GM Ietsuna's Call of the Copper Gate (Inactive)

Game Master TriOmegaZero

Battle Maps


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On Hiatus

Concentration DC10+2+11=23: 1d20 + 13 ⇒ (5) + 13 = 18

With the enemy tumbling back to the top of the crate, Candledark finds it easy to drain the life from him! His mad eyes lock with Xanac's in fury as he loses focus on the spell.

Round 4/5 Initiative wrote:

Round 4

14 Black (Damage: 11, Prone)
12 Oria (Damage: 6, Grappled)
8 Shine
5 Triix (Damage: 7, Grappled)

4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)
Round 5
15 Kaervek (Damage: 10, Grappled)

Reformatted the tracker for a clearer picture of the turns.

Dark Archive

Female Human Shaman 6 | AC 21+1 T 12 FF 20+2 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1-2 | Perc +5+9 | Conditions: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14-2 T 11 FF 14-2 | Pet HP 16/22 | Pet F +3 R -1-2 W +4 | Pet Init -3-2 | Pet Perc -2| Conditions: grappled
Summon Stats:
Advanced Augmented Dire Bat | AC 18 T 13 FF 14 | HP 38/38 | F +9 R +8 W +5 | CMD 25 | Perc +14 darkvision 60 ft., blindsense 40 ft. | Conditions: none

Again, the shaman attempts to free herself.
CMB to Escape Grapple (heroism): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

And again, her actions earn her little more than sore muscles and mounting sense of regret.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

Taking a chance that no one will die without her healing for a round Shine calls on Sarenrae's guidance to dispel the black tentacles.

Scroll Dispel Magic: 1d20 + 3 ⇒ (20) + 3 = 23

Sweet. Nice time for a crit roll. Since it is a scroll I an not sure if I add anything more to the roll than the 3 from minimum caster stat?

If the dispel is successful she will move 20' into the room.


On Hiatus

With the casting from the scroll, the tentacles pop out of existence!

Round 4/5 Initiative wrote:

Round 4

14 Black (Damage: 11, Prone)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)
Round 5
15 Kaervek (Damage: 10)

The party is free!


On Hiatus

Bringing this over from the discussion.

Kaervek:
On your turn, you will notice the gas surrounding the beacon beginning to cover the eastern half of the room.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Oh. Well done Shine* Now to deal with this <insert rude word in Lashuntan>

She casts Haste on as many allies as possible.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Sorry for the silence in the last few days - work is very demanding right now. :-(

"Uh-oh... I see that the gas surrounding the beacon is beginning to cover the eastern half of the room..."

Kaervek picks up his wand of CLW and tries to heal his wounds.

UMD, Heroism: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 :-D
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

He then 5-foot-steps towards the enemy.


On Hiatus

I believe Triix will need to move into the room to get Shine in the spell as well. Candledark is not able to be included sadly. Update to come later tonight when I get home.


On Hiatus

Standing, the enemy psychic raises into the air and circles to hover above a taxidermy mammoth, casting his crazed gaze around the room.

The gas from the beacon roils out to fill the eastern half of the room, the spread continuing to grow!

Fort Save needed if in the cloud:
DC15, 1d3 Wisdom Damage and confused for one round.

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)

Round 6
15 Kaervek (Damage: 10)

The party is up again!

Kaervek:
The cloud looks like it is spreading to the west half of the room after your turn.

Dark Archive

Female Human Shaman 6 | AC 21+1 T 12 FF 20+2 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1-2 | Perc +5+9 | Conditions: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14-2 T 11 FF 14-2 | Pet HP 16/22 | Pet F +3 R -1-2 W +4 | Pet Init -3-2 | Pet Perc -2| Conditions: grappled
Summon Stats:
Advanced Augmented Dire Bat | AC 18 T 13 FF 14 | HP 38/38 | F +9 R +8 W +5 | CMD 25 | Perc +14 darkvision 60 ft., blindsense 40 ft. | Conditions: none

Free lat last from that writhing pit of pain, Oria strides forward with purpose. Cinders form where she steps, a sign of the stolen powers of fire granting her greater speed...

...until she remembers she can't walk her way to punching a man who's 20 feet in the air. Considering her options, she casts a silly little spell that causes her hands to grow little hooked nails and webbing.

Creepy little hands.


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On Hiatus

Oria moves into the room and prepares for the climb ahead!

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)

Round 6
15 Kaervek (Damage: 6)

Corrected the tracker.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Candledark .... where in the Void are you?

She follows Oria.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

Shine double moves further into the room and tries to climb up onto a table. Unsure how high and if a climb check is needed.

Climb, if needed: 1d20 - 2 ⇒ (15) - 2 = 13

Where are you Candledark?she asks into the room.


On Hiatus

Triix and Shine move in to support the party, the gnome slipping back down to the floor from the large crate.

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)
Terrain Rules wrote:
The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed. Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

With that haste spell I should be able to get into close reach - maybe I can daze him...

Kaervek hustles towards the flying foe and casts a spell on him.

If he is 20 feet in the air, Kaervek is just able to target him - the hypothenuse of a right triangle of 20/20 is 28.284, and the spell has a range of 30 feet.

casting Ear-Piercing Scream for sonic damage: 2d6 ⇒ (4, 6) = 10 and the target is dazed for 1 round
A successful Fortitude save DC 17 negates the daze effect and halves the damage.

Let's hope he doesn't make his Fortitude save...

"That gas is starting to spread to the western half of the room, too!"

Dazed wrote:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.


On Hiatus

Fort Save: 1d20 ⇒ 15

Kaervek sees the man healing slowly from Candledark's vampiric touch and tries to revere that trend, but finds the enemy tough to beat!

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)

Candledark is up! Readjusted the map from where it got out of alignment.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Fortitude save, heroism: 1d20 + 4 ⇒ (14) + 4 = 18

Triix wrote:

Candledark .... where in the Void are you?

Triix:
Right where I was before this...interesting fog overtook me....

Candledark emerges from the fog (5-foot step)...

...while (as a move action) his spectral noose flies out of the fog after the man and attempts to lasso him down!
Drag down-and-left: 1d20 + 12 ⇒ (8) + 12 = 20

Candledark, meanwhile, waits patiently, baleful gaze upon the foe, with an ominous flickering in his shiny tin-colored eyes...

readied action for the next time he attempts to use a power:
spontaneous immolation, Fortitude DC 18: 3d6 ⇒ (1, 5, 6) = 12

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Candledark:
Speaking of fog, do you know what that stuff is?

She steps up and casts Daze on the hovering entity ((was that the one with the Shield spell active?))
DC 13 will negates - doesn't affect anything 5HD or more.


On Hiatus

If the man notices Triix's spell, he gives no notice of it. The sudden drag on his foot brings him lower, as the gas roils across the rest of the room, filling the floor below the crates. The burning flames on the center crate seems to hold back the gas, burning it away where it touches.

Fort Save: 1d20 ⇒ 2

Candledark's immolation takes hold, but a ward around the man prevents the flames from harming him!

Knowledge Arcana DC23:
Protection From Energy

Glaring hatefully through bloodshot eyes, Candledark feels a mental attack intrude on him!

Psychic Damage on Candledark: 8d6 ⇒ (5, 4, 3, 1, 5, 6, 4, 6) = 34 Will save for half!

Initiative Tracker wrote:

Round 6

14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)

Round 7
15 Kaervek (Damage: 6)

Party is up! Not sure about how the bleed damage works with the psychic ability hitting again, but I'm assuming it will be irrelevant after Shine's turn.


On Hiatus

Fort Save needed if in the 5ft high cloud:
DC15, 1d3 Wisdom Damage and confused for one round.

Terrain Rules wrote:

The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed.

Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.

The small crates are 5ft high and the large ones are 10ft. The taxidermy and other huge items are 15ft high. The ceiling is 30ft throughout the room, while the beacon hovers 10ft below the ceiling.

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Knowledge (Planes OR Dungeoneering, same bonus) to identify this fog?: 1d20 + 13 ⇒ (12) + 13 = 25

Will save, heroism: 1d20 + 6 ⇒ (14) + 6 = 20 Hopefully that does it!

Candledark's own black blood begins seeping from his eyes and dripping out of his mask, but he stands, glaring back in defiance.

"You are powerful, I will give you that!" He says with a nod toward his foe, and in a tone you've never quite heard out of him before (could it be...respect???).

"Power like yours, why...I think I'm going to need MORE ROPE!"

With that, he draws a length of silken rope and tosses it at the already-ensnared man - whom it begins further trussing up of its own accord!

ranged touch attack; on hit, make a DC 17 Reflex save or be entangled!: 1d20 + 12 ⇒ (6) + 12 = 18

Knowledge (Arcana), heroism: 1d20 + 12 ⇒ (5) + 12 = 17 You sure you didn't mean Spellcraft, BTW?

"Rather a shame to destroy a Mind like yours," He adds as the ghostly noose continues dragging the foe down...

Drag down, DOWN, into the crazy-fog (and closer to the others)!: 1d20 + 12 ⇒ (13) + 12 = 25

"...but since you insist, better yours than mine, bahahahahahaaa!!!"

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Knowledge: Arcana t, heroism: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

"He's protected from fire!"

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Triix tries a Ray of Frost
rta: 1d20 + 5 ⇒ (12) + 5 = 17 cold: 1d3 ⇒ 3


On Hiatus

Triix's ray slows down the enemy's healing power, as Candledark resists the worst of the mental assault!

Reflex Save: 1d20 ⇒ 14

Candledark's return offensive connected, but the rope is unable to entangle him further despite him reaching the ground. (Still flying however.)

Initiative Tracker wrote:

Round 6

14 Black (Damage: 9)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)

The Protection from Energy is a spell effect in place, so Arcana is used to ID it, as opposed to Spellcrafting to ID a spell being cast.

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

I am traveling and will not have good access until Monday night. Please bot me as needed. The map shows me on a table but it sounded like I failed to climb. ?

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

Cold Triix exclaims. Use cold

Dark Archive

Female Human Shaman 6 | AC 21+1 T 12 FF 20+2 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1-2 | Perc +5+9 | Conditions: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14-2 T 11 FF 14-2 | Pet HP 16/22 | Pet F +3 R -1-2 W +4 | Pet Init -3-2 | Pet Perc -2| Conditions: grappled
Summon Stats:
Advanced Augmented Dire Bat | AC 18 T 13 FF 14 | HP 38/38 | F +9 R +8 W +5 | CMD 25 | Perc +14 darkvision 60 ft., blindsense 40 ft. | Conditions: none

Cold? Oria has cold. She steps forward, her strange webbed hand dimly glowing with a sort of negative light. She draws upon her meager connection to the great void beyond, pressing against her foe with the chill of the space between stars.

(sp)touch of the void: 1d20 + 6 ⇒ (17) + 6 = 23 cold damage: 1d6 + 3 ⇒ (6) + 3 = 9

Casting the touch spell before moving into melee, just in case


On Hiatus

Oria's touch connects, worsening the frost on the enemy psychic!

Initiative Tracker wrote:

Round 6

14 Black (Damage: 18)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

fort: 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

botting Shine* to keep us moving:

Trying to keep her party standing and whole Shine* channels again, using two channels to quicken the healing. She wisely excludes the enemy from receiving the positive energy, but includes everyone else, also the unconscious person on the floor (Lady Imrizade?).
3 uses of channel energy remaining

Healing: 4d6 ⇒ (1, 5, 5, 1) = 12

The gnome then casts another spell aimed at the foe.

casting Terrible Remorse on black; save against Will DC 18 or else

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

fort: 1d20 + 3 ⇒ (6) + 3 = 9 Uh-oh...
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 56 Deal 1d8 points of damage + Str modifier to self with item in hand. :-/
damage to self: 1d8 - 2 ⇒ (8) - 2 = 6 Ouch! :-(

In a sudden frenzy Kaervek tries to wave away the fog with the wand in his hand... and stabs himself in the arm!

"Ouch!"

That's a bunch of bad rolls... ;-(


On Hiatus

Shine's healing power wipes away the injuries, as well as rouses the unconscious Blakros patron. Rising unsteadily to her feet, she looks around the room, coughing in the poisonous gas.

Imrizade Fort: 1d20 ⇒ 2
Confusion Roll: 1d100 ⇒ 8

"Someone get that beacon contained!" she barks, before making an arcane gesture. A ghostly hand raises from the floor to grasp at the enemy!

Touch Attack: 1d20 ⇒ 17
Chill Touch Damage: 1d6 ⇒ 1
Black Fort Save: 1d20 ⇒ 16

Shine's spell seems to fail in much the same way as Triix's daze cantrip. Rising away from the reaching hands surrounding him, he turns his gaze on Candledark again, a freezing feeling forcing into his mind!

DC18 Will Save for Candledark:
It's Hold Person!

Initiative Tracker wrote:

Round 7

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (5ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Damage: 3)

Round 8
15 Kaervek (Damage: 6, Fort Save vs Gas needed)

Party is up!

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Even if black saves against Shine*' spell, he is still staggered and has -2 penalty to AC for 1 round. (This was the reason why I chose to cast this spell.) So black can either attack Candledark or fly, but not both. Sorry, that was not clear enough.


On Hiatus

He is immune to that spell.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

I'll get it.

Triix moves towards the Beacon to grab it and put it in the box.

fort: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

Shine 5' steps and channels to heal everyone but the enemy.

Channel: 4d6 ⇒ (6, 5, 5, 3) = 19

Thanks for botting Kaervek. 1 channel remains.

Dark Archive

Female Human Shaman 6 | AC 21+1 T 12 FF 20+2 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1-2 | Perc +5+9 | Conditions: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14-2 T 11 FF 14-2 | Pet HP 16/22 | Pet F +3 R -1-2 W +4 | Pet Init -3-2 | Pet Perc -2| Conditions: grappled
Summon Stats:
Advanced Augmented Dire Bat | AC 18 T 13 FF 14 | HP 38/38 | F +9 R +8 W +5 | CMD 25 | Perc +14 darkvision 60 ft., blindsense 40 ft. | Conditions: none

Fortitude Save vs Gas (heroism): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

The unearthly aroma of the gas fills the air and flavors each breath Oria takes. Her vision blurs, her senses shift, and her mind threatens to slowly twist itself into a knot....

"No!" she responds defiantly, attempting to wave the gas away with a hand. Her other hand motions to summon her magic in an attempt to sop her foe dead in his tracks.

It's probably for the best, really. The last thing she needs is to lose more of her mind.

Casting hold person with a DC 17 will save to avoid being held.


On Hiatus

Oria's spell completes, but seems to fail as it should take effect, leaving the foe uneffected. Shine cleanses the remaining wounds from the party as Triix moves towards the hovering beacon.

Initiative Tracker wrote:

Round 7

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria
10 Gas Spread (5ft high currently)
8 Shine
5 Triix
4 Xanac
Round 8
15 Kaervek (Fort Save vs Gas needed)

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Will save, heroism: 1d20 + 6 ⇒ (5) + 6 = 11

What!? NO..!

Candledark finds himself under the yoke of his adversary's mental force!

That does not stop his own spectral noose from continuing to toy with him, though...
Drag back DOWN!: 1d20 + 12 ⇒ (8) + 12 = 20

...and though his body may be trapped, his Will remains as free as ever - and simple as that, he once again Wills himself vanish from sight!

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

fort, Heroism: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 :-(
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 82 Attack nearest creature. :-/
Who? 1=Oria, 2=Triix: 1d2 ⇒ 1

Utterly confused by the fog, Kaervek suddenly perceives Oria as the enemy and tries to punch her in the face!
"Whoa! Enemy next to me!"

Unarmed Strike, Heroism: 1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 18
Bludgeoning non-lethal: 1d3 - 2 ⇒ (2) - 2 = 0


On Hiatus

Imrizade Fort: 1d20 ⇒ 16

As Candledark and Kaervek fall prey to the hazards of battle, the Blakros patron shakes off the effects and searches the pouches at her waist for potions. The Garundi psychic rises from the ground again, the gas of the beacon becoming deeper but not enough to follow him to his height over the room. Turning his focus to Shine, he stares hard, enacting a wave of pain on the gnome!

Will save vs wracking pain for Shine!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (10ft high currently)
8 Shine (Will Save needed)
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)

Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)

Party is up!

Silver Crusade

F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12

Will Save: 1d20 + 13 ⇒ (4) + 13 = 17

Don't love that roll - will use DM re-roll IF I have not already. I do not think I have...

Will Save: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28

Hey, You attacked me! Two can play at that game. Shine says as she thrusts her palm out at the psychic and the light of the sun flashes out to to touch him.

Searing Light. Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 173d8 ⇒ (7, 5, 6) = 18

Dark Archive

Female Human Shaman 6 | AC 21+1 T 12 FF 20+2 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1-2 | Perc +5+9 | Conditions: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14-2 T 11 FF 14-2 | Pet HP 16/22 | Pet F +3 R -1-2 W +4 | Pet Init -3-2 | Pet Perc -2| Conditions: grappled
Summon Stats:
Advanced Augmented Dire Bat | AC 18 T 13 FF 14 | HP 38/38 | F +9 R +8 W +5 | CMD 25 | Perc +14 darkvision 60 ft., blindsense 40 ft. | Conditions: none

Fortitude Save vs Gas (heroism): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

The gas fills Oria's lungs and gives her brain a numbing sensation. But she fights it off, doing her best to stay focused on the battle at hand.

With her opponent out of range, she moves close to a nearby crate and begins climbing up.

Moving to the box, then spending a second move to move up 10 feet. Just near the edge.


On Hiatus

Oria begins to climb the side of the crate, coming face to face with the burning flames that are consuming it after the earlier fireball.

Shine finds herself wracked by the pain inflicted on her but still manages to aim true, the holy light causing the man to cry out in pain!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
10 Gas Spread (10ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)

Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)

I see a reroll used by Shine on a diplomacy check earlier, not sure if there was another ability that allowed that.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

fort: 1d20 + 3 ⇒ (14) + 3 = 17

Triix continues moving towards the Beacon.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

@Triix: Did you move your token? Seems to me, Triix is still standing next to Kaervek... actually, Kaervek's old position (see map).

fort, Heroism: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Oh come on! Another nat. 1?!
WIS damage: 1d3 ⇒ 2
confused: 1d100 ⇒ 21 Act normally. :-D

I... I can't do anything against him! I need to retreat to survive!
"Be right back!"
Kaervek hustles out of the room (and fog). double move, hasted

Sorry, everyone. That's too much Wis damage - Kaervek is down to Wis 2. One more failed Fort save, and he is quite certainly unconscious: "A character with a Wisdom score of 0 is incapable of rational thought and is unconscious." Also, I have nothing left to deal damage to the enemy who has shield up and is warded against fire... unless I roll really, really high on an attack roll. :-(

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 15/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:4/7 2:6/6 3:1/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:37c | DA |124312-28

When I posted that, the crappy internet in the motel wouldn't load Slides - will double move move now

Because of the Haste, Triix is able to double move to a point between the beacon and the copper gate. The sight of the copper gate gives her a sense of deja vue and a feeling she's been through it in a dream.


On Hiatus

Triix is able to open the warding container underneath the beacon, drawing it into the container and closing off the source of the gas with a snap of the lid!

"How dare you!" the Garundi man cries out, completely forgetting about the rest of the party as Kaervek flees the gas.

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix
4 Xanac (Paraylzed, Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage)

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Kaervek the Spiteful wrote:

I... I can't do anything against him! I need to retreat to survive!

"Be right back!"
Kaervek hustles out of the room (and fog). double move, hasted

I'm gonna change these actions:

I... I can't do anything against him! I need to retreat to survive! But maybe Lady Imrizade can... doesn't hurt to ask!

"Lady Imrizade, I'm out of options to affect this man - he has shield up, he's warded against fire and our mind-affecting spells did not faze him. But I'm certain you can do something - cold seems to work. Please help my fellow teammates defeat - or at least stall - him while I'll quickly go and get backup. I'll be right back!"

Knowledge: Arcana t, Heroism: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 (standard action)
Finally a better than average roll!

Kaervek then drops his backpack and hustles out of the room (and fog). (move action, hasted)


On Hiatus

"I have little offense left, but perhaps I can clear this cloud!" She produces a hand fan, opening it wide as she speaks a command word. A gust of wind roars forth, beginning to dissipate the cloud! The flames upon the crate that Oria clings to are snuffed out in an instant. Unfortunately, with the storing of the beacon, the room is instantly cast into darkness save for the light from the entry way.

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