Resistances: Fire 5, cold 5, Void 1, Persistent 3 | Speed: 40ft HP 125 | AC 27 | F20(M), R17(E), W17(E) | Icons: ◆◇↺ | Acrobatics +15, Arcana +13, Athletics +11, Crafting +13, Lore: Elf +17, Lore: Quah +13, Lore: Scouting Lore +13, Medicine +16, Nature +18, Occultism +13, Religion +14, Society +18, Survival +14
Indeed, goes to show that I haven't player her in a while. 27 is the escape DC Grapple Check 1d20 + 18 ⇒ (20) + 18 = 38 Well, that worked better than expected =)
Resistances: Fire 5, cold 5, Void 1, Persistent 3 | Speed: 40ft HP 125 | AC 27 | F20(M), R17(E), W17(E) | Icons: ◆◇↺ | Acrobatics +15, Arcana +13, Athletics +11, Crafting +13, Lore: Elf +17, Lore: Quah +13, Lore: Scouting Lore +13, Medicine +16, Nature +18, Occultism +13, Religion +14, Society +18, Survival +14
Erinn can only watch in silent awe as things happen, trying to decide if that's a good or a bad thing.
Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search
Well, at least we're finally flanking. Did I get mortal or personal enemy with my exploit btw? Garrush will get he flank and try enerve the creature with a hiss and by flexing his own scales before taking another bite. ◆◆Threatening Approach Demoralize: 1d20 + 14 ⇒ (19) + 14 = 33
↺Amulet DR 8 (if he or someone else withing range is attacked) Well, Garrush can do no wrong this turn
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] Wow, its indeed been a wild ride. Thanks to everyone for so much during this 2 years and specially to GM Frost for making it possible. Our prayers will always be with Xyntryx as we were lucky enough to interact with him via rybar on this game. Godspeed to everyone!!
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] "Oh, no! It's pikachu!"
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] "Very well, time to try. Let's see how this goes..." Acrobatics DC15: 1d20 + 7 ⇒ (4) + 7 = 11
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] Zepth will do his best to bolster his allies abilities as he weaves magic into the air, music starting out of nowhere matching his dancing steps. ◆◆ Musical Accompaniment
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] Burnouts do happen when suddenly everything requires your attention. It happens, and there's nothing wrong with it. Just give us a head when we restart. Take all the time you need, gaming is for fun after all! =)
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] "More new things to add to the resume is always a good thing. I'm sure fish will be far better to eat than that stone stew... or at least I hope so."
Pathbuilder
Bot: Human Bard 4 | HP 50, AC 21(23) | Per +9 | Fort +7, Ref +9, Will +9 | Focus Points: 1/3 |Spells: R1(3/3), R2(2/3) |Spell Attack +9| Icons: ◆◇↺♫
◆Corageous Anthem ◇Lingering [dice=Performance DC 19]1d20+11+1[/dice] ◆Draw Weapon ◆[dice=Whip, Trip]1d20+10+1[/dice] Mostly confused at the whole situation, Zepth just focuses his magic into helping everyone do their best, taking a deep breath, tapping the floor with his shoes and breaking into dance and song. ◆◆ Musical Accompaniment
Rock stew for me, rock stew for you!
If you want to make it, you need a few things,
Rock stew for me, rock stew for you!
Some salt, some pepper,
Rock stew for me, rock stew for you!
WWHsmackdown wrote: Caster damage going down is a real head scratcher. Tier 1 was already the heaviest struggle for casters (and where I saw the most complaints from my players). I agree with the rest and hope for clarifying information that makes this seem less punishing. It makes no sense to me. I guess casters will be expected to cast magic weapon on their own ranged weapons now for 2 fights and then go pew pew with 2 action 2d4 attacks ... and for that you're far better just using your bow and 16 dex from afar instead.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Quite so. That 'sensible chuckle' had me laughing at the end too.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Squinting his eyes at the approaching scorpions, Angvim retrieves his tome and focuses on finding out just where and how to hit these creatures before sending out his first attack. ◆Take out Tome
Raising an eyebrow at Aldonza's words, he smirks and adds his own as the boomerang hits? the scorpion, "Here kitty kitty, CATCH!
Fast Actions: Elf Summoner 3 |HP 45, AC 19, Speed 30| F9, R7, W7 | Perception +7 | Icons: ◆◇↺ | Blaze, Anger Phantom Eidolon | AC 19 | F10, R7, W7 | Perception +7
◆Boost Eidolon | ◇[dice=Extend Boost DC 19 Occultism]1d20+9[/dice] | ◆◆[dice=Furious Strike]1d20+10[/dice], [dice=Damage]2d8+9[/dice] This format is really fun. Now I need to get my GM credentials and extra knowledge on the bureaucracy of it to go with my first bounty as a GM. |