Tengu

Laspeth Soguchi's page

35 posts. Organized Play character for Merisal The Risen.


Race

Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2

Classes/Levels

AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Gender

Perception +8; low-light vision Speed 25 feet

Alignment

Dominant Spirit is 1 Martial 2 Skill 3 Spell 4 Choice (spell)[dice]1d4[/dice]

About Laspeth Soguchi

Soguchi & Ancestors
Male tengu oracle 5 (Advanced Player's Guide 24, 67, Secrets of Magic)
Uncommon, LG, Medium, Humanoid, Tengu
Heritage jinxed tengu
Background martial disciple
Perception +8; low-light vision
Languages Common, Elven, Gnomish, Halfling, Sylvan, Tengu, Tien
Skills Acrobatics +9, Arcana +9, Athletics +12, Intimidation +10, Medicine +11, Nature +8, Occultism +9, Religion +8, Scouting Lore +9, Society +9, Warfare Lore +9
Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 14 (+2), Wis 12 (+1), Cha 16 (+3)
Items studded leather armor, +1 ghost touch striking cold iron temple sword (flaming star), light mace, rapier, sling, backpack, bedroll, chalk (10), climbing kit, flint and steel, grappling hook, healer's gloves, healer's tools, lesser smokestick, rations (1 week) (2), rope (foot) (50), sling bullets (10), soap, torch (5), waterskin, wayfinder, purse (39 gp, 3 cp)
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AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead.
HP 61
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Speed 25 feet
Melee [1] +1 ghost touch striking cold iron temple sword +11 (magical, monk, trip), Damage 2d8+3 S
Melee [1] beak +10 (finesse), Damage 1d6+3 P
Melee [1] fist +10 (nonlethal, agile, finesse), Damage 1d6+3 B
Melee [1] light mace +10 (agile, finesse, shove), Damage 1d4+3 B
Melee [1] rapier +10 (disarm, deadly d8, finesse), Damage 1d6+3 P
Ranged [1] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B
Divine Oracle Spellcasting DC 20, attack +10; 3rd (2 slots) agonizing despair[APG], searing light* 2nd (3 slots) blood vendetta[APG], darkvision, dispel magic 1st (3 slots) concordant choir*[SoM], heal*, spirit link Cantrips (3rd) detect magic, divine lance, guidance, read aura, shield, stabilize
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 2 Focus Points, DC 20; 3rd Ancestral Touch, Death’s Call
Ancestry Feats Storm's Lash[APG], Tengu Weapon Familiarity[APG], Tengu Weapon Study[APG]
Class Feats Monk Dedication, Reach Spell[APG]
General Feats Toughness
Skill Feats Battle Medicine, Intimidating Glare, Multilingual, Quick Jump
Other Abilities ancestors, component substitution, curse of ancestral meddling, death, generalist, powerful fist

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