| Grandmaster TOZ |
Concentration DC10+2+11=23: 1d20 + 13 ⇒ (5) + 13 = 18
With the enemy tumbling back to the top of the crate, Candledark finds it easy to drain the life from him! His mad eyes lock with Xanac's in fury as he loses focus on the spell.
Round 4
14 Black (Damage: 11, Prone)
12 Oria (Damage: 6, Grappled)
8 Shine
5 Triix (Damage: 7, Grappled)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)
Round 5
15 Kaervek (Damage: 10, Grappled)
Reformatted the tracker for a clearer picture of the turns.
Oria
|
Again, the shaman attempts to free herself.
CMB to Escape Grapple (heroism): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
And again, her actions earn her little more than sore muscles and mounting sense of regret.
Shine*
|
Taking a chance that no one will die without her healing for a round Shine calls on Sarenrae's guidance to dispel the black tentacles.
Scroll Dispel Magic: 1d20 + 3 ⇒ (20) + 3 = 23
Sweet. Nice time for a crit roll. Since it is a scroll I an not sure if I add anything more to the roll than the 3 from minimum caster stat?
If the dispel is successful she will move 20' into the room.
Kaervek the Spiteful
|
Sorry for the silence in the last few days - work is very demanding right now. :-(
"Uh-oh... I see that the gas surrounding the beacon is beginning to cover the eastern half of the room..."
Kaervek picks up his wand of CLW and tries to heal his wounds.
UMD, Heroism: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 :-D
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
He then 5-foot-steps towards the enemy.
| Grandmaster TOZ |
Standing, the enemy psychic raises into the air and circles to hover above a taxidermy mammoth, casting his crazed gaze around the room.
The gas from the beacon roils out to fill the eastern half of the room, the spread continuing to grow!
Round 5
14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)
Round 6
15 Kaervek (Damage: 10)
The party is up again!
Oria
|
Free lat last from that writhing pit of pain, Oria strides forward with purpose. Cinders form where she steps, a sign of the stolen powers of fire granting her greater speed...
...until she remembers she can't walk her way to punching a man who's 20 feet in the air. Considering her options, she casts a silly little spell that causes her hands to grow little hooked nails and webbing.
Creepy little hands.
Shine*
|
Shine double moves further into the room and tries to climb up onto a table. Unsure how high and if a climb check is needed.
Climb, if needed: 1d20 - 2 ⇒ (15) - 2 = 13
Where are you Candledark?she asks into the room.
| Grandmaster TOZ |
Triix and Shine move in to support the party, the gnome slipping back down to the floor from the large crate.
Round 5
14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)
The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed. Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.
Kaervek the Spiteful
|
With that haste spell I should be able to get into close reach - maybe I can daze him...
Kaervek hustles towards the flying foe and casts a spell on him.
If he is 20 feet in the air, Kaervek is just able to target him - the hypothenuse of a right triangle of 20/20 is 28.284, and the spell has a range of 30 feet.
casting Ear-Piercing Scream for sonic damage: 2d6 ⇒ (4, 6) = 10 and the target is dazed for 1 round
A successful Fortitude save DC 17 negates the daze effect and halves the damage.
Let's hope he doesn't make his Fortitude save...
"That gas is starting to spread to the western half of the room, too!"
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
| Grandmaster TOZ |
Fort Save: 1d20 ⇒ 15
Kaervek sees the man healing slowly from Candledark's vampiric touch and tries to revere that trend, but finds the enemy tough to beat!
Round 5
14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)
Candledark is up! Readjusted the map from where it got out of alignment.
Xanac Candledark
|
Fortitude save, heroism: 1d20 + 4 ⇒ (14) + 4 = 18
Candledark .... where in the Void are you?
Candledark emerges from the fog (5-foot step)...
...while (as a move action) his spectral noose flies out of the fog after the man and attempts to lasso him down!
Drag down-and-left: 1d20 + 12 ⇒ (8) + 12 = 20
Candledark, meanwhile, waits patiently, baleful gaze upon the foe, with an ominous flickering in his shiny tin-colored eyes...
Triix
|
She steps up and casts Daze on the hovering entity ((was that the one with the Shield spell active?))
DC 13 will negates - doesn't affect anything 5HD or more.
| Grandmaster TOZ |
If the man notices Triix's spell, he gives no notice of it. The sudden drag on his foot brings him lower, as the gas roils across the rest of the room, filling the floor below the crates. The burning flames on the center crate seems to hold back the gas, burning it away where it touches.
Fort Save: 1d20 ⇒ 2
Candledark's immolation takes hold, but a ward around the man prevents the flames from harming him!
Glaring hatefully through bloodshot eyes, Candledark feels a mental attack intrude on him!
Psychic Damage on Candledark: 8d6 ⇒ (5, 4, 3, 1, 5, 6, 4, 6) = 34 Will save for half!
Round 6
14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 7
15 Kaervek (Damage: 6)
Party is up! Not sure about how the bleed damage works with the psychic ability hitting again, but I'm assuming it will be irrelevant after Shine's turn.
| Grandmaster TOZ |
The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed.
Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.
The small crates are 5ft high and the large ones are 10ft. The taxidermy and other huge items are 15ft high. The ceiling is 30ft throughout the room, while the beacon hovers 10ft below the ceiling.
Xanac Candledark
|
Knowledge (Planes OR Dungeoneering, same bonus) to identify this fog?: 1d20 + 13 ⇒ (12) + 13 = 25
Will save, heroism: 1d20 + 6 ⇒ (14) + 6 = 20 Hopefully that does it!
Candledark's own black blood begins seeping from his eyes and dripping out of his mask, but he stands, glaring back in defiance.
"You are powerful, I will give you that!" He says with a nod toward his foe, and in a tone you've never quite heard out of him before (could it be...respect???).
"Power like yours, why...I think I'm going to need MORE ROPE!"
With that, he draws a length of silken rope and tosses it at the already-ensnared man - whom it begins further trussing up of its own accord!
ranged touch attack; on hit, make a DC 17 Reflex save or be entangled!: 1d20 + 12 ⇒ (6) + 12 = 18
Knowledge (Arcana), heroism: 1d20 + 12 ⇒ (5) + 12 = 17 You sure you didn't mean Spellcraft, BTW?
"Rather a shame to destroy a Mind like yours," He adds as the ghostly noose continues dragging the foe down...
Drag down, DOWN, into the crazy-fog (and closer to the others)!: 1d20 + 12 ⇒ (13) + 12 = 25
"...but since you insist, better yours than mine, bahahahahahaaa!!!"
Kaervek the Spiteful
|
Knowledge: Arcana t, heroism: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
"He's protected from fire!"
| Grandmaster TOZ |
Triix's ray slows down the enemy's healing power, as Candledark resists the worst of the mental assault!
Reflex Save: 1d20 ⇒ 14
Candledark's return offensive connected, but the rope is unable to entangle him further despite him reaching the ground. (Still flying however.)
Round 6
14 Black (Damage: 9)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)
The Protection from Energy is a spell effect in place, so Arcana is used to ID it, as opposed to Spellcrafting to ID a spell being cast.
Oria
|
Cold? Oria has cold. She steps forward, her strange webbed hand dimly glowing with a sort of negative light. She draws upon her meager connection to the great void beyond, pressing against her foe with the chill of the space between stars.
(sp)touch of the void: 1d20 + 6 ⇒ (17) + 6 = 23 cold damage: 1d6 + 3 ⇒ (6) + 3 = 9
Casting the touch spell before moving into melee, just in case
| Grandmaster TOZ |
Oria's touch connects, worsening the frost on the enemy psychic!
Round 6
14 Black (Damage: 18)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)
Kaervek the Spiteful
|
botting Shine* to keep us moving:
Trying to keep her party standing and whole Shine* channels again, using two channels to quicken the healing. She wisely excludes the enemy from receiving the positive energy, but includes everyone else, also the unconscious person on the floor (Lady Imrizade?).
3 uses of channel energy remaining
Healing: 4d6 ⇒ (1, 5, 5, 1) = 12
The gnome then casts another spell aimed at the foe.
casting Terrible Remorse on black; save against Will DC 18 or else
Kaervek the Spiteful
|
fort: 1d20 + 3 ⇒ (6) + 3 = 9 Uh-oh...
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 56 Deal 1d8 points of damage + Str modifier to self with item in hand. :-/
damage to self: 1d8 - 2 ⇒ (8) - 2 = 6 Ouch! :-(
In a sudden frenzy Kaervek tries to wave away the fog with the wand in his hand... and stabs himself in the arm!
"Ouch!"
That's a bunch of bad rolls... ;-(
| Grandmaster TOZ |
Shine's healing power wipes away the injuries, as well as rouses the unconscious Blakros patron. Rising unsteadily to her feet, she looks around the room, coughing in the poisonous gas.
Imrizade Fort: 1d20 ⇒ 2
Confusion Roll: 1d100 ⇒ 8
"Someone get that beacon contained!" she barks, before making an arcane gesture. A ghostly hand raises from the floor to grasp at the enemy!
Touch Attack: 1d20 ⇒ 17
Chill Touch Damage: 1d6 ⇒ 1
Black Fort Save: 1d20 ⇒ 16
Shine's spell seems to fail in much the same way as Triix's daze cantrip. Rising away from the reaching hands surrounding him, he turns his gaze on Candledark again, a freezing feeling forcing into his mind!
Round 7
15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (5ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Damage: 3)
Round 8
15 Kaervek (Damage: 6, Fort Save vs Gas needed)
Party is up!
Kaervek the Spiteful
|
Even if black saves against Shine*' spell, he is still staggered and has -2 penalty to AC for 1 round. (This was the reason why I chose to cast this spell.) So black can either attack Candledark or fly, but not both. Sorry, that was not clear enough.
Oria
|
Fortitude Save vs Gas (heroism): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
The unearthly aroma of the gas fills the air and flavors each breath Oria takes. Her vision blurs, her senses shift, and her mind threatens to slowly twist itself into a knot....
"No!" she responds defiantly, attempting to wave the gas away with a hand. Her other hand motions to summon her magic in an attempt to sop her foe dead in his tracks.
It's probably for the best, really. The last thing she needs is to lose more of her mind.
Casting hold person with a DC 17 will save to avoid being held.
| Grandmaster TOZ |
Oria's spell completes, but seems to fail as it should take effect, leaving the foe uneffected. Shine cleanses the remaining wounds from the party as Triix moves towards the hovering beacon.
Round 7
15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria
10 Gas Spread (5ft high currently)
8 Shine
5 Triix
4 Xanac
Round 8
15 Kaervek (Fort Save vs Gas needed)
Xanac Candledark
|
Will save, heroism: 1d20 + 6 ⇒ (5) + 6 = 11
What!? NO..!
Candledark finds himself under the yoke of his adversary's mental force!
That does not stop his own spectral noose from continuing to toy with him, though...
Drag back DOWN!: 1d20 + 12 ⇒ (8) + 12 = 20
...and though his body may be trapped, his Will remains as free as ever - and simple as that, he once again Wills himself vanish from sight!
Kaervek the Spiteful
|
fort, Heroism: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 :-(
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 82 Attack nearest creature. :-/
Who? 1=Oria, 2=Triix: 1d2 ⇒ 1
Utterly confused by the fog, Kaervek suddenly perceives Oria as the enemy and tries to punch her in the face!
"Whoa! Enemy next to me!"
Unarmed Strike, Heroism: 1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 18
Bludgeoning non-lethal: 1d3 - 2 ⇒ (2) - 2 = 0
| Grandmaster TOZ |
Imrizade Fort: 1d20 ⇒ 16
As Candledark and Kaervek fall prey to the hazards of battle, the Blakros patron shakes off the effects and searches the pouches at her waist for potions. The Garundi psychic rises from the ground again, the gas of the beacon becoming deeper but not enough to follow him to his height over the room. Turning his focus to Shine, he stares hard, enacting a wave of pain on the gnome!
Will save vs wracking pain for Shine!
Round 8
15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (10ft high currently)
8 Shine (Will Save needed)
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)
Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)
Party is up!
Shine*
|
Will Save: 1d20 + 13 ⇒ (4) + 13 = 17
Don't love that roll - will use DM re-roll IF I have not already. I do not think I have...
Will Save: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28
Hey, You attacked me! Two can play at that game. Shine says as she thrusts her palm out at the psychic and the light of the sun flashes out to to touch him.
Searing Light. Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 173d8 ⇒ (7, 5, 6) = 18
Oria
|
Fortitude Save vs Gas (heroism): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
The gas fills Oria's lungs and gives her brain a numbing sensation. But she fights it off, doing her best to stay focused on the battle at hand.
With her opponent out of range, she moves close to a nearby crate and begins climbing up.
Moving to the box, then spending a second move to move up 10 feet. Just near the edge.
| Grandmaster TOZ |
Oria begins to climb the side of the crate, coming face to face with the burning flames that are consuming it after the earlier fireball.
Shine finds herself wracked by the pain inflicted on her but still manages to aim true, the holy light causing the man to cry out in pain!
Round 8
15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
10 Gas Spread (10ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)
Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)
I see a reroll used by Shine on a diplomacy check earlier, not sure if there was another ability that allowed that.
Kaervek the Spiteful
|
@Triix: Did you move your token? Seems to me, Triix is still standing next to Kaervek... actually, Kaervek's old position (see map).
fort, Heroism: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Oh come on! Another nat. 1?!
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 21 Act normally. :-D
I... I can't do anything against him! I need to retreat to survive!
"Be right back!"
Kaervek hustles out of the room (and fog). double move, hasted
Sorry, everyone. That's too much Wis damage - Kaervek is down to Wis 2. One more failed Fort save, and he is quite certainly unconscious: "A character with a Wisdom score of 0 is incapable of rational thought and is unconscious." Also, I have nothing left to deal damage to the enemy who has shield up and is warded against fire... unless I roll really, really high on an attack roll. :-(
Triix
|
When I posted that, the crappy internet in the motel wouldn't load Slides - will double move move now
Because of the Haste, Triix is able to double move to a point between the beacon and the copper gate. The sight of the copper gate gives her a sense of deja vue and a feeling she's been through it in a dream.
| Grandmaster TOZ |
Triix is able to open the warding container underneath the beacon, drawing it into the container and closing off the source of the gas with a snap of the lid!
"How dare you!" the Garundi man cries out, completely forgetting about the rest of the party as Kaervek flees the gas.
Round 8
15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix
4 Xanac (Paraylzed, Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage)
Kaervek the Spiteful
|
"Be right back!"
I... I can't do anything against him! I need to retreat to survive!
Kaervek hustles out of the room (and fog). double move, hasted
I'm gonna change these actions:
I... I can't do anything against him! I need to retreat to survive! But maybe Lady Imrizade can... doesn't hurt to ask!
"Lady Imrizade, I'm out of options to affect this man - he has shield up, he's warded against fire and our mind-affecting spells did not faze him. But I'm certain you can do something - cold seems to work. Please help my fellow teammates defeat - or at least stall - him while I'll quickly go and get backup. I'll be right back!"
Knowledge: Arcana t, Heroism: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 (standard action)
Finally a better than average roll!
Kaervek then drops his backpack and hustles out of the room (and fog). (move action, hasted)
| Grandmaster TOZ |
"I have little offense left, but perhaps I can clear this cloud!" She produces a hand fan, opening it wide as she speaks a command word. A gust of wind roars forth, beginning to dissipate the cloud! The flames upon the crate that Oria clings to are snuffed out in an instant. Unfortunately, with the storing of the beacon, the room is instantly cast into darkness save for the light from the entry way.