AC22: Will DC 17 vs Fear
Krakas AC20: Will DC 17 vs Fear
Jarlgrum AC23/25: Fort DC 16 vs Slow, Will DC 17 vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Avenger of the Green AC22/24 (68/70 HP)☘️ , Low light vision -- Unholy damage.
➤ Merlin Brokencrown AC23/25 (71/78 HP) Shield up, no inspiration (H 8, 73/73), Unholy damage
➤ Perla AC22 (68/68 HP)☘️☘️☘️, -- Darkvision ,
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A, B, C=4, D, E=4+5=9 (3d4/2), F) (- HP)21 < AC <= 27
Pusk (Sloth Demon) all cowering AA=13+8=21, CC, EE=8+7=15+11=26(3d4) (- HP)0 < AC <= 17 (Unholy)
Quasit B1, B2, D2, F1=16, F2=8+5=13(3d4) (- HP)0 < AC <= 19 (Weakness to Holy)
Round 1 continued (- HP)
➤ Krakas AC20 (53/53 HP)☘️☘️☘️ ==== .-
Tabil AC22 (49/58 HP)☘️, Unholy damage.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0924 Thursday


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla decides to HUNT PREY the Babau A, then Hunted Shot on it. Her next move is to have Shadow go after the Quasit B1, hoping to take the opponent's around her and Solras down, or else it will get really loud really quickly. " Just give up already you horrid creatures! Return to the depths you have spawned from!"

to hit: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 2d8 ⇒ (7, 1) = 8
to hit: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d8 ⇒ (7, 8) = 15
Shadow to hit: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin just grins.

Fort(E) DC 16: 1d20 + 12 ⇒ (16) + 12 = 28

Fort(E) DC 17: 1d20 + 12 ⇒ (17) + 12 = 29

Will(E) DC 17: 1d20 + 11 ⇒ (15) + 11 = 26 Bravery

The Fighter does--React--by slicing the Babau B!
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 4 ⇒ (3, 6) + 4 = 13 S Traits Versatile P, magic

Merlin Raises his Shield.

Merlin then decides to another attempt at Inspiration!
Diplomacy(E) DC easy: 1d20 + 12 ⇒ (6) + 12 = 18
Marshal Stance +1 to attack 15' radius

The Fighter then decides to end Babau B!
Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 342d8 + 4 ⇒ (4, 8) + 4 = 16 S Traits Versatile P, magic


Artifacts | Macros | Inv | Slides | Map |

Perla Will Save: 1d20 + 13 ⇒ (10) + 13 = 23

Perla is Frightened 2

Perla sends two arrows into Babau A. The glow from Perla stays with the arrows as they hit.
Holy damage: 2d6 ⇒ (6, 5) = 112d6 ⇒ (6, 3) = 9

Shadow meanwhile bites Quasit B1.

Merlin reacted to Babau B casting, and hits it
Holy damage: 2d6 ⇒ (2, 3) = 5
When Merlin cuts the skin of the Babau, sticky acid-smelling slime comes pouring out. Merlin: Reflex DC 24 vs Reactive Slime

Merlin begins inspiring all.

Then, Merlin cuts deeply into the hide of Babau B. Holy Damage: 2d6 ⇒ (3, 6) = 9

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 1 & 2
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort DC 16 vs Slow, Will DC 17 vs Fear
Merlin Brokencrown AC23/25: Reflex DC 24 vs Reactive Slime
Krakas AC20: Will DC 17 vs Fear
Jarlgrum AC23/25: Fort DC 16 vs Slow, Will DC 17 vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Avenger of the Green AC22/24 (68/70 HP)☘️ , Low light vision -- Unholy damage.
Merlin Brokencrown AC23/25 (71/78 HP) Shield up, inspiration (H 8, 73/73), Unholy damage
Perla AC22 (68/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1
⠀⠀Shadow AC20 (46/46 HP)
Babau (A=19+48=67, B=18+55=73, C=4, D, E=4+5=9 (3d4/2), F) (- HP)21 < AC <= 24 Weakness to cold iron
Pusk (Sloth Demon) all cowering AA=13+8=21, CC, EE=8+7=15+11=26(3d4) (- HP)0 < AC <= 17
Quasit B1=8, B2, D2, F1=16, F2=8+5=13(3d4) (- HP)0 < AC <= 19 (Weakness to Holy)
Round 1 continued (- HP)
➤ Krakas AC20 (53/53 HP)☘️☘️☘️ ==== .-
Tabil AC22 (49/58 HP)☘️, Unholy damage.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0924 Thursday


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

krakas will save: 1d20 + 10 ⇒ (3) + 10 = 13
krakas will save hero point: 1d20 + 10 ⇒ (14) + 10 = 24

Krakas will utilize some of his new magic, hastening Merlin, "Merlin, cut these demons down!"

Magic empowers the target(Merlin) to act faster. It gains the quickened condition and can use the extra action each round for only Strike and Stride actions.

Krakas then casts shield, ready to block an attack if he gets attacked by one of the demons threatening him.

Shield has hardness 10, I will shield block as a reaction if I get hit


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save: 1d20 + 13 ⇒ (17) + 13 = 30
will save: 1d20 + 12 ⇒ (7) + 12 = 19

I'll get to the rest of my turn this afternoon


Artifacts | Macros | Inv | Slides | Map |

Heroically gritting his teeth, Krakas ignores his fears, He speeds up Merlin, and raises his shield.

Avenger of the Green ignores the feeling of sloth that comes over him, but, is affected by his fears Frightened 1

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 1 & 2
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown AC23/25: Reflex DC 24 vs Reactive Slime
Jarlgrum AC23/25: Fort DC 16 vs Slow, Will DC 17 vs Fear

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Avenger of the Green AC22/24 (68/70 HP)☘️ , Low light vision -- Frightened 1, Unholy damage.
Merlin Brokencrown AC23/25 (71/78 HP) Shield up, inspiration (H 8, 73/73), Quickened 1 (10 rounds), Unholy damage
Perla AC22 (68/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1
⠀⠀Shadow AC20 (46/46 HP)
Babau (A=19+48=67, B=18+55=73, C=4, D, E=4+5=9 (3d4/2), F) (- HP)21 < AC <= 24 Weakness to cold iron
Pusk (Sloth Demon) all cowering AA=13+8=21, CC, EE=8+7=15+11=26(3d4) (- HP)0 < AC <= 17
Quasit B1=8, B2, D2, F1=16, F2=8+5=13(3d4) (- HP)0 < AC <= 19 (Weakness to Holy)
Round 1 continued (- HP)
Krakas AC20 (53/53 HP)☘️☘️☘️ ==== .-
Tabil AC22 (49/58 HP)☘️, Unholy damage.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0924 Thursday

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

save for slow fortitude: 1d20 + 13 ⇒ (12) + 13 = 25

save for fear will: 1d20 + 12 ⇒ (18) + 12 = 30

I strike at CC strike: 1d20 + 14 ⇒ (3) + 14 = 17
Warhammer: 1d8 + 4 ⇒ (8) + 4 = 12

then I raise my shield bringing my ac to 25


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger raises his shield and strikes twice at the cowering sloth demon.

Elemental blast vs EE, melee, 1a, agile: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 2d8 + 3 ⇒ (6, 6) + 3 = 15

Elemental blast vs EE, melee, 1a, agile: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d8 + 3 ⇒ (6, 4) + 3 = 13


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras strikes at B1!

"Woah wait where'd you guys come from!!!"

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d10 + 2 ⇒ (7, 6) + 2 = 15


Artifacts | Macros | Inv | Slides | Map |

While Jarlgrum is slowed down for a round, he laughs at fear, but, while the Pusk is cowering, his warhammer doesn't hurt the Pusk.

Meanwhile, Avenger of the Green is able to damage the one near him, destroying it. Avenger's second blast redirected to a different Pusk bounces off of its cowering frame.

Solras shoots the Quasit flanking Perla. Doing additional Holy damage: 2d6 ⇒ (1, 2) = 3 That kills that Quasit

Babau A ◆◆ makes a grievous strike against Perla: 1d20 + 17 ⇒ (4) + 17 = 21, that, because she is frightened, hits for: 1d8 + 7 ⇒ (4) + 7 = 11 physical damage and: 1d6 ⇒ 1 Unholy damage, the cut is so terrible, Perla takes an additional: 2d6 ⇒ (4, 1) = 5 physical damage and is Frightened 2.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (20) + 17 - 10 = 27hitting for: 1d8 + 7 + 1d8 + 7 ⇒ (7) + 7 + (8) + 7 = 29 physical and: 1d6 + 1d6 ⇒ (4) + (1) = 5 Unholy damage.

Babau B ◆◆ makes a grievous strike against Merlin: 1d20 + 17 ⇒ (5) + 17 = 22.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (8) + 17 - 10 = 15

Babau C ◆◆ makes a grievous strike against Krakas: 1d20 + 17 ⇒ (12) + 17 = 29for: 1d8 + 7 ⇒ (4) + 7 = 11 physical damage and: 1d6 ⇒ 3 Unholy damage, the cut is so terrible, Krakas takes an additional: 2d6 ⇒ (5, 3) = 8 physical damage and is Frightened 2.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (3) + 17 - 10 = 10.

Babau D ◆◆ makes a grievous strike against Tabil: 1d20 + 17 ⇒ (12) + 17 = 29for: 1d8 + 7 ⇒ (4) + 7 = 11 physical damage and: 1d6 ⇒ 2 Unholy damage, the cut is so terrible, Tabil takes an additional: 2d6 ⇒ (2, 1) = 3 physical damage and is Frightened 2.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (9) + 17 - 10 = 16.

Babau E ◆◆ makes a grievous strike against Avenger of the Green: 1d20 + 17 ⇒ (11) + 17 = 28for: 1d8 + 7 ⇒ (4) + 7 = 11 physical damage and: 1d6 ⇒ 4 Unholy damage, the cut is so terrible, Avenger of the Green takes an additional: 2d6 ⇒ (2, 5) = 7 physical damage and is Frightened 2.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (6) + 17 - 10 = 13.

Babau F ◆◆ makes a grievous strike against Merlin or Avenger of the Green: 1d2 ⇒ 1Merlin: 1d20 + 17 ⇒ (8) + 17 = 25for: 1d8 + 7 ⇒ (8) + 7 = 15 physical damage and: 1d6 ⇒ 4 Unholy damage, the cut is so terrible, Merlin takes an additional: 2d6 ⇒ (1, 5) = 6 physical damage and is Frightened 2.

The demon makes another attack: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19hitting for: 1d8 + 7 + 1d8 + 7 ⇒ (7) + 7 + (3) + 7 = 24 physical and: 1d6 + 1d6 ⇒ (1) + (1) = 2 Unholy damage.

E Bleed damage: 3d4 ⇒ (2, 2, 3) = 71d20 ⇒ 8

Pusks: 1d4 ⇒ 41d4 ⇒ 2

Pusk AA: Merlin or Jarlgrum: 1d2 ⇒ 2

The pusk stops cowering and makes three attacks on Jarlgrum.Strike, Strike, Strike: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (3) + 6 = 9, none of which hit.

Pusk BB: Merlin or Jarlgrum: 1d2 ⇒ 1

The pusk stops cowering and makes an attack on Merlin: 1d20 + 6 ⇒ (7) + 6 = 13. Then it begins cowering again.

Quasit B2: Merlin or Avenger: 1d2 ⇒ 1Claw Claw Claw on Merlin: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 5 ⇒ (16) + 5 = 211d20 + 1 ⇒ (6) + 1 = 7 While Merlin ignores the physical damage, he does take: 1d4 + 1d4 ⇒ (4) + (4) = 8 Unholy damage, and must make a Fort Save DC 17 vs Quasit Venom

Quasit D2: Jarlgrum, Krakas, Tabil: 1d3 ⇒ 3Claw Claw Claw on Tabil: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 5 ⇒ (15) + 5 = 201d20 + 1 ⇒ (20) + 1 = 21, none of which hit.

Quasit F1: Claw Claw Claw on Jarlgrum: 1d20 + 9 ⇒ (13) + 9 = 221d20 + 5 ⇒ (5) + 5 = 101d20 + 1 ⇒ (10) + 1 = 11, none of which hit.

Quasit F2: Claw Claw Claw on Avenger of the Green: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 5 ⇒ (17) + 5 = 221d20 + 1 ⇒ (16) + 1 = 17 The first attack does no physical damage, but does: 1d4 ⇒ 4 Unholy damage. Avenger of the Green must make a Fort Save DC 17 vs Quasit Venom Because Avenger is frightened, Avenger also takes: 1d4 ⇒ 3 Unholy damage from the second attack.

Quasit Bleed: 3d4 ⇒ (4, 3, 2) = 91d20 ⇒ 6

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 2 & 3
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort Save DC 17 vs Quasit Venom
Merlin Brokencrown AC23/25: Reflex DC 24 vs Reactive Slime, Fort Save DC 17 vs Quasit Venom

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Avenger of the Green AC22/24 (49/70 HP)☘️ , Low light vision -- Frightened 2, Unholy damage.
➤ Merlin Brokencrown AC23/25 (48/78 HP) Shield up, inspiration (H 8, 73/73), Quickened 1 (10 rounds) Unholy damage, Frightened 2,
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 2, Unholy damage
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A=19+48=67, B=18+55=73, C=4, D, E=4+5=9+3=12 (3d4/2), F) (- HP)21 < AC <= 24 Weakness to cold iron
Pusk (Sloth Demon) CC cowering AA=13+8=21, CC (- HP)0 < AC <= 17
Quasit B2, D2, F1=16, F2=8+5=13+9=22(3d4) (- HP)0 < AC <= 19 (Weakness to Holy)
Round 2 continued (- HP)
➤ Krakas AC20 (41/53 HP)☘️☘️☘️ ==== .Unholy damage, Frightened 2
➤ Tabil AC22 (43/58 HP)☘️, Unholy damage, Frightened 2.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0013 Sunday morning


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

"Sayida Irabeth!" Tabil shouts across the room once he notices Irabeth's body on the floor. The demons slice into him as he decides to clear a path.

◇ Stratagem, ◆ Strike, ◆ Strike, ◆ Strike

All strikes against D. If it dies, F1.

Stratagem vs D: 1d20 ⇒ 16

Strategic Strike vs D: 16 + 14 - 2 + 1d12 ⇒ 16 + 14 - 2 + (3) = 31
Damage P: 2d6 + 2d6 ⇒ (4, 1) + (1, 2) = 8

Strike vs D, MAP-5: 1d20 + 14 - 5 - 2 ⇒ (20) + 14 - 5 - 2 = 27
Damage P: 2d6 ⇒ (5, 3) = 8

Strike vs D, MAP-10: 1d20 + 14 - 10 - 2 ⇒ (12) + 14 - 10 - 2 = 14
Damage P: 2d6 ⇒ (2, 5) = 7

Frightened 1 after my turn


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Aura 15' radius +1 status bonus to saving throws against fear.

Merlin grits his teeth.

Fort(E) DC 17: 1d20 + 12 ⇒ (15) + 12 = 27

Ref(E) DC 24: 1d20 + 9 ⇒ (13) + 9 = 22 (+3) Bulwark

The Fighter does--React--by Shield Blocking a bit of the Babau F!
PR 8, so -7hp each

Merlin shakes off some of his Fears!
Bravery

The Fighter Raises his Shield.

He looks about for a more advantageous position! Not seeing much else but to swing away, the Fighter continues his onslaught on Babau B!

Melee(M) +1 Striking Cold-iron Longsword, inspired, F1: 1d20 + 16 + 1 - 1 ⇒ (14) + 16 + 1 - 1 = 302d8 + 4 + 2d6 ⇒ (3, 7) + 4 + (6, 4) = 24 S Traits Versatile P, magic, holy

Melee(M) +1 Striking Cold-iron Longsword, inspired, F1, map: 1d20 + 16 + 1 - 1 - 5 ⇒ (18) + 16 + 1 - 1 - 5 = 292d8 + 4 + 2d6 ⇒ (4, 3) + 4 + (1, 2) = 14 S Traits Versatile P, magic, holy

And he decides to try Quasit B!
Quickened Melee(M) +1 Striking Cold-iron Longsword, inspired, F1: 1d20 + 16 + 1 - 1 - 10 ⇒ (6) + 16 + 1 - 1 - 10 = 122d8 + 4 + 2d6 ⇒ (4, 3) + 4 + (4, 6) = 21 S Traits Versatile P, magic, holy

Frightened condition goes away.


Artifacts | Macros | Inv | Slides | Map |

Tabil chooses his attacks carefully, after the first hits a shoulder, the second implants firmly in the demon's chest. Holy damage: 2d6 ⇒ (1, 3) = 42d6 + 2d6 ⇒ (2, 2) + (6, 3) = 13

Merlin shrugs off the effects of the Quasits venom, and some of the fear from the grievous strike. And, although some of the acid slime (: 1d6 ⇒ 3) from the Babau gets on him, his skin glows and he takes no damage from it.

He raises his shield.

Merlin chops at Babau B, striking twice, each time doing slightly more damage than he was expecting Babau's have weakness 5 to cold iron
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 2 & 3
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort Save DC 17 vs Quasit Venom
Merlin Brokencrown AC23/25: Reflex DC 24 vs Reactive Slime, Fort Save DC 17 vs Quasit Venom

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Avenger of the Green AC22/24 (49/70 HP)☘️ , Low light vision -- Frightened 2, Unholy damage.
Merlin Brokencrown AC23/25 (56/78 HP) Shield up, inspiration (H 8, 73/73), Quickened 1 (10 rounds) Unholy damage,
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 2, Unholy damage
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A=19+48=67, B=18+55=73+29+19=121, C=4, D=12+21=33, E=4+5=9+3=12 (3d4/2), F) (- HP)21 < AC <= 24 Weakness to cold iron 5
Pusk (Sloth Demon) CC cowering AA=13+8=21, CC (- HP)0 < AC <= 17
Quasit B2, D2, F1=16, F2=8+5=13+9=22(3d4) (- HP)0 < AC <= 19 (Weakness to Holy)
Round 2 continued (- HP)
➤ Krakas AC20 (41/53 HP)☘️☘️☘️ ==== .Unholy damage, Frightened 2
Tabil AC22 (43/58 HP)☘️, Unholy damage, Frightened 1.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- .
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0013 Sunday morning

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

I will use my reaction to glimpse of redemption the crit on Merlin from Quasit B2.

Resistance 7 and enfeebled 2 or no damage.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas interposes his fragile shield, his magic holding the spell together shattering as it deflects some of the blow from the demon.

Reaction to shield block, knocks off 10 damage from the 12, so only at 51/53 hp

Scared though at being cornered and his shield spell having run out, "This is not looking good,"

As a free action, Krakas drains his bonded item, his spellbook, gaining another use of a spell, targeting Jarlgrum, "Jarlgrum, we're gonna have to cut our way free,"

He then fires a small force dart at the babau that has him cornered.

force dart: 2d4 + 2 ⇒ (1, 4) + 2 = 7


free action to drain bonded item, 2 actions to cast Haste on Jarlgrum as well, 1 action to force dart Babau C


Artifacts | Macros | Inv | Slides | Map |

Jarlgrum retcons Merlin's unholy damage to 1.

Krakas shield blocks. He hastes Jarlgrum, and does force damage to Babau C. Krakas' fingers glow especially bright and do: 2d6 ⇒ (1, 5) = 6 Holy damage to the demon.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 2 & 3
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green AC22/24: Fort Save DC 17 vs Quasit Venom

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Avenger of the Green AC22/24 (49/70 HP)☘️ , Low light vision -- Frightened 2, Unholy damage.
Merlin Brokencrown AC23/25 (63/78 HP) Shield up, inspiration (H 8, 73/73), Quickened 1 (9 rounds) Unholy damage,
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 2, Unholy damage
⠀⠀➤ Shadow AC20 (46/46 HP)
Babau (A=19+48=67, B=18+55=73+29+19=121, C=4+7+6=17, D=12+21=33, E=4+5=9+3=12 (3d4/2), F) (- HP)21 < AC <= 24 Weakness to cold iron 5
Pusk (Sloth Demon) CC cowering AA=13+8=21, CC (- HP)0 < AC <= 17
Quasit B2, D2, F1=16, F2=8+5=13+9=22(3d4) (- HP)0 < AC <= 19 (Weakness to Holy), B2 is enfeebled 2
Round 2 continued (- HP)
Krakas AC20 (46/53 HP)☘️☘️☘️ ==== .Unholy damage, Frightened 1
Tabil AC22 (43/58 HP)☘️, Unholy damage, Frightened 1.
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == .
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (10 rounds).
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0013 Sunday morning


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla is frightened by the Babu, and takes a step back after all the damage she is taking from the creature. This gives some room between her and the creature, but does little to help slow any of the wounds she had taken. Maybe Desna has left her here? She as a slight moment of weakness, her fear clouding her judgement a bit as she starts to doubt can she really hope to stand against these creatures.

Firing her bow in fear at it, her shots are placed towards it, but the shaking in her hands are clear for any to see when she misses.

Stride back
To hit: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 2d8 ⇒ (5, 4) = 9
To hit: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 2d8 ⇒ (5, 3) = 8

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Strike at CC Warhammer: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 4 ⇒ (8) + 4 = 12

2nd strike at CC Warhammer: 1d20 + 1d12 + 9 ⇒ (12) + (7) + 9 = 281d8 + 4 ⇒ (8) + 4 = 12

quickened
3rd strike at cc Warhammer: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 4 ⇒ (2) + 4 = 6

Then I cast Shield of the spirits using a focus point.

While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses).
The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefits of the spirit shields yourself.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

fort save: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
bonus d12: 15 + 1d12 ⇒ 15 + (12) = 27

Shaking of the poison due to this strange energy, he raises his shield and consumes a fruit of life.

fresh produce healing: 3d4 + 11 ⇒ (4, 4, 1) + 11 = 20


Artifacts | Macros | Inv | Slides | Map |

Perla moves back, and sends two arrows into the wall.

Jarlgrum misses with his first strike, but hits with his second, doing an extra: 2d6 ⇒ (3, 1) = 4 Holy damage. His third strike misses, and then he casts Shield of Spirits.

Avenger of the Green fights off the Quasit Venom, raises his shield, and eats a healing fruit. Babau E seems horrified that Avenger healed, and takes: 4d6 ⇒ (1, 1, 6, 2) = 10 mental damage.

Babau A makes a Grievous Strike against Shadow: 1d20 + 17 ⇒ (13) + 17 = 30for: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (2, 5) = 19 physical damage.

Then it will make another strike against Shadow: 1d20 + 17 - 10 ⇒ (1) + 17 - 10 = 8

Babau B makes a Grievous Strike against Merlin: 1d20 + 17 ⇒ (1) + 17 = 18.

Then it will make another strike against Merlin: 1d20 + 17 - 10 ⇒ (1) + 17 - 10 = 8

Babau C makes a Grievous Strike against Krakas: 1d20 + 17 ⇒ (4) + 17 = 21for: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (6, 4) = 22 physical damage and: 1d6 ⇒ 2 Unholy damage.

Then it will make another strike against Krakas: 1d20 + 17 - 10 ⇒ (6) + 17 - 10 = 13

Babau D makes a Grievous Strike against Tabil: 1d20 + 17 ⇒ (14) + 17 = 31for: 1d8 + 7 + 2d6 ⇒ (6) + 7 + (2, 4) = 19 physical damage and: 1d6 ⇒ 3 Unholy damage.

Then it will make another strike against Tabil: 1d20 + 17 - 10 ⇒ (1) + 17 - 10 = 8

Babau E makes a Grievous Strike against Avenger of the Green: 1d20 + 17 ⇒ (13) + 17 = 30for: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (2, 5) = 15 physical damage and: 1d6 ⇒ 2 Unholy damage.

Then it will make another strike against Avenger of the Green: 1d20 + 17 - 10 ⇒ (9) + 17 - 10 = 16

Babau F makes a Grievous Strike against Merlin: 1d20 + 17 ⇒ (10) + 17 = 27for: 1d8 + 7 + 2d6 ⇒ (5) + 7 + (3, 4) = 19 physical damage and: 1d6 ⇒ 6 Unholy damage and: 2d6 ⇒ (1, 6) = 7 sneak attack damage.

Then it will make another strike against Merlin: 1d20 + 17 - 10 ⇒ (10) + 17 - 10 = 17

Shield of Spirits damage BCDEF: 1d4 ⇒ 31d4 ⇒ 21d4 ⇒ 11d4 ⇒ 41d4 ⇒ 2
Bleed damage Babau E: 3d4 ⇒ (4, 4, 3) = 111d20 ⇒ 5

Pusks: 1d4 ⇒ 41d4 ⇒ 1

Pusk AA strikes Merlin three times: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (1) + 8 = 9
It takes: 1d4 + 1d4 + 1d4 ⇒ (4) + (3) + (2) = 9 damage from the Shield of Spirits

Pusk CC continues cowering.

Quasit B2 strikes Merlin three times: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d20 + 5 - 2 ⇒ (15) + 5 - 2 = 181d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2. It takes: 1d4 + 1d4 + 1d4 ⇒ (4) + (1) + (3) = 8 Shield of Spirits damage.

Quasit D2 strikes Jarlgrum three times: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 5 ⇒ (5) + 5 = 101d20 + 1 ⇒ (1) + 1 = 2. It takes: 1d4 + 1d4 + 1d4 ⇒ (1) + (1) + (3) = 5 Shield of Spirits damage.

Quasit F1 strikes Jarlgrum three times: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 5 ⇒ (9) + 5 = 141d20 + 1 ⇒ (8) + 1 = 9. It takes: 1d4 + 1d4 + 1d4 ⇒ (2) + (3) + (4) = 9 Shield of Spirits damage, destroying it.

Quasit F2 strikes Avenger of the Green three times: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 5 ⇒ (2) + 5 = 71d20 + 1 ⇒ (1) + 1 = 2. It takes: 1d4 + 1d4 + 1d4 ⇒ (3) + (3) + (2) = 8 Shield of Spirits damage, destroying it.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 3 & 4
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC22: Regenerates 5

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Avenger of the Green AC22/24 (69/70 HP)☘️ , Low light vision -- Unholy damage Frightened 2, .
➤ Merlin Brokencrown AC23/25 (41/78 HP) Shield up, inspiration (H 8, 73/73), Quickened 1 (9 rounds) Unholy damage, Frightened 1
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀➤ Shadow AC20 (27/46 HP)Unholy damage
Babau (A=19+48=67, B=18+55=73+29+19=121+3=124, C=4+7+6=17+2=19, D=12+21=33+1=34, E=4+5=9+3=12+10=22+4=26+5=31 (3d4/2), F=2) (- HP)21 < AC <= 24 Weakness to cold iron 5
Pusk (Sloth Demon) CC cowering AA=13+8=21+9=30, CC=12+4+3=19 (- HP)8 < AC <= 17 Weakness to Holy 3
Quasit B2=8, D2=5 (- HP)0 < AC <= 19 (Weakness to Holy),
Round 3 continued (- HP)
➤ Krakas AC20 (32/53 HP)☘️☘️☘️ ==== Unholy Damage., Frightened 2
➤ Tabil AC22 (31/58 HP)☘️, Unholy damage, Frightened 2
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == Delay ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (9 rounds) Shield of Spirits up.
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2316 Tuesday


Artifacts | Macros | Inv | Slides | Map |

I miscalculated the Shields of the Spirit damage. Each should be 2d4, not 1d4

BCDEF, AA, B2, D2: 1d4 ⇒ 31d4 ⇒ 11d4 ⇒ 31d4 ⇒ 11d4 ⇒ 11d4 + 1d4 + 1d4 ⇒ (4) + (3) + (2) = 91d4 + 1d4 + 1d4 ⇒ (1) + (3) + (4) = 81d4 + 1d4 + 1d4 ⇒ (4) + (4) + (2) = 10

That kills Pusk AA.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin begins to laugh as he watches every demon being punished by Jarlgrum's spell!
Quite entertaining.

Merlin does indeed--React-- by Shield Blocking a bit of his price of admission.
Worth every scratch!
I see you already factored it in ..well played!

The Fighter Raises his Shield, Strides to Flank with Krakas.
Save the Wizard!

... and delivers his own Strike on Babau C!
Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 192d8 + 4 + 2d6 ⇒ (7, 2) + 4 + (4, 3) = 20 S Traits Versatile P, magic, holy

He Hastily Strikes again (before anyone witnesses that crap)!
Quickened! Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 16 + 1 - 5 ⇒ (20) + 16 + 1 - 5 = 322d8 + 4 + 2d6 ⇒ (3, 3) + 4 + (3, 6) = 19 S Traits Versatile P, magic, holy

Flank not included

Git off my Kool aid!


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger keeps his shield raised and whips out a vine against The injured Babau on the end. He follows it up wit a strike at the quasit.

elemental blast vs B, melee, reach: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
adding a d12 just to make sure: 1d12 + 23 ⇒ (3) + 23 = 26
damage: 2d8 + 3 + 2d6 ⇒ (5, 3) + 3 + (2, 3) = 16

elemental blast vs B2, melee, agile: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
damage: 2d8 + 3 + 2d6 ⇒ (4, 1) + 3 + (4, 4) = 16


Artifacts | Macros | Inv | Slides | Map |

I didn't include the shield blocking, you've all got Resistance 10 to physical damage

Merlin blocked some of the damage with his shield, strides and strikes. Then, he strikes again, this time from left shoulder to right hip.

Avenger of the Green raises his shield, and blasts Babau B, destroying it.

Then, Avenger blasts Quasit B2, destroying it.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 3 & 4
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC22: Regenerates 5

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
Avenger of the Green AC22/24 (69/70 HP)☘️ , Low light vision -- Unholy damage Frightened 1, .
Merlin Brokencrown AC23/25 (49/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (9 rounds) Unholy damage,
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀➤ Shadow AC20 (27/46 HP)Unholy damage
Babau (A=19+48=67, C=4+7+6=17+2=19+1=20+38+5=63, D=12+21=33+1=34+3=37, E=4+5=9+3=12+10=22+4=26+5=31+1=32 (3d4/2), F=2+1=2) (- HP)21 < AC <= 24 Weakness to cold iron 5
Pusk (Sloth Demon) CC (-19 HP)8 < AC <= 17 Weakness to Holy 3, Cowering
Quasit D2 (-15 HP)0 < AC <= 17 (Weakness to Holy),
Round 3 continued (- HP)
➤ Krakas AC20 (32/53 HP)☘️☘️☘️ ==== Unholy Damage., Frightened 2
➤ Tabil AC22 (31/58 HP)☘️, Unholy damage, Frightened 2
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == Delay ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (9 rounds) Shield of Spirits up.
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2155 Wednesday


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas, thankful for Merlin's timely aid, will spread his hand outstretched toward the Babau threatening him and launch 3 magic missiles his way.

3 action force barrage: 3d4 + 3 + 2d6 ⇒ (3, 1, 1) + 3 + (6, 4) = 18 8 force, 10 holy

I assume the +2d6 is not per missile?

I think my frighten is over, I was frightened 2, ended my turn then should be frighten 1 this turn, when it ends, frightened 0, unless their grievous strike re frightens me

"Thank Iomadae for your help Merlin!"


Artifacts | Macros | Inv | Slides | Map |

Unfortunately, the Grievous Strike re-frightens.

Krakas sends mystic bolts into the Babau, that glow with a bright light.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 3 & 4
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla AC22: Regenerates 5

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
Avenger of the Green AC22/24 (69/70 HP)☘️ , Low light vision -- Unholy damage Frightened 1, .
Merlin Brokencrown AC23/25 (49/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (9 rounds) Unholy damage,
➤ Perla AC22 (37/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀➤ Shadow AC20 (27/46 HP)Unholy damage
Babau (A=19+48=67, C=4+7+6=17+2=19+1=20+38+5=63+23=86, D=12+21=33+1=34+3=37, E=4+5=9+3=12+10=22+4=26+5=31+1=32 (3d4/2), F=2+1=2) (- HP)21 < AC <= 24 Weakness to cold iron 5, Holy 5
Pusk (Sloth Demon) CC (-19 HP)8 < AC <= 17 Weakness to Holy 3, Cowering
Quasit D2 (-15 HP)0 < AC <= 17 (Weakness to Holy),
Round 3 continued (- HP)
Krakas AC20 (32/53 HP)☘️☘️☘️ ==== Unholy Damage., Frightened 1
➤ Tabil AC22 (31/58 HP)☘️, Unholy damage, Frightened 2
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == Delay ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (9 rounds) Shield of Spirits up.
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2155 Wednesday


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla keeps up her attacks, but takes a moment to call shadow into the fight, hoping that with her and Shadow attacking, maybe Solras could end this creature they were fighting? Her shot is a hunted shot, so everything should go well.

" I will not let you win this fight demon! You shall be escorted to your doom by DESNA!"

To hit an arrow: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 2d8 ⇒ (3, 1) = 4
For a few arrows more?: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 2d8 ⇒ (1, 2) = 3
To hit an arrow: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d8 ⇒ (3, 6) = 9
To bite a demon: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

I try and hit CC again
Warhammer: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 4 + 2d6 ⇒ (8) + 4 + (6, 2) = 20

again, at CC
Warhammer: 1d20 + 9 + 1d12 ⇒ (13) + 9 + (2) = 241d8 + 4 + 2d6 ⇒ (7) + 4 + (2, 2) = 15

and a third time at CC
Warhammer: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 + 2d6 ⇒ (3) + 4 + (1, 4) = 12

Then I raise shield

D2 does not take the damage when it attacks me as I don't get the benefit from the spell as it only applies to allies besides for the raise shield.

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

F1 also does not take the damage when it attacks me from the Shields of the Spirit as it only applies to allies besides for the raise shield.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Stratagem vs D: 1d20 ⇒ 1

With the demon focused on him, Tabil takes aim, and as the demon slashes at him, he attempts to dodge by twisting his body around. He fires at the other creature and tries to do so twice more, but grunts when he is speared in the thigh.

He fires three arrows.

◇ Stratagem, ◆ Strike, ◆ Strike, ◆ Strike

Strike vs C: 1d20 + 14 - 2 + 1d12 ⇒ (18) + 14 - 2 + (5) = 35
Damage 2d6 P + 2d6 holy: 2d6 + 2d6 ⇒ (5, 2) + (5, 2) = 14

Strike vs C: 1d20 + 14 - 2 - 5 ⇒ (2) + 14 - 2 - 5 = 9
Damage 2d6 P + 2d6 holy: 2d6 + 2d6 ⇒ (1, 4) + (5, 3) = 13

Strike vs C: 1d20 + 14 - 2 - 10 ⇒ (1) + 14 - 2 - 10 = 3
Damage 2d6 P + 2d6 holy: 2d6 + 2d6 ⇒ (3, 1) + (6, 3) = 13

Big rolls.

Frightened 1 after my turn


Artifacts | Macros | Inv | Slides | Map |

Some of the wounds on Perla's body close up. Perla sends Shadow up to the demon, and hits the demon with an arrow, doing an additional: 2d6 ⇒ (1, 5) = 6 Holy damage.

Jarlgrum strikes three times at the cowering Pusk, but does not hit it. He raises his shield, continuing the Shields of the Spirit.

Spirit Shields corrected, thanks

Tabil can't quite figure out what to do about one demon, and decides to shoot at the other. The first is quite effective as the arrow lodges deep in the center of its chest.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 3 & 4
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
Avenger of the Green AC22/24 (69/70 HP)☘️ , Low light vision -- Unholy damage Frightened 1, .
Merlin Brokencrown AC23/25 (49/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (8 rounds) Unholy damage,
Perla AC22 (42/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀Shadow AC20 (27/46 HP)Unholy damage
Babau (A=19+48=67+15=82, C=4+7+6=17+2=19+1=20+38+5=63+23=86+38=124, D=12+21=33+1=34+3=37, E=4+5=9+3=12+10=22+4=26+5=31+1=32 (3d4/2), F=0) (- HP)21 < AC <= 24 Weakness to cold iron 5, Holy 5
Pusk (Sloth Demon) CC (-19 HP)8 < AC <= 17 Weakness to Holy 3, Cowering
Quasit D2 (-15 HP)0 < AC <= 17 (Weakness to Holy),
Round 3 continued (- HP)
Krakas AC20 (32/53 HP)☘️☘️☘️ ==== Unholy Damage., Frightened 1
Tabil AC22 (31/58 HP)☘️, Unholy damage, Frightened 1
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == Delay ..
Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (8 rounds) Shield of Spirits up.
Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2155 Wednesday


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

R2

Attack 1: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d10 + 2 ⇒ (7, 9) + 2 = 18

R3

Attack 2: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d10 + 2 ⇒ (3, 2) + 2 = 7

Attack 3: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Damage: 2d10 + 2 ⇒ (4, 9) + 2 = 15

Solras takes 3 shots at A (over 2 rounds)


Artifacts | Macros | Inv | Slides | Map |

Round 2:

Solras shoots at the demon, which dodges out of the way

Round 3:

Solras shoots more at the demon, to no effect.

Babau A makes a Grievous Strike at Merlin through the doorway: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22

It then makes a second strike at Merlin: 1d20 + 17 - 10 - 1 ⇒ (6) + 17 - 10 - 1 = 12

Shields of the Spirit: 2d4 + 2d4 ⇒ (4, 3) + (4, 3) = 14

Babau C makes a Grievous Strike at Merlin: 1d20 + 17 ⇒ (5) + 17 = 22

It then makes a second strike at Merlin: 1d20 + 17 - 10 ⇒ (1) + 17 - 10 = 8

Shields of the Spirit: 2d4 + 2d4 ⇒ (3, 1) + (3, 2) = 9

Babau C falls.

Babau D makes a Grievous Strike at Tabil: 1d20 + 17 ⇒ (10) + 17 = 27for (regular and Grievous): 1d8 + 7 + 2d6 ⇒ (7) + 7 + (4, 1) = 19 physical damage and: 1d6 ⇒ 6 Unholy damage.

It then makes a second strike at Tabil: 1d20 + 17 - 10 ⇒ (10) + 17 - 10 = 17

Shields of the Spirit: 2d4 + 2d4 ⇒ (1, 3) + (3, 1) = 8

Babau E will make a five-foot step south, and makes a Grievous Strike at Avenger of the Green: 1d20 + 17 ⇒ (1) + 17 = 18

Shields of the Spirit: 2d4 ⇒ (4, 2) = 6

Persistent spikes: 3d4 ⇒ (2, 2, 3) = 71d20 ⇒ 12

Babau F will make a five-foot step west, and makes a Grievous Strike at Avenger of the Green: 1d20 + 17 ⇒ (16) + 17 = 33for (regular, Grievous, and Sneak attack): 1d8 + 7 + 2d6 + 2d6 ⇒ (5) + 7 + (6, 1) + (3, 4) = 26 physical damage and: 1d6 ⇒ 1 Unholy damage. Avenger's AC starts at 24. Frightened 1 = 23. Spirit Shields = 24. Flanked = 22. That was a crit!!

Shields of the Spirit: 2d4 ⇒ (4, 4) = 8

Pusk: 1d4 ⇒ 2

The remaining Pusk will straighten up, and bite at Merlin: 1d20 + 10 ⇒ (6) + 10 = 16, then it will resume cowering.

Shields of the Spirit: 2d4 ⇒ (1, 2) = 3

The remaining Quasit will fly five feet west, and attack Merlin twice: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 5 ⇒ (12) + 5 = 17

Shields of the Spirit: 2d4 + 2d4 ⇒ (4, 2) + (3, 2) = 11

It falls to the ground, dead.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 4 & 5
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown AC23/25: Regeneration 5
Perla AC22: Regeneration 5
Krakas AC20: Regeneration 5

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Avenger of the Green AC22/24 (52/70 HP)☘️ , Low light vision -- Frightened 2, Unholy damage, .
➤ Merlin Brokencrown AC23/25 (49/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (8 rounds),
➤ Perla AC22 (42/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀➤ Shadow AC20 (27/46 HP)
Babau (A=19+48=67+15=82+14=96, D=12+21=33+1=34+8=42, E=4+5=9+3=12+10=22+4=26+5=31+1=32+5=37+6=43+3=46 (3d4/2), F=08) (- HP)21 < AC <= 24 Weakness to cold iron 5, Holy 5
Pusk (Sloth Demon) CC (-22 HP)8 < AC <= 17 Weakness to Holy 3, Cowering
Round 4 continued (- HP)
➤ Krakas AC20 (32/53 HP)☘️☘️☘️ ==== ., Frightened 1
➤ Tabil AC22 (16/58 HP)☘️, , Frightened 2, Unholy damage
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (8 rounds) Shield of Spirits up.
➤ Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2058 Thursday


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla is healed by something, but her faith remains strong, even as it wavers. She is split because part of her is glad to see all of this destruction, but it feels more righteous with the defeat of the demons more than her friends. Keeping the same energy, She follows the formula of attack attack and then have Shadow Bite.

To hit with a arrow!: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d8 ⇒ (2, 8) = 10
To hit with the hope of Desna!: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 2d8 ⇒ (5, 8) = 13
To hit with DIE DEMON DIE!: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d8 ⇒ (2, 1) = 3
And a bite: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Stratagem vs D: 1d20 ⇒ 17

The demon strikes Tabil again. This time, the Kelish man turns around, his clothes pierced and stained crimson. "Can you just die already, chelb?" He fires two arrows at the creature to support his argument.

Strategic Strike vs D: 17 + 14 + 1d12 - 2 ⇒ 17 + 14 + (11) - 2 = 40
Damage, P + 2d6 Holy: 2d6 + 2d6 + 2d6 ⇒ (4, 2) + (6, 1) + (1, 6) = 20

Strike vs D, MAP-5: 1d20 + 14 - 2 - 5 ⇒ (19) + 14 - 2 - 5 = 26
Damage, P + 2d6 Holy: 2d6 + 2d6 ⇒ (6, 5) + (1, 5) = 17

I am hoping that kills the babau, and I would like to battle medicine myself.

Battle Medicine, Assurance: 2d8 + 5 ⇒ (6, 3) + 5 = 14

◇ Stratagem, ◆ Strike, ◆ Strike, ◆ Battle Medicine
Frightened 1 after my turn


Artifacts | Macros | Inv | Slides | Map |

Perla and Shadow are unable to damage the demon.

Tabil, meanwhile, has figured out a way to damage the demon near him. His first arrow completely goes through the demon's abdomen, with the arrowhead sticking out it's back. The demon reacts, with acidic slime pouring over Tabil requiring a Reflex save DC 24

Even frightened as he is, Tabil's second arrow strikes the shoulder of the demon.

Tabil takes a poultice and heals himself. The demon recoils in what can only be described as horror. 4d6 ⇒ (6, 1, 1, 4) = 12

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 4 & 5
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown AC23/25: Regeneration 5
Perla AC22: Regeneration 5
Krakas AC20: Regeneration 5
Tabil AC22: Reflex Save DC 24 vs acidic slime

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
➤ Avenger of the Green AC22/24 (25/70 HP)☘️ , Low light vision -- Frightened 2, Unholy damage, .
➤ Merlin Brokencrown AC23/25 (49/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (8 rounds),
Perla AC22 (42/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀Shadow AC20 (27/46 HP)
Babau (A=19+48=67+15=82+14=96, D=12+21=33+1=34+8=42+45+22=109, E=4+5=9+3=12+10=22+4=26+5=31+1=32+5=37+6=43+3=46 (3d4/2), F=08) (- HP)21 < AC <= 24 Weakness to cold iron 5, Holy 5
Pusk (Sloth Demon) CC (-22 HP)8 < AC <= 17 Weakness to Holy 3, Cowering
Round 4 continued (- HP)
➤ Krakas AC20 (32/53 HP)☘️☘️☘️ ==== ., Frightened 1
Tabil AC22 (30/58 HP)☘️, , Frightened 1, Unholy damage
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (8 rounds) Shield of Spirits up.
➤ Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2058 Thursday


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Gods, this guy is still alive?

Tabil attempts to block the spraying acidic juices.

Reflex DC 24: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31


Artifacts | Macros | Inv | Slides | Map |

While the acidic blood fizzles on Tabil's skin, it doesn't seem to hurt him.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Seeing that Krakas is fine now (mostly thanks to Jarlgrum's spell), Merlin nods to Avenger.
I see ya!

The Fighter Raises his Shield, Strides to Babau F and Strikes!
Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 272d8 + 4 + 2d6 ⇒ (2, 2) + 4 + (4, 1) = 13 S Traits Versatile P, magic, holy

And because it looks like that hurt!
Hasted! Melee(M) +1 Striking Cold-iron Longsword, inspired, map, surge: 1d20 + 16 + 1 - 5 + 1d12 ⇒ (4) + 16 + 1 - 5 + (4) = 202d8 + 4 + 2d6 ⇒ (4, 4) + 4 + (4, 3) = 19 S Traits Versatile P, magic, holy

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Shields of The Spirit only lasts until the start of my next turn or until I'm no longer raising my shield whichever comes first.

I strike at CC
Warhammer: 1d20 + 14 + 1d12 ⇒ (14) + 14 + (10) = 381d8 + 4 + 2d6 ⇒ (7) + 4 + (3, 6) = 20

and again
Warhammer: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 4 + 2d6 ⇒ (3) + 4 + (4, 1) = 12

and a 3rd time
Warhammer: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 + 2d6 ⇒ (5) + 4 + (6, 5) = 20

Then I raise my shield


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger nods his thanks at Merlin as he raises his shield and steps into flank with a quick stab.

elemental blast, 1a, melee: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
bonus d12: 1d12 + 16 ⇒ (2) + 16 = 18


Artifacts | Macros | Inv | Slides | Map |

Merlin's wounds close slightly.

Merlin raises his shield gets into position, and is able to strike Babau F only once.

Acidic blood splashes Merlin Reflex DC 24 vs Acidic Slime

Jarlgrum dispatches the cowering demon with a single hit that splatters the demon gore throughout the room.

You have three actions left. One of which is to raise your shield

Avenger of the Green raises his shield, moves into the flank, but does not connect.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: P18 Areelu Vorlesh, Round 4 & 5
Party Conditions: 4:40 pm, ☘️ = Hero Points | +2d6 Holy Damage, Restance to Acid ??, Resistance to physical damage 10, +1d12 once per round, Fast Regeneration 5 (Unholy)
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown AC23/25: Reflex DC 24 vs Acidic Slime
Perla AC22: Regeneration 5
Krakas AC20: Regeneration 5
Jarlgrum AC23/25: Two actions left in round 4

──────────
Character in ➤ BOLD can act!
──────────
Round 5 (- HP)
Avenger of the Green AC22/24 (25/70 HP)☘️ , Low light vision -- Frightened 1, .
Merlin Brokencrown AC23/25 (54/78 HP) Shield up, inspiration (H 8, 73-1=72/73), Quickened 1 (7 rounds),
Perla AC22 (42/68 HP)☘️☘️☘️, -- Darkvision ,Frightened 1,
⠀⠀Shadow AC20 (27/46 HP)
Babau (A=19+48=67+15=82+14=96, D=12+21=33+1=34+8=42+45+22=109, E=4+5=9+3=12+10=22+4=26+5=31+1=32+5=37+6=43+3=46 (3d4/2), F=08+18=26) (- HP)21 < AC <= 24 Weakness to cold iron 5, Holy 5
Round 4 continued (- HP)
➤ Krakas AC20 (32/53 HP)☘️☘️☘️ ==== ., Frightened 1
Tabil AC22 (30/58 HP)☘️, , Frightened 1, Unholy damage
➤ Solras Pirhatya AC21 (61/61 HP) Sharp Eared == ..
➤ Jarlgrum AC23/25 (80/80 HP)☘️ Darkvision --- Quickened 1 (7.5 rounds) Shield up.
➤ Irabeth Tirabade (0/52 HP)shield not up (H5, 20/20), -1 to Charisma checks. Fiendish Rot 3:40 pm, immune to Battle Medicine until 3:40 pm, unconscious, prone

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Zombie Rot :
(disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2058 Thursday


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin does the tango!
Ref(E) DC 24: 1d20 + 9 ⇒ (9) + 9 = 18 (+3) Bulwark

Unfortunately, his only formal lesson was given by some back street hustler who only knew hopscotch....


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Oh weird, I thought for sure I had posted, I wonder what happened

Krakas continues to blast, opting for unerring missiles, blasting the demon fighting Tabil next.

force barrage(last one I have prepared: 3d4 + 3 + 2d6 ⇒ (3, 4, 4) + 3 + (6, 5) = 25

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